dxx-rebirth/d2x-rebirth/main/bmread.cpp

2245 lines
68 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to parse bitmaps.tbl
* Only used for editor, since the registered version of descent 1.
*
*/
#include <algorithm>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>
#include "pstypes.h"
#include "gr.h"
#include "bm.h"
#include "gamepal.h"
#include "u_mem.h"
#include "dxxerror.h"
#include "object.h"
#include "physfsx.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#include "iff.h"
#include "hostage.h"
#include "powerup.h"
#include "laser.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "physfs-serial.h"
#include "args.h"
#include "text.h"
#include "interp.h"
#include "strutil.h"
#include "editor/texpage.h"
#include "compiler-range_for.h"
#include "partial_range.h"
using std::min;
#define BM_NONE -1
#define BM_COCKPIT 0
#define BM_TEXTURES 2
#define BM_UNUSED 3
#define BM_VCLIP 4
#define BM_EFFECTS 5
#define BM_ECLIP 6
#define BM_WEAPON 7
#define BM_DEMO 8
#define BM_ROBOTEX 9
#define BM_WALL_ANIMS 12
#define BM_WCLIP 13
#define BM_ROBOT 14
#define BM_GAUGES 20
#define BM_GAUGES_HIRES 21
#define MAX_BITMAPS_PER_BRUSH 30
static short N_ObjBitmapPtrs=0;
static int Num_robot_ais = 0;
char Powerup_names[MAX_POWERUP_TYPES][POWERUP_NAME_LENGTH];
char Robot_names[MAX_ROBOT_TYPES][ROBOT_NAME_LENGTH];
//---------------- Internal variables ---------------------------
static int SuperX = -1;
static int Installed=0;
static char *arg;
static short tmap_count = 0;
static short texture_count = 0;
static short clip_count = 0;
static short clip_num;
static short sound_num;
static short frames;
static float play_time;
static int hit_sound = -1;
static sbyte bm_flag = BM_NONE;
static int abm_flag = 0;
static int rod_flag = 0;
static short wall_open_sound, wall_close_sound,wall_explodes,wall_blastable, wall_hidden;
float vlighting=0;
static int obj_eclip;
static char *dest_bm; //clip number to play when destroyed
static int dest_vclip; //what vclip to play when exploding
static int dest_eclip; //what eclip to play when exploding
static fix dest_size; //3d size of explosion
static int crit_clip; //clip number to play when destroyed
static int crit_flag; //flag if this is a destroyed eclip
static int tmap1_flag; //flag if this is used as tmap_num (not tmap_num2)
static int num_sounds=0;
int linenum; //line int table currently being parsed
//------------------- Useful macros and variables ---------------
#define IFTOK(str) if (!strcmp(arg, str))
// For the sake of LINT, defining prototypes to module's functions
static void bm_read_alias(void);
static void bm_read_marker(void);
static void bm_read_robot_ai(int skip);
static void bm_read_powerup(int unused_flag);
static void bm_read_hostage(void);
static void bm_read_robot(int skip);
static void bm_read_weapon(int skip, int unused_flag);
static void bm_read_reactor(void);
static void bm_read_exitmodel(void);
static void bm_read_player_ship(void);
static void bm_read_some_file(int skip);
static void bm_read_sound(int skip);
static void clear_to_end_of_line(void);
static void verify_textures(void);
//---------------------------------------------------------------
int compute_average_pixel(grs_bitmap *n)
{
int row, column, color;
const char *pptr;
int total_red, total_green, total_blue;
pptr = (const char *)n->bm_data;
total_red = 0;
total_green = 0;
total_blue = 0;
for (row=0; row<n->bm_h; row++)
for (column=0; column<n->bm_w; column++) {
color = *pptr++;
total_red += gr_palette[color].r;
total_green += gr_palette[color].g;
total_blue += gr_palette[color].b;
}
total_red /= (n->bm_h * n->bm_w);
total_green /= (n->bm_h * n->bm_w);
total_blue /= (n->bm_h * n->bm_w);
return BM_XRGB(total_red/2, total_green/2, total_blue/2);
}
//---------------------------------------------------------------
// Loads a bitmap from either the piggy file, a r64 file, or a
// whatever extension is passed.
static bitmap_index bm_load_sub(int skip, const char * filename )
{
bitmap_index bitmap_num;
palette_array_t newpal;
int iff_error; //reference parm to avoid warning message
char fname[20];
bitmap_num.index = 0;
if (skip) {
return bitmap_num;
}
struct splitpath_t path;
d_splitpath( filename, &path);
if (path.base_end - path.base_start >= sizeof(fname))
Error("File <%s> - bitmap error, filename too long", filename);
memcpy(fname,path.base_start,path.base_end - path.base_start);
bitmap_num=piggy_find_bitmap( fname );
if (bitmap_num.index) {
return bitmap_num;
}
grs_bitmap n;
iff_error = iff_read_bitmap(filename,n,BM_LINEAR,&newpal);
if (iff_error != IFF_NO_ERROR) {
Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
}
if ( iff_has_transparency )
gr_remap_bitmap_good(n, newpal, iff_transparent_color, SuperX);
else
gr_remap_bitmap_good(n, newpal, -1, SuperX);
n.avg_color = compute_average_pixel(&n);
bitmap_num = piggy_register_bitmap( &n, fname, 0 );
return bitmap_num;
}
static void ab_load(int skip, const char * filename, array<bitmap_index, MAX_BITMAPS_PER_BRUSH> &bmp, unsigned *nframes )
{
bitmap_index bi;
int i;
int iff_error; //reference parm to avoid warning message
palette_array_t newpal;
char tempname[20];
if (skip) {
Assert( bogus_bitmap_initialized != 0 );
bmp[0].index = 0; //index of bogus bitmap==0 (I think) //&bogus_bitmap;
*nframes = 1;
return;
}
struct splitpath_t path;
d_splitpath( filename, &path);
for (i=0; i<MAX_BITMAPS_PER_BRUSH; i++ ) {
snprintf( tempname, sizeof(tempname), "%.*s#%d", (int)(path.base_end - path.base_start), path.base_start, i );
bi = piggy_find_bitmap( tempname );
if ( !bi.index )
break;
bmp[i] = bi;
}
if (i) {
*nframes = i;
return;
}
// Note that last argument passes an address to the array newpal (which is a pointer).
// type mismatch found using lint, will substitute this line with an adjusted
// one. If fatal error, then it can be easily changed.
array<std::unique_ptr<grs_main_bitmap>, MAX_BITMAPS_PER_BRUSH> bm;
iff_error = iff_read_animbrush(filename,bm,nframes,newpal);
if (iff_error != IFF_NO_ERROR) {
Error("File <%s> - IFF error: %s, line %d",filename,iff_errormsg(iff_error),linenum);
}
for (i=0;i< *nframes; i++) {
snprintf( tempname, sizeof(tempname), "%.*s#%d", (int)(path.base_end - path.base_start), path.base_start, i );
if ( iff_has_transparency )
gr_remap_bitmap_good(*bm[i].get(), newpal, iff_transparent_color, SuperX);
else
gr_remap_bitmap_good(*bm[i].get(), newpal, -1, SuperX);
bm[i]->avg_color = compute_average_pixel(bm[i].get());
bmp[i] = piggy_register_bitmap( bm[i].get(), tempname, 0 );
}
}
int ds_load(int skip, const char * filename ) {
int i;
digi_sound n;
char fname[20];
char rawname[100];
if (skip) {
// We tell piggy_register_sound it's in the pig file, when in actual fact it's in no file
// This just tells piggy_close not to attempt to free it
return piggy_register_sound( &bogus_sound, "bogus", 1 );
}
removeext(filename, fname);
sprintf(rawname, "Sounds/%s.%s", fname, (GameArg.SndDigiSampleRate==SAMPLE_RATE_22K) ? "r22" : "raw");
i=piggy_find_sound( fname );
if (i!=255) {
return i;
}
if (auto cfp = PHYSFSX_openReadBuffered(rawname))
{
n.length = PHYSFS_fileLength( cfp );
MALLOC( n.data, ubyte, n.length );
PHYSFS_read( cfp, n.data, 1, n.length );
n.bits = 8;
n.freq = 11025;
} else {
return 255;
}
i = piggy_register_sound( &n, fname, 0 );
return i;
}
//parse a float
static float get_float()
{
char *xarg;
xarg = strtok( NULL, space_tab );
return atof( xarg );
}
//parse an int
static int get_int()
{
char *xarg;
xarg = strtok( NULL, space_tab );
return atoi( xarg );
}
// rotates a byte left one bit, preserving the bit falling off the right
//void
//rotate_left(char *c)
//{
// int found;
//
// found = 0;
// if (*c & 0x80)
// found = 1;
// *c = *c << 1;
// if (found)
// *c |= 0x01;
//}
//loads a texture and returns the texture num
static int get_texture(char *name)
{
char short_name[FILENAME_LEN];
int i;
strcpy(short_name,name);
REMOVE_DOTS(short_name);
for (i=0;i<texture_count;i++)
if (!d_stricmp(TmapInfo[i].filename,short_name))
break;
if (i==texture_count) {
Textures[texture_count] = bm_load_sub(0, name);
TmapInfo[texture_count].filename.copy_if(short_name);
texture_count++;
Assert(texture_count < MAX_TEXTURES);
NumTextures = texture_count;
}
return i;
}
#define LINEBUF_SIZE 600
#define DEFAULT_PIG_PALETTE "groupa.256"
//-----------------------------------------------------------------
// Initializes all properties and bitmaps from BITMAPS.TBL file.
// This is called when the editor is IN.
// If no editor, properties_read_cmp() is called.
int gamedata_read_tbl(int pc_shareware)
{
int i, have_bin_tbl;
// Open BITMAPS.TBL for reading.
have_bin_tbl = 0;
auto InfoFile = PHYSFSX_openReadBuffered("BITMAPS.TBL");
if (!InfoFile)
{
InfoFile = PHYSFSX_openReadBuffered("BITMAPS.BIN");
if (!InfoFile)
return 0; //missing BITMAPS.TBL and BITMAPS.BIN file
have_bin_tbl = 1;
}
gr_use_palette_table(DEFAULT_PIG_PALETTE);
load_palette(DEFAULT_PIG_PALETTE,-2,0); //special: tell palette code which pig is loaded
for (i=0; i<MAX_SOUNDS; i++ ) {
Sounds[i] = 255;
AltSounds[i] = 255;
}
for (i=0; i<MAX_TEXTURES; i++ ) {
TmapInfo[i].eclip_num = eclip_none;
TmapInfo[i].flags = 0;
TmapInfo[i].slide_u = TmapInfo[i].slide_v = 0;
TmapInfo[i].destroyed = -1;
}
range_for (auto &i, Reactors)
i.model_num = -1;
Num_effects = 0;
for (i=0; i<MAX_EFFECTS; i++ ) {
//Effects[i].bm_ptr = (grs_bitmap **) -1;
eclip &ec = Effects[i];
ec.changing_wall_texture = -1;
ec.changing_object_texture = -1;
ec.segnum = segment_none;
ec.vc.num_frames = -1; //another mark of being unused
}
for (i=0;i<MAX_POLYGON_MODELS;i++)
Dying_modelnums[i] = Dead_modelnums[i] = -1;
Num_vclips = 0;
for (i=0; i<VCLIP_MAXNUM; i++ ) {
Vclip[i].num_frames = -1;
Vclip[i].flags = 0;
}
for (i=0; i<MAX_WALL_ANIMS; i++ )
WallAnims[i].num_frames = -1;
Num_wall_anims = 0;
if (Installed)
return 1;
Installed = 1;
linenum = 0;
PHYSFSX_fseek( InfoFile, 0L, SEEK_SET);
PHYSFSX_gets_line_t<LINEBUF_SIZE> inputline;
while (PHYSFSX_fgets(inputline, InfoFile)) {
int l;
char *temp_ptr;
int skip;
linenum++;
if (have_bin_tbl) { // is this a binary tbl file
decode_text_line (inputline);
} else {
while (inputline[(l=strlen(inputline))-2]=='\\') {
if (!isspace(inputline[l-3])) { //if not space before backslash...
inputline[l-2] = ' '; //add one
l++;
}
PHYSFSX_fgets(inputline,InfoFile,l-2);
linenum++;
}
}
REMOVE_EOL(inputline);
if (strchr(inputline, ';')!=NULL) REMOVE_COMMENTS(inputline);
if (strlen(inputline) == LINEBUF_SIZE-1)
Error("Possible line truncation in BITMAPS.TBL on line %d\n",linenum);
SuperX = -1;
if ( (temp_ptr=strstr( inputline, "superx=" )) ) {
SuperX = atoi( &temp_ptr[7] );
Assert(SuperX == 254);
//the superx color isn't kept around, so the new piggy regeneration
//code doesn't know what it is, so it assumes that it's 254, so
//this code requires that it be 254
}
arg = strtok( inputline, space_tab );
if (arg[0] == '@') {
arg++;
skip = pc_shareware;
} else
skip = 0;
while (arg != NULL )
{
// Check all possible flags and defines.
if (*arg == '$') bm_flag = BM_NONE; // reset to no flags as default.
IFTOK("$COCKPIT") bm_flag = BM_COCKPIT;
else IFTOK("$GAUGES") {bm_flag = BM_GAUGES; clip_count = 0;}
else IFTOK("$GAUGES_HIRES"){bm_flag = BM_GAUGES_HIRES; clip_count = 0;}
else IFTOK("$ALIAS") bm_read_alias();
else IFTOK("$SOUND") bm_read_sound(skip);
else IFTOK("$DOOR_ANIMS") bm_flag = BM_WALL_ANIMS;
else IFTOK("$WALL_ANIMS") bm_flag = BM_WALL_ANIMS;
else IFTOK("$TEXTURES") bm_flag = BM_TEXTURES;
else IFTOK("$VCLIP") {bm_flag = BM_VCLIP; vlighting = 0; clip_count = 0;}
else IFTOK("$ECLIP")
{
bm_flag = BM_ECLIP;
vlighting = 0;
clip_count = 0;
obj_eclip=0;
dest_bm=NULL;
dest_vclip=vclip_none;
dest_eclip=eclip_none;
dest_size=-1;
crit_clip=-1;
crit_flag=0;
sound_num=sound_none;
}
else IFTOK("$WCLIP")
{
bm_flag = BM_WCLIP;
vlighting = 0;
clip_count = 0;
wall_explodes = wall_blastable = 0;
wall_open_sound=wall_close_sound=sound_none;
tmap1_flag=0;
wall_hidden=0;
}
else IFTOK("$EFFECTS") {bm_flag = BM_EFFECTS; clip_num = 0;}
#ifdef EDITOR
else IFTOK("!METALS_FLAG") TextureMetals = texture_count;
else IFTOK("!LIGHTS_FLAG") TextureLights = texture_count;
else IFTOK("!EFFECTS_FLAG") TextureEffects = texture_count;
#endif
else IFTOK("lighting") TmapInfo[texture_count-1].lighting = fl2f(get_float());
else IFTOK("damage") TmapInfo[texture_count-1].damage = fl2f(get_float());
else IFTOK("volatile") TmapInfo[texture_count-1].flags |= TMI_VOLATILE;
else IFTOK("goal_blue") TmapInfo[texture_count-1].flags |= TMI_GOAL_BLUE;
else IFTOK("goal_red") TmapInfo[texture_count-1].flags |= TMI_GOAL_RED;
else IFTOK("water") TmapInfo[texture_count-1].flags |= TMI_WATER;
else IFTOK("force_field") TmapInfo[texture_count-1].flags |= TMI_FORCE_FIELD;
else IFTOK("slide") {TmapInfo[texture_count-1].slide_u = fl2f(get_float())>>8; TmapInfo[texture_count-1].slide_v = fl2f(get_float())>>8;}
else IFTOK("destroyed") {int t=texture_count-1; TmapInfo[t].destroyed = get_texture(strtok( NULL, space_tab ));}
//else IFTOK("Num_effects") Num_effects = get_int();
else IFTOK("Num_wall_anims") Num_wall_anims = get_int();
else IFTOK("clip_num") clip_num = get_int();
else IFTOK("dest_bm") dest_bm = strtok( NULL, space_tab );
else IFTOK("dest_vclip") dest_vclip = get_int();
else IFTOK("dest_eclip") dest_eclip = get_int();
else IFTOK("dest_size") dest_size = fl2f(get_float());
else IFTOK("crit_clip") crit_clip = get_int();
else IFTOK("crit_flag") crit_flag = get_int();
else IFTOK("sound_num") sound_num = get_int();
else IFTOK("frames") frames = get_int();
else IFTOK("time") play_time = get_float();
else IFTOK("obj_eclip") obj_eclip = get_int();
else IFTOK("hit_sound") hit_sound = get_int();
else IFTOK("abm_flag") abm_flag = get_int();
else IFTOK("tmap1_flag") tmap1_flag = get_int();
else IFTOK("vlighting") vlighting = get_float();
else IFTOK("rod_flag") rod_flag = get_int();
else IFTOK("superx") get_int();
else IFTOK("open_sound") wall_open_sound = get_int();
else IFTOK("close_sound") wall_close_sound = get_int();
else IFTOK("explodes") wall_explodes = get_int();
else IFTOK("blastable") wall_blastable = get_int();
else IFTOK("hidden") wall_hidden = get_int();
else IFTOK("$ROBOT_AI") bm_read_robot_ai(skip);
else IFTOK("$POWERUP") {bm_read_powerup(0); continue;}
else IFTOK("$POWERUP_UNUSED") {bm_read_powerup(1); continue;}
else IFTOK("$HOSTAGE") {bm_read_hostage(); continue;}
else IFTOK("$ROBOT") {bm_read_robot(skip); continue;}
else IFTOK("$WEAPON") {bm_read_weapon(skip, 0); continue;}
else IFTOK("$WEAPON_UNUSED") {bm_read_weapon(skip, 1); continue;}
else IFTOK("$REACTOR") {bm_read_reactor(); continue;}
else IFTOK("$MARKER") {bm_read_marker(); continue;}
else IFTOK("$PLAYER_SHIP") {bm_read_player_ship(); continue;}
else IFTOK("$EXIT") {
if (pc_shareware)
bm_read_exitmodel();
else
clear_to_end_of_line();
continue;
}
else { //not a special token, must be a bitmap!
// Remove any illegal/unwanted spaces and tabs at this point.
while ((*arg=='\t') || (*arg==' ')) arg++;
if (*arg == '\0') { break; }
//check for '=' in token, indicating error
if (strchr(arg,'='))
Error("Unknown token <'%s'> on line %d of BITMAPS.TBL",arg,linenum);
// Otherwise, 'arg' is apparently a bitmap filename.
// Load bitmap and process it below:
bm_read_some_file(skip);
}
arg = strtok( NULL, equal_space );
continue;
}
}
NumTextures = texture_count;
Num_tmaps = tmap_count;
Textures[NumTextures++].index = 0; //entry for bogus tmap
InfoFile.reset();
Assert(N_robot_types == Num_robot_ais); //should be one ai info per robot
verify_textures();
//check for refereced but unused clip count
for (i=0; i<MAX_EFFECTS; i++ )
if ( (
(Effects[i].changing_wall_texture!=-1) ||
(Effects[i].changing_object_texture!=-1)
)
&& (Effects[i].vc.num_frames==-1) )
Error("EClip %d referenced (by polygon object?), but not defined",i);
#ifndef NDEBUG
{
int used;
for (i=used=0; i<num_sounds; i++ )
if (Sounds[i] != 255)
used++;
//make sure all alt sounds refer to valid main sounds
for (i=used=0; i<num_sounds; i++ ) {
int alt = AltSounds[i];
Assert(alt==0 || alt==-1 || Sounds[alt]!=255);
}
}
#endif
gr_use_palette_table(D2_DEFAULT_PALETTE);
return 0;
}
void verify_textures()
{
grs_bitmap * bmp;
int i,j;
j=0;
for (i=0; i<Num_tmaps; i++ ) {
bmp = &GameBitmaps[Textures[i].index];
if ( (bmp->bm_w!=64)||(bmp->bm_h!=64)||(bmp->bm_rowsize!=64) ) {
j++;
}
}
if (j)
Error("%d textures were not 64x64.",j);
for (i=0;i<Num_effects;i++)
if (Effects[i].changing_object_texture != -1)
if (GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_w!=64 || GameBitmaps[ObjBitmaps[Effects[i].changing_object_texture].index].bm_h!=64)
Error("Effect %d is used on object, but is not 64x64",i);
}
void bm_read_alias()
{
char *t;
Assert(Num_aliases < MAX_ALIASES);
t = strtok( NULL, space_tab ); strncpy(alias_list[Num_aliases].alias_name,t,sizeof(alias_list[Num_aliases].alias_name));
t = strtok( NULL, space_tab ); strncpy(alias_list[Num_aliases].file_name,t,sizeof(alias_list[Num_aliases].file_name));
Num_aliases++;
}
static void set_lighting_flag(grs_bitmap &bmp)
{
if (vlighting < 0)
bmp.bm_flags |= BM_FLAG_NO_LIGHTING;
else
bmp.bm_flags &= ~BM_FLAG_NO_LIGHTING;
}
static void set_texture_name(char *name)
{
TmapInfo[texture_count].filename.copy_if(name, FILENAME_LEN);
REMOVE_DOTS(&TmapInfo[texture_count].filename[0u]);
}
static void bm_read_eclip(int skip)
{
bitmap_index bitmap;
int dest_bm_num = 0;
Assert(clip_num < MAX_EFFECTS);
if (clip_num+1 > Num_effects)
Num_effects = clip_num+1;
Effects[clip_num].flags = 0;
//load the dest bitmap first, so that after this routine, the last-loaded
//texture will be the monitor, so that lighting parameter will be applied
//to the correct texture
if (dest_bm) { //deal with bitmap for blown up clip
d_fname short_name;
int i;
short_name.copy_if(dest_bm, FILENAME_LEN);
REMOVE_DOTS(&short_name[0u]);
for (i=0;i<texture_count;i++)
if (!d_stricmp(TmapInfo[i].filename,short_name))
break;
if (i==texture_count) {
Textures[texture_count] = bm_load_sub(skip, dest_bm);
TmapInfo[texture_count].filename = short_name;
texture_count++;
Assert(texture_count < MAX_TEXTURES);
NumTextures = texture_count;
}
else if (Textures[i].index == 0) //was found, but registered out
Textures[i] = bm_load_sub(skip, dest_bm);
dest_bm_num = i;
}
if (!abm_flag) {
bitmap = bm_load_sub(skip, arg);
Effects[clip_num].vc.play_time = fl2f(play_time);
Effects[clip_num].vc.num_frames = frames;
Effects[clip_num].vc.frame_time = fl2f(play_time)/frames;
Assert(clip_count < frames);
Effects[clip_num].vc.frames[clip_count] = bitmap;
set_lighting_flag(GameBitmaps[bitmap.index]);
Assert(!obj_eclip); //obj eclips for non-abm files not supported!
Assert(crit_flag==0);
if (clip_count == 0) {
Effects[clip_num].changing_wall_texture = texture_count;
Assert(tmap_count < MAX_TEXTURES);
tmap_count++;
Textures[texture_count] = bitmap;
set_texture_name(arg);
Assert(texture_count < MAX_TEXTURES);
texture_count++;
TmapInfo[texture_count].eclip_num = clip_num;
NumTextures = texture_count;
}
clip_count++;
} else {
array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
abm_flag = 0;
ab_load(skip, arg, bm, &Effects[clip_num].vc.num_frames );
Effects[clip_num].vc.play_time = fl2f(play_time);
Effects[clip_num].vc.frame_time = Effects[clip_num].vc.play_time/Effects[clip_num].vc.num_frames;
clip_count = 0;
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
if (!obj_eclip && !crit_flag) {
Effects[clip_num].changing_wall_texture = texture_count;
Assert(tmap_count < MAX_TEXTURES);
tmap_count++;
Textures[texture_count] = bm[clip_count];
set_texture_name( arg );
Assert(texture_count < MAX_TEXTURES);
TmapInfo[texture_count].eclip_num = clip_num;
texture_count++;
NumTextures = texture_count;
}
if (obj_eclip) {
if (Effects[clip_num].changing_object_texture == -1) { //first time referenced
Effects[clip_num].changing_object_texture = N_ObjBitmaps; // XChange ObjectBitmaps
N_ObjBitmaps++;
}
ObjBitmaps[Effects[clip_num].changing_object_texture] = Effects[clip_num].vc.frames[0];
}
//if for an object, Effects_bm_ptrs set in object load
for(clip_count=1;clip_count < Effects[clip_num].vc.num_frames; clip_count++) {
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
Effects[clip_num].vc.frames[clip_count] = bm[clip_count];
}
}
Effects[clip_num].crit_clip = crit_clip;
Effects[clip_num].sound_num = sound_num;
if (dest_bm) { //deal with bitmap for blown up clip
Effects[clip_num].dest_bm_num = dest_bm_num;
if (dest_vclip==vclip_none)
Error("Desctuction vclip missing on line %d",linenum);
if (dest_size==-1)
Error("Desctuction vclip missing on line %d",linenum);
Effects[clip_num].dest_vclip = dest_vclip;
Effects[clip_num].dest_size = dest_size;
Effects[clip_num].dest_eclip = dest_eclip;
}
else {
Effects[clip_num].dest_bm_num = -1;
Effects[clip_num].dest_eclip = eclip_none;
}
if (crit_flag)
Effects[clip_num].flags |= EF_CRITICAL;
}
static void bm_read_gauges(int skip)
{
bitmap_index bitmap;
unsigned i, num_abm_frames;
if (!abm_flag) {
bitmap = bm_load_sub(skip, arg);
Assert(clip_count < MAX_GAUGE_BMS);
Gauges[clip_count] = bitmap;
clip_count++;
} else {
array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
abm_flag = 0;
ab_load(skip, arg, bm, &num_abm_frames );
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
Assert(i < MAX_GAUGE_BMS);
Gauges[i] = bm[i-clip_count];
}
clip_count += num_abm_frames;
}
}
static void bm_read_gauges_hires()
{
bitmap_index bitmap;
unsigned i, num_abm_frames;
if (!abm_flag) {
bitmap = bm_load_sub(0, arg);
Assert(clip_count < MAX_GAUGE_BMS);
Gauges_hires[clip_count] = bitmap;
clip_count++;
} else {
array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
abm_flag = 0;
ab_load(0, arg, bm, &num_abm_frames );
for (i=clip_count; i<clip_count+num_abm_frames; i++) {
Assert(i < MAX_GAUGE_BMS);
Gauges_hires[i] = bm[i-clip_count];
}
clip_count += num_abm_frames;
}
}
static void bm_read_wclip(int skip)
{
bitmap_index bitmap;
Assert(clip_num < MAX_WALL_ANIMS);
WallAnims[clip_num].flags = 0;
if (wall_explodes) WallAnims[clip_num].flags |= WCF_EXPLODES;
if (wall_blastable) WallAnims[clip_num].flags |= WCF_BLASTABLE;
if (wall_hidden) WallAnims[clip_num].flags |= WCF_HIDDEN;
if (tmap1_flag) WallAnims[clip_num].flags |= WCF_TMAP1;
if (!abm_flag) {
bitmap = bm_load_sub(skip, arg);
if ( (WallAnims[clip_num].num_frames>-1) && (clip_count==0) )
Error( "Wall Clip %d is already used!", clip_num );
WallAnims[clip_num].play_time = fl2f(play_time);
WallAnims[clip_num].num_frames = frames;
//WallAnims[clip_num].frame_time = fl2f(play_time)/frames;
Assert(clip_count < frames);
WallAnims[clip_num].frames[clip_count++] = texture_count;
WallAnims[clip_num].open_sound = wall_open_sound;
WallAnims[clip_num].close_sound = wall_close_sound;
Textures[texture_count] = bitmap;
set_lighting_flag(GameBitmaps[bitmap.index]);
set_texture_name( arg );
Assert(texture_count < MAX_TEXTURES);
texture_count++;
NumTextures = texture_count;
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
} else {
array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
unsigned nframes;
if ( (WallAnims[clip_num].num_frames>-1) )
Error( "AB_Wall clip %d is already used!", clip_num );
abm_flag = 0;
ab_load(0, arg, bm, &nframes );
WallAnims[clip_num].num_frames = nframes;
WallAnims[clip_num].play_time = fl2f(play_time);
//WallAnims[clip_num].frame_time = fl2f(play_time)/nframes;
WallAnims[clip_num].open_sound = wall_open_sound;
WallAnims[clip_num].close_sound = wall_close_sound;
WallAnims[clip_num].close_sound = wall_close_sound;
strcpy(&WallAnims[clip_num].filename[0], arg);
REMOVE_DOTS(&WallAnims[clip_num].filename[0]);
if (clip_num >= Num_wall_anims) Num_wall_anims = clip_num+1;
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
for (clip_count=0;clip_count < WallAnims[clip_num].num_frames; clip_count++) {
Textures[texture_count] = bm[clip_count];
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
WallAnims[clip_num].frames[clip_count] = texture_count;
REMOVE_DOTS(arg);
snprintf(&TmapInfo[texture_count].filename[0u], TmapInfo[texture_count].filename.size(), "%s#%d", arg, clip_count);
Assert(texture_count < MAX_TEXTURES);
texture_count++;
NumTextures = texture_count;
}
}
}
static void bm_read_vclip(int skip)
{
bitmap_index bi;
Assert(clip_num < VCLIP_MAXNUM);
if (clip_num >= Num_vclips)
Num_vclips = clip_num+1;
if (!abm_flag) {
if ( (Vclip[clip_num].num_frames>-1) && (clip_count==0) )
Error( "Vclip %d is already used!", clip_num );
bi = bm_load_sub(skip, arg);
Vclip[clip_num].play_time = fl2f(play_time);
Vclip[clip_num].num_frames = frames;
Vclip[clip_num].frame_time = fl2f(play_time)/frames;
Vclip[clip_num].light_value = fl2f(vlighting);
Vclip[clip_num].sound_num = sound_num;
set_lighting_flag(GameBitmaps[bi.index]);
Assert(clip_count < frames);
Vclip[clip_num].frames[clip_count++] = bi;
if (rod_flag) {
rod_flag=0;
Vclip[clip_num].flags |= VF_ROD;
}
} else {
array<bitmap_index, MAX_BITMAPS_PER_BRUSH> bm;
abm_flag = 0;
if ( (Vclip[clip_num].num_frames>-1) )
Error( "AB_Vclip %d is already used!", clip_num );
ab_load(skip, arg, bm, &Vclip[clip_num].num_frames );
if (rod_flag) {
//int i;
rod_flag=0;
Vclip[clip_num].flags |= VF_ROD;
}
Vclip[clip_num].play_time = fl2f(play_time);
Vclip[clip_num].frame_time = fl2f(play_time)/Vclip[clip_num].num_frames;
Vclip[clip_num].light_value = fl2f(vlighting);
Vclip[clip_num].sound_num = sound_num;
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
for (clip_count=0;clip_count < Vclip[clip_num].num_frames; clip_count++) {
set_lighting_flag(GameBitmaps[bm[clip_count].index]);
Vclip[clip_num].frames[clip_count] = bm[clip_count];
}
}
}
// ------------------------------------------------------------------------------
static void get4fix(array<fix, NDL> &fixp)
{
char *curtext;
range_for (auto &i, fixp)
{
curtext = strtok(NULL, space_tab);
i = fl2f(atof(curtext));
}
}
// ------------------------------------------------------------------------------
static void get4byte(array<int8_t, NDL> &bytep)
{
char *curtext;
range_for (auto &i, bytep)
{
curtext = strtok(NULL, space_tab);
i = atoi(curtext);
}
}
// ------------------------------------------------------------------------------
// Convert field of view from an angle in 0..360 to cosine.
static void adjust_field_of_view(array<fix, NDL> &fovp)
{
fixang tt;
float ff;
range_for (auto &i, fovp)
{
ff = - f2fl(i);
if (ff > 179) {
ff = 179;
}
ff = ff/360;
tt = fl2f(ff);
i = fix_cos(tt);
}
}
void clear_to_end_of_line(void)
{
arg = strtok( NULL, space_tab );
while (arg != NULL)
arg = strtok( NULL, space_tab );
}
void bm_read_sound(int skip)
{
int sound_num;
int alt_sound_num;
sound_num = get_int();
alt_sound_num = get_int();
if ( sound_num>=MAX_SOUNDS )
Error( "Too many sound files.\n" );
if (sound_num >= num_sounds)
num_sounds = sound_num+1;
if (Sounds[sound_num] != 255)
Error("Sound num %d already used, bitmaps.tbl, line %d\n",sound_num,linenum);
arg = strtok(NULL, space_tab);
Sounds[sound_num] = ds_load(skip, arg);
if ( alt_sound_num == 0 )
AltSounds[sound_num] = sound_num;
else if (alt_sound_num < 0 )
AltSounds[sound_num] = 255;
else
AltSounds[sound_num] = alt_sound_num;
if (Sounds[sound_num] == 255)
Error("Can't load soundfile <%s>",arg);
}
// ------------------------------------------------------------------------------
void bm_read_robot_ai(int skip)
{
char *robotnum_text;
int robotnum;
robot_info *robptr;
robotnum_text = strtok(NULL, space_tab);
robotnum = atoi(robotnum_text);
Assert(robotnum < MAX_ROBOT_TYPES);
robptr = &Robot_info[robotnum];
Assert(robotnum == Num_robot_ais); //make sure valid number
if (skip) {
Num_robot_ais++;
clear_to_end_of_line();
return;
}
Num_robot_ais++;
get4fix(robptr->field_of_view);
get4fix(robptr->firing_wait);
get4fix(robptr->firing_wait2);
get4byte(robptr->rapidfire_count);
get4fix(robptr->turn_time);
// get4fix(robptr->fire_power);
// get4fix(robptr->shield);
get4fix(robptr->max_speed);
get4fix(robptr->circle_distance);
get4byte(robptr->evade_speed);
robptr->always_0xabcd = 0xabcd;
adjust_field_of_view(robptr->field_of_view);
}
// ----------------------------------------------------------------------------------------------
//this will load a bitmap for a polygon models. it puts the bitmap into
//the array ObjBitmaps[], and also deals with animating bitmaps
//returns a pointer to the bitmap
static grs_bitmap *load_polymodel_bitmap(int skip, const char *name)
{
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
// Assert( N_ObjBitmaps == N_ObjBitmapPtrs );
if (name[0] == '%') { //an animating bitmap!
int eclip_num;
eclip_num = atoi(name+1);
if (Effects[eclip_num].changing_object_texture == -1) { //first time referenced
Effects[eclip_num].changing_object_texture = N_ObjBitmaps;
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
N_ObjBitmaps++;
} else {
ObjBitmapPtrs[N_ObjBitmapPtrs++] = Effects[eclip_num].changing_object_texture;
}
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
return NULL;
}
else {
ObjBitmaps[N_ObjBitmaps] = bm_load_sub(skip, name);
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
Error("Bitmap <%s> is not 64x64",name);
ObjBitmapPtrs[N_ObjBitmapPtrs++] = N_ObjBitmaps;
N_ObjBitmaps++;
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
Assert(N_ObjBitmapPtrs < MAX_OBJ_BITMAPS);
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
}
}
#define MAX_MODEL_VARIANTS 4
// ------------------------------------------------------------------------------
void bm_read_robot(int skip)
{
char *model_name[MAX_MODEL_VARIANTS];
int n_models,i;
int first_bitmap_num[MAX_MODEL_VARIANTS];
char *equal_ptr;
auto exp1_vclip_num=vclip_none;
auto exp1_sound_num=sound_none;
auto exp2_vclip_num=vclip_none;
auto exp2_sound_num=sound_none;
fix lighting = F1_0/2; // Default
fix strength = F1_0*10; // Default strength
fix mass = f1_0*4;
fix drag = f1_0/2;
short weapon_type = 0, weapon_type2 = -1;
int g,s;
char name[ROBOT_NAME_LENGTH];
int contains_count=0, contains_id=0, contains_prob=0, contains_type=0;
auto behavior = ai_behavior::AIB_NORMAL;
int companion = 0, smart_blobs=0, energy_blobs=0, badass=0, energy_drain=0, kamikaze=0, thief=0, pursuit=0, lightcast=0, death_roll=0;
fix glow=0, aim=F1_0;
int deathroll_sound = SOUND_BOSS_SHARE_DIE; //default
int score_value=1000;
int cloak_type=0; // Default = this robot does not cloak
int attack_type=0; // Default = this robot attacks by firing (1=lunge)
int boss_flag=0; // Default = robot is not a boss.
int see_sound = ROBOT_SEE_SOUND_DEFAULT;
int attack_sound = ROBOT_ATTACK_SOUND_DEFAULT;
int claw_sound = ROBOT_CLAW_SOUND_DEFAULT;
int taunt_sound = ROBOT_SEE_SOUND_DEFAULT;
ubyte flags=0;
Assert(N_robot_types < MAX_ROBOT_TYPES);
if (skip) {
Robot_info[N_robot_types].model_num = -1;
N_robot_types++;
Assert(N_robot_types < MAX_ROBOT_TYPES);
clear_to_end_of_line();
return;
}
model_name[0] = strtok( NULL, space_tab );
first_bitmap_num[0] = N_ObjBitmapPtrs;
n_models = 1;
// Process bitmaps
bm_flag=BM_ROBOT;
arg = strtok( NULL, space_tab );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!d_stricmp( arg, "exp1_vclip" )) {
exp1_vclip_num = atoi(equal_ptr);
} else if (!d_stricmp( arg, "exp2_vclip" )) {
exp2_vclip_num = atoi(equal_ptr);
} else if (!d_stricmp( arg, "exp1_sound" )) {
exp1_sound_num = atoi(equal_ptr);
} else if (!d_stricmp( arg, "exp2_sound" )) {
exp2_sound_num = atoi(equal_ptr);
} else if (!d_stricmp( arg, "lighting" )) {
lighting = fl2f(atof(equal_ptr));
if ( (lighting < 0) || (lighting > F1_0 )) {
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
}
} else if (!d_stricmp( arg, "weapon_type" )) {
weapon_type = atoi(equal_ptr);
} else if (!d_stricmp( arg, "weapon_type2" )) {
weapon_type2 = atoi(equal_ptr);
} else if (!d_stricmp( arg, "strength" )) {
strength = i2f(atoi(equal_ptr));
} else if (!d_stricmp( arg, "mass" )) {
mass = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "drag" )) {
drag = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "contains_id" )) {
contains_id = atoi(equal_ptr);
} else if (!d_stricmp( arg, "contains_type" )) {
contains_type = atoi(equal_ptr);
} else if (!d_stricmp( arg, "contains_count" )) {
contains_count = atoi(equal_ptr);
} else if (!d_stricmp( arg, "companion" )) {
companion = atoi(equal_ptr);
} else if (!d_stricmp( arg, "badass" )) {
badass = atoi(equal_ptr);
} else if (!d_stricmp( arg, "lightcast" )) {
lightcast = atoi(equal_ptr);
} else if (!d_stricmp( arg, "glow" )) {
glow = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "death_roll" )) {
death_roll = atoi(equal_ptr);
} else if (!d_stricmp( arg, "deathroll_sound" )) {
deathroll_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "thief" )) {
thief = atoi(equal_ptr);
} else if (!d_stricmp( arg, "kamikaze" )) {
kamikaze = atoi(equal_ptr);
} else if (!d_stricmp( arg, "pursuit" )) {
pursuit = atoi(equal_ptr);
} else if (!d_stricmp( arg, "smart_blobs" )) {
smart_blobs = atoi(equal_ptr);
} else if (!d_stricmp( arg, "energy_blobs" )) {
energy_blobs = atoi(equal_ptr);
} else if (!d_stricmp( arg, "energy_drain" )) {
energy_drain = atoi(equal_ptr);
} else if (!d_stricmp( arg, "contains_prob" )) {
contains_prob = atoi(equal_ptr);
} else if (!d_stricmp( arg, "cloak_type" )) {
cloak_type = atoi(equal_ptr);
} else if (!d_stricmp( arg, "attack_type" )) {
attack_type = atoi(equal_ptr);
} else if (!d_stricmp( arg, "boss" )) {
boss_flag = atoi(equal_ptr);
} else if (!d_stricmp( arg, "score_value" )) {
score_value = atoi(equal_ptr);
} else if (!d_stricmp( arg, "see_sound" )) {
see_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "attack_sound" )) {
attack_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "claw_sound" )) {
claw_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "taunt_sound" )) {
taunt_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "aim" )) {
aim = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "big_radius" )) {
if (atoi(equal_ptr))
flags |= RIF_BIG_RADIUS;
} else if (!d_stricmp( arg, "behavior" )) {
if (!d_stricmp(equal_ptr, "STILL"))
behavior = ai_behavior::AIB_STILL;
else if (!d_stricmp(equal_ptr, "NORMAL"))
behavior = ai_behavior::AIB_NORMAL;
else if (!d_stricmp(equal_ptr, "BEHIND"))
behavior = ai_behavior::AIB_BEHIND;
else if (!d_stricmp(equal_ptr, "RUN_FROM"))
behavior = ai_behavior::AIB_RUN_FROM;
else if (!d_stricmp(equal_ptr, "SNIPE"))
behavior = ai_behavior::AIB_SNIPE;
else if (!d_stricmp(equal_ptr, "STATION"))
behavior = ai_behavior::AIB_STATION;
else if (!d_stricmp(equal_ptr, "FOLLOW"))
behavior = ai_behavior::AIB_FOLLOW;
else
Int3(); // Error. Illegal behavior type for current robot.
} else if (!d_stricmp( arg, "name" )) {
Assert(strlen(equal_ptr) < ROBOT_NAME_LENGTH); // Oops, name too long.
strcpy(name, &equal_ptr[1]);
name[strlen(name)-1] = 0;
} else if (!d_stricmp( arg, "simple_model" )) {
model_name[n_models] = equal_ptr;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
n_models++;
Assert(n_models < MAX_MODEL_VARIANTS);
} else {
Int3();
}
} else { // Must be a texture specification...
load_polymodel_bitmap(skip, arg);
}
arg = strtok( NULL, space_tab );
}
//clear out anim info
for (g=0;g<MAX_GUNS+1;g++)
for (s=0;s<N_ANIM_STATES;s++)
Robot_info[N_robot_types].anim_states[g][s].n_joints = 0; //inialize to zero
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
for (i=0;i<n_models;i++) {
int n_textures;
int model_num,last_model_num=0;
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0) ? &Robot_info[N_robot_types] : nullptr);
if (i==0)
Robot_info[N_robot_types].model_num = model_num;
else
Polygon_models[last_model_num].simpler_model = model_num+1;
last_model_num = model_num;
}
if ((glow > i2f(15)) || (glow < 0) || (glow != 0 && glow < 0x1000)) {
Int3();
}
Robot_info[N_robot_types].exp1_vclip_num = exp1_vclip_num;
Robot_info[N_robot_types].exp2_vclip_num = exp2_vclip_num;
Robot_info[N_robot_types].exp1_sound_num = exp1_sound_num;
Robot_info[N_robot_types].exp2_sound_num = exp2_sound_num;
Robot_info[N_robot_types].lighting = lighting;
Robot_info[N_robot_types].weapon_type = weapon_type;
Robot_info[N_robot_types].weapon_type2 = weapon_type2;
Robot_info[N_robot_types].strength = strength;
Robot_info[N_robot_types].mass = mass;
Robot_info[N_robot_types].drag = drag;
Robot_info[N_robot_types].cloak_type = cloak_type;
Robot_info[N_robot_types].attack_type = attack_type;
Robot_info[N_robot_types].boss_flag = boss_flag;
Robot_info[N_robot_types].contains_id = contains_id;
Robot_info[N_robot_types].contains_count = contains_count;
Robot_info[N_robot_types].contains_prob = contains_prob;
Robot_info[N_robot_types].companion = companion;
Robot_info[N_robot_types].badass = badass;
Robot_info[N_robot_types].lightcast = lightcast;
Robot_info[N_robot_types].glow = (glow>>12); //convert to 4:4
Robot_info[N_robot_types].death_roll = death_roll;
Robot_info[N_robot_types].deathroll_sound = deathroll_sound;
Robot_info[N_robot_types].thief = thief;
Robot_info[N_robot_types].flags = flags;
Robot_info[N_robot_types].kamikaze = kamikaze;
Robot_info[N_robot_types].pursuit = pursuit;
Robot_info[N_robot_types].smart_blobs = smart_blobs;
Robot_info[N_robot_types].energy_blobs = energy_blobs;
Robot_info[N_robot_types].energy_drain = energy_drain;
Robot_info[N_robot_types].score_value = score_value;
Robot_info[N_robot_types].see_sound = see_sound;
Robot_info[N_robot_types].attack_sound = attack_sound;
Robot_info[N_robot_types].claw_sound = claw_sound;
Robot_info[N_robot_types].taunt_sound = taunt_sound;
Robot_info[N_robot_types].behavior = behavior; // Default behavior for this robot, if coming out of matcen.
Robot_info[N_robot_types].aim = min(f2i(aim*255), 255); // how well this robot type can aim. 255=perfect
if (contains_type)
Robot_info[N_robot_types].contains_type = OBJ_ROBOT;
else
Robot_info[N_robot_types].contains_type = OBJ_POWERUP;
strcpy(Robot_names[N_robot_types], name);
N_robot_types++;
Assert(N_robot_types < MAX_ROBOT_TYPES);
bm_flag = BM_NONE;
}
//read a reactor model
void bm_read_reactor(void)
{
char *model_name, *model_name_dead=NULL;
int first_bitmap_num, first_bitmap_num_dead=0, n_normal_bitmaps;
char *equal_ptr;
short model_num;
fix lighting = F1_0/2; // Default
int type=-1;
assert(Num_reactors < Reactors.size());
if (0 /*skip*/) {
Num_reactors++;
clear_to_end_of_line();
return;
}
model_name = strtok( NULL, space_tab );
// Process bitmaps
bm_flag = BM_NONE;
arg = strtok( NULL, space_tab );
first_bitmap_num = N_ObjBitmapPtrs;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!d_stricmp( arg, "dead_pof" )) {
model_name_dead = equal_ptr;
first_bitmap_num_dead=N_ObjBitmapPtrs;
} else if (!d_stricmp( arg, "lighting" )) {
lighting = fl2f(atof(equal_ptr));
if ( (lighting < 0) || (lighting > F1_0 )) {
Error( "In bitmaps.tbl, lighting value of %.2f is out of range 0..1.\n", f2fl(lighting));
}
} else {
Int3();
}
} else { // Must be a texture specification...
load_polymodel_bitmap(0, arg);
}
arg = strtok( NULL, space_tab );
}
if ( model_name_dead )
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
else
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
if ( model_name_dead )
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
else
Dead_modelnums[model_num] = -1;
if (type == -1)
Error("No object type specfied for object in BITMAPS.TBL on line %d\n",linenum);
Reactors[Num_reactors].model_num = model_num;
read_model_guns(model_name, Reactors[Num_reactors]);
Num_reactors++;
}
//read the marker object
void bm_read_marker()
{
char *model_name;
int first_bitmap_num, n_normal_bitmaps;
char *equal_ptr;
model_name = strtok( NULL, space_tab );
// Process bitmaps
bm_flag = BM_NONE;
arg = strtok( NULL, space_tab );
first_bitmap_num = N_ObjBitmapPtrs;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
Int3();
} else { // Must be a texture specification...
load_polymodel_bitmap(0, arg);
}
arg = strtok( NULL, space_tab );
}
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
Marker_model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
}
//read the exit model
void bm_read_exitmodel()
{
char *model_name, *model_name_dead=NULL;
int first_bitmap_num=0, first_bitmap_num_dead=0, n_normal_bitmaps;
char *equal_ptr;
short model_num;
model_name = strtok( NULL, space_tab );
// Process bitmaps
bm_flag = BM_NONE;
arg = strtok( NULL, space_tab );
first_bitmap_num = N_ObjBitmapPtrs;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!d_stricmp( arg, "dead_pof" )) {
model_name_dead = equal_ptr;
first_bitmap_num_dead=N_ObjBitmapPtrs;
} else {
Int3();
}
} else { // Must be a texture specification...
load_polymodel_bitmap(0, arg);
}
arg = strtok( NULL, space_tab );
}
if ( model_name_dead )
n_normal_bitmaps = first_bitmap_num_dead-first_bitmap_num;
else
n_normal_bitmaps = N_ObjBitmapPtrs-first_bitmap_num;
model_num = load_polygon_model(model_name,n_normal_bitmaps,first_bitmap_num,NULL);
if ( model_name_dead )
Dead_modelnums[model_num] = load_polygon_model(model_name_dead,N_ObjBitmapPtrs-first_bitmap_num_dead,first_bitmap_num_dead,NULL);
else
Dead_modelnums[model_num] = -1;
exit_modelnum = model_num;
destroyed_exit_modelnum = Dead_modelnums[model_num];
}
void bm_read_player_ship(void)
{
char *model_name_dying=NULL;
char *model_name[MAX_MODEL_VARIANTS];
int n_models=0,i;
int first_bitmap_num[MAX_MODEL_VARIANTS];
char *equal_ptr;
robot_info ri;
int last_multi_bitmap_num=-1;
// Process bitmaps
bm_flag = BM_NONE;
arg = strtok( NULL, space_tab );
Player_ship->mass = Player_ship->drag = 0; //stupid defaults
Player_ship->expl_vclip_num = vclip_none;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!d_stricmp( arg, "model" )) {
Assert(n_models==0);
model_name[0] = equal_ptr;
first_bitmap_num[0] = N_ObjBitmapPtrs;
n_models = 1;
} else if (!d_stricmp( arg, "simple_model" )) {
model_name[n_models] = equal_ptr;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
n_models++;
Assert(n_models < MAX_MODEL_VARIANTS);
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
last_multi_bitmap_num=N_ObjBitmapPtrs;
}
else if (!d_stricmp( arg, "mass" ))
Player_ship->mass = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "drag" ))
Player_ship->drag = fl2f(atof(equal_ptr));
// else if (!d_stricmp( arg, "low_thrust" ))
// Player_ship->low_thrust = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "max_thrust" ))
Player_ship->max_thrust = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "reverse_thrust" ))
Player_ship->reverse_thrust = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "brakes" ))
Player_ship->brakes = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "wiggle" ))
Player_ship->wiggle = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "max_rotthrust" ))
Player_ship->max_rotthrust = fl2f(atof(equal_ptr));
else if (!d_stricmp( arg, "dying_pof" ))
model_name_dying = equal_ptr;
else if (!d_stricmp( arg, "expl_vclip_num" ))
Player_ship->expl_vclip_num=atoi(equal_ptr);
else {
Int3();
}
}
else if (!d_stricmp( arg, "multi_textures" )) {
First_multi_bitmap_num = N_ObjBitmapPtrs;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
}
else // Must be a texture specification...
load_polymodel_bitmap(0, arg);
arg = strtok( NULL, space_tab );
}
if (First_multi_bitmap_num!=-1 && last_multi_bitmap_num==-1)
last_multi_bitmap_num=N_ObjBitmapPtrs;
if (First_multi_bitmap_num==-1)
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
Assert(last_multi_bitmap_num-First_multi_bitmap_num == (MAX_PLAYERS-1)*2);
for (i=0;i<n_models;i++) {
int n_textures;
int model_num,last_model_num=0;
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],(i==0) ? &ri : nullptr);
if (i==0)
Player_ship->model_num = model_num;
else
Polygon_models[last_model_num].simpler_model = model_num+1;
last_model_num = model_num;
}
if ( model_name_dying ) {
Assert(n_models);
Dying_modelnums[Player_ship->model_num] = load_polygon_model(model_name_dying,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
}
Assert(ri.n_guns == N_PLAYER_GUNS);
//calc player gun positions
{
polymodel *pm;
robot_info *r;
vms_vector pnt;
int mn; //submodel number
int gun_num;
r = &ri;
pm = &Polygon_models[Player_ship->model_num];
for (gun_num=0;gun_num<r->n_guns;gun_num++) {
pnt = r->gun_points[gun_num];
mn = r->gun_submodels[gun_num];
//instance up the tree for this gun
while (mn != 0) {
vm_vec_add2(pnt,pm->submodel_offsets[mn]);
mn = pm->submodel_parents[mn];
}
Player_ship->gun_points[gun_num] = pnt;
}
}
}
void bm_read_some_file(int skip)
{
switch (bm_flag) {
case BM_NONE:
Error("Trying to read bitmap <%s> with bm_flag==BM_NONE on line %d of BITMAPS.TBL",arg,linenum);
break;
case BM_COCKPIT: {
bitmap_index bitmap;
bitmap = bm_load_sub(skip, arg);
Assert( Num_cockpits < N_COCKPIT_BITMAPS );
cockpit_bitmap[Num_cockpits++] = bitmap;
//bm_flag = BM_NONE;
return;
}
break;
case BM_GAUGES:
bm_read_gauges(skip);
return;
break;
case BM_GAUGES_HIRES:
bm_read_gauges_hires();
return;
break;
case BM_WEAPON:
bm_read_weapon(skip, 0);
return;
break;
case BM_VCLIP:
bm_read_vclip(skip);
return;
break;
case BM_ECLIP:
bm_read_eclip(skip);
return;
break;
case BM_TEXTURES: {
bitmap_index bitmap;
bitmap = bm_load_sub(skip, arg);
Assert(tmap_count < MAX_TEXTURES);
tmap_count++;
Textures[texture_count] = bitmap;
set_texture_name( arg );
Assert(texture_count < MAX_TEXTURES);
texture_count++;
NumTextures = texture_count;
return;
}
break;
case BM_WCLIP:
bm_read_wclip(skip);
return;
break;
}
Error("Trying to read bitmap <%s> with unknown bm_flag <%x> on line %d of BITMAPS.TBL",arg,bm_flag,linenum);
}
// ------------------------------------------------------------------------------
// If unused_flag is set, then this is just a placeholder. Don't actually reference vclips or load bbms.
void bm_read_weapon(int skip, int unused_flag)
{
int i,n;
int n_models=0;
char *equal_ptr;
char *pof_file_inner=NULL;
char *model_name[MAX_MODEL_VARIANTS];
int first_bitmap_num[MAX_MODEL_VARIANTS];
int lighted; //flag for whether is a texture is lighted
Assert(N_weapon_types < MAX_WEAPON_TYPES);
n = N_weapon_types;
N_weapon_types++;
Assert(N_weapon_types <= MAX_WEAPON_TYPES);
if (unused_flag) {
clear_to_end_of_line();
return;
}
if (skip) {
clear_to_end_of_line();
return;
}
// Initialize weapon array
Weapon_info[n].render_type = WEAPON_RENDER_NONE; // 0=laser, 1=blob, 2=object
Weapon_info[n].bitmap.index = 0;
Weapon_info[n].model_num = -1;
Weapon_info[n].model_num_inner = -1;
Weapon_info[n].blob_size = 0x1000; // size of blob
Weapon_info[n].flash_vclip = vclip_none;
Weapon_info[n].flash_sound = SOUND_LASER_FIRED;
Weapon_info[n].flash_size = 0;
Weapon_info[n].robot_hit_vclip = vclip_none;
Weapon_info[n].robot_hit_sound = sound_none;
Weapon_info[n].wall_hit_vclip = vclip_none;
Weapon_info[n].wall_hit_sound = sound_none;
Weapon_info[n].impact_size = 0;
for (i=0; i<NDL; i++) {
Weapon_info[n].strength[i] = F1_0;
Weapon_info[n].speed[i] = F1_0*10;
}
Weapon_info[n].mass = F1_0;
Weapon_info[n].thrust = 0;
Weapon_info[n].drag = 0;
Weapon_info[n].persistent = 0;
Weapon_info[n].energy_usage = 0; // How much fuel is consumed to fire this weapon.
Weapon_info[n].ammo_usage = 0; // How many units of ammunition it uses.
Weapon_info[n].fire_wait = F1_0/4; // Time until this weapon can be fired again.
Weapon_info[n].fire_count = 1; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
Weapon_info[n].damage_radius = 0; // Radius of damage for missiles, not lasers. Does damage to objects within this radius of hit point.
//--01/19/95, mk-- Weapon_info[n].damage_force = 0; // Force (movement) due to explosion
Weapon_info[n].destroyable = 1; // Weapons default to destroyable
Weapon_info[n].matter = 0; // Weapons default to not being constructed of matter (they are energy!)
Weapon_info[n].bounce = 0; // Weapons default to not bouncing off walls
Weapon_info[n].flags = 0;
Weapon_info[n].lifetime = WEAPON_DEFAULT_LIFETIME; // Number of bursts fired from EACH GUN per firing. For weapons which fire from both sides, 3*fire_count shots will be fired.
Weapon_info[n].po_len_to_width_ratio = F1_0*10;
Weapon_info[n].picture.index = 0;
Weapon_info[n].hires_picture.index = 0;
Weapon_info[n].homing_flag = 0;
Weapon_info[n].flash = 0;
Weapon_info[n].multi_damage_scale = F1_0;
Weapon_info[n].afterburner_size = 0;
Weapon_info[n].children = -1;
// Process arguments
arg = strtok( NULL, space_tab );
lighted = 1; //assume first texture is lighted
Weapon_info[n].speedvar = 128;
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!d_stricmp( arg, "laser_bmp" )) {
// Load bitmap with name equal_ptr
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
Weapon_info[n].render_type = WEAPON_RENDER_LASER;
} else if (!d_stricmp( arg, "blob_bmp" )) {
// Load bitmap with name equal_ptr
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr); //load_polymodel_bitmap(equal_ptr);
Weapon_info[n].render_type = WEAPON_RENDER_BLOB;
} else if (!d_stricmp( arg, "weapon_vclip" )) {
// Set vclip to play for this weapon.
Weapon_info[n].bitmap.index = 0;
Weapon_info[n].render_type = WEAPON_RENDER_VCLIP;
Weapon_info[n].weapon_vclip = atoi(equal_ptr);
} else if (!d_stricmp( arg, "none_bmp" )) {
Weapon_info[n].bitmap = bm_load_sub(skip, equal_ptr);
Weapon_info[n].render_type = WEAPON_RENDER_NONE;
} else if (!d_stricmp( arg, "weapon_pof" )) {
// Load pof file
Assert(n_models==0);
model_name[0] = equal_ptr;
first_bitmap_num[0] = N_ObjBitmapPtrs;
n_models=1;
} else if (!d_stricmp( arg, "simple_model" )) {
model_name[n_models] = equal_ptr;
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
n_models++;
Assert(n_models < MAX_MODEL_VARIANTS);
} else if (!d_stricmp( arg, "weapon_pof_inner" )) {
// Load pof file
pof_file_inner = equal_ptr;
} else if (!d_stricmp( arg, "strength" )) {
for (i=0; i<NDL-1; i++) {
Weapon_info[n].strength[i] = fl2f(atof(equal_ptr));
equal_ptr = strtok(NULL, space_tab);
}
Weapon_info[n].strength[i] = i2f(atoi(equal_ptr));
} else if (!d_stricmp( arg, "mass" )) {
Weapon_info[n].mass = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "drag" )) {
Weapon_info[n].drag = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "thrust" )) {
Weapon_info[n].thrust = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "matter" )) {
Weapon_info[n].matter = atoi(equal_ptr);
} else if (!d_stricmp( arg, "bounce" )) {
Weapon_info[n].bounce = atoi(equal_ptr);
} else if (!d_stricmp( arg, "speed" )) {
for (i=0; i<NDL-1; i++) {
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
equal_ptr = strtok(NULL, space_tab);
}
Weapon_info[n].speed[i] = i2f(atoi(equal_ptr));
} else if (!d_stricmp( arg, "speedvar" )) {
Weapon_info[n].speedvar = (atoi(equal_ptr) * 128) / 100;
} else if (!d_stricmp( arg, "flash_vclip" )) {
Weapon_info[n].flash_vclip = atoi(equal_ptr);
} else if (!d_stricmp( arg, "flash_sound" )) {
Weapon_info[n].flash_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "flash_size" )) {
Weapon_info[n].flash_size = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "blob_size" )) {
Weapon_info[n].blob_size = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "robot_hit_vclip" )) {
Weapon_info[n].robot_hit_vclip = atoi(equal_ptr);
} else if (!d_stricmp( arg, "robot_hit_sound" )) {
Weapon_info[n].robot_hit_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "wall_hit_vclip" )) {
Weapon_info[n].wall_hit_vclip = atoi(equal_ptr);
} else if (!d_stricmp( arg, "wall_hit_sound" )) {
Weapon_info[n].wall_hit_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "impact_size" )) {
Weapon_info[n].impact_size = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "lighted" )) {
lighted = atoi(equal_ptr);
} else if (!d_stricmp( arg, "lw_ratio" )) {
Weapon_info[n].po_len_to_width_ratio = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "lightcast" )) {
Weapon_info[n].light = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "persistent" )) {
Weapon_info[n].persistent = atoi(equal_ptr);
} else if (!d_stricmp(arg, "energy_usage" )) {
Weapon_info[n].energy_usage = fl2f(atof(equal_ptr));
} else if (!d_stricmp(arg, "ammo_usage" )) {
Weapon_info[n].ammo_usage = atoi(equal_ptr);
} else if (!d_stricmp(arg, "fire_wait" )) {
Weapon_info[n].fire_wait = fl2f(atof(equal_ptr));
} else if (!d_stricmp(arg, "fire_count" )) {
Weapon_info[n].fire_count = atoi(equal_ptr);
} else if (!d_stricmp(arg, "damage_radius" )) {
Weapon_info[n].damage_radius = fl2f(atof(equal_ptr));
//--01/19/95, mk-- } else if (!d_stricmp(arg, "damage_force" )) {
//--01/19/95, mk-- Weapon_info[n].damage_force = fl2f(atof(equal_ptr));
} else if (!d_stricmp(arg, "lifetime" )) {
Weapon_info[n].lifetime = fl2f(atof(equal_ptr));
} else if (!d_stricmp(arg, "destroyable" )) {
Weapon_info[n].destroyable = atoi(equal_ptr);
} else if (!d_stricmp(arg, "picture" )) {
Weapon_info[n].picture = bm_load_sub(skip, equal_ptr);
} else if (!d_stricmp(arg, "hires_picture" )) {
Weapon_info[n].hires_picture = bm_load_sub(skip, equal_ptr);
} else if (!d_stricmp(arg, "homing" )) {
Weapon_info[n].homing_flag = !!atoi(equal_ptr);
} else if (!d_stricmp(arg, "flash" )) {
Weapon_info[n].flash = atoi(equal_ptr);
} else if (!d_stricmp(arg, "multi_damage_scale" )) {
Weapon_info[n].multi_damage_scale = fl2f(atof(equal_ptr));
} else if (!d_stricmp(arg, "afterburner_size" )) {
Weapon_info[n].afterburner_size = f2i(16*fl2f(atof(equal_ptr)));
} else if (!d_stricmp(arg, "children" )) {
Weapon_info[n].children = atoi(equal_ptr);
} else if (!d_stricmp(arg, "placable" )) {
if (atoi(equal_ptr)) {
Weapon_info[n].flags |= WIF_PLACABLE;
}
} else {
Int3();
}
} else { // Must be a texture specification...
grs_bitmap *bm;
bm = load_polymodel_bitmap(skip, arg);
if (! lighted)
bm->bm_flags |= BM_FLAG_NO_LIGHTING;
lighted = 1; //default for next bitmap is lighted
}
arg = strtok( NULL, space_tab );
}
first_bitmap_num[n_models] = N_ObjBitmapPtrs;
for (i=0;i<n_models;i++) {
int n_textures;
int model_num,last_model_num=0;
n_textures = first_bitmap_num[i+1] - first_bitmap_num[i];
model_num = load_polygon_model(model_name[i],n_textures,first_bitmap_num[i],NULL);
if (i==0) {
Weapon_info[n].render_type = WEAPON_RENDER_POLYMODEL;
Weapon_info[n].model_num = model_num;
}
else
Polygon_models[last_model_num].simpler_model = model_num+1;
last_model_num = model_num;
}
if ( pof_file_inner ) {
Assert(n_models);
Weapon_info[n].model_num_inner = load_polygon_model(pof_file_inner,first_bitmap_num[1]-first_bitmap_num[0],first_bitmap_num[0],NULL);
}
}
// ------------------------------------------------------------------------------
#define DEFAULT_POWERUP_SIZE i2f(3)
void bm_read_powerup(int unused_flag)
{
int n;
char *equal_ptr;
Assert(N_powerup_types < MAX_POWERUP_TYPES);
n = N_powerup_types;
N_powerup_types++;
if (unused_flag) {
clear_to_end_of_line();
return;
}
// Initialize powerup array
Powerup_info[n].light = F1_0/3; // Default lighting value.
Powerup_info[n].vclip_num = vclip_none;
Powerup_info[n].hit_sound = sound_none;
Powerup_info[n].size = DEFAULT_POWERUP_SIZE;
Powerup_names[n][0] = 0;
// Process arguments
arg = strtok( NULL, space_tab );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
// if we have john=cool, arg is 'john' and equal_ptr is 'cool'
if (!d_stricmp( arg, "vclip_num" )) {
Powerup_info[n].vclip_num = atoi(equal_ptr);
} else if (!d_stricmp( arg, "light" )) {
Powerup_info[n].light = fl2f(atof(equal_ptr));
} else if (!d_stricmp( arg, "hit_sound" )) {
Powerup_info[n].hit_sound = atoi(equal_ptr);
} else if (!d_stricmp( arg, "name" )) {
Assert(strlen(equal_ptr) < POWERUP_NAME_LENGTH); // Oops, name too long.
strcpy(Powerup_names[n], &equal_ptr[1]);
Powerup_names[n][strlen(Powerup_names[n])-1] = 0;
} else if (!d_stricmp( arg, "size" )) {
Powerup_info[n].size = fl2f(atof(equal_ptr));
} else {
Int3();
}
} else { // Must be a texture specification...
Int3();
}
arg = strtok( NULL, space_tab );
}
}
void bm_read_hostage()
{
int n;
char *equal_ptr;
Assert(N_hostage_types < MAX_HOSTAGE_TYPES);
n = N_hostage_types;
N_hostage_types++;
// Process arguments
arg = strtok( NULL, space_tab );
while (arg!=NULL) {
equal_ptr = strchr( arg, '=' );
if ( equal_ptr ) {
*equal_ptr='\0';
equal_ptr++;
if (!d_stricmp( arg, "vclip_num" ))
Hostage_vclip_num[n] = atoi(equal_ptr);
else {
Int3();
}
} else {
Int3();
}
arg = strtok( NULL, space_tab );
}
}
DEFINE_SERIAL_UDT_TO_MESSAGE(tmap_info, t, (t.flags, serial::pad<3>(), t.lighting, t.damage, t.eclip_num, t.destroyed, t.slide_u, t.slide_v));
ASSERT_SERIAL_UDT_MESSAGE_SIZE(tmap_info, 20);
#if 0
static void tmap_info_write(PHYSFS_file *fp, const tmap_info &ti)
{
PHYSFSX_serialize_write(fp, ti);
}
static void bm_write_extra_robots();
void bm_write_all(PHYSFS_file *fp)
{
unsigned i,t;
int s=0;
auto tfile = PHYSFSX_openWriteBuffered("hamfile.lst");
t = NumTextures-1; //don't save bogus texture
PHYSFS_write( fp, &t, sizeof(int), 1 );
range_for (const bitmap_index &bi, partial_range(Textures, t))
PHYSFS_write( fp, &bi, sizeof(bi), 1 );
range_for (const tmap_info &ti, partial_range(TmapInfo, t))
tmap_info_write(fp, ti);
PHYSFSX_printf(tfile, "NumTextures = %d, Textures array = %d, TmapInfo array = %d\n", NumTextures, (int) sizeof(bitmap_index)*NumTextures, (int) sizeof(tmap_info)*NumTextures);
t = MAX_SOUNDS;
PHYSFS_write( fp, &t, sizeof(int), 1 );
PHYSFS_write( fp, Sounds, sizeof(ubyte), t );
PHYSFS_write( fp, AltSounds, sizeof(ubyte), t );
PHYSFSX_printf(tfile,"Num Sounds = %d, Sounds array = %d, AltSounds array = %d\n",t,t,t);
PHYSFS_write( fp, &Num_vclips, sizeof(int), 1 );
range_for (const vclip &vc, partial_range(Vclip, Num_vclips))
vclip_write(fp, vc);
PHYSFSX_printf(tfile, "Num_vclips = %d, Vclip array = %d\n", Num_vclips, (int) sizeof(vclip)*Num_vclips);
PHYSFS_write( fp, &Num_effects, sizeof(int), 1 );
range_for (const eclip &ec, partial_range(Effects, Num_effects))
eclip_write(fp, ec);
PHYSFSX_printf(tfile, "Num_effects = %d, Effects array = %d\n", Num_effects, (int) sizeof(eclip)*Num_effects);
PHYSFS_write( fp, &Num_wall_anims, sizeof(int), 1 );
range_for (const auto &w, partial_range(WallAnims, Num_wall_anims))
wclip_write(fp, w);
PHYSFSX_printf(tfile, "Num_wall_anims = %d, WallAnims array = %d\n", Num_wall_anims, (int) sizeof(wclip)*Num_wall_anims);
t = N_D2_ROBOT_TYPES;
PHYSFS_write( fp, &t, sizeof(int), 1 );
PHYSFS_write( fp, Robot_info, sizeof(robot_info), t );
PHYSFSX_printf(tfile, "N_robot_types = %d, Robot_info array = %d\n", t, (int) sizeof(robot_info)*N_robot_types);
t = N_D2_ROBOT_JOINTS;
PHYSFS_write( fp, &t, sizeof(int), 1 );
range_for (auto &r, partial_range(Robot_joints, t))
jointpos_write(fp, r);
PHYSFSX_printf(tfile, "N_robot_joints = %d, Robot_joints array = %d\n", t, (int) sizeof(jointpos)*N_robot_joints);
t = N_D2_WEAPON_TYPES;
PHYSFS_write( fp, &t, sizeof(int), 1 );
range_for (const auto &w, partial_range(Weapon_info, N_D2_WEAPON_TYPES))
weapon_info_write(fp, w);
PHYSFSX_printf(tfile, "N_weapon_types = %d, Weapon_info array = %d\n", N_weapon_types, (int) sizeof(weapon_info)*N_weapon_types);
PHYSFS_write( fp, &N_powerup_types, sizeof(int), 1 );
range_for (const auto &p, partial_range(Powerup_info, N_powerup_types))
powerup_type_info_write(fp, p);
PHYSFSX_printf(tfile, "N_powerup_types = %d, Powerup_info array = %d\n", N_powerup_types, (int) sizeof(powerup_info)*N_powerup_types);
t = N_D2_POLYGON_MODELS;
PHYSFS_write( fp, &t, sizeof(int), 1 );
range_for (const auto &p, partial_range(Polygon_models, t))
polymodel_write(fp, p);
PHYSFSX_printf(tfile, "N_polygon_models = %d, Polygon_models array = %d\n", t, (int) sizeof(polymodel)*t);
for (i=0; i<t; i++ ) {
g3_uninit_polygon_model(Polygon_models[i].model_data.get()); //get RGB colors
PHYSFS_write( fp, Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size);
PHYSFSX_printf(tfile, " Model %d, data size = %d\n", i, Polygon_models[i].model_data_size); s += Polygon_models[i].model_data_size;
g3_init_polygon_model(Polygon_models[i].model_data.get()); //map colors again
}
PHYSFSX_printf(tfile,"Total model size = %d\n",s);
PHYSFS_write( fp, Dying_modelnums, sizeof(int), t );
PHYSFS_write( fp, Dead_modelnums, sizeof(int), t );
PHYSFSX_printf(tfile, "Dying_modelnums array = %d, Dead_modelnums array = %d\n", (int) sizeof(int)*t, (int) sizeof(int)*t);
t = MAX_GAUGE_BMS;
PHYSFS_write( fp, &t, sizeof(int), 1 );
PHYSFS_write( fp, Gauges, sizeof(bitmap_index), t );
PHYSFS_write( fp, Gauges_hires, sizeof(bitmap_index), t );
PHYSFSX_printf(tfile, "Num gauge bitmaps = %d, Gauges array = %d, Gauges_hires array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(bitmap_index)*t);
t = MAX_OBJ_BITMAPS;
PHYSFS_write( fp, &t, sizeof(int), 1 );
PHYSFS_write( fp, ObjBitmaps, sizeof(bitmap_index), t );
PHYSFS_write( fp, ObjBitmapPtrs, sizeof(ushort), t );
PHYSFSX_printf(tfile, "Num obj bitmaps = %d, ObjBitmaps array = %d, ObjBitmapPtrs array = %d\n", t, (int) sizeof(bitmap_index)*t, (int) sizeof(ushort)*t);
PHYSFS_write( fp, &only_player_ship, sizeof(player_ship), 1 );
PHYSFSX_printf(tfile, "player_ship size = %d\n", (int) sizeof(player_ship));
PHYSFS_write( fp, &Num_cockpits, sizeof(int), 1 );
PHYSFS_write( fp, cockpit_bitmap, sizeof(bitmap_index), Num_cockpits );
PHYSFSX_printf(tfile, "Num_cockpits = %d, cockpit_bitmaps array = %d\n", Num_cockpits, (int) sizeof(bitmap_index)*Num_cockpits);
PHYSFS_write( fp, &First_multi_bitmap_num, sizeof(int), 1 );
PHYSFS_write( fp, &Num_reactors, sizeof(Num_reactors), 1 );
PHYSFS_write( fp, Reactors, sizeof(*Reactors), Num_reactors);
PHYSFSX_printf(tfile, "Num_reactors = %d, Reactors array = %d\n", Num_reactors, (int) sizeof(*Reactors)*Num_reactors);
PHYSFS_write( fp, &Marker_model_num, sizeof(Marker_model_num), 1);
bm_write_extra_robots();
}
void bm_write_extra_robots()
{
uint32_t t;
int i;
auto fp = PHYSFSX_openWriteBuffered("robots.ham");
t = 0x5848414d; /* 'XHAM' */
PHYSFS_write( fp, &t, sizeof(int), 1);
t = 1; //version
PHYSFS_write( fp, &t, sizeof(int), 1);
//write weapon info
t = N_weapon_types - N_D2_WEAPON_TYPES;
PHYSFS_write( fp, &t, sizeof(int), 1);
range_for (auto &w, partial_range(Weapon_info, N_D2_WEAPON_TYPES, N_weapon_types))
weapon_info_write(fp, w);
//now write robot info
t = N_robot_types - N_D2_ROBOT_TYPES;
PHYSFS_write( fp, &t, sizeof(int), 1);
PHYSFS_write( fp, &Robot_info[N_D2_ROBOT_TYPES], sizeof(robot_info), t);
t = N_robot_joints - N_D2_ROBOT_JOINTS;
PHYSFS_write( fp, &t, sizeof(int), 1);
range_for (auto &r, partial_range(Robot_joints, N_D2_ROBOT_JOINTS, N_robot_joints))
jointpos_write(fp, r);
t = N_polygon_models - N_D2_POLYGON_MODELS;
PHYSFS_write( fp, &t, sizeof(int), 1);
range_for (auto &p, partial_range(Polygon_models, N_D2_POLYGON_MODELS, N_polygon_models))
polymodel_write(fp, p);
for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ ) {
g3_uninit_polygon_model(Polygon_models[i].model_data.get()); //get RGB colors
PHYSFS_write( fp, Polygon_models[i].model_data, sizeof(ubyte), Polygon_models[i].model_data_size);
g3_init_polygon_model(Polygon_models[i].model_data.get()); //map colors again
}
PHYSFS_write( fp, &Dying_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t);
PHYSFS_write( fp, &Dead_modelnums[N_D2_POLYGON_MODELS], sizeof(int), t);
t = N_ObjBitmaps - N_D2_OBJBITMAPS;
PHYSFS_write( fp, &t, sizeof(int), 1);
PHYSFS_write( fp, &ObjBitmaps[N_D2_OBJBITMAPS], sizeof(bitmap_index), t);
t = N_ObjBitmapPtrs - N_D2_OBJBITMAPPTRS;
PHYSFS_write( fp, &t, sizeof(int), 1);
PHYSFS_write( fp, &ObjBitmapPtrs[N_D2_OBJBITMAPPTRS], sizeof(ushort), t);
PHYSFS_write( fp, ObjBitmapPtrs, sizeof(ushort), t);
}
#endif