dxx-rebirth/main/gamefont.h
2003-10-10 09:36:35 +00:00

92 lines
2.7 KiB
C

/* $Id: gamefont.h,v 1.3 2003-10-10 09:36:35 btb Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Font declarations for the game,.
*
* Old Log:
* Revision 1.2 1995/08/18 10:23:54 allender
* removed large font -- added PC small font
*
* Revision 1.1 1995/05/16 15:56:55 allender
* Initial revision
*
* Revision 2.0 1995/02/27 11:31:09 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.7 1994/11/18 16:41:28 adam
* trimmed meat
*
* Revision 1.6 1994/11/17 13:07:00 adam
* removed unused font
*
* Revision 1.5 1994/11/03 21:36:02 john
* Added code for credit fonts.
*
* Revision 1.4 1994/08/17 20:20:25 matt
* Took out alternate-color versions of font3, since this is a mono font
*
* Revision 1.3 1994/08/11 12:44:32 adam
* killed a #define
*
* Revision 1.2 1994/08/10 19:57:16 john
* Changed font stuff; Took out old menu; messed up lots of
* other stuff like game sequencing messages, etc.
*
* Revision 1.1 1994/08/10 17:20:22 john
* Initial revision
*
*
*/
#ifndef _GAMEFONT_H
#define _GAMEFONT_H
#include "gr.h"
// When adding a new font, don't forget to change the filename in
// gamefont.c!!!!!!!!!!!!!!!!!!!!!!!!!!!
// We are interleaving low & high resolution fonts, so to access a
// font you say fontnum+flag where flag is 0 for lowres, 1 for hires
#define GFONT_BIG_1 0
#define GFONT_MEDIUM_1 2
#define GFONT_MEDIUM_2 4
#define GFONT_MEDIUM_3 6
#define GFONT_SMALL 8
#define SMALL_FONT (Gamefonts[GFONT_SMALL + FontHires])
#define MEDIUM1_FONT (Gamefonts[GFONT_MEDIUM_1 + FontHires])
#define MEDIUM2_FONT (Gamefonts[GFONT_MEDIUM_2 + FontHires])
#define MEDIUM3_FONT (Gamefonts[GFONT_MEDIUM_3 + FontHires])
#define HUGE_FONT (Gamefonts[GFONT_BIG_1 + FontHires])
#define GAME_FONT SMALL_FONT
#define MAX_FONTS 10
extern grs_font *Gamefonts[MAX_FONTS];
void gamefont_init();
void gamefont_close();
extern int FontHires;
extern int FontHiresAvailable;
#endif /* _GAMEFONT_H */