dxx-rebirth/main/kconfig.h

317 lines
8.6 KiB
C

/* $Id: kconfig.h,v 1.4 2004-05-21 02:46:07 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for reading controls
*
* Old Log:
* Revision 1.1 1995/05/16 15:58:27 allender
* Initial revision
*
* Revision 2.0 1995/02/27 11:29:38 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.23 1995/01/12 11:41:44 john
* Added external control reading.
*
* Revision 1.22 1994/12/07 16:15:30 john
* Added command to check to see if a joystick axes has been used.
*
* Revision 1.21 1994/11/29 03:46:29 john
* Added joystick sensitivity; Added sound channels to detail menu. Removed -maxchannels
* command line arg.
*
* Revision 1.20 1994/11/22 16:54:45 mike
* autorepeat on missiles.
*
* Revision 1.19 1994/11/07 14:01:27 john
* Changed the gamma correction sequencing.
*
* Revision 1.18 1994/11/01 16:40:02 john
* Added Gamma correction.
*
* Revision 1.17 1994/10/25 23:09:24 john
* Made the automap key configurable.
*
* Revision 1.16 1994/10/24 19:56:51 john
* Made the new user setup prompt for config options.
*
* Revision 1.15 1994/10/24 17:44:18 john
* Added stereo channel reversing.
*
* Revision 1.14 1994/10/22 13:19:33 john
* Took out toggle primary/secondary weapons. Fixed black
* background for 'axes' and 'buttons' text.
*
* Revision 1.13 1994/10/17 13:06:51 john
* Moved the descent.cfg info into the player config file.
*
* Revision 1.12 1994/10/14 12:14:47 john
* Changed code so that by doing DEL+F12 saves the current kconfig
* values as default. Added support for drop_bomb key. Took out
* unused slots for keyboard. Made keyboard use control_type of 0
* save slots.
*
* Revision 1.11 1994/10/13 19:21:33 john
* Added separate config saves for different devices.
* Made all the devices work together better, such as mice won't
* get read when you're playing with the joystick.
*
* Revision 1.10 1994/10/13 15:18:41 john
* Started ripping out old afterburner, show message, show automap
* keys in the keyboard config stuff.
*
* Revision 1.9 1994/10/13 11:35:27 john
* Made Thrustmaster FCS Hat work. Put a background behind the
* keyboard configure. Took out turn_sensitivity. Changed sound/config
* menu to new menu. Made F6 be calibrate joystick.
*
* Revision 1.8 1994/10/06 14:10:50 matt
* New function reset_cruise()
*
* Revision 1.7 1994/10/03 14:58:25 john
* Added rear_view_down_state so that the rear view can
* work like the automap.
*
* Revision 1.6 1994/09/30 12:37:25 john
* Added midi,digi volume to configuration.
*
* Revision 1.5 1994/09/19 18:49:59 john
* Added switch to disable joystick.
*
* Revision 1.4 1994/09/15 16:11:21 john
* Added support for VFX1 head tracking. Fixed bug with memory over-
* write when using stereo mode.
*
* Revision 1.3 1994/09/12 11:47:38 john
* Made stupid cruise work better. Make kconfig values get
* read/written to disk.
*
* Revision 1.2 1994/09/10 15:46:55 john
* First version of new keyboard configuration.
*
* Revision 1.1 1994/09/10 13:51:40 john
* Initial revision
*
*
*/
#ifndef _KCONFIG_H
#define _KCONFIG_H
#include "config.h"
#include "gamestat.h"
typedef struct _control_info {
fix pitch_time;
fix vertical_thrust_time;
fix heading_time;
fix sideways_thrust_time;
fix bank_time;
fix forward_thrust_time;
ubyte rear_view_down_count;
ubyte rear_view_down_state;
ubyte fire_primary_down_count;
ubyte fire_primary_state;
ubyte fire_secondary_state;
ubyte fire_secondary_down_count;
ubyte fire_flare_down_count;
ubyte drop_bomb_down_count;
ubyte automap_down_count;
ubyte automap_state;
//vms_angvec heading;
//char oem_message[64];
ubyte afterburner_state;
ubyte cycle_primary_count;
ubyte cycle_secondary_count;
ubyte headlight_count;
} control_info;
typedef struct ext_control_info {
fix pitch_time;
fix vertical_thrust_time;
fix heading_time;
fix sideways_thrust_time;
fix bank_time;
fix forward_thrust_time;
ubyte rear_view_down_count;
ubyte rear_view_down_state;
ubyte fire_primary_down_count;
ubyte fire_primary_state;
ubyte fire_secondary_state;
ubyte fire_secondary_down_count;
ubyte fire_flare_down_count;
ubyte drop_bomb_down_count;
ubyte automap_down_count;
ubyte automap_state;
//vms_angvec heading; // for version >=1.0
//char oem_message[64]; // for version >=1.0
//vms_vector ship_pos // for version >=2.0
//vms_matrix ship_orient // for version >=2.0
//ubyte cycle_primary_count // for version >=3.0
//ubyte cycle_secondary_count // for version >=3.0
//ubyte afterburner_state // for version >=3.0
//ubyte headlight_count // for version >=3.0
// everything below this line is for version >=4.0
//ubyte headlight_state
//int primary_weapon_flags
//int secondary_weapon_flags
//ubyte Primary_weapon_selected
//ubyte Secondary_weapon_selected
//vms_vector force_vector
//vms_matrix force_matrix
//int joltinfo[3]
//int x_vibrate_info[2]
//int y_vibrate_info[2]
//int x_vibrate_clear
//int y_vibrate_clear
//ubyte game_status;
//ubyte keyboard[128]; // scan code array, not ascii
//ubyte current_guidebot_command;
//ubyte Reactor_blown
} ext_control_info;
typedef struct advanced_ext_control_info {
fix pitch_time;
fix vertical_thrust_time;
fix heading_time;
fix sideways_thrust_time;
fix bank_time;
fix forward_thrust_time;
ubyte rear_view_down_count;
ubyte rear_view_down_state;
ubyte fire_primary_down_count;
ubyte fire_primary_state;
ubyte fire_secondary_state;
ubyte fire_secondary_down_count;
ubyte fire_flare_down_count;
ubyte drop_bomb_down_count;
ubyte automap_down_count;
ubyte automap_state;
// everything below this line is for version >=1.0
vms_angvec heading;
char oem_message[64];
// everything below this line is for version >=2.0
vms_vector ship_pos;
vms_matrix ship_orient;
// everything below this line is for version >=3.0
ubyte cycle_primary_count;
ubyte cycle_secondary_count;
ubyte afterburner_state;
ubyte headlight_count;
// everything below this line is for version >=4.0
int primary_weapon_flags;
int secondary_weapon_flags;
ubyte current_primary_weapon;
ubyte current_secondary_weapon;
vms_vector force_vector;
vms_matrix force_matrix;
int joltinfo[3];
int x_vibrate_info[2];
int y_vibrate_info[2];
int x_vibrate_clear;
int y_vibrate_clear;
ubyte game_status;
ubyte headlight_state;
ubyte current_guidebot_command;
ubyte keyboard[128]; // scan code array, not ascii
ubyte Reactor_blown;
} advanced_ext_control_info;
extern ubyte ExtGameStatus;
extern control_info Controls;
extern void controls_read_all();
extern void kconfig(int n, char *title);
// added on 2/4/99 by Victor Rachels to add new keys menu
#define NUM_D2X_CONTROLS 20
#define MAX_D2X_CONTROLS 40
extern ubyte kconfig_d2x_settings[MAX_D2X_CONTROLS];
extern ubyte default_kconfig_d2x_settings[MAX_D2X_CONTROLS];
// end this section addition - VR
#define NUM_KEY_CONTROLS 57
#define NUM_OTHER_CONTROLS 31
#define MAX_CONTROLS 60 // there are actually 48, so this leaves room for more
extern ubyte kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
extern ubyte default_kconfig_settings[CONTROL_MAX_TYPES][MAX_CONTROLS];
extern char *control_text[CONTROL_MAX_TYPES];
extern void kc_set_controls();
// Tries to use vfx1 head tracking.
void kconfig_sense_init();
//set the cruise speed to zero
extern void reset_cruise(void);
extern int kconfig_is_axes_used(int axis);
extern void kconfig_init_external_controls(int intno, int address);
// the following methods added by WraithX, 4/17/00
extern int isJoyRotationKey(int test_key); //tells if "test_key" is setup for rotation on the joy
extern int isMouseRotationKey(int test_key); //tells if "test_key" is setup for rotation on the mouse
extern int isKeyboardRotationKey(int test_key); //tells if "test_key" is setup for rotation on the keyboard
// end addition - WraithX
#endif /* _KCONFIG_H */