dxx-rebirth/main/playsave.c
2003-11-26 12:26:36 +00:00

1038 lines
28 KiB
C

/* $Id: playsave.c,v 1.16 2003-11-26 12:26:33 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions to load & save player's settings (*.plr file)
*
* Old Log:
* Revision 1.1 1995/12/05 16:05:47 allender
* Initial revision
*
* Revision 1.10 1995/11/03 12:53:24 allender
* shareware changes
*
* Revision 1.9 1995/10/31 10:19:12 allender
* shareware stuff
*
* Revision 1.8 1995/10/23 14:50:11 allender
* set control type for new player *before* calling kc_set_controls
*
* Revision 1.7 1995/10/21 22:25:31 allender
* *** empty log message ***
*
* Revision 1.6 1995/10/17 15:57:42 allender
* removed line setting wrong COnfig_control_type
*
* Revision 1.5 1995/10/17 13:16:44 allender
* new controller support
*
* Revision 1.4 1995/08/24 16:03:38 allender
* call joystick code when player file uses joystick
*
* Revision 1.3 1995/08/03 15:15:39 allender
* got player save file working (more to go for shareware)
*
* Revision 1.2 1995/08/01 13:57:20 allender
* macified the player file stuff -- in a seperate folder
*
* Revision 1.1 1995/05/16 15:30:00 allender
* Initial revision
*
* Revision 2.3 1995/05/26 16:16:23 john
* Split SATURN into define's for requiring cd, using cd, etc.
* Also started adding all the Rockwell stuff.
*
* Revision 2.2 1995/03/24 17:48:21 john
* Made player files from saturn excrement the highest level for
* normal descent levels.
*
* Revision 2.1 1995/03/21 14:38:49 john
* Ifdef'd out the NETWORK code.
*
* Revision 2.0 1995/02/27 11:27:59 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.57 1995/02/13 20:34:55 john
* Lintized
*
* Revision 1.56 1995/02/13 13:23:24 john
* Fixed bug with new player joystick selection.
*
* Revision 1.55 1995/02/13 12:01:19 john
* Fixed bug with joystick throttle still asking for
* calibration with new pilots.
*
* Revision 1.54 1995/02/13 10:29:12 john
* Fixed bug with creating new player not resetting everything to default.
*
* Revision 1.53 1995/02/03 10:58:46 john
* Added code to save shareware style saved games into new format...
* Also, made new player file format not have the saved game array in it.
*
* Revision 1.52 1995/02/02 21:09:28 matt
* Let player start of level 8 if he made it to level 7 in the shareware
*
* Revision 1.51 1995/02/02 18:50:14 john
* Added warning for FCS when new pilot chooses.
*
* Revision 1.50 1995/02/02 11:21:34 john
* Made joystick calibrate when new user selects.
*
* Revision 1.49 1995/02/01 18:06:38 rob
* Put defaults macros into descent.tex
*
* Revision 1.48 1995/01/25 14:37:53 john
* Made joystick only prompt for calibration once...
*
* Revision 1.47 1995/01/24 19:37:12 matt
* Took out incorrect mprintf
*
* Revision 1.46 1995/01/22 18:57:22 matt
* Made player highest level work with missions
*
* Revision 1.45 1995/01/21 16:36:05 matt
* Made starting level system work for now, pending integration with
* mission code.
*
* Revision 1.44 1995/01/20 22:47:32 matt
* Mission system implemented, though imcompletely
*
* Revision 1.43 1995/01/04 14:58:39 rob
* Fixed for shareware build.
*
* Revision 1.42 1995/01/04 11:36:43 rob
* Added compatibility with older shareware pilot files.
*
* Revision 1.41 1995/01/03 11:01:58 rob
* fixed a default macro.
*
* Revision 1.40 1995/01/03 10:44:06 rob
* Added default taunt macros.
*
* Revision 1.39 1994/12/13 10:01:16 allender
* pop up message box when unable to correctly save player file
*
* Revision 1.38 1994/12/12 11:37:14 matt
* Fixed auto leveling defaults & saving
*
* Revision 1.37 1994/12/12 00:26:59 matt
* Added support for no-levelling option
*
* Revision 1.36 1994/12/10 19:09:54 matt
* Added assert for valid player number when loading game
*
* Revision 1.35 1994/12/08 10:53:07 rob
* Fixed a bug in highest_level tracking.
*
* Revision 1.34 1994/12/08 10:01:36 john
* Changed the way the player callsign stuff works.
*
* Revision 1.33 1994/12/07 18:30:38 rob
* Load highest level along with player (used to be only if higher)
* Capped at LAST_LEVEL in case a person loads a registered player in shareware.
*
* Revision 1.32 1994/12/03 16:01:12 matt
* When player file has bad version, force player to choose another
*
* Revision 1.31 1994/12/02 19:54:00 yuan
* Localization.
*
* Revision 1.30 1994/12/02 11:01:36 yuan
* Localization.
*
* Revision 1.29 1994/11/29 03:46:28 john
* Added joystick sensitivity; Added sound channels to detail menu. Removed -maxchannels
* command line arg.
*
* Revision 1.28 1994/11/29 01:10:23 john
* Took out code that allowed new players to
* configure keyboard.
*
* Revision 1.27 1994/11/25 22:47:10 matt
* Made saved game descriptions longer
*
* Revision 1.26 1994/11/22 12:10:42 rob
* Fixed file handle left open if player file versions don't
* match.
*
* Revision 1.25 1994/11/21 19:35:30 john
* Replaced calls to joy_init with if (joy_present)
*
* Revision 1.24 1994/11/21 17:29:34 matt
* Cleaned up sequencing & game saving for secret levels
*
* Revision 1.23 1994/11/21 11:10:01 john
* Fixed bug with read-only .plr file making the config file
* not update.
*
* Revision 1.22 1994/11/20 19:03:08 john
* Fixed bug with if not having a joystick, default
* player input device is cyberman.
*
* Revision 1.21 1994/11/17 12:24:07 matt
* Made an array the right size, to fix error loading games
*
* Revision 1.20 1994/11/14 17:52:54 allender
* add call to WriteConfigFile when player files gets written
*
* Revision 1.19 1994/11/14 17:19:23 rob
* Removed gamma, joystick calibration, and sound settings from player file.
* Added default difficulty and multi macros.
*
* Revision 1.18 1994/11/07 14:01:23 john
* Changed the gamma correction sequencing.
*
* Revision 1.17 1994/11/05 17:22:49 john
* Fixed lots of sequencing problems with newdemo stuff.
*
* Revision 1.16 1994/11/01 16:40:11 john
* Added Gamma correction.
*
* Revision 1.15 1994/10/24 19:56:50 john
* Made the new user setup prompt for config options.
*
* Revision 1.14 1994/10/24 17:44:21 john
* Added stereo channel reversing.
*
* Revision 1.13 1994/10/24 16:05:12 matt
* Improved handling of player names that are the names of DOS devices
*
* Revision 1.12 1994/10/22 00:08:51 matt
* Fixed up problems with bonus & game sequencing
* Player doesn't get credit for hostages unless he gets them out alive
*
* Revision 1.11 1994/10/19 19:59:57 john
* Added bonus points at the end of level based on skill level.
*
* Revision 1.10 1994/10/19 15:14:34 john
* Took % hits out of player structure, made %kills work properly.
*
* Revision 1.9 1994/10/19 12:44:26 john
* Added hours field to player structure.
*
* Revision 1.8 1994/10/17 17:24:34 john
* Added starting_level to player struct.
*
* Revision 1.7 1994/10/17 13:07:15 john
* Moved the descent.cfg info into the player config file.
*
* Revision 1.6 1994/10/09 14:54:31 matt
* Made player cockpit state & window size save/restore with saved games & automap
*
* Revision 1.5 1994/10/08 23:08:09 matt
* Added error check & handling for game load/save disk io
*
* Revision 1.4 1994/10/05 17:40:54 rob
* Bumped save_file_version to 5 due to change in player.h
*
* Revision 1.3 1994/10/03 23:00:54 matt
* New file version for shorter callsigns
*
* Revision 1.2 1994/09/28 17:25:05 matt
* Added first draft of game save/load system
*
* Revision 1.1 1994/09/27 14:39:12 matt
* Initial revision
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#ifdef WINDOWS
#include "desw.h"
#include <mmsystem.h>
#endif
#include <stdio.h>
#include <string.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#ifndef _WIN32_WCE
#include <errno.h>
#endif
#include "error.h"
#include "pa_enabl.h"
#include "strutil.h"
#include "game.h"
#include "gameseq.h"
#include "player.h"
#include "playsave.h"
#include "joy.h"
#include "kconfig.h"
#include "digi.h"
#include "newmenu.h"
#include "joydefs.h"
#include "palette.h"
#include "multi.h"
#include "menu.h"
#include "config.h"
#include "text.h"
#include "mono.h"
#include "state.h"
#include "gauges.h"
#include "screens.h"
#include "powerup.h"
#include "makesig.h"
#include "byteswap.h"
#include "escort.h"
#define SAVE_FILE_ID MAKE_SIG('D','P','L','R')
#ifdef MACINTOSH
#include <Files.h>
#include <Errors.h> // mac doesn't have "normal" error numbers -- must use mac equivs
#ifndef ENOENT
#define ENOENT fnfErr
#endif
#ifdef POLY_ACC
#include "poly_acc.h"
#endif
#include "isp.h"
#elif defined(_WIN32_WCE)
# define errno -1
# define ENOENT -1
# define strerror(x) "Unknown Error"
#endif
int get_lifetime_checksum (int a,int b);
typedef struct hli {
char shortname[9];
ubyte level_num;
} hli;
short n_highest_levels;
hli highest_levels[MAX_MISSIONS];
#define PLAYER_FILE_VERSION 25 //increment this every time the player file changes
//version 5 -> 6: added new highest level information
//version 6 -> 7: stripped out the old saved_game array.
//version 7 -> 8: added reticle flag, & window size
//version 8 -> 9: removed player_struct_version
//version 9 -> 10: added default display mode
//version 10 -> 11: added all toggles in toggle menu
//version 11 -> 12: added weapon ordering
//version 12 -> 13: added more keys
//version 13 -> 14: took out marker key
//version 14 -> 15: added guided in big window
//version 15 -> 16: added small windows in cockpit
//version 16 -> 17: ??
//version 17 -> 18: save guidebot name
//version 18 -> 19: added automap-highres flag
//version 19 -> 20: added kconfig data for windows joysticks
//version 20 -> 21: save seperate config types for DOS & Windows
//version 21 -> 22: save lifetime netstats
//version 22 -> 23: ??
//version 23 -> 24: add name of joystick for windows version.
//version 24 -> 25: add d2x keys array
#define COMPATIBLE_PLAYER_FILE_VERSION 17
int Default_leveling_on=1;
extern ubyte SecondaryOrder[],PrimaryOrder[];
extern void InitWeaponOrdering();
#ifdef MACINTOSH
extern ubyte default_firebird_settings[];
extern ubyte default_mousestick_settings[];
#endif
int new_player_config()
{
int nitems;
int i,j,control_choice;
newmenu_item m[8];
int mct=CONTROL_MAX_TYPES;
#ifndef WINDOWS
mct--;
#endif
InitWeaponOrdering (); //setup default weapon priorities
#if defined(MACINTOSH) && defined(USE_ISP)
if (!ISpEnabled())
{
#endif
RetrySelection:
#if !defined(MACINTOSH) && !defined(WINDOWS)
for (i=0; i<mct; i++ ) {
m[i].type = NM_TYPE_MENU; m[i].text = CONTROL_TEXT(i);
}
#elif defined(WINDOWS)
m[0].type = NM_TYPE_MENU; m[0].text = CONTROL_TEXT(0);
m[1].type = NM_TYPE_MENU; m[1].text = CONTROL_TEXT(5);
m[2].type = NM_TYPE_MENU; m[2].text = CONTROL_TEXT(7);
i = 3;
#else
for (i = 0; i < 6; i++) {
m[i].type = NM_TYPE_MENU; m[i].text = CONTROL_TEXT(i);
}
m[4].text = "Gravis Firebird/Mousetick II";
m[3].text = "Thrustmaster";
#endif
nitems = i;
m[0].text = TXT_CONTROL_KEYBOARD;
#ifdef WINDOWS
if (Config_control_type==CONTROL_NONE) control_choice = 0;
else if (Config_control_type == CONTROL_MOUSE) control_choice = 1;
else if (Config_control_type == CONTROL_WINJOYSTICK) control_choice = 2;
else control_choice = 0;
#else
control_choice = Config_control_type; // Assume keyboard
#endif
#ifndef APPLE_DEMO
control_choice = newmenu_do1( NULL, TXT_CHOOSE_INPUT, i, m, NULL, control_choice );
#else
control_choice = 0;
#endif
if ( control_choice < 0 )
return 0;
#if defined(MACINTOSH) && defined(USE_ISP)
}
else // !!!!NOTE ... link to above if (!ISpEnabled()), this is a really crappy function
{
control_choice = 0;
}
#endif
for (i=0;i<CONTROL_MAX_TYPES; i++ )
for (j=0;j<MAX_CONTROLS; j++ )
kconfig_settings[i][j] = default_kconfig_settings[i][j];
//added on 2/4/99 by Victor Rachels for new keys
for(i=0; i < MAX_D2X_CONTROLS; i++)
kconfig_d2x_settings[i] = default_kconfig_d2x_settings[i];
//end this section addition - VR
kc_set_controls();
Config_control_type = control_choice;
#ifdef WINDOWS
if (control_choice == 1) Config_control_type = CONTROL_MOUSE;
else if (control_choice == 2) Config_control_type = CONTROL_WINJOYSTICK;
// if (Config_control_type == CONTROL_WINJOYSTICK)
// joydefs_calibrate();
#else
#ifndef MACINTOSH
if ( Config_control_type==CONTROL_THRUSTMASTER_FCS) {
i = nm_messagebox( TXT_IMPORTANT_NOTE, 2, "Choose another", TXT_OK, TXT_FCS );
if (i==0) goto RetrySelection;
}
if ( (Config_control_type>0) && (Config_control_type<5)) {
joydefs_calibrate();
}
#else // some macintosh only stuff here
if ( Config_control_type==CONTROL_THRUSTMASTER_FCS) {
extern char *tm_warning;
i = nm_messagebox( TXT_IMPORTANT_NOTE, 2, "Choose another", TXT_OK, tm_warning );
if (i==0) goto RetrySelection;
} else if ( Config_control_type==CONTROL_FLIGHTSTICK_PRO ) {
extern char *ch_warning;
i = nm_messagebox( TXT_IMPORTANT_NOTE, 2, "Choose another", TXT_OK, ch_warning );
if (i==0) goto RetrySelection;
} else if ( Config_control_type==CONTROL_GRAVIS_GAMEPAD ) {
extern char *ms_warning;
i = nm_messagebox( TXT_IMPORTANT_NOTE, 2, "Choose another", TXT_OK, ms_warning );
if (i==0) goto RetrySelection;
// stupid me -- get real default setting for either mousestick or firebird
joydefs_set_type( Config_control_type );
if (joy_have_firebird())
for (i=0; i<NUM_OTHER_CONTROLS; i++ )
kconfig_settings[Config_control_type][i] = default_firebird_settings[i];
else
for (i=0; i<NUM_OTHER_CONTROLS; i++ )
kconfig_settings[Config_control_type][i] = default_mousestick_settings[i];
kc_set_controls(); // reset the joystick control
}
if ( (Config_control_type>0) && (Config_control_type<5) ) {
joydefs_set_type( Config_control_type );
joydefs_calibrate();
}
#endif
#endif
Player_default_difficulty = 1;
Auto_leveling_on = Default_leveling_on = 1;
n_highest_levels = 1;
highest_levels[0].shortname[0] = 0; //no name for mission 0
highest_levels[0].level_num = 1; //was highest level in old struct
Config_joystick_sensitivity = 8;
Cockpit_3d_view[0]=CV_NONE;
Cockpit_3d_view[1]=CV_NONE;
// Default taunt macros
#ifdef NETWORK
strcpy(Network_message_macro[0], "Why can't we all just get along?");
strcpy(Network_message_macro[1], "Hey, I got a present for ya");
strcpy(Network_message_macro[2], "I got a hankerin' for a spankerin'");
strcpy(Network_message_macro[3], "This one's headed for Uranus");
Netlife_kills=0; Netlife_killed=0;
#endif
#ifdef MACINTOSH
#ifdef POLY_ACC
if (PAEnabled)
{
Scanline_double = 0; // no pixel doubling for poly_acc
}
else
{
Scanline_double = 1; // should be default for new player
}
#else
Scanline_double = 1; // should be default for new player
#endif
#endif
return 1;
}
extern int Guided_in_big_window,Automap_always_hires;
//this length must match the value in escort.c
#define GUIDEBOT_NAME_LEN 9
extern char guidebot_name[];
extern char real_guidebot_name[];
WIN(extern char win95_current_joyname[]);
ubyte control_type_dos,control_type_win;
//read in the player's saved games. returns errno (0 == no error)
int read_player_file()
{
#ifdef MACINTOSH
char filename[FILENAME_LEN+15];
#else
char filename[FILENAME_LEN];
#endif
CFILE *file;
int errno_ret = EZERO;
int id, i;
short player_file_version;
int rewrite_it=0;
int swap = 0;
Assert(Player_num>=0 && Player_num<MAX_PLAYERS);
#ifndef MACINTOSH
sprintf(filename,"%.8s.plr",Players[Player_num].callsign);
#else
sprintf(filename, ":Players:%.8s.plr",Players[Player_num].callsign);
#endif
file = cfopen(filename, "rb");
#if 0 //ndef MACINTOSH
//check filename
if (file && isatty(fileno(file))) {
//if the callsign is the name of a tty device, prepend a char
fclose(file);
sprintf(filename,"$%.7s.plr",Players[Player_num].callsign);
file = fopen(filename,"rb");
}
#endif
if (!file) {
return errno;
}
id = cfile_read_int(file);
// SWAPINT added here because old versions of d2x
// used the wrong byte order.
if (id!=SAVE_FILE_ID && id!=SWAPINT(SAVE_FILE_ID)) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid player file");
cfclose(file);
return -1;
}
player_file_version = cfile_read_short(file);
if (player_file_version > 255) // bigendian file?
swap = 1;
if (swap)
player_file_version = SWAPSHORT(player_file_version);
if (player_file_version<COMPATIBLE_PLAYER_FILE_VERSION) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION);
cfclose(file);
return -1;
}
Game_window_w = cfile_read_short(file);
Game_window_h = cfile_read_short(file);
if (swap) {
Game_window_w = SWAPSHORT(Game_window_w);
Game_window_h = SWAPSHORT(Game_window_h);
}
Player_default_difficulty = cfile_read_byte(file);
Default_leveling_on = cfile_read_byte(file);
Reticle_on = cfile_read_byte(file);
Cockpit_mode = cfile_read_byte(file);
#ifdef POLY_ACC
#ifdef PA_3DFX_VOODOO
if (Cockpit_mode<2)
{
Cockpit_mode=2;
Game_window_w = 640;
Game_window_h = 480;
}
#endif
#endif
Default_display_mode = cfile_read_byte(file);
Missile_view_enabled = cfile_read_byte(file);
Headlight_active_default = cfile_read_byte(file);
Guided_in_big_window = cfile_read_byte(file);
if (player_file_version >= 19)
Automap_always_hires = cfile_read_byte(file);
Auto_leveling_on = Default_leveling_on;
//read new highest level info
n_highest_levels = cfile_read_short(file);
if (swap)
n_highest_levels = SWAPSHORT(n_highest_levels);
Assert(n_highest_levels <= MAX_MISSIONS);
if (cfread(highest_levels, sizeof(hli), n_highest_levels, file) != n_highest_levels)
{
errno_ret = errno;
cfclose(file);
return errno_ret;
}
//read taunt macros
{
#ifdef NETWORK
int i,len;
len = MAX_MESSAGE_LEN;
for (i = 0; i < 4; i++)
if (cfread(Network_message_macro[i], len, 1, file) != 1)
{errno_ret = errno; break;}
#else
char dummy[4][MAX_MESSAGE_LEN];
cfread(dummy, MAX_MESSAGE_LEN, 4, file);
#endif
}
//read kconfig data
{
int n_control_types = (player_file_version<20)?7:CONTROL_MAX_TYPES;
if (cfread( kconfig_settings, MAX_CONTROLS*n_control_types, 1, file ) != 1)
errno_ret=errno;
else if (cfread((ubyte *)&control_type_dos, sizeof(ubyte), 1, file ) != 1)
errno_ret=errno;
else if (player_file_version >= 21 && cfread((ubyte *)&control_type_win, sizeof(ubyte), 1, file ) != 1)
errno_ret=errno;
else if (cfread(&Config_joystick_sensitivity, sizeof(ubyte), 1, file ) != 1)
errno_ret=errno;
#ifdef WINDOWS
Config_control_type = control_type_win;
#else
Config_control_type = control_type_dos;
#endif
#ifdef MACINTOSH
joydefs_set_type(Config_control_type);
#endif
for (i=0;i<11;i++)
{
PrimaryOrder[i] = cfile_read_byte(file);
SecondaryOrder[i] = cfile_read_byte(file);
}
if (player_file_version>=16)
{
Cockpit_3d_view[0] = cfile_read_int(file);
Cockpit_3d_view[1] = cfile_read_int(file);
if (swap) {
Cockpit_3d_view[0] = SWAPINT(Cockpit_3d_view[0]);
Cockpit_3d_view[1] = SWAPINT(Cockpit_3d_view[1]);
}
}
if (errno_ret==EZERO) {
kc_set_controls();
}
}
if (player_file_version>=22)
{
#ifdef NETWORK
Netlife_kills = cfile_read_int(file);
Netlife_killed = cfile_read_int(file);
if (swap) {
Netlife_kills = SWAPINT(Netlife_kills);
Netlife_killed = SWAPINT(Netlife_killed);
}
#else
cfile_read_int(file);
cfile_read_int(file);
#endif
}
#ifdef NETWORK
else
{
Netlife_kills=0; Netlife_killed=0;
}
#endif
if (player_file_version>=23)
{
i = cfile_read_int(file);
if (swap)
i = SWAPINT(i);
#ifdef NETWORK
mprintf ((0,"Reading: lifetime checksum is %d\n",i));
if (i!=get_lifetime_checksum (Netlife_kills,Netlife_killed))
{
Netlife_kills=0; Netlife_killed=0;
nm_messagebox(NULL, 1, "Shame on me", "Trying to cheat eh?");
rewrite_it=1;
}
#endif
}
//read guidebot name
if (player_file_version >= 18)
cfile_read_string(guidebot_name, GUIDEBOT_NAME_LEN, file);
else
strcpy(guidebot_name,"GUIDE-BOT");
strcpy(real_guidebot_name,guidebot_name);
{
char buf[128];
#ifdef WINDOWS
joy95_get_name(JOYSTICKID1, buf, 127);
if (player_file_version >= 24)
cfile_read_string(win95_current_joyname, file);
else
strcpy(win95_current_joyname, "Old Player File");
mprintf((0, "Detected joystick: %s\n", buf));
mprintf((0, "Player's joystick: %s\n", win95_current_joyname));
if (strcmp(win95_current_joyname, buf)) {
for (i = 0; i < MAX_CONTROLS; i++)
kconfig_settings[CONTROL_WINJOYSTICK][i] =
default_kconfig_settings[CONTROL_WINJOYSTICK][i];
}
#else
if (player_file_version >= 24)
cfile_read_string(buf, 127, file); // Just read it in fpr DPS.
#endif
}
if (player_file_version >= 25)
cfread(kconfig_d2x_settings, MAX_D2X_CONTROLS, 1, file);
else
for(i=0; i < MAX_D2X_CONTROLS; i++)
kconfig_d2x_settings[i] = default_kconfig_d2x_settings[i];
if (cfclose(file) && errno_ret == EZERO)
errno_ret = errno;
if (rewrite_it)
write_player_file();
return errno_ret;
}
//finds entry for this level in table. if not found, returns ptr to
//empty entry. If no empty entries, takes over last one
int find_hli_entry()
{
int i;
for (i=0;i<n_highest_levels;i++)
if (!stricmp(highest_levels[i].shortname,Mission_list[Current_mission_num].filename))
break;
if (i==n_highest_levels) { //not found. create entry
if (i==MAX_MISSIONS)
i--; //take last entry
else
n_highest_levels++;
strcpy(highest_levels[i].shortname,Mission_list[Current_mission_num].filename);
highest_levels[i].level_num = 0;
}
return i;
}
//set a new highest level for player for this mission
void set_highest_level(int levelnum)
{
int ret,i;
if ((ret=read_player_file()) != EZERO)
if (ret != ENOENT) //if file doesn't exist, that's ok
return;
i = find_hli_entry();
if (levelnum > highest_levels[i].level_num)
highest_levels[i].level_num = levelnum;
write_player_file();
}
//gets the player's highest level from the file for this mission
int get_highest_level(void)
{
int i;
int highest_saturn_level = 0;
read_player_file();
#ifndef SATURN
if (strlen(Mission_list[Current_mission_num].filename)==0 ) {
for (i=0;i<n_highest_levels;i++)
if (!stricmp(highest_levels[i].shortname, "DESTSAT")) // Destination Saturn.
highest_saturn_level = highest_levels[i].level_num;
}
#endif
i = highest_levels[find_hli_entry()].level_num;
if ( highest_saturn_level > i )
i = highest_saturn_level;
return i;
}
extern int Cockpit_mode_save;
//write out player's saved games. returns errno (0 == no error)
int write_player_file()
{
#ifdef MACINTOSH
char filename[FILENAME_LEN+15];
#else
char filename[FILENAME_LEN]; // because of ":Players:" path
#endif
CFILE *file;
int errno_ret,i;
// #ifdef APPLE_DEMO // no saving of player files in Apple OEM version
// return 0;
// #endif
errno_ret = WriteConfigFile();
#ifndef MACINTOSH
sprintf(filename,"%s.plr",Players[Player_num].callsign);
#else
sprintf(filename, ":Players:%.8s.plr",Players[Player_num].callsign);
#endif
file = cfopen(filename, "wb");
#if 0 //ndef MACINTOSH
//check filename
if (file && isatty(fileno(file))) {
//if the callsign is the name of a tty device, prepend a char
fclose(file);
sprintf(filename,"$%.7s.plr",Players[Player_num].callsign);
file = fopen(filename,"wb");
}
#endif
if (!file)
return errno;
errno_ret = EZERO;
//Write out player's info
cfile_write_int(SAVE_FILE_ID, file);
cfile_write_short(PLAYER_FILE_VERSION, file);
cfile_write_short(Game_window_w, file);
cfile_write_short(Game_window_h, file);
cfile_write_byte(Player_default_difficulty, file);
cfile_write_byte(Auto_leveling_on, file);
cfile_write_byte(Reticle_on, file);
cfile_write_byte((Cockpit_mode_save != -1)?Cockpit_mode_save:Cockpit_mode, file); //if have saved mode, write it instead of letterbox/rear view
cfile_write_byte(Default_display_mode, file);
cfile_write_byte(Missile_view_enabled, file);
cfile_write_byte(Headlight_active_default, file);
cfile_write_byte(Guided_in_big_window, file);
cfile_write_byte(Automap_always_hires, file);
//write higest level info
Assert(n_highest_levels <= MAX_MISSIONS);
cfile_write_short(n_highest_levels, file);
if ((cfwrite(highest_levels, sizeof(hli), n_highest_levels, file) != n_highest_levels))
{
errno_ret = errno;
cfclose(file);
return errno_ret;
}
#ifdef NETWORK
if ((cfwrite(Network_message_macro, MAX_MESSAGE_LEN, 4, file) != 4))
{
errno_ret = errno;
cfclose(file);
return errno_ret;
}
#else
cfseek(file, MAX_MESSAGE_LEN * 4, SEEK_CUR);
#endif
//write kconfig info
{
#ifdef WINDOWS
control_type_win = Config_control_type;
#else
control_type_dos = Config_control_type;
#endif
if (cfwrite(kconfig_settings, MAX_CONTROLS * CONTROL_MAX_TYPES, 1, file ) != 1)
errno_ret=errno;
else if (cfwrite(&control_type_dos, sizeof(ubyte), 1, file) != 1)
errno_ret=errno;
else if (cfwrite(&control_type_win, sizeof(ubyte), 1, file ) != 1)
errno_ret=errno;
else if (cfwrite(&Config_joystick_sensitivity, sizeof(ubyte), 1, file) != 1)
errno_ret=errno;
for (i=0;i<11;i++)
{
cfwrite(&PrimaryOrder[i], sizeof(ubyte), 1, file);
cfwrite(&SecondaryOrder[i], sizeof(ubyte), 1, file);
}
cfile_write_int(Cockpit_3d_view[0], file);
cfile_write_int(Cockpit_3d_view[1], file);
#ifdef NETWORK
cfile_write_int(Netlife_kills, file);
cfile_write_int(Netlife_killed, file);
i=get_lifetime_checksum (Netlife_kills,Netlife_killed);
mprintf ((0,"Writing: Lifetime checksum is %d\n",i));
#else
cfile_write_int(0, file);
cfile_write_int(0, file);
i = get_lifetime_checksum(0, 0);
#endif
cfile_write_int(i,file);
}
//write guidebot name
cfile_write_string(real_guidebot_name, file);
{
char buf[128];
#ifdef WINDOWS
joy95_get_name(JOYSTICKID1, buf, 127);
#else
strcpy(buf, "DOS joystick");
#endif
cfile_write_string(buf, file); // Write out current joystick for player.
}
cfwrite(kconfig_d2x_settings, MAX_D2X_CONTROLS, 1, file);
if (cfclose(file))
errno_ret = errno;
if (errno_ret != EZERO) {
cfile_delete(filename); //delete bogus file
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret));
}
#ifdef MACINTOSH // set filetype and creator for playerfile
{
FInfo finfo;
Str255 pfilename;
OSErr err;
strcpy(pfilename, filename);
c2pstr(pfilename);
err = HGetFInfo(0, 0, pfilename, &finfo);
finfo.fdType = 'PLYR';
finfo.fdCreator = 'DCT2';
err = HSetFInfo(0, 0, pfilename, &finfo);
}
#endif
return errno_ret;
}
//update the player's highest level. returns errno (0 == no error)
int update_player_file()
{
int ret;
if ((ret=read_player_file()) != EZERO)
if (ret != ENOENT) //if file doesn't exist, that's ok
return ret;
return write_player_file();
}
int get_lifetime_checksum (int a,int b)
{
int num;
// confusing enough to beat amateur disassemblers? Lets hope so
num=(a<<8 ^ b);
num^=(a | b);
num*=num>>2;
return (num);
}