dxx-rebirth/d2x-rebirth/main/kconfig.c

1674 lines
70 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Routines to configure keyboard, joystick, etc..
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <ctype.h>
#include "dxxerror.h"
#include "pstypes.h"
#include "gr.h"
#include "window.h"
#include "console.h"
#include "palette.h"
#include "game.h"
#include "gamefont.h"
#include "iff.h"
#include "u_mem.h"
#include "kconfig.h"
#include "gauges.h"
#include "rbaudio.h"
#include "render.h"
#include "digi.h"
#include "newmenu.h"
#include "endlevel.h"
#include "multi.h"
#include "timer.h"
#include "text.h"
#include "player.h"
#include "menu.h"
#include "automap.h"
#include "args.h"
#include "lighting.h"
#include "ai.h"
#include "cntrlcen.h"
#include "collide.h"
#include "playsave.h"
#ifdef OGL
#include "ogl_init.h"
#endif
vms_vector ExtForceVec;
vms_matrix ExtApplyForceMatrix;
int ExtJoltInfo[3]={0,0,0};
int ExtXVibrateInfo[2]={0,0};
int ExtYVibrateInfo[2]={0,0};
ubyte ExtXVibrateClear=0;
ubyte ExtYVibrateClear=0;
#define TABLE_CREATION 1
// Array used to 'blink' the cursor while waiting for a keypress.
static const sbyte fades[64] = { 1,1,1,2,2,3,4,4,5,6,8,9,10,12,13,15,16,17,19,20,22,23,24,26,27,28,28,29,30,30,31,31,31,31,31,30,30,29,28,28,27,26,24,23,22,20,19,17,16,15,13,12,10,9,8,6,5,4,4,3,2,2,1,1 };
static const char invert_text[2][2] = { "N", "Y" };
char *joybutton_text[JOY_MAX_BUTTONS];
char *joyaxis_text[JOY_MAX_AXES];
static const char mouseaxis_text[][8] = { "L/R", "F/B", "WHEEL" };
static const char mousebutton_text[][8] = { "LEFT", "RIGHT", "MID", "M4", "M5", "M6", "M7", "M8", "M9", "M10","M11","M12","M13","M14","M15","M16" };
static const ubyte system_keys[19] = { KEY_ESC, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_MINUS, KEY_EQUAL, KEY_PRINT_SCREEN, KEY_CAPSLOCK, KEY_SCROLLOCK, KEY_NUMLOCK }; // KEY_*LOCK should always be last since we wanna skip these if -nostickykeys
extern void CyclePrimary(),CycleSecondary(),InitMarkerInput();
extern ubyte DefiningMarkerMessage;
control_info Controls;
fix Cruise_speed=0;
#define BT_KEY 0
#define BT_MOUSE_BUTTON 1
#define BT_MOUSE_AXIS 2
#define BT_JOY_BUTTON 3
#define BT_JOY_AXIS 4
#define BT_INVERT 5
#define STATE_BIT1 1
#define STATE_BIT2 2
#define STATE_BIT3 4
#define STATE_BIT4 8
#define STATE_BIT5 16
#define INFO_Y (188)
typedef struct kc_item {
const short id; // The id of this item
const short x, y; // x, y pos of label
const short w1; // x pos of input field
const short w2; // length of input field
#ifndef TABLE_CREATION
const
#endif
short u,d,l,r; // neighboring field ids for cursor navigation
//short text_num1;
const char *const text;
const ubyte type;
ubyte value; // what key,button,etc
ubyte *const ci_state_ptr;
const int state_bit;
ubyte *const ci_count_ptr;
} kc_item;
typedef struct kc_menu
{
window *wind;
kc_item *items;
const char *title;
int nitems;
int citem;
int old_jaxis[JOY_MAX_AXES];
int old_maxis[3];
ubyte changing;
ubyte q_fade_i; // for flashing the question mark
ubyte mouse_state;
} kc_menu;
const ubyte DefaultKeySettings[3][MAX_CONTROLS] = {
{0xc8,0x48,0xd0,0x50,0xcb,0x4b,0xcd,0x4d,0x38,0xff,0xff,0x4f,0xff,0x51,0xff,0x4a,0xff,0x4e,0xff,0xff,0x10,0x47,0x12,0x49,0x1d,0x9d,0x39,0xff,0x21,0xff,0x1e,0xff,0x2c,0xff,0x30,0xff,0x13,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xf,0xff,0x1f,0xff,0x33,0xff,0x34,0xff,0x23,0xff,0x14,0xff,0xff,0xff,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0},
{0x0,0x1,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x1,0x0,0x0,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0x0,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0,0x0,0x0,0x0,0x0},
};
const ubyte DefaultKeySettingsD2X[MAX_D2X_CONTROLS] = { 0x2,0xff,0xff,0x3,0xff,0xff,0x4,0xff,0xff,0x5,0xff,0xff,0x6,0xff,0xff,0x7,0xff,0xff,0x8,0xff,0xff,0x9,0xff,0xff,0xa,0xff,0xff,0xb,0xff,0xff };
// id, x, y, w1, w2, u, d, l, r, text, type, value
kc_item kc_keyboard[NUM_KEY_CONTROLS] = {
{ 0, 15, 49, 71, 26, 55, 2, 56, 1,"Pitch forward", BT_KEY, 255, &Controls.key_pitch_forward_state, STATE_BIT1, NULL },
{ 1, 15, 49,100, 26, 50, 3, 0, 24,"Pitch forward", BT_KEY, 255, &Controls.key_pitch_forward_state, STATE_BIT2, NULL },
{ 2, 15, 57, 71, 26, 0, 4, 25, 3,"Pitch backward", BT_KEY, 255, &Controls.key_pitch_backward_state, STATE_BIT1, NULL },
{ 3, 15, 57,100, 26, 1, 5, 2, 26,"Pitch backward", BT_KEY, 255, &Controls.key_pitch_backward_state, STATE_BIT2, NULL },
{ 4, 15, 65, 71, 26, 2, 6, 27, 5,"Turn left", BT_KEY, 255, &Controls.key_heading_left_state, STATE_BIT1, NULL },
{ 5, 15, 65,100, 26, 3, 7, 4, 28,"Turn left", BT_KEY, 255, &Controls.key_heading_left_state, STATE_BIT2, NULL },
{ 6, 15, 73, 71, 26, 4, 8, 29, 7,"Turn right", BT_KEY, 255, &Controls.key_heading_right_state, STATE_BIT1, NULL },
{ 7, 15, 73,100, 26, 5, 9, 6, 34,"Turn right", BT_KEY, 255, &Controls.key_heading_right_state, STATE_BIT2, NULL },
{ 8, 15, 85, 71, 26, 6, 10, 35, 9,"Slide on", BT_KEY, 255, &Controls.slide_on_state, STATE_BIT1, NULL },
{ 9, 15, 85,100, 26, 7, 11, 8, 36,"Slide on", BT_KEY, 255, &Controls.slide_on_state, STATE_BIT2, NULL },
{ 10, 15, 93, 71, 26, 8, 12, 37, 11,"Slide left", BT_KEY, 255, &Controls.key_slide_left_state, STATE_BIT1, NULL },
{ 11, 15, 93,100, 26, 9, 13, 10, 44,"Slide left", BT_KEY, 255, &Controls.key_slide_left_state, STATE_BIT2, NULL },
{ 12, 15,101, 71, 26, 10, 14, 45, 13,"Slide right", BT_KEY, 255, &Controls.key_slide_right_state, STATE_BIT1, NULL },
{ 13, 15,101,100, 26, 11, 15, 12, 30,"Slide right", BT_KEY, 255, &Controls.key_slide_right_state, STATE_BIT2, NULL },
{ 14, 15,109, 71, 26, 12, 16, 31, 15,"Slide up", BT_KEY, 255, &Controls.key_slide_up_state, STATE_BIT1, NULL },
{ 15, 15,109,100, 26, 13, 17, 14, 32,"Slide up", BT_KEY, 255, &Controls.key_slide_up_state, STATE_BIT2, NULL },
{ 16, 15,117, 71, 26, 14, 18, 33, 17,"Slide down", BT_KEY, 255, &Controls.key_slide_down_state, STATE_BIT1, NULL },
{ 17, 15,117,100, 26, 15, 19, 16, 46,"Slide down", BT_KEY, 255, &Controls.key_slide_down_state, STATE_BIT2, NULL },
{ 18, 15,129, 71, 26, 16, 20, 47, 19,"Bank on", BT_KEY, 255, &Controls.bank_on_state, STATE_BIT1, NULL },
{ 19, 15,129,100, 26, 17, 21, 18, 38,"Bank on", BT_KEY, 255, &Controls.bank_on_state, STATE_BIT2, NULL },
{ 20, 15,137, 71, 26, 18, 22, 39, 21,"Bank left", BT_KEY, 255, &Controls.key_bank_left_state, STATE_BIT1, NULL },
{ 21, 15,137,100, 26, 19, 23, 20, 40,"Bank left", BT_KEY, 255, &Controls.key_bank_left_state, STATE_BIT2, NULL },
{ 22, 15,145, 71, 26, 20, 48, 41, 23,"Bank right", BT_KEY, 255, &Controls.key_bank_right_state, STATE_BIT1, NULL },
{ 23, 15,145,100, 26, 21, 49, 22, 42,"Bank right", BT_KEY, 255, &Controls.key_bank_right_state, STATE_BIT2, NULL },
{ 24,158, 49, 83, 26, 51, 26, 1, 25,"Fire primary", BT_KEY, 255, &Controls.fire_primary_state, STATE_BIT1, &Controls.fire_primary_count },
{ 25,158, 49,112, 26, 56, 27, 24, 2,"Fire primary", BT_KEY, 255, &Controls.fire_primary_state, STATE_BIT2, &Controls.fire_primary_count },
{ 26,158, 57, 83, 26, 24, 28, 3, 27,"Fire secondary", BT_KEY, 255, &Controls.fire_secondary_state, STATE_BIT1, &Controls.fire_secondary_count },
{ 27,158, 57,112, 26, 25, 29, 26, 4,"Fire secondary", BT_KEY, 255, &Controls.fire_secondary_state, STATE_BIT2, &Controls.fire_secondary_count },
{ 28,158, 65, 83, 26, 26, 34, 5, 29,"Fire flare", BT_KEY, 255, NULL, 0, &Controls.fire_flare_count },
{ 29,158, 65,112, 26, 27, 35, 28, 6,"Fire flare", BT_KEY, 255, NULL, 0, &Controls.fire_flare_count },
{ 30,158,105, 83, 26, 44, 32, 13, 31,"Accelerate", BT_KEY, 255, &Controls.accelerate_state, STATE_BIT1, NULL },
{ 31,158,105,112, 26, 45, 33, 30, 14,"Accelerate", BT_KEY, 255, &Controls.accelerate_state, STATE_BIT2, NULL },
{ 32,158,113, 83, 26, 30, 46, 15, 33,"reverse", BT_KEY, 255, &Controls.reverse_state, STATE_BIT1, NULL },
{ 33,158,113,112, 26, 31, 47, 32, 16,"reverse", BT_KEY, 255, &Controls.reverse_state, STATE_BIT2, NULL },
{ 34,158, 73, 83, 26, 28, 36, 7, 35,"Drop Bomb", BT_KEY, 255, NULL, 0, &Controls.drop_bomb_count },
{ 35,158, 73,112, 26, 29, 37, 34, 8,"Drop Bomb", BT_KEY, 255, NULL, 0, &Controls.drop_bomb_count },
{ 36,158, 85, 83, 26, 34, 44, 9, 37,"REAR VIEW", BT_KEY, 255, &Controls.rear_view_state, STATE_BIT1, &Controls.rear_view_count },
{ 37,158, 85,112, 26, 35, 45, 36, 10,"REAR VIEW", BT_KEY, 255, &Controls.rear_view_state, STATE_BIT2, &Controls.rear_view_count },
{ 38,158,133, 83, 26, 46, 40, 19, 39,"Cruise Faster", BT_KEY, 255, &Controls.cruise_plus_state, STATE_BIT1, NULL },
{ 39,158,133,112, 26, 47, 41, 38, 20,"Cruise Faster", BT_KEY, 255, &Controls.cruise_plus_state, STATE_BIT2, NULL },
{ 40,158,141, 83, 26, 38, 42, 21, 41,"Cruise Slower", BT_KEY, 255, &Controls.cruise_minus_state, STATE_BIT1, NULL },
{ 41,158,141,112, 26, 39, 43, 40, 22,"Cruise Slower", BT_KEY, 255, &Controls.cruise_minus_state, STATE_BIT2, NULL },
{ 42,158,149, 83, 26, 40, 52, 23, 43,"Cruise Off", BT_KEY, 255, NULL, 0, &Controls.cruise_off_count },
{ 43,158,149,112, 26, 41, 53, 42, 48,"Cruise Off", BT_KEY, 255, NULL, 0, &Controls.cruise_off_count },
{ 44,158, 93, 83, 26, 36, 30, 11, 45,"Automap", BT_KEY, 255, &Controls.automap_state, STATE_BIT1, &Controls.automap_count },
{ 45,158, 93,112, 26, 37, 31, 44, 12,"Automap", BT_KEY, 255, &Controls.automap_state, STATE_BIT2, &Controls.automap_count },
{ 46,158,121, 83, 26, 32, 38, 17, 47,"Afterburner", BT_KEY, 255, &Controls.afterburner_state, STATE_BIT1, NULL },
{ 47,158,121,112, 26, 33, 39, 46, 18,"Afterburner", BT_KEY, 255, &Controls.afterburner_state, STATE_BIT2, NULL },
{ 48, 15,161, 71, 26, 22, 50, 43, 49,"Cycle Primary", BT_KEY, 255, NULL, 0, &Controls.cycle_primary_count },
{ 49, 15,161,100, 26, 23, 51, 48, 52,"Cycle Primary", BT_KEY, 255, NULL, 0, &Controls.cycle_primary_count },
{ 50, 15,169, 71, 26, 48, 1, 53, 51,"Cycle Second.", BT_KEY, 255, NULL, 0, &Controls.cycle_secondary_count },
{ 51, 15,169,100, 26, 49, 24, 50, 54,"Cycle Second.", BT_KEY, 255, NULL, 0, &Controls.cycle_secondary_count },
{ 52,158,163, 83, 26, 42, 54, 49, 53,"Headlight", BT_KEY, 255, NULL, 0, &Controls.headlight_count },
{ 53,158,163,112, 26, 43, 55, 52, 50,"Headlight", BT_KEY, 255, NULL, 0, &Controls.headlight_count },
{ 54,158,171, 83, 26, 52, 56, 51, 55,"Energy->Shield", BT_KEY, 255, &Controls.energy_to_shield_state, STATE_BIT1, NULL },
{ 55,158,171,112, 26, 53, 0, 54, 56,"Energy->Shield", BT_KEY, 255, &Controls.energy_to_shield_state, STATE_BIT2, NULL },
{ 56,158,179, 83, 26, 54, 25, 55, 0,"Toggle Bomb", BT_KEY, 255, NULL, 0, &Controls.toggle_bomb_count },
};
kc_item kc_joystick[NUM_JOYSTICK_CONTROLS] = {
{ 0, 22, 46, 80, 26, 15, 1, 24, 31,"Fire primary", BT_JOY_BUTTON, 255, &Controls.fire_primary_state, STATE_BIT3, &Controls.fire_primary_count },
{ 1, 22, 54, 80, 26, 0, 4, 36, 32,"Fire secondary", BT_JOY_BUTTON, 255, &Controls.fire_secondary_state, STATE_BIT3, &Controls.fire_secondary_count },
{ 2, 22, 78, 80, 26, 26, 3, 39, 33,"Accelerate", BT_JOY_BUTTON, 255, &Controls.accelerate_state, STATE_BIT3, NULL },
{ 3, 22, 86, 80, 26, 2, 25, 40, 34,"reverse", BT_JOY_BUTTON, 255, &Controls.reverse_state, STATE_BIT3, NULL },
{ 4, 22, 62, 80, 26, 1, 26, 37, 35,"Fire flare", BT_JOY_BUTTON, 255, NULL, 0, &Controls.fire_flare_count },
{ 5,174, 46, 74, 26, 23, 6, 31, 36,"Slide on", BT_JOY_BUTTON, 255, &Controls.slide_on_state, STATE_BIT3, NULL },
{ 6,174, 54, 74, 26, 5, 7, 32, 37,"Slide left", BT_JOY_BUTTON, 255, &Controls.btn_slide_left_state, STATE_BIT3, NULL },
{ 7,174, 62, 74, 26, 6, 8, 35, 38,"Slide right", BT_JOY_BUTTON, 255, &Controls.btn_slide_right_state, STATE_BIT3, NULL },
{ 8,174, 70, 74, 26, 7, 9, 45, 39,"Slide up", BT_JOY_BUTTON, 255, &Controls.btn_slide_up_state, STATE_BIT3, NULL },
{ 9,174, 78, 74, 26, 8, 10, 33, 40,"Slide down", BT_JOY_BUTTON, 255, &Controls.btn_slide_down_state, STATE_BIT3, NULL },
{ 10,174, 86, 74, 26, 9, 11, 34, 41,"Bank on", BT_JOY_BUTTON, 255, &Controls.bank_on_state, STATE_BIT3, NULL },
{ 11,174, 94, 74, 26, 10, 12, 44, 42,"Bank left", BT_JOY_BUTTON, 255, &Controls.btn_bank_left_state, STATE_BIT3, NULL },
{ 12,174,102, 74, 26, 11, 28, 46, 43,"Bank right", BT_JOY_BUTTON, 255, &Controls.btn_bank_right_state, STATE_BIT3, NULL },
{ 13, 22,154, 51, 26, 55, 15, 55, 14,"Pitch U/D", BT_JOY_AXIS, 255, NULL, 0, NULL },
{ 14, 22,154, 99, 8, 50, 16, 13, 17,"Pitch U/D", BT_INVERT, 255, NULL, 0, NULL },
{ 15, 22,162, 51, 26, 13, 0, 18, 16,"Turn L/R", BT_JOY_AXIS, 255, NULL, 0, NULL },
{ 16, 22,162, 99, 8, 14, 31, 15, 19,"Turn L/R", BT_INVERT, 255, NULL, 0, NULL },
{ 17,164,154, 58, 26, 51, 19, 14, 18,"Slide L/R", BT_JOY_AXIS, 255, NULL, 0, NULL },
{ 18,164,154,106, 8, 54, 20, 17, 15,"Slide L/R", BT_INVERT, 255, NULL, 0, NULL },
{ 19,164,162, 58, 26, 17, 21, 16, 20,"Slide U/D", BT_JOY_AXIS, 255, NULL, 0, NULL },
{ 20,164,162,106, 8, 18, 22, 19, 21,"Slide U/D", BT_INVERT, 255, NULL, 0, NULL },
{ 21,164,170, 58, 26, 19, 23, 20, 22,"Bank L/R", BT_JOY_AXIS, 255, NULL, 0, NULL },
{ 22,164,170,106, 8, 20, 24, 21, 23,"Bank L/R", BT_INVERT, 255, NULL, 0, NULL },
{ 23,164,178, 58, 26, 21, 5, 22, 24,"throttle", BT_JOY_AXIS, 255, NULL, 0, NULL },
{ 24,164,178,106, 8, 22, 36, 23, 0,"throttle", BT_INVERT, 255, NULL, 0, NULL },
{ 25, 22, 94, 80, 26, 3, 27, 41, 44,"REAR VIEW", BT_JOY_BUTTON, 255, &Controls.rear_view_state, STATE_BIT3, &Controls.rear_view_count },
{ 26, 22, 70, 80, 26, 4, 2, 38, 45,"Drop Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.drop_bomb_count },
{ 27, 22,102, 80, 26, 25, 30, 42, 46,"Afterburner", BT_JOY_BUTTON, 255, &Controls.afterburner_state, STATE_BIT3, NULL },
{ 28,174,110, 74, 26, 12, 29, 49, 47,"Cycle Primary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_primary_count },
{ 29,174,118, 74, 26, 28, 54, 53, 48,"Cycle Secondary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_secondary_count },
{ 30, 22,110, 80, 26, 27, 52, 43, 49,"Headlight", BT_JOY_BUTTON, 255, NULL, 0, &Controls.headlight_count },
{ 31, 22, 46,110, 26, 16, 32, 0, 5,"Fire primary", BT_JOY_BUTTON, 255, &Controls.fire_primary_state, STATE_BIT4, &Controls.fire_primary_count },
{ 32, 22, 54,110, 26, 31, 35, 1, 6,"Fire secondary", BT_JOY_BUTTON, 255, &Controls.fire_secondary_state, STATE_BIT4, &Controls.fire_secondary_count },
{ 33, 22, 78,110, 26, 45, 34, 2, 9,"Accelerate", BT_JOY_BUTTON, 255, &Controls.accelerate_state, STATE_BIT4, NULL },
{ 34, 22, 86,110, 26, 33, 44, 3, 10,"reverse", BT_JOY_BUTTON, 255, &Controls.reverse_state, STATE_BIT4, NULL },
{ 35, 22, 62,110, 26, 32, 45, 4, 7,"Fire flare", BT_JOY_BUTTON, 255, NULL, 0, &Controls.fire_flare_count },
{ 36,174, 46,104, 26, 24, 37, 5, 1,"Slide on", BT_JOY_BUTTON, 255, &Controls.slide_on_state, STATE_BIT4, NULL },
{ 37,174, 54,104, 26, 36, 38, 6, 4,"Slide left", BT_JOY_BUTTON, 255, &Controls.btn_slide_left_state, STATE_BIT4, NULL },
{ 38,174, 62,104, 26, 37, 39, 7, 26,"Slide right", BT_JOY_BUTTON, 255, &Controls.btn_slide_right_state, STATE_BIT4, NULL },
{ 39,174, 70,104, 26, 38, 40, 8, 2,"Slide up", BT_JOY_BUTTON, 255, &Controls.btn_slide_up_state, STATE_BIT4, NULL },
{ 40,174, 78,104, 26, 39, 41, 9, 3,"Slide down", BT_JOY_BUTTON, 255, &Controls.btn_slide_down_state, STATE_BIT4, NULL },
{ 41,174, 86,104, 26, 40, 42, 10, 25,"Bank on", BT_JOY_BUTTON, 255, &Controls.bank_on_state, STATE_BIT4, NULL },
{ 42,174, 94,104, 26, 41, 43, 11, 27,"Bank left", BT_JOY_BUTTON, 255, &Controls.btn_bank_left_state, STATE_BIT4, NULL },
{ 43,174,102,104, 26, 42, 47, 12, 30,"Bank right", BT_JOY_BUTTON, 255, &Controls.btn_bank_right_state, STATE_BIT4, NULL },
{ 44, 22, 94,110, 26, 34, 46, 25, 11,"REAR VIEW", BT_JOY_BUTTON, 255, &Controls.rear_view_state, STATE_BIT4, &Controls.rear_view_count },
{ 45, 22, 70,110, 26, 35, 33, 26, 8,"Drop Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.drop_bomb_count },
{ 46, 22,102,110, 26, 44, 49, 27, 12,"Afterburner", BT_JOY_BUTTON, 255, &Controls.afterburner_state, STATE_BIT4, NULL },
{ 47,174,110,104, 26, 43, 48, 28, 52,"Cycle Primary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_primary_count },
{ 48,174,118,104, 26, 47, 55, 29, 50,"Cycle Secondary", BT_JOY_BUTTON, 255, NULL, 0, &Controls.cycle_secondary_count },
{ 49, 22,110,110, 26, 46, 53, 30, 28,"Headlight", BT_JOY_BUTTON, 255, NULL, 0, &Controls.headlight_count },
{ 50, 22,126, 80, 26, 52, 14, 48, 51,"Automap", BT_JOY_BUTTON, 255, &Controls.automap_state, STATE_BIT3, &Controls.automap_count },
{ 51, 22,126,110, 26, 53, 17, 50, 54,"Automap", BT_JOY_BUTTON, 255, &Controls.automap_state, STATE_BIT4, &Controls.automap_count },
{ 52, 22,118, 80, 26, 30, 50, 47, 53,"Energy->Shield", BT_JOY_BUTTON, 255, &Controls.energy_to_shield_state, STATE_BIT3, NULL },
{ 53, 22,118,110, 26, 49, 51, 52, 29,"Energy->Shield", BT_JOY_BUTTON, 255, &Controls.energy_to_shield_state, STATE_BIT4, NULL },
{ 54,174,126, 74, 26, 29, 18, 51, 55,"Toggle Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.toggle_bomb_count },
{ 55,174,126,104, 26, 48, 13, 54, 13,"Toggle Bomb", BT_JOY_BUTTON, 255, NULL, 0, &Controls.toggle_bomb_count },
};
kc_item kc_mouse[NUM_MOUSE_CONTROLS] = {
{ 0, 25, 46, 85, 26, 19, 1, 20, 5,"Fire primary", BT_MOUSE_BUTTON, 255, &Controls.fire_primary_state, STATE_BIT5, &Controls.fire_primary_count },
{ 1, 25, 54, 85, 26, 0, 4, 5, 6,"Fire secondary", BT_MOUSE_BUTTON, 255, &Controls.fire_secondary_state, STATE_BIT5, &Controls.fire_secondary_count },
{ 2, 25, 78, 85, 26, 26, 3, 8, 9,"Accelerate", BT_MOUSE_BUTTON, 255, &Controls.accelerate_state, STATE_BIT5, NULL },
{ 3, 25, 86, 85, 26, 2, 25, 9, 10,"reverse", BT_MOUSE_BUTTON, 255, &Controls.reverse_state, STATE_BIT5, NULL },
{ 4, 25, 62, 85, 26, 1, 26, 6, 7,"Fire flare", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.fire_flare_count },
{ 5,180, 46, 59, 26, 23, 6, 0, 1,"Slide on", BT_MOUSE_BUTTON, 255, &Controls.slide_on_state, STATE_BIT5, NULL },
{ 6,180, 54, 59, 26, 5, 7, 1, 4,"Slide left", BT_MOUSE_BUTTON, 255, &Controls.btn_slide_left_state, STATE_BIT5, NULL },
{ 7,180, 62, 59, 26, 6, 8, 4, 26,"Slide right", BT_MOUSE_BUTTON, 255, &Controls.btn_slide_right_state, STATE_BIT5, NULL },
{ 8,180, 70, 59, 26, 7, 9, 26, 2,"Slide up", BT_MOUSE_BUTTON, 255, &Controls.btn_slide_up_state, STATE_BIT5, NULL },
{ 9,180, 78, 59, 26, 8, 10, 2, 3,"Slide down", BT_MOUSE_BUTTON, 255, &Controls.btn_slide_down_state, STATE_BIT5, NULL },
{ 10,180, 86, 59, 26, 9, 11, 3, 25,"Bank on", BT_MOUSE_BUTTON, 255, &Controls.bank_on_state, STATE_BIT5, NULL },
{ 11,180, 94, 59, 26, 10, 12, 25, 27,"Bank left", BT_MOUSE_BUTTON, 255, &Controls.btn_bank_left_state, STATE_BIT5, NULL },
{ 12,180,102, 59, 26, 11, 22, 27, 28,"Bank right", BT_MOUSE_BUTTON, 255, &Controls.btn_bank_right_state, STATE_BIT5, NULL },
{ 13, 25,154, 58, 26, 24, 15, 29, 14,"Pitch U/D", BT_MOUSE_AXIS, 255, NULL, 0, NULL },
{ 14, 25,154,106, 8, 29, 16, 13, 21,"Pitch U/D", BT_INVERT, 255, NULL, 0, NULL },
{ 15, 25,162, 58, 26, 13, 17, 22, 16,"Turn L/R", BT_MOUSE_AXIS, 255, NULL, 0, NULL },
{ 16, 25,162,106, 8, 14, 18, 15, 23,"Turn L/R", BT_INVERT, 255, NULL, 0, NULL },
{ 17, 25,170, 58, 26, 15, 19, 24, 18,"Slide L/R", BT_MOUSE_AXIS, 255, NULL, 0, NULL },
{ 18, 25,170,106, 8, 16, 20, 17, 19,"Slide L/R", BT_INVERT, 255, NULL, 0, NULL },
{ 19, 25,178, 58, 26, 17, 0, 18, 20,"Slide U/D", BT_MOUSE_AXIS, 255, NULL, 0, NULL },
{ 20, 25,178,106, 8, 18, 21, 19, 0,"Slide U/D", BT_INVERT, 255, NULL, 0, NULL },
{ 21,180,154, 58, 26, 20, 23, 14, 22,"Bank L/R", BT_MOUSE_AXIS, 255, NULL, 0, NULL },
{ 22,180,154,106, 8, 12, 24, 21, 15,"Bank L/R", BT_INVERT, 255, NULL, 0, NULL },
{ 23,180,162, 58, 26, 21, 5, 16, 24,"Throttle", BT_MOUSE_AXIS, 255, NULL, 0, NULL },
{ 24,180,162,106, 8, 22, 13, 23, 17,"Throttle", BT_INVERT, 255, NULL, 0, NULL },
{ 25, 25, 94, 85, 26, 3, 27, 10, 11,"REAR VIEW", BT_MOUSE_BUTTON, 255, &Controls.rear_view_state, STATE_BIT5, &Controls.rear_view_count },
{ 26, 25, 70, 85, 26, 4, 2, 7, 8,"Drop Bomb", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.drop_bomb_count },
{ 27, 25,102, 85, 26, 25, 28, 11, 12,"Afterburner", BT_MOUSE_BUTTON, 255, &Controls.afterburner_state, STATE_BIT5, NULL },
{ 28, 25,110, 85, 26, 27, 29, 12, 29,"Cycle Primary", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.cycle_primary_count },
{ 29, 25,118, 85, 26, 28, 14, 28, 13,"Cycle Secondary", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.cycle_secondary_count },
};
kc_item kc_d2x[NUM_D2X_CONTROLS] = {
{ 0, 15, 69,142, 26, 29, 3, 29, 1,"(SUPER)LASER CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 1, 15, 69,200, 26, 27, 4, 0, 2,"(SUPER)LASER CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 2, 15, 69,258, 26, 28, 5, 1, 3,"(SUPER)LASER CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 3, 15, 77,142, 26, 0, 6, 2, 4,"VULCAN/GAUSS CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 4, 15, 77,200, 26, 1, 7, 3, 5,"VULCAN/GAUSS CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 5, 15, 77,258, 26, 2, 8, 4, 6,"VULCAN/GAUSS CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 6, 15, 85,142, 26, 3, 9, 5, 7,"SPREADFIRE/HELIX CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 7, 15, 85,200, 26, 4, 10, 6, 8,"SPREADFIRE/HELIX CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 8, 15, 85,258, 26, 5, 11, 7, 9,"SPREADFIRE/HELIX CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 9, 15, 93,142, 26, 6, 12, 8, 10,"PLASMA/PHOENIX CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 10, 15, 93,200, 26, 7, 13, 9, 11,"PLASMA/PHOENIX CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 11, 15, 93,258, 26, 8, 14, 10, 12,"PLASMA/PHOENIX CANNON", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 12, 15,101,142, 26, 9, 15, 11, 13,"FUSION/OMEGA CANNON", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 13, 15,101,200, 26, 10, 16, 12, 14,"FUSION/OMEGA CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 14, 15,101,258, 26, 11, 17, 13, 15,"FUSION/OMEGA CANNON", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 15, 15,109,142, 26, 12, 18, 14, 16,"CONCUSSION/FLASH MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 16, 15,109,200, 26, 13, 19, 15, 17,"CONCUSSION/FLASH MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 17, 15,109,258, 26, 14, 20, 16, 18,"CONCUSSION/FLASH MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 18, 15,117,142, 26, 15, 21, 17, 19,"HOMING/GUIDED MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 19, 15,117,200, 26, 16, 22, 18, 20,"HOMING/GUIDED MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 20, 15,117,258, 26, 17, 23, 19, 21,"HOMING/GUIDED MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 21, 15,125,142, 26, 18, 24, 20, 22,"PROXIMITY BOMB/SMART MINE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 22, 15,125,200, 26, 19, 25, 21, 23,"PROXIMITY BOMB/SMART MINE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 23, 15,125,258, 26, 20, 26, 22, 24,"PROXIMITY BOMB/SMART MINE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 24, 15,133,142, 26, 21, 27, 23, 25,"SMART/MERCURY MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 25, 15,133,200, 26, 22, 28, 24, 26,"SMART/MERCURY MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 26, 15,133,258, 26, 23, 29, 25, 27,"SMART/MERCURY MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 27, 15,141,142, 26, 24, 1, 26, 28,"MEGA/EARTHSHAKER MISSILE", BT_KEY, 255, NULL, 0, &Controls.select_weapon_count },
{ 28, 15,141,200, 26, 25, 2, 27, 29,"MEGA/EARTHSHAKER MISSILE", BT_JOY_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
{ 29, 15,141,258, 26, 26, 0, 28, 0,"MEGA/EARTHSHAKER MISSILE", BT_MOUSE_BUTTON, 255, NULL, 0, &Controls.select_weapon_count },
};
void kc_drawitem( kc_item *item, int is_current );
void kc_change_key( kc_menu *menu, d_event *event, kc_item * item );
void kc_change_joybutton( kc_menu *menu, d_event *event, kc_item * item );
void kc_change_mousebutton( kc_menu *menu, d_event *event, kc_item * item );
void kc_change_joyaxis( kc_menu *menu, d_event *event, kc_item * item );
void kc_change_mouseaxis( kc_menu *menu, d_event *event, kc_item * item );
void kc_change_invert( kc_menu *menu, kc_item * item );
#ifdef TABLE_CREATION
int find_item_at( kc_item * items, int nitems, int x, int y )
{
int i;
for (i=0; i<nitems; i++ ) {
if ( ((items[i].x+items[i].w1)==x) && (items[i].y==y))
return i;
}
return -1;
}
int find_next_item_up( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
y--;
if ( y < 0 ) {
y = grd_curcanv->cv_bitmap.bm_h-1;
x--;
if ( x < 0 ) {
x = grd_curcanv->cv_bitmap.bm_w-1;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
int find_next_item_down( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
y++;
if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
y = 0;
x++;
if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
x = 0;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
int find_next_item_right( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
x++;
if ( x > grd_curcanv->cv_bitmap.bm_w-1 ) {
x = 0;
y++;
if ( y > grd_curcanv->cv_bitmap.bm_h-1 ) {
y = 0;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
int find_next_item_left( kc_item * items, int nitems, int citem )
{
int x, y, i;
y = items[citem].y;
x = items[citem].x+items[citem].w1;
do {
x--;
if ( x < 0 ) {
x = grd_curcanv->cv_bitmap.bm_w-1;
y--;
if ( y < 0 ) {
y = grd_curcanv->cv_bitmap.bm_h-1;
}
}
i = find_item_at( items, nitems, x, y );
} while ( i < 0 );
return i;
}
#endif
int get_item_height(kc_item *item)
{
int w, h, aw;
char btext[10];
if (item->value==255) {
strcpy(btext, "");
} else {
switch( item->type ) {
case BT_KEY:
strncpy( btext, key_properties[item->value].key_text, 10 ); break;
case BT_MOUSE_BUTTON:
strncpy( btext, mousebutton_text[item->value], 10); break;
case BT_MOUSE_AXIS:
strncpy( btext, mouseaxis_text[item->value], 10 ); break;
case BT_JOY_BUTTON:
if (joybutton_text[item->value])
strncpy(btext, joybutton_text[item->value], 10);
else
sprintf(btext, "BTN%2d", item->value + 1);
break;
case BT_JOY_AXIS:
if (joyaxis_text[item->value])
strncpy(btext, joyaxis_text[item->value], 10);
else
sprintf(btext, "AXIS%2d", item->value + 1);
break;
case BT_INVERT:
strncpy( btext, invert_text[item->value], 10 ); break;
}
}
gr_get_string_size(btext, &w, &h, &aw );
return h;
}
void kc_drawquestion( kc_menu *menu, kc_item *item );
void kconfig_draw(kc_menu *menu)
{
grs_canvas * save_canvas = grd_curcanv;
grs_font * save_font;
char * p;
int i;
int w = FSPACX(290), h = FSPACY(170);
gr_set_current_canvas(NULL);
nm_draw_background(((SWIDTH-w)/2)-BORDERX,((SHEIGHT-h)/2)-BORDERY,((SWIDTH-w)/2)+w+BORDERX,((SHEIGHT-h)/2)+h+BORDERY);
gr_set_current_canvas(window_get_canvas(menu->wind));
save_font = grd_curcanv->cv_font;
grd_curcanv->cv_font = MEDIUM3_FONT;
p = strchr( menu->title, '\n' );
if ( p ) *p = 32;
gr_string( 0x8000, FSPACY(8), menu->title );
if ( p ) *p = '\n';
grd_curcanv->cv_font = GAME_FONT;
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( 0x8000, FSPACY(21), "Enter changes, ctrl-d deletes, ctrl-r resets defaults, ESC exits");
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
if ( menu->items == kc_keyboard )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_rect( FSPACX( 98), FSPACY(42), FSPACX(106), FSPACY(42) ); // horiz/left
gr_rect( FSPACX(120), FSPACY(42), FSPACX(128), FSPACY(42) ); // horiz/right
gr_rect( FSPACX( 98), FSPACY(42), FSPACX( 98), FSPACY(44) ); // vert/left
gr_rect( FSPACX(128), FSPACY(42), FSPACX(128), FSPACY(44) ); // vert/right
gr_string( FSPACX(109), FSPACY(40), "OR" );
gr_rect( FSPACX(253), FSPACY(42), FSPACX(261), FSPACY(42) ); // horiz/left
gr_rect( FSPACX(275), FSPACY(42), FSPACX(283), FSPACY(42) ); // horiz/right
gr_rect( FSPACX(253), FSPACY(42), FSPACX(253), FSPACY(44) ); // vert/left
gr_rect( FSPACX(283), FSPACY(42), FSPACX(283), FSPACY(44) ); // vert/right
gr_string( FSPACX(264), FSPACY(40), "OR" );
}
else if ( menu->items == kc_joystick )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string( 0x8000, FSPACY(30), TXT_BUTTONS );
gr_string( 0x8000,FSPACY(137), TXT_AXES );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( FSPACX( 81), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(111), FSPACY(145), TXT_INVERT );
gr_string( FSPACX(230), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(260), FSPACY(145), TXT_INVERT );
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_rect( FSPACX(115), FSPACY(40), FSPACX(123), FSPACY(40) ); // horiz/left
gr_rect( FSPACX(137), FSPACY(40), FSPACX(145), FSPACY(40) ); // horiz/right
gr_rect( FSPACX(115), FSPACY(40), FSPACX(115), FSPACY(42) ); // vert/left
gr_rect( FSPACX(145), FSPACY(40), FSPACX(145), FSPACY(42) ); // vert/right
gr_string( FSPACX(126), FSPACY(38), "OR" );
gr_rect( FSPACX(261), FSPACY(40), FSPACX(269), FSPACY(40) ); // horiz/left
gr_rect( FSPACX(283), FSPACY(40), FSPACX(291), FSPACY(40) ); // horiz/right
gr_rect( FSPACX(261), FSPACY(40), FSPACX(261), FSPACY(42) ); // vert/left
gr_rect( FSPACX(291), FSPACY(40), FSPACX(291), FSPACY(42) ); // vert/right
gr_string( FSPACX(272), FSPACY(38), "OR" );
}
else if ( menu->items == kc_mouse )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string( 0x8000, FSPACY(35), TXT_BUTTONS );
gr_string( 0x8000,FSPACY(137), TXT_AXES );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
gr_string( FSPACX( 87), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(120), FSPACY(145), TXT_INVERT );
gr_string( FSPACX(242), FSPACY(145), TXT_AXIS );
gr_string( FSPACX(274), FSPACY(145), TXT_INVERT );
}
else if ( menu->items == kc_d2x )
{
gr_set_fontcolor( BM_XRGB(31,27,6), -1 );
gr_setcolor( BM_XRGB(31,27,6) );
gr_string(FSPACX(152), FSPACY(60), "KEYBOARD");
gr_string(FSPACX(210), FSPACY(60), "JOYSTICK");
gr_string(FSPACX(273), FSPACY(60), "MOUSE");
}
for (i=0; i<menu->nitems; i++ ) {
kc_drawitem( &menu->items[i], 0 );
}
kc_drawitem( &menu->items[menu->citem], 1 );
if (menu->changing)
{
switch( menu->items[menu->citem].type )
{
case BT_KEY: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_KEY ); break;
case BT_MOUSE_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_MBUTTON ); break;
case BT_MOUSE_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_MSE_AXIS ); break;
case BT_JOY_BUTTON: gr_string( 0x8000, FSPACY(INFO_Y), TXT_PRESS_NEW_JBUTTON ); break;
case BT_JOY_AXIS: gr_string( 0x8000, FSPACY(INFO_Y), TXT_MOVE_NEW_JOY_AXIS ); break;
}
kc_drawquestion( menu, &menu->items[menu->citem] );
}
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
grd_curcanv->cv_font = save_font;
gr_set_current_canvas( save_canvas );
}
void kconfig_start_changing(kc_menu *menu)
{
if (menu->items[menu->citem].type == BT_INVERT)
{
kc_change_invert(menu, &menu->items[menu->citem]);
return;
}
menu->q_fade_i = 0; // start question mark flasher
menu->changing = 1;
}
int kconfig_mouse(window *wind, d_event *event, kc_menu *menu)
{
grs_canvas * save_canvas = grd_curcanv;
int mx, my, mz, x1, x2, y1, y2;
int i;
int rval = 0;
gr_set_current_canvas(window_get_canvas(wind));
if (menu->mouse_state)
{
int item_height;
mouse_get_pos(&mx, &my, &mz);
for (i=0; i<menu->nitems; i++ ) {
item_height = get_item_height( &menu->items[i] );
x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[i].x) + FSPACX(menu->items[i].w1);
x2 = x1 + FSPACX(menu->items[i].w2);
y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[i].y);
y2 = y1 + item_height;
if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
menu->citem = i;
rval = 1;
break;
}
}
}
else if (event->type == EVENT_MOUSE_BUTTON_UP)
{
int item_height;
mouse_get_pos(&mx, &my, &mz);
item_height = get_item_height( &menu->items[menu->citem] );
x1 = grd_curcanv->cv_bitmap.bm_x + FSPACX(menu->items[menu->citem].x) + FSPACX(menu->items[menu->citem].w1);
x2 = x1 + FSPACX(menu->items[menu->citem].w2);
y1 = grd_curcanv->cv_bitmap.bm_y + FSPACY(menu->items[menu->citem].y);
y2 = y1 + item_height;
if (((mx > x1) && (mx < x2)) && ((my > y1) && (my < y2))) {
kconfig_start_changing(menu);
rval = 1;
}
else
{
// Click out of changing mode - kreatordxx
menu->changing = 0;
rval = 1;
}
}
gr_set_current_canvas(save_canvas);
return rval;
}
int kconfig_key_command(window *wind, d_event *event, kc_menu *menu)
{
int i,k;
k = event_key_get(event);
// when changing, process no keys instead of ESC
if (menu->changing && (k != -2 && k != KEY_ESC))
return 0;
switch (k)
{
case KEY_CTRLED+KEY_D:
menu->items[menu->citem].value = 255;
return 1;
case KEY_CTRLED+KEY_R:
if ( menu->items==kc_keyboard )
for (i=0; i<NUM_KEY_CONTROLS; i++ )
menu->items[i].value=DefaultKeySettings[0][i];
if ( menu->items==kc_joystick )
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ )
menu->items[i].value = DefaultKeySettings[1][i];
if ( menu->items==kc_mouse )
for (i=0; i<NUM_MOUSE_CONTROLS; i++ )
menu->items[i].value = DefaultKeySettings[2][i];
if ( menu->items==kc_d2x )
for(i=0;i<NUM_D2X_CONTROLS;i++)
menu->items[i].value=DefaultKeySettingsD2X[i];
return 1;
case KEY_DELETE:
menu->items[menu->citem].value=255;
return 1;
case KEY_UP:
case KEY_PAD8:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].u==-1) menu->items[menu->citem].u=find_next_item_up( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].u;
return 1;
case KEY_DOWN:
case KEY_PAD2:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].d==-1) menu->items[menu->citem].d=find_next_item_down( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].d;
return 1;
case KEY_LEFT:
case KEY_PAD4:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].l==-1) menu->items[menu->citem].l=find_next_item_left( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].l;
return 1;
case KEY_RIGHT:
case KEY_PAD6:
#ifdef TABLE_CREATION
if (menu->items[menu->citem].r==-1) menu->items[menu->citem].r=find_next_item_right( menu->items,menu->nitems, menu->citem);
#endif
menu->citem = menu->items[menu->citem].r;
return 1;
case KEY_ENTER:
case KEY_PADENTER:
kconfig_start_changing(menu);
return 1;
case -2:
case KEY_ESC:
if (menu->changing)
menu->changing = 0;
else
window_close(wind);
return 1;
#ifdef TABLE_CREATION
case KEY_F12: {
static const char *const btype_text[] = { "BT_KEY", "BT_MOUSE_BUTTON", "BT_MOUSE_AXIS", "BT_JOY_BUTTON", "BT_JOY_AXIS", "BT_INVERT" };
PHYSFS_file * fp;
for (i=0; i<NUM_KEY_CONTROLS; i++ ) {
kc_keyboard[i].u = find_next_item_up( kc_keyboard,NUM_KEY_CONTROLS, i);
kc_keyboard[i].d = find_next_item_down( kc_keyboard,NUM_KEY_CONTROLS, i);
kc_keyboard[i].l = find_next_item_left( kc_keyboard,NUM_KEY_CONTROLS, i);
kc_keyboard[i].r = find_next_item_right( kc_keyboard,NUM_KEY_CONTROLS, i);
}
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ ) {
kc_joystick[i].u = find_next_item_up( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
kc_joystick[i].d = find_next_item_down( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
kc_joystick[i].l = find_next_item_left( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
kc_joystick[i].r = find_next_item_right( kc_joystick,NUM_JOYSTICK_CONTROLS, i);
}
for (i=0; i<NUM_MOUSE_CONTROLS; i++ ) {
kc_mouse[i].u = find_next_item_up( kc_mouse,NUM_MOUSE_CONTROLS, i);
kc_mouse[i].d = find_next_item_down( kc_mouse,NUM_MOUSE_CONTROLS, i);
kc_mouse[i].l = find_next_item_left( kc_mouse,NUM_MOUSE_CONTROLS, i);
kc_mouse[i].r = find_next_item_right( kc_mouse,NUM_MOUSE_CONTROLS, i);
}
for (i=0; i<NUM_D2X_CONTROLS; i++ ) {
kc_d2x[i].u = find_next_item_up( kc_d2x,NUM_D2X_CONTROLS, i);
kc_d2x[i].d = find_next_item_down( kc_d2x,NUM_D2X_CONTROLS, i);
kc_d2x[i].l = find_next_item_left( kc_d2x,NUM_D2X_CONTROLS, i);
kc_d2x[i].r = find_next_item_right( kc_d2x,NUM_D2X_CONTROLS, i);
}
fp = PHYSFSX_openWriteBuffered( "kconfig.cod" );
PHYSFSX_printf( fp, "const ubyte DefaultKeySettings[3][MAX_CONTROLS] = {\n" );
for (i=0; i<3; i++ ) {
int j;
PHYSFSX_printf( fp, "{0x%2x", PlayerCfg.KeySettings[i][0] );
for (j=1; j<MAX_CONTROLS; j++ )
PHYSFSX_printf( fp, ",0x%2x", PlayerCfg.KeySettings[i][j] );
PHYSFSX_printf( fp, "},\n" );
}
PHYSFSX_printf( fp, "};\n" );
PHYSFSX_printf( fp, "\nkc_item kc_keyboard[NUM_KEY_CONTROLS] = {\n" );
for (i=0; i<NUM_KEY_CONTROLS; i++ ) {
PHYSFSX_printf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_keyboard[i].id, kc_keyboard[i].x, kc_keyboard[i].y, kc_keyboard[i].w1, kc_keyboard[i].w2,
kc_keyboard[i].u, kc_keyboard[i].d, kc_keyboard[i].l, kc_keyboard[i].r,
34, kc_keyboard[i].text, 34, btype_text[kc_keyboard[i].type] );
}
PHYSFSX_printf( fp, "};" );
PHYSFSX_printf( fp, "\nkc_item kc_joystick[NUM_JOYSTICK_CONTROLS] = {\n" );
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ ) {
if (kc_joystick[i].type == BT_JOY_BUTTON)
PHYSFSX_printf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_joystick[i].id, kc_joystick[i].x, kc_joystick[i].y, kc_joystick[i].w1, kc_joystick[i].w2,
kc_joystick[i].u, kc_joystick[i].d, kc_joystick[i].l, kc_joystick[i].r,
34, kc_joystick[i].text, 34, btype_text[kc_joystick[i].type] );
else
PHYSFSX_printf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_joystick[i].id, kc_joystick[i].x, kc_joystick[i].y, kc_joystick[i].w1, kc_joystick[i].w2,
kc_joystick[i].u, kc_joystick[i].d, kc_joystick[i].l, kc_joystick[i].r,
34, kc_joystick[i].text, 34, btype_text[kc_joystick[i].type] );
}
PHYSFSX_printf( fp, "};" );
PHYSFSX_printf( fp, "\nkc_item kc_mouse[NUM_MOUSE_CONTROLS] = {\n" );
for (i=0; i<NUM_MOUSE_CONTROLS; i++ ) {
PHYSFSX_printf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_mouse[i].id, kc_mouse[i].x, kc_mouse[i].y, kc_mouse[i].w1, kc_mouse[i].w2,
kc_mouse[i].u, kc_mouse[i].d, kc_mouse[i].l, kc_mouse[i].r,
34, kc_mouse[i].text, 34, btype_text[kc_mouse[i].type] );
}
PHYSFSX_printf( fp, "};" );
PHYSFSX_printf( fp, "\nkc_item kc_d2x[NUM_D2X_CONTROLS] = {\n" );
for (i=0; i<NUM_D2X_CONTROLS; i++ ) {
PHYSFSX_printf( fp, "\t{ %2d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%3d,%c%s%c, %s, 255 },\n",
kc_d2x[i].id, kc_d2x[i].x, kc_d2x[i].y, kc_d2x[i].w1, kc_d2x[i].w2,
kc_d2x[i].u, kc_d2x[i].d, kc_d2x[i].l, kc_d2x[i].r,
34, kc_d2x[i].text, 34, btype_text[kc_d2x[i].type] );
}
PHYSFSX_printf( fp, "};" );
PHYSFS_close(fp);
}
return 1;
#endif
case 0: // some other event
break;
default:
break;
}
return 0;
}
int kconfig_handler(window *wind, d_event *event, kc_menu *menu)
{
int i;
switch (event->type)
{
case EVENT_WINDOW_ACTIVATED:
game_flush_inputs();
break;
case EVENT_WINDOW_DEACTIVATED:
menu->mouse_state = 0;
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
if (menu->changing && (menu->items[menu->citem].type == BT_MOUSE_BUTTON) && (event->type == EVENT_MOUSE_BUTTON_UP))
{
kc_change_mousebutton( menu, event, &menu->items[menu->citem] );
menu->mouse_state = (event->type == EVENT_MOUSE_BUTTON_DOWN);
return 1;
}
if (event_mouse_get_button(event) == MBTN_RIGHT)
{
if (!menu->changing)
window_close(wind);
return 1;
}
else if (event_mouse_get_button(event) != MBTN_LEFT)
return 0;
menu->mouse_state = (event->type == EVENT_MOUSE_BUTTON_DOWN);
return kconfig_mouse(wind, event, menu);
case EVENT_MOUSE_MOVED:
if (menu->changing && menu->items[menu->citem].type == BT_MOUSE_AXIS) kc_change_mouseaxis(menu, event, &menu->items[menu->citem]);
else
event_mouse_get_delta( event, &menu->old_maxis[0], &menu->old_maxis[1], &menu->old_maxis[2]);
break;
case EVENT_JOYSTICK_BUTTON_DOWN:
if (menu->changing && menu->items[menu->citem].type == BT_JOY_BUTTON) kc_change_joybutton(menu, event, &menu->items[menu->citem]);
break;
case EVENT_JOYSTICK_MOVED:
if (menu->changing && menu->items[menu->citem].type == BT_JOY_AXIS) kc_change_joyaxis(menu, event, &menu->items[menu->citem]);
else
{
int axis, value;
event_joystick_get_axis( event, &axis, &value );
menu->old_jaxis[axis] = value;
}
break;
case EVENT_KEY_COMMAND:
{
int rval = kconfig_key_command(wind, event, menu);
if (rval)
return rval;
if (menu->changing && menu->items[menu->citem].type == BT_KEY) kc_change_key(menu, event, &menu->items[menu->citem]);
return 0;
}
case EVENT_IDLE:
kconfig_mouse(wind, event, menu);
break;
case EVENT_WINDOW_DRAW:
if (menu->changing)
timer_delay(f0_1/10);
else
timer_delay2(50);
kconfig_draw(menu);
break;
case EVENT_WINDOW_CLOSE:
d_free(menu);
// Update save values...
for (i=0; i<NUM_KEY_CONTROLS; i++ )
PlayerCfg.KeySettings[0][i] = kc_keyboard[i].value;
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ )
PlayerCfg.KeySettings[1][i] = kc_joystick[i].value;
for (i=0; i<NUM_MOUSE_CONTROLS; i++ )
PlayerCfg.KeySettings[2][i] = kc_mouse[i].value;
for (i=0; i<NUM_D2X_CONTROLS; i++)
PlayerCfg.KeySettingsD2X[i] = kc_d2x[i].value;
return 0; // continue closing
break;
default:
return 0;
break;
}
return 1;
}
void kconfig_sub(kc_item * items,int nitems, char *title)
{
kc_menu *menu;
MALLOC(menu, kc_menu, 1);
if (!menu)
return;
memset(menu, 0, sizeof(kc_menu));
menu->items = items;
menu->nitems = nitems;
menu->title = title;
menu->citem = 0;
menu->changing = 0;
menu->mouse_state = 0;
if (!(menu->wind = window_create(&grd_curscreen->sc_canvas, (SWIDTH - FSPACX(320))/2, (SHEIGHT - FSPACY(200))/2, FSPACX(320), FSPACY(200),
(int (*)(window *, d_event *, void *))kconfig_handler, menu)))
d_free(menu);
}
void kc_drawitem( kc_item *item, int is_current )
{
int x, w, h, aw;
char btext[16];
if (is_current)
gr_set_fontcolor( BM_XRGB(20,20,29), -1 );
else
gr_set_fontcolor( BM_XRGB(15,15,24), -1 );
gr_string( FSPACX(item->x), FSPACY(item->y), item->text );
if (item->value==255) {
strcpy( btext, "" );
} else {
switch( item->type ) {
case BT_KEY:
strncpy( btext, key_properties[item->value].key_text, 10 ); break;
case BT_MOUSE_BUTTON:
strncpy( btext, mousebutton_text[item->value], 10 ); break;
case BT_MOUSE_AXIS:
strncpy( btext, mouseaxis_text[item->value], 10 ); break;
case BT_JOY_BUTTON:
if (joybutton_text[item->value])
strncpy(btext, joybutton_text[item->value], 10);
else
sprintf(btext, "BTN%2d", item->value + 1);
break;
case BT_JOY_AXIS:
if (joyaxis_text[item->value])
strncpy(btext, joyaxis_text[item->value], 10);
else
sprintf(btext, "AXIS%2d", item->value + 1);
break;
case BT_INVERT:
strncpy( btext, invert_text[item->value], 10 ); break;
}
}
if (item->w1) {
gr_get_string_size(btext, &w, &h, &aw );
if (is_current)
gr_setcolor( BM_XRGB(21,0,24) );
else
gr_setcolor( BM_XRGB(16,0,19) );
gr_urect( FSPACX(item->w1+item->x), FSPACY(item->y-1), FSPACX(item->w1+item->x+item->w2), FSPACY(item->y)+h );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
x = FSPACX(item->w1+item->x)+((FSPACX(item->w2)-w)/2);
gr_string( x, FSPACY(item->y), btext );
}
}
void kc_drawquestion( kc_menu *menu, kc_item *item )
{
int x, w, h, aw;
gr_get_string_size("?", &w, &h, &aw );
gr_setcolor(BM_XRGB(21*fades[menu->q_fade_i]/31,0,24*fades[menu->q_fade_i]/31));
menu->q_fade_i++;
if (menu->q_fade_i>63) menu->q_fade_i=0;
gr_urect( FSPACX(item->w1+item->x), FSPACY(item->y-1), FSPACX(item->w1+item->x+item->w2), FSPACY(item->y)+h );
gr_set_fontcolor( BM_XRGB(28,28,28), -1 );
x = FSPACX(item->w1+item->x)+((FSPACX(item->w2)-w)/2);
gr_string( x, FSPACY(item->y), "?" );
}
void kc_change_key( kc_menu *menu, d_event *event, kc_item * item )
{
int i,n;
ubyte keycode = 255;
Assert(event->type == EVENT_KEY_COMMAND);
keycode = event_key_get_raw(event);
if (!(key_properties[keycode].key_text))
return;
for (n=0; n<(GameArg.CtlNoStickyKeys?sizeof(system_keys)-3:sizeof(system_keys)); n++ )
if ( system_keys[n] == keycode )
return;
for (i=0; i<menu->nitems; i++ )
{
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_KEY) && (menu->items[i].value==keycode) )
{
menu->items[i].value = 255;
}
}
item->value = keycode;
menu->changing = 0;
}
void kc_change_joybutton( kc_menu *menu, d_event *event, kc_item * item )
{
int n,i,button = 255;
Assert(event->type == EVENT_JOYSTICK_BUTTON_DOWN);
button = event_joystick_get_button(event);
for (i=0; i<menu->nitems; i++ )
{
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_JOY_BUTTON) && (menu->items[i].value==button) )
menu->items[i].value = 255;
}
item->value = button;
menu->changing = 0;
}
void kc_change_mousebutton( kc_menu *menu, d_event *event, kc_item * item )
{
int n,i,button;
Assert(event->type == EVENT_MOUSE_BUTTON_DOWN || event->type == EVENT_MOUSE_BUTTON_UP);
button = event_mouse_get_button(event);
for (i=0; i<menu->nitems; i++)
{
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_MOUSE_BUTTON) && (menu->items[i].value==button) )
menu->items[i].value = 255;
}
item->value = button;
menu->changing = 0;
}
void kc_change_joyaxis( kc_menu *menu, d_event *event, kc_item * item )
{
int i, n, axis, value;
Assert(event->type == EVENT_JOYSTICK_MOVED);
event_joystick_get_axis( event, &axis, &value );
if ( abs(value-menu->old_jaxis[axis])<32 )
return;
con_printf(CON_DEBUG, "Axis Movement detected: Axis %i\n", axis);
for (i=0; i<menu->nitems; i++ )
{
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_JOY_AXIS) && (menu->items[i].value==axis) )
menu->items[i].value = 255;
}
item->value = axis;
menu->changing = 0;
}
void kc_change_mouseaxis( kc_menu *menu, d_event *event, kc_item * item )
{
int i, n, dx, dy, dz;
ubyte code = 255;
Assert(event->type == EVENT_MOUSE_MOVED);
event_mouse_get_delta( event, &dx, &dy, &dz );
if ( abs(dx)>5 ) code = 0;
if ( abs(dy)>5 ) code = 1;
if ( abs(dz)>5 ) code = 2;
if (code!=255)
{
for (i=0; i<menu->nitems; i++ )
{
n = item - menu->items;
if ( (i!=n) && (menu->items[i].type==BT_MOUSE_AXIS) && (menu->items[i].value==code) )
menu->items[i].value = 255;
}
item->value = code;
menu->changing = 0;
}
}
void kc_change_invert( kc_menu *menu, kc_item * item )
{
if (item->value)
item->value = 0;
else
item->value = 1;
menu->changing = 0; // in case we were changing something else
}
#include "screens.h"
void kconfig(int n, char * title)
{
set_screen_mode( SCREEN_MENU );
kc_set_controls();
switch(n)
{
case 0:kconfig_sub( kc_keyboard,NUM_KEY_CONTROLS, title); break;
case 1:kconfig_sub( kc_joystick,NUM_JOYSTICK_CONTROLS,title); break;
case 2:kconfig_sub( kc_mouse, NUM_MOUSE_CONTROLS, title); break;
case 3:kconfig_sub( kc_d2x, NUM_D2X_CONTROLS, title ); break;
default:
Int3();
return;
}
}
fix Last_angles_p = 0;
fix Last_angles_b = 0;
fix Last_angles_h = 0;
ubyte Last_angles_read = 0;
void kconfig_read_controls(d_event *event, int automap_flag)
{
int i = 0, j = 0, speed_factor = cheats.turbo?2:1;
static fix64 mouse_delta_time = 0;
#ifndef NDEBUG
// --- Don't do anything if in debug mode ---
if ( keyd_pressed[KEY_DELETE] )
{
memset( &Controls, 0, sizeof(control_info) );
return;
}
#endif
Controls.pitch_time = Controls.vertical_thrust_time = Controls.heading_time = Controls.sideways_thrust_time = Controls.bank_time = Controls.forward_thrust_time = 0;
switch (event->type)
{
case EVENT_KEY_COMMAND:
case EVENT_KEY_RELEASE:
for (i = 0; i < NUM_KEY_CONTROLS; i++)
{
if (kc_keyboard[i].value < 255 && kc_keyboard[i].value == event_key_get_raw(event))
{
if (kc_keyboard[i].ci_state_ptr != NULL)
{
if (event->type==EVENT_KEY_COMMAND)
*kc_keyboard[i].ci_state_ptr |= kc_keyboard[i].state_bit;
else
*kc_keyboard[i].ci_state_ptr &= ~kc_keyboard[i].state_bit;
}
if (kc_keyboard[i].ci_count_ptr != NULL && event->type==EVENT_KEY_COMMAND)
*kc_keyboard[i].ci_count_ptr += 1;
}
}
if (!automap_flag && event->type == EVENT_KEY_COMMAND)
for (i = 0, j = 0; i < 28; i += 3, j++)
if (kc_d2x[i].value < 255 && kc_d2x[i].value == event_key_get_raw(event))
{
Controls.select_weapon_count = j+1;
break;
}
break;
case EVENT_JOYSTICK_BUTTON_DOWN:
case EVENT_JOYSTICK_BUTTON_UP:
if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK))
break;
for (i = 0; i < NUM_JOYSTICK_CONTROLS; i++)
{
if (kc_joystick[i].value < 255 && kc_joystick[i].type == BT_JOY_BUTTON && kc_joystick[i].value == event_joystick_get_button(event))
{
if (kc_joystick[i].ci_state_ptr != NULL)
{
if (event->type==EVENT_JOYSTICK_BUTTON_DOWN)
*kc_joystick[i].ci_state_ptr |= kc_joystick[i].state_bit;
else
*kc_joystick[i].ci_state_ptr &= ~kc_joystick[i].state_bit;
}
if (kc_joystick[i].ci_count_ptr != NULL && event->type==EVENT_JOYSTICK_BUTTON_DOWN)
*kc_joystick[i].ci_count_ptr += 1;
}
}
if (!automap_flag && event->type == EVENT_JOYSTICK_BUTTON_DOWN)
for (i = 1, j = 0; i < 29; i += 3, j++)
if (kc_d2x[i].value < 255 && kc_d2x[i].value == event_joystick_get_button(event))
{
Controls.select_weapon_count = j+1;
break;
}
break;
case EVENT_MOUSE_BUTTON_DOWN:
case EVENT_MOUSE_BUTTON_UP:
if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE))
break;
for (i = 0; i < NUM_MOUSE_CONTROLS; i++)
{
if (kc_mouse[i].value < 255 && kc_mouse[i].type == BT_MOUSE_BUTTON && kc_mouse[i].value == event_mouse_get_button(event))
{
if (kc_mouse[i].ci_state_ptr != NULL)
{
if (event->type==EVENT_MOUSE_BUTTON_DOWN)
*kc_mouse[i].ci_state_ptr |= kc_mouse[i].state_bit;
else
*kc_mouse[i].ci_state_ptr &= ~kc_mouse[i].state_bit;
}
if (kc_mouse[i].ci_count_ptr != NULL && event->type==EVENT_MOUSE_BUTTON_DOWN)
*kc_mouse[i].ci_count_ptr += 1;
}
}
if (!automap_flag && event->type == EVENT_MOUSE_BUTTON_DOWN)
for (i = 2, j = 0; i < 30; i += 3, j++)
if (kc_d2x[i].value < 255 && kc_d2x[i].value == event_mouse_get_button(event))
{
Controls.select_weapon_count = j+1;
break;
}
break;
case EVENT_JOYSTICK_MOVED:
{
int axis = 0, value = 0, joy_null_value = 0;
if (!(PlayerCfg.ControlType & CONTROL_USING_JOYSTICK))
break;
event_joystick_get_axis(event, &axis, &value);
Controls.raw_joy_axis[axis] = value;
if (axis == kc_joystick[13].value) // Pitch U/D Deadzone
joy_null_value = PlayerCfg.JoystickDead[1]*8;
if (axis == kc_joystick[15].value) // Turn L/R Deadzone
joy_null_value = PlayerCfg.JoystickDead[0]*8;
if (axis == kc_joystick[17].value) // Slide L/R Deadzone
joy_null_value = PlayerCfg.JoystickDead[2]*8;
if (axis == kc_joystick[19].value) // Slide U/D Deadzone
joy_null_value = PlayerCfg.JoystickDead[3]*8;
if (axis == kc_joystick[21].value) // Bank Deadzone
joy_null_value = PlayerCfg.JoystickDead[4]*8;
if (axis == kc_joystick[23].value) // Throttle - default deadzone
joy_null_value = PlayerCfg.JoystickDead[5]*3;
if (Controls.raw_joy_axis[axis] > joy_null_value)
Controls.raw_joy_axis[axis] = ((Controls.raw_joy_axis[axis]-joy_null_value)*128)/(128-joy_null_value);
else if (Controls.raw_joy_axis[axis] < -joy_null_value)
Controls.raw_joy_axis[axis] = ((Controls.raw_joy_axis[axis]+joy_null_value)*128)/(128-joy_null_value);
else
Controls.raw_joy_axis[axis] = 0;
Controls.joy_axis[axis] = (Controls.raw_joy_axis[axis]*FrameTime)/128;
break;
}
case EVENT_MOUSE_MOVED:
{
if (!(PlayerCfg.ControlType & CONTROL_USING_MOUSE))
break;
if (PlayerCfg.MouseFlightSim)
{
int ax[3];
event_mouse_get_delta( event, &ax[0], &ax[1], &ax[2] );
for (i = 0; i <= 2; i++)
{
int mouse_null_value = (i==2?16:PlayerCfg.MouseFSDead*8);
Controls.raw_mouse_axis[i] += ax[i];
if (Controls.raw_mouse_axis[i] < -MOUSEFS_DELTA_RANGE)
Controls.raw_mouse_axis[i] = -MOUSEFS_DELTA_RANGE;
if (Controls.raw_mouse_axis[i] > MOUSEFS_DELTA_RANGE)
Controls.raw_mouse_axis[i] = MOUSEFS_DELTA_RANGE;
if (Controls.raw_mouse_axis[i] > mouse_null_value)
Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i]-mouse_null_value)*MOUSEFS_DELTA_RANGE)/(MOUSEFS_DELTA_RANGE-mouse_null_value)*FrameTime)/MOUSEFS_DELTA_RANGE;
else if (Controls.raw_mouse_axis[i] < -mouse_null_value)
Controls.mouse_axis[i] = (((Controls.raw_mouse_axis[i]+mouse_null_value)*MOUSEFS_DELTA_RANGE)/(MOUSEFS_DELTA_RANGE-mouse_null_value)*FrameTime)/MOUSEFS_DELTA_RANGE;
else
Controls.mouse_axis[i] = 0;
}
}
else
{
event_mouse_get_delta( event, &Controls.raw_mouse_axis[0], &Controls.raw_mouse_axis[1], &Controls.raw_mouse_axis[2] );
Controls.mouse_axis[0] = (Controls.raw_mouse_axis[0]*FrameTime)/8;
Controls.mouse_axis[1] = (Controls.raw_mouse_axis[1]*FrameTime)/8;
Controls.mouse_axis[2] = (Controls.raw_mouse_axis[2]*FrameTime);
mouse_delta_time = timer_query() + (F1_0/30);
}
break;
}
case EVENT_IDLE:
default:
if (!PlayerCfg.MouseFlightSim && mouse_delta_time < timer_query())
{
Controls.mouse_axis[0] = Controls.mouse_axis[1] = Controls.mouse_axis[2] = 0;
mouse_delta_time = timer_query() + (F1_0/30);
}
break;
}
//------------ Read pitch_time -----------
if ( !Controls.slide_on_state )
{
// From keyboard...
if ( Controls.key_pitch_forward_state )
{
if ( Controls.key_pitch_forward_down_time < F1_0 )
Controls.key_pitch_forward_down_time += (!Controls.key_pitch_forward_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[1]/16)+1:FrameTime/4;
Controls.pitch_time += speed_factor*FrameTime/2*(Controls.key_pitch_forward_down_time/F1_0);
}
else
Controls.key_pitch_forward_down_time = 0;
if ( Controls.key_pitch_backward_state )
{
if ( Controls.key_pitch_backward_down_time < F1_0 )
Controls.key_pitch_backward_down_time += (!Controls.key_pitch_backward_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[1]/16)+1:FrameTime/4;
Controls.pitch_time -= speed_factor*FrameTime/2*(Controls.key_pitch_backward_down_time/F1_0);
}
else
Controls.key_pitch_backward_down_time = 0;
// From joystick...
if ( !kc_joystick[14].value ) // If not inverted...
Controls.pitch_time -= (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[1])/8;
else
Controls.pitch_time += (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[1])/8;
// From mouse...
if ( !kc_mouse[14].value ) // If not inverted...
Controls.pitch_time -= (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[1])/8;
else
Controls.pitch_time += (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[1])/8;
}
else Controls.pitch_time = 0;
//----------- Read vertical_thrust_time -----------------
if ( Controls.slide_on_state )
{
// From keyboard...
if ( Controls.key_pitch_forward_state )
{
if (Controls.key_pitch_forward_down_time < F1_0)
Controls.key_pitch_forward_down_time += (!Controls.key_pitch_forward_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[3]/16)+1:FrameTime/4;
Controls.vertical_thrust_time += speed_factor*FrameTime*(Controls.key_pitch_forward_down_time/F1_0);
}
else
Controls.key_pitch_forward_down_time = 0;
if ( Controls.key_pitch_backward_state )
{
if ( Controls.key_pitch_backward_down_time < F1_0 )
Controls.key_pitch_backward_down_time += (!Controls.key_pitch_backward_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[3]/16)+1:FrameTime/4;
Controls.vertical_thrust_time -= speed_factor*FrameTime*(Controls.key_pitch_backward_down_time/F1_0);
}
else
Controls.key_pitch_backward_down_time = 0;
// From joystick...
if ( !kc_joystick[20].value /*!kc_joystick[14].value*/ ) // If not inverted... NOTE: Use Slide U/D invert setting
Controls.vertical_thrust_time += (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[3])/8;
else
Controls.vertical_thrust_time -= (Controls.joy_axis[kc_joystick[13].value]*PlayerCfg.JoystickSens[3])/8;
// From mouse...
if ( !kc_mouse[20].value /*!kc_mouse[14].value*/ ) // If not inverted... NOTE: Use Slide U/D invert setting
Controls.vertical_thrust_time -= (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[3])/8;
else
Controls.vertical_thrust_time += (Controls.mouse_axis[kc_mouse[13].value]*PlayerCfg.MouseSens[3])/8;
}
// From keyboard...
if ( Controls.key_slide_up_state )
{
if (Controls.key_slide_up_down_time < F1_0)
Controls.key_slide_up_down_time += (!Controls.key_slide_up_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[3]/16)+1:FrameTime/4;
Controls.vertical_thrust_time += speed_factor*FrameTime*(Controls.key_slide_up_down_time/F1_0);
}
else
Controls.key_slide_up_down_time = 0;
if ( Controls.key_slide_down_state )
{
if ( Controls.key_slide_down_down_time < F1_0 )
Controls.key_slide_down_down_time += (!Controls.key_slide_down_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[3]/16)+1:FrameTime/4;
Controls.vertical_thrust_time -= speed_factor*FrameTime*(Controls.key_slide_down_down_time/F1_0);
}
else
Controls.key_slide_down_down_time = 0;
// From buttons...
if ( Controls.btn_slide_up_state ) Controls.vertical_thrust_time += speed_factor*FrameTime;
if ( Controls.btn_slide_down_state ) Controls.vertical_thrust_time -= speed_factor*FrameTime;
// From joystick...
if ( !kc_joystick[20].value ) // If not inverted...
Controls.vertical_thrust_time += (Controls.joy_axis[kc_joystick[19].value]*PlayerCfg.JoystickSens[3])/8;
else
Controls.vertical_thrust_time -= (Controls.joy_axis[kc_joystick[19].value]*PlayerCfg.JoystickSens[3])/8;
// From mouse...
if ( !kc_mouse[20].value ) // If not inverted...
Controls.vertical_thrust_time += (Controls.mouse_axis[kc_mouse[19].value]*PlayerCfg.MouseSens[3])/8;
else
Controls.vertical_thrust_time -= (Controls.mouse_axis[kc_mouse[19].value]*PlayerCfg.MouseSens[3])/8;
//---------- Read heading_time -----------
if (!Controls.slide_on_state && !Controls.bank_on_state)
{
// From keyboard...
if ( Controls.key_heading_right_state )
{
if (Controls.key_heading_right_down_time < F1_0)
Controls.key_heading_right_down_time += (!Controls.key_heading_right_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[0]/16)+1:FrameTime/4;
Controls.heading_time += speed_factor*FrameTime*(Controls.key_heading_right_down_time/F1_0);
}
else
Controls.key_heading_right_down_time = 0;
if ( Controls.key_heading_left_state )
{
if ( Controls.key_heading_left_down_time < F1_0 )
Controls.key_heading_left_down_time += (!Controls.key_heading_left_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[0]/16)+1:FrameTime/4;
Controls.heading_time -= speed_factor*FrameTime*(Controls.key_heading_left_down_time/F1_0);
}
else
Controls.key_heading_left_down_time = 0;
// From joystick...
if ( !kc_joystick[16].value ) // If not inverted...
Controls.heading_time += (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[0])/8;
else
Controls.heading_time -= (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[0])/8;
// From mouse...
if ( !kc_mouse[16].value ) // If not inverted...
Controls.heading_time += (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[0])/8;
else
Controls.heading_time -= (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[0])/8;
}
else Controls.heading_time = 0;
//----------- Read sideways_thrust_time -----------------
if ( Controls.slide_on_state )
{
// From keyboard...
if ( Controls.key_heading_right_state )
{
if (Controls.key_heading_right_down_time < F1_0)
Controls.key_heading_right_down_time += (!Controls.key_heading_right_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[2]/16)+1:FrameTime/4;
Controls.sideways_thrust_time += speed_factor*FrameTime*(Controls.key_heading_right_down_time/F1_0);
}
else
Controls.key_heading_right_down_time = 0;
if ( Controls.key_heading_left_state )
{
if ( Controls.key_heading_left_down_time < F1_0 )
Controls.key_heading_left_down_time += (!Controls.key_heading_left_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[2]/16)+1:FrameTime/4;
Controls.sideways_thrust_time -= speed_factor*FrameTime*(Controls.key_heading_left_down_time/F1_0);
}
else
Controls.key_heading_left_down_time = 0;
// From joystick...
if ( !kc_joystick[18].value /*!kc_joystick[16].value*/ ) // If not inverted... NOTE: Use Slide L/R invert setting
Controls.sideways_thrust_time += (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[2])/8;
else
Controls.sideways_thrust_time -= (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[2])/8;
// From mouse...
if ( !kc_mouse[18].value /*!kc_mouse[16].value*/ ) // If not inverted... NOTE: Use Slide L/R invert setting
Controls.sideways_thrust_time += (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[2])/8;
else
Controls.sideways_thrust_time -= (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[2])/8;
}
// From keyboard...
if ( Controls.key_slide_right_state )
{
if (Controls.key_slide_right_down_time < F1_0)
Controls.key_slide_right_down_time += (!Controls.key_slide_right_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[2]/16)+1:FrameTime/4;
Controls.sideways_thrust_time += speed_factor*FrameTime*(Controls.key_slide_right_down_time/F1_0);
}
else
Controls.key_slide_right_down_time = 0;
if ( Controls.key_slide_left_state )
{
if ( Controls.key_slide_left_down_time < F1_0 )
Controls.key_slide_left_down_time += (!Controls.key_slide_left_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[1]/16)+1:FrameTime/4;
Controls.sideways_thrust_time -= speed_factor*FrameTime*(Controls.key_slide_left_down_time/F1_0);
}
else
Controls.key_slide_left_down_time = 0;
// From buttons...
if ( Controls.btn_slide_left_state ) Controls.sideways_thrust_time -= speed_factor*FrameTime;
if ( Controls.btn_slide_right_state ) Controls.sideways_thrust_time += speed_factor*FrameTime;
// From joystick...
if ( !kc_joystick[18].value ) // If not inverted...
Controls.sideways_thrust_time += (Controls.joy_axis[kc_joystick[17].value]*PlayerCfg.JoystickSens[2])/8;
else
Controls.sideways_thrust_time -= (Controls.joy_axis[kc_joystick[17].value]*PlayerCfg.JoystickSens[2])/8;
// From mouse...
if ( !kc_mouse[18].value ) // If not inverted...
Controls.sideways_thrust_time += (Controls.mouse_axis[kc_mouse[17].value]*PlayerCfg.MouseSens[2])/8;
else
Controls.sideways_thrust_time -= (Controls.mouse_axis[kc_mouse[17].value]*PlayerCfg.MouseSens[2])/8;
//----------- Read bank_time -----------------
if ( Controls.bank_on_state )
{
// From keyboard...
if ( Controls.key_heading_left_state )
{
if ( Controls.key_heading_left_down_time < F1_0 )
Controls.key_heading_left_down_time += (!Controls.key_heading_left_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[4]/16)+1:FrameTime/4;
Controls.bank_time += speed_factor*FrameTime*(Controls.key_heading_left_down_time/F1_0);
}
else
Controls.key_bank_left_down_time = 0;
if ( Controls.key_heading_right_state )
{
if (Controls.key_heading_right_down_time < F1_0)
Controls.key_heading_right_down_time += (!Controls.key_heading_right_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[4]/16)+1:FrameTime/4;
Controls.bank_time -= speed_factor*FrameTime*(Controls.key_heading_right_down_time/F1_0);
}
else
Controls.key_heading_right_down_time = 0;
// From joystick...
if ( !kc_joystick[22].value /*!kc_joystick[16].value*/ ) // If not inverted... NOTE: Use Bank L/R invert setting
Controls.bank_time -= (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[4])/8;
else
Controls.bank_time += (Controls.joy_axis[kc_joystick[15].value]*PlayerCfg.JoystickSens[4])/8;
// From mouse...
if ( !kc_mouse[22].value /*!kc_mouse[16].value*/ ) // If not inverted... NOTE: Use Bank L/R invert setting
Controls.bank_time += (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[4])/8;
else
Controls.bank_time -= (Controls.mouse_axis[kc_mouse[15].value]*PlayerCfg.MouseSens[4])/8;
}
// From keyboard...
if ( Controls.key_bank_left_state )
{
if ( Controls.key_bank_left_down_time < F1_0 )
Controls.key_bank_left_down_time += (!Controls.key_bank_left_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[4]/16)+1:FrameTime/4;
Controls.bank_time += speed_factor*FrameTime*(Controls.key_bank_left_down_time/F1_0);
}
else
Controls.key_bank_left_down_time = 0;
if ( Controls.key_bank_right_state )
{
if (Controls.key_bank_right_down_time < F1_0)
Controls.key_bank_right_down_time += (!Controls.key_bank_right_down_time)?F1_0*((float)PlayerCfg.KeyboardSens[4]/16)+1:FrameTime/4;
Controls.bank_time -= speed_factor*FrameTime*(Controls.key_bank_right_down_time/F1_0);
}
else
Controls.key_bank_right_down_time = 0;
// From buttons...
if ( Controls.btn_bank_left_state ) Controls.bank_time += speed_factor*FrameTime;
if ( Controls.btn_bank_right_state ) Controls.bank_time -= speed_factor*FrameTime;
// From joystick...
if ( !kc_joystick[22].value ) // If not inverted...
Controls.bank_time -= (Controls.joy_axis[kc_joystick[21].value]*PlayerCfg.JoystickSens[4])/8;
else
Controls.bank_time += (Controls.joy_axis[kc_joystick[21].value]*PlayerCfg.JoystickSens[4])/8;
// From mouse...
if ( !kc_mouse[22].value ) // If not inverted...
Controls.bank_time += (Controls.mouse_axis[kc_mouse[21].value]*PlayerCfg.MouseSens[4])/8;
else
Controls.bank_time -= (Controls.mouse_axis[kc_mouse[21].value]*PlayerCfg.MouseSens[4])/8;
//----------- Read forward_thrust_time -------------
// From keyboard/buttons...
if ( Controls.accelerate_state ) Controls.forward_thrust_time += speed_factor*FrameTime;
if ( Controls.reverse_state ) Controls.forward_thrust_time -= speed_factor*FrameTime;
// From joystick...
if ( !kc_joystick[24].value ) // If not inverted...
Controls.forward_thrust_time -= (Controls.joy_axis[kc_joystick[23].value]*PlayerCfg.JoystickSens[5])/8;
else
Controls.forward_thrust_time += (Controls.joy_axis[kc_joystick[23].value]*PlayerCfg.JoystickSens[5])/8;
// From mouse...
if ( !kc_mouse[24].value ) // If not inverted...
Controls.forward_thrust_time -= (Controls.mouse_axis[kc_mouse[23].value]*PlayerCfg.MouseSens[5])/8;
else
Controls.forward_thrust_time += (Controls.mouse_axis[kc_mouse[23].value]*PlayerCfg.MouseSens[5])/8;
//----------- Read cruise-control-type of throttle.
if ( Controls.cruise_plus_state ) Cruise_speed += speed_factor*FrameTime*80;
if ( Controls.cruise_minus_state ) Cruise_speed -= speed_factor*FrameTime*80;
if ( Controls.cruise_off_count > 0 ) Controls.cruise_off_count = Cruise_speed = 0;
if (Cruise_speed > i2f(100) ) Cruise_speed = i2f(100);
if (Cruise_speed < 0 ) Cruise_speed = 0;
if (Controls.forward_thrust_time==0) Controls.forward_thrust_time = fixmul(Cruise_speed,FrameTime)/100;
//----------- Clamp values between -FrameTime and FrameTime
if (Controls.pitch_time > FrameTime/2 ) Controls.pitch_time = FrameTime/2;
if (Controls.heading_time > FrameTime ) Controls.heading_time = FrameTime;
if (Controls.pitch_time < -FrameTime/2 ) Controls.pitch_time = -FrameTime/2;
if (Controls.heading_time < -FrameTime ) Controls.heading_time = -FrameTime;
if (Controls.vertical_thrust_time > FrameTime ) Controls.vertical_thrust_time = FrameTime;
if (Controls.sideways_thrust_time > FrameTime ) Controls.sideways_thrust_time = FrameTime;
if (Controls.bank_time > FrameTime ) Controls.bank_time = FrameTime;
if (Controls.forward_thrust_time > FrameTime ) Controls.forward_thrust_time = FrameTime;
if (Controls.vertical_thrust_time < -FrameTime ) Controls.vertical_thrust_time = -FrameTime;
if (Controls.sideways_thrust_time < -FrameTime ) Controls.sideways_thrust_time = -FrameTime;
if (Controls.bank_time < -FrameTime ) Controls.bank_time = -FrameTime;
if (Controls.forward_thrust_time < -FrameTime ) Controls.forward_thrust_time = -FrameTime;
}
void reset_cruise(void)
{
Cruise_speed=0;
}
void kc_set_controls()
{
int i;
for (i=0; i<NUM_KEY_CONTROLS; i++ )
kc_keyboard[i].value = PlayerCfg.KeySettings[0][i];
for (i=0; i<NUM_JOYSTICK_CONTROLS; i++ )
{
kc_joystick[i].value = PlayerCfg.KeySettings[1][i];
if (kc_joystick[i].type == BT_INVERT )
{
if (kc_joystick[i].value!=1)
kc_joystick[i].value = 0;
PlayerCfg.KeySettings[1][i] = kc_joystick[i].value;
}
}
for (i=0; i<NUM_MOUSE_CONTROLS; i++ )
{
kc_mouse[i].value = PlayerCfg.KeySettings[2][i];
if (kc_mouse[i].type == BT_INVERT )
{
if (kc_mouse[i].value!=1)
kc_mouse[i].value = 0;
PlayerCfg.KeySettings[2][i] = kc_mouse[i].value;
}
}
for (i=0; i<NUM_D2X_CONTROLS; i++ )
kc_d2x[i].value = PlayerCfg.KeySettingsD2X[i];
}
char GetKeyValue (char key)
{
return (kc_keyboard[(int)key].value);
}