dxx-rebirth/d2x-rebirth/main/movie.c

735 lines
15 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Movie Playing Stuff
*
*/
#include <string.h>
#ifndef macintosh
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
# ifndef _MSC_VER
# include <unistd.h>
# endif
#endif // ! macintosh
#include <ctype.h>
#include "movie.h"
#include "window.h"
#include "console.h"
#include "config.h"
#include "key.h"
#include "mouse.h"
#include "digi.h"
#include "songs.h"
#include "inferno.h"
#include "palette.h"
#include "strutil.h"
#include "dxxerror.h"
#include "u_mem.h"
#include "byteswap.h"
#include "gr.h"
#include "gamefont.h"
#include "menu.h"
#include "libmve.h"
#include "text.h"
#include "screens.h"
#include "physfsrwops.h"
#ifdef OGL
#include "ogl_init.h"
#endif
#include "args.h"
extern char CDROM_dir[];
#define VID_PLAY 0
#define VID_PAUSE 1
int Vid_State;
// Subtitle data
typedef struct {
short first_frame,last_frame;
char *msg;
} subtitle;
#define MAX_SUBTITLES 500
#define MAX_ACTIVE_SUBTITLES 3
subtitle Subtitles[MAX_SUBTITLES];
int Num_subtitles;
// Movielib data
#ifdef D2_OEM
char movielib_files[5][FILENAME_LEN] = {"intro","other","robots","oem"};
#else
char movielib_files[4][FILENAME_LEN] = {"intro","other","robots"};
#endif
#define N_MOVIE_LIBS (sizeof(movielib_files) / sizeof(*movielib_files))
#define N_BUILTIN_MOVIE_LIBS (N_MOVIE_LIBS - 1)
#define EXTRA_ROBOT_LIB N_BUILTIN_MOVIE_LIBS
SDL_RWops *RoboFile;
// Function Prototypes
int RunMovie(char *filename, int highres_flag, int allow_abort,int dx,int dy);
void decode_text_line(char *p);
void draw_subtitles(int frame_num);
// ----------------------------------------------------------------------
void* MPlayAlloc(unsigned size)
{
return d_malloc(size);
}
void MPlayFree(void *p)
{
d_free(p);
}
//-----------------------------------------------------------------------
unsigned int FileRead(void *handle, void *buf, unsigned int count)
{
unsigned numread;
numread = SDL_RWread((SDL_RWops *)handle, buf, 1, count);
return (numread == count);
}
//-----------------------------------------------------------------------
//filename will actually get modified to be either low-res or high-res
//returns status. see values in movie.h
int PlayMovie(const char *filename, int must_have)
{
char name[FILENAME_LEN],*p;
int ret;
if (GameArg.SysNoMovies)
return MOVIE_NOT_PLAYED;
strcpy(name,filename);
if ((p=strchr(name,'.')) == NULL) //add extension, if missing
strcat(name,".mve");
// Stop all digital sounds currently playing.
digi_stop_digi_sounds();
// Stop all songs
songs_stop_all();
// MD2211: if using SDL_Mixer, we never reinit the sound system
#ifdef USE_SDLMIXER
if (GameArg.SndDisableSdlMixer)
#endif
digi_close();
// Start sound
MVE_sndInit(!GameArg.SndNoSound ? 1 : -1);
ret = RunMovie(name, GameArg.GfxMovieHires, must_have, -1, -1);
// MD2211: if using SDL_Mixer, we never reinit the sound system
if (!GameArg.SndNoSound
#ifdef USE_SDLMIXER
&& GameArg.SndDisableSdlMixer
#endif
)
digi_init();
Screen_mode = -1; //force screen reset
return ret;
}
void MovieShowFrame(ubyte *buf, int dstx, int dsty, int bufw, int bufh, int sw, int sh)
{
grs_bitmap source_bm;
static ubyte old_pal[768];
float scale = 1.0;
if (memcmp(old_pal,gr_palette,768))
{
memcpy(old_pal,gr_palette,768);
return;
}
memcpy(old_pal,gr_palette,768);
source_bm.bm_x = source_bm.bm_y = 0;
source_bm.bm_w = source_bm.bm_rowsize = bufw;
source_bm.bm_h = bufh;
source_bm.bm_type = BM_LINEAR;
source_bm.bm_flags = 0;
source_bm.bm_data = buf;
if (dstx == -1 && dsty == -1) // Fullscreen movie so set scale to fit the actual screen size
{
if (((float)SWIDTH/SHEIGHT) < ((float)sw/bufh))
scale = ((float)SWIDTH/sw);
else
scale = ((float)SHEIGHT/bufh);
}
else // Other (robot) movie so set scale to min. screen dimension
{
if (((float)SWIDTH/bufw) < ((float)SHEIGHT/bufh))
scale = ((float)SWIDTH/sw);
else
scale = ((float)SHEIGHT/sh);
}
if (dstx == -1) // center it
dstx = (SWIDTH/2)-((bufw*scale)/2);
if (dsty == -1) // center it
dsty = (SHEIGHT/2)-((bufh*scale)/2);
#ifdef OGL
glDisable (GL_BLEND);
ogl_ubitblt_i(
bufw*scale, bufh*scale,
dstx, dsty,
bufw, bufh, 0, 0, &source_bm,&grd_curcanv->cv_bitmap,GameCfg.MovieTexFilt);
glEnable (GL_BLEND);
#else
gr_bm_ubitbltm(bufw,bufh,dstx,dsty,0,0,&source_bm,&grd_curcanv->cv_bitmap);
#endif
}
//our routine to set the pallete, called from the movie code
void MovieSetPalette(unsigned char *p, unsigned start, unsigned count)
{
if (count == 0)
return;
//Color 0 should be black, and we get color 255
Assert(start>=1 && start+count-1<=254);
//Set color 0 to be black
gr_palette[0] = gr_palette[1] = gr_palette[2] = 0;
//Set color 255 to be our subtitle color
gr_palette[765] = gr_palette[766] = gr_palette[767] = 50;
//movie libs palette into our array
memcpy(gr_palette+start*3,p+start*3,count*3);
}
typedef struct movie
{
int result, aborted;
int frame_num;
int paused;
} movie;
int show_pause_message(window *wind, d_event *event, void *userdata)
{
userdata = userdata;
switch (event->type)
{
case EVENT_MOUSE_BUTTON_DOWN:
if (event_mouse_get_button(event) != 0)
return 0;
// else fall through
case EVENT_KEY_COMMAND:
if (!call_default_handler(event))
window_close(wind);
return 1;
case EVENT_WINDOW_DRAW:
{
char *msg = TXT_PAUSE;
int w,h,aw;
int y;
gr_set_current_canvas(NULL);
gr_set_curfont( GAME_FONT );
gr_get_string_size(msg,&w,&h,&aw);
y = (grd_curscreen->sc_h-h)/2;
gr_set_fontcolor( 255, -1 );
gr_ustring( 0x8000, y, msg );
break;
}
default:
break;
}
return 0;
}
int MovieHandler(window *wind, d_event *event, movie *m)
{
int key;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
m->paused = 0;
break;
case EVENT_WINDOW_DEACTIVATED:
m->paused = 1;
MVE_rmHoldMovie();
break;
case EVENT_KEY_COMMAND:
key = event_key_get(event);
// If ESCAPE pressed, then quit movie.
if (key == KEY_ESC) {
m->result = m->aborted = 1;
window_close(wind);
return 1;
}
// If PAUSE pressed, then pause movie
if ((key == KEY_PAUSE) || (key == KEY_COMMAND + KEY_P))
{
if (window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, show_pause_message, NULL))
MVE_rmHoldMovie();
return 1;
}
break;
case EVENT_WINDOW_DRAW:
if (!m->paused)
{
m->result = MVE_rmStepMovie();
if (m->result)
{
window_close(wind);
return 1;
}
}
draw_subtitles(m->frame_num);
gr_palette_load(gr_palette);
if (!m->paused)
m->frame_num++;
break;
case EVENT_WINDOW_CLOSE:
if (Quitting)
m->result = m->aborted = 1;
break;
default:
break;
}
return 0;
}
//returns status. see movie.h
int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy)
{
window *wind;
movie *m;
SDL_RWops *filehndl;
int track = 0;
int aborted = 0;
int reshow = 0;
#ifdef OGL
ubyte pal_save[768];
#endif
MALLOC(m, movie, 1);
if (!m)
return MOVIE_NOT_PLAYED;
m->result = 1;
m->aborted = 0;
m->frame_num = 0;
m->paused = 0;
reshow = hide_menus();
wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, (int (*)(window *, d_event *, void *))MovieHandler, m);
if (!wind)
{
if (reshow)
show_menus();
d_free(m);
return MOVIE_NOT_PLAYED;
}
// Open Movie file. If it doesn't exist, no movie, just return.
filehndl = PHYSFSRWOPS_openRead(filename);
if (!filehndl)
{
if (must_have)
con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError());
window_close(wind);
if (reshow)
show_menus();
d_free(m);
return MOVIE_NOT_PLAYED;
}
MVE_memCallbacks(MPlayAlloc, MPlayFree);
MVE_ioCallbacks(FileRead);
#ifdef OGL
set_screen_mode(SCREEN_MOVIE);
gr_copy_palette(pal_save, gr_palette, 768);
memset(gr_palette, 0, 768);
gr_palette_load(gr_palette);
#else
gr_set_mode(SM((hires_flag?640:320),(hires_flag?480:200)));
#endif
MVE_sfCallbacks(MovieShowFrame);
MVE_palCallbacks(MovieSetPalette);
if (MVE_rmPrepMovie((void *)filehndl, dx, dy, track)) {
Int3();
SDL_FreeRW(filehndl);
window_close(wind);
if (reshow)
show_menus();
d_free(m);
return MOVIE_NOT_PLAYED;
}
MVE_sfCallbacks(MovieShowFrame);
MVE_palCallbacks(MovieSetPalette);
while (window_exists(wind))
event_process();
Assert(m->aborted || m->result == MVE_ERR_EOF); ///movie should be over
MVE_rmEndMovie();
SDL_FreeRW(filehndl); // Close Movie File
if (reshow)
show_menus();
aborted = m->aborted;
d_free(m);
// Restore old graphic state
Screen_mode=-1; //force reset of screen mode
#ifdef OGL
gr_copy_palette(gr_palette, pal_save, 768);
gr_palette_load(pal_save);
#endif
return (aborted?MOVIE_ABORTED:MOVIE_PLAYED_FULL);
}
//returns 1 if frame updated ok
int RotateRobot()
{
int err;
err = MVE_rmStepMovie();
gr_palette_load(gr_palette);
if (err == MVE_ERR_EOF) //end of movie, so reset
{
SDL_RWseek(RoboFile, 0, SEEK_SET);
if (MVE_rmPrepMovie(RoboFile, SWIDTH/2.3, SHEIGHT/2.3, 0))
{
Int3();
return 0;
}
err = MVE_rmStepMovie();
}
if (err) {
Int3();
return 0;
}
return 1;
}
void DeInitRobotMovie(void)
{
MVE_rmEndMovie();
SDL_FreeRW(RoboFile); // Close Movie File
}
int InitRobotMovie(char *filename)
{
if (GameArg.SysNoMovies)
return 0;
con_printf(CON_DEBUG, "RoboFile=%s\n", filename);
MVE_memCallbacks(MPlayAlloc, MPlayFree);
MVE_ioCallbacks(FileRead);
MVE_sfCallbacks(MovieShowFrame);
MVE_palCallbacks(MovieSetPalette);
MVE_sndInit(-1); //tell movies to play no sound for robots
RoboFile = PHYSFSRWOPS_openRead(filename);
if (!RoboFile)
{
con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError());
return MOVIE_NOT_PLAYED;
}
Vid_State = VID_PLAY;
if (MVE_rmPrepMovie((void *)RoboFile, SWIDTH/2.3, SHEIGHT/2.3, 0)) {
Int3();
return 0;
}
return 1;
}
/*
* Subtitle system code
*/
char *subtitle_raw_data;
//search for next field following whitespace
char *next_field (char *p)
{
while (*p && !isspace(*p))
p++;
if (!*p)
return NULL;
while (*p && isspace(*p))
p++;
if (!*p)
return NULL;
return p;
}
int init_subtitles(char *filename)
{
PHYSFS_file *ifile;
int size,read_count;
char *p;
int have_binary = 0;
Num_subtitles = 0;
if (!GameCfg.MovieSubtitles)
return 0;
ifile = PHYSFSX_openReadBuffered(filename); //try text version
if (!ifile) { //no text version, try binary version
char filename2[FILENAME_LEN];
change_filename_extension(filename2, filename, ".txb");
ifile = PHYSFSX_openReadBuffered(filename2);
if (!ifile)
return 0;
have_binary = 1;
}
size = PHYSFS_fileLength(ifile);
MALLOC (subtitle_raw_data, char, size+1);
read_count = PHYSFS_read(ifile, subtitle_raw_data, 1, size);
PHYSFS_close(ifile);
subtitle_raw_data[size] = 0;
if (read_count != size) {
d_free(subtitle_raw_data);
return 0;
}
p = subtitle_raw_data;
while (p && p < subtitle_raw_data+size) {
char *endp;
endp = strchr(p,'\n');
if (endp) {
if (endp[-1] == '\r')
endp[-1] = 0; //handle 0d0a pair
*endp = 0; //string termintor
}
if (have_binary)
decode_text_line(p);
if (*p != ';') {
Subtitles[Num_subtitles].first_frame = atoi(p);
p = next_field(p); if (!p) continue;
Subtitles[Num_subtitles].last_frame = atoi(p);
p = next_field(p); if (!p) continue;
Subtitles[Num_subtitles].msg = p;
Assert(Num_subtitles==0 || Subtitles[Num_subtitles].first_frame >= Subtitles[Num_subtitles-1].first_frame);
Assert(Subtitles[Num_subtitles].last_frame >= Subtitles[Num_subtitles].first_frame);
Num_subtitles++;
}
p = endp+1;
}
return 1;
}
void close_subtitles()
{
if (subtitle_raw_data)
d_free(subtitle_raw_data);
subtitle_raw_data = NULL;
Num_subtitles = 0;
}
//draw the subtitles for this frame
void draw_subtitles(int frame_num)
{
static int active_subtitles[MAX_ACTIVE_SUBTITLES];
static int num_active_subtitles,next_subtitle;
int t,y;
int must_erase=0;
if (frame_num == 0) {
num_active_subtitles = 0;
next_subtitle = 0;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(255,-1);
}
//get rid of any subtitles that have expired
for (t=0;t<num_active_subtitles;)
if (frame_num > Subtitles[active_subtitles[t]].last_frame) {
int t2;
for (t2=t;t2<num_active_subtitles-1;t2++)
active_subtitles[t2] = active_subtitles[t2+1];
num_active_subtitles--;
must_erase = 1;
}
else
t++;
//get any subtitles new for this frame
while (next_subtitle < Num_subtitles && frame_num >= Subtitles[next_subtitle].first_frame) {
if (num_active_subtitles >= MAX_ACTIVE_SUBTITLES)
Error("Too many active subtitles!");
active_subtitles[num_active_subtitles++] = next_subtitle;
next_subtitle++;
}
//find y coordinate for first line of subtitles
y = grd_curcanv->cv_bitmap.bm_h-((LINE_SPACING)*(MAX_ACTIVE_SUBTITLES+2));
//erase old subtitles if necessary
if (must_erase) {
gr_setcolor(0);
gr_rect(0,y,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1);
}
//now draw the current subtitles
for (t=0;t<num_active_subtitles;t++)
if (active_subtitles[t] != -1) {
gr_string(0x8000,y,Subtitles[active_subtitles[t]].msg);
y += LINE_SPACING;
}
}
void init_movie(char *movielib, int required)
{
char filename[FILENAME_LEN+2];
snprintf(filename, FILENAME_LEN+2, "%s-%s.mvl", movielib, GameArg.GfxMovieHires?"h":"l");
if (!PHYSFSX_contfile_init(filename, 0))
{
if (required)
con_printf(CON_URGENT, "Can't open movielib <%s>: %s\n", filename, PHYSFS_getLastError());
}
}
//find and initialize the movie libraries
void init_movies()
{
int i;
if (GameArg.SysNoMovies)
return;
for (i=0;i<N_BUILTIN_MOVIE_LIBS;i++) {
init_movie(movielib_files[i], 1);
}
}
void close_extra_robot_movie(void)
{
char filename[FILENAME_LEN+2];
if (strcmp(movielib_files[EXTRA_ROBOT_LIB],"")) {
snprintf(filename,FILENAME_LEN+2, "%s-%s.mvl", movielib_files[EXTRA_ROBOT_LIB], GameArg.GfxMovieHires?"h":"l");
if (!PHYSFSX_contfile_close(filename))
{
con_printf(CON_URGENT, "Can't close movielib <%s>: %s\n", filename, PHYSFS_getLastError());
snprintf(filename, FILENAME_LEN+2, "%s-%s.mvl", movielib_files[EXTRA_ROBOT_LIB], GameArg.GfxMovieHires?"l":"h");
if (!PHYSFSX_contfile_close(filename))
con_printf(CON_URGENT, "Can't close movielib <%s>: %s\n", filename, PHYSFS_getLastError());
}
}
}
void init_extra_robot_movie(char *movielib)
{
if (GameArg.SysNoMovies)
return;
close_extra_robot_movie();
init_movie(movielib, 0);
}