..
ai.cpp
Return side_none for openable_doors_in_segment failure path
2017-11-05 20:49:09 +00:00
aipath.cpp
Use reference for robot_info
2017-08-26 19:47:51 +00:00
automap.cpp
Convert various gr_set_current_canvas calls to reference form
2017-11-05 20:49:08 +00:00
bm.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
cntrlcen.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
collide.cpp
Fix excessive lavafall damage
2017-09-08 00:56:37 +00:00
config.cpp
console.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
controls.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
credits.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
digiobj.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
dumpmine.cpp
Cache bitset::operator[] result
2017-09-30 18:00:15 +00:00
effects.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
endlevel.cpp
Move various SDL-only texture mapping functions to !DXX_USE_OGL
2017-11-01 02:01:21 +00:00
fireball.cpp
Use reference for robot_info
2017-08-26 19:47:51 +00:00
fuelcen.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
fvi.cpp
Propagate objects_in arguments
2017-08-13 20:38:31 +00:00
game.cpp
Fix clang build failure on flicker_timer_disabled
2017-11-07 00:44:59 +00:00
gamecntl.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
gamefont.cpp
Use enumerate for gamefont arrays
2017-10-14 17:10:31 +00:00
gamemine.cpp
Use valptridx for Vertices
2017-08-11 23:43:54 +00:00
gamerend.cpp
Convert various gr_set_current_canvas calls to reference form
2017-11-05 20:49:08 +00:00
gamesave.cpp
Remove obsolete D1 hostage editor code
2017-10-14 17:10:31 +00:00
gameseg.cpp
Pass vcvertptr to get_seg_masks
2017-08-11 23:43:54 +00:00
gameseq.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
gauges.cpp
Convert various gr_set_current_canvas calls to reference form
2017-11-05 20:49:08 +00:00
hostage.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
hud.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
iff.cpp
inferno.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
kconfig.cpp
Convert various gr_set_current_canvas calls to reference form
2017-11-05 20:49:08 +00:00
kmatrix.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
laser.cpp
Simplify helix orientation calculation
2017-11-01 02:01:21 +00:00
lighting.cpp
Simplify lighting test
2017-11-05 20:49:09 +00:00
menu.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
mglobal.cpp
Fix pch=0 build of similar/main/mglobal.cpp
2017-08-16 01:54:26 +00:00
mission.cpp
Move single-file defines out of mission.h
2017-08-11 23:43:52 +00:00
morph.cpp
Hold morph_rate constexpr
2017-11-05 20:49:09 +00:00
multi.cpp
Use enumerate for verifying Effects
2017-10-14 17:10:31 +00:00
multibot.cpp
Use reference for robot_info
2017-08-26 19:47:51 +00:00
net_udp.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
newdemo.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
newmenu.cpp
Convert various gr_set_current_canvas calls to reference form
2017-11-05 20:49:08 +00:00
object.cpp
Move marker preservation into object lifeleft update
2017-09-30 18:00:15 +00:00
paging.cpp
Propagate objects_in arguments
2017-08-13 20:38:31 +00:00
physics.cpp
Pass vcvertptr to get_seg_masks
2017-08-11 23:43:54 +00:00
piggy.cpp
Add gcc-7 /*-fallthrough*/ comments for obvious cases
2017-06-07 02:44:54 +00:00
player.cpp
Drop useless swaps on obsolete player_rw fields
2017-08-02 02:49:12 +00:00
playsave.cpp
Simplify wiping Cyberman field
2017-10-14 17:10:30 +00:00
polyobj.cpp
Split g3_start_instance_matrix usage
2017-08-26 19:47:51 +00:00
powerup.cpp
Use valptridx for Players
2017-08-13 20:38:32 +00:00
render.cpp
Move various SDL-only texture mapping functions to !DXX_USE_OGL
2017-11-01 02:01:21 +00:00
robot.cpp
Use reference for robot_info
2017-08-26 19:47:51 +00:00
scores.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
segment.cpp
Rename segment::value to segment::station_idx
2017-07-08 18:17:49 +00:00
slew.cpp
Always qualify valptridx type/factory
2017-06-10 03:31:02 +00:00
songs.cpp
state.cpp
Use valptridx for Players
2017-08-13 20:38:32 +00:00
switch.cpp
Reduce scope of switch.cpp for loop variables
2017-10-14 17:10:31 +00:00
terrain.cpp
Move various SDL-only texture mapping functions to !DXX_USE_OGL
2017-11-01 02:01:21 +00:00
texmerge.cpp
text.cpp
titles.cpp
Simplify calls to gr_set_default_canvas
2017-11-05 20:49:08 +00:00
vclip.cpp
Expand bomb spin variance
2017-03-11 19:56:26 +00:00
vers_id.cpp
wall.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00
weapon.cpp
Use constexpr integral_constant for various magic numbers
2017-10-14 17:10:30 +00:00