dxx-rebirth/VisualCE/libmve/libmve.vcp
2006-03-20 17:12:09 +00:00

396 lines
13 KiB
Plaintext
Executable file

# Microsoft eMbedded Visual Tools Project File - Name="libmve" - Package Owner=<4>
# Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02
# ** DO NOT EDIT **
# TARGTYPE "Win32 (WCE ARMV4) Static Library" 0xa304
# TARGTYPE "Win32 (WCE emulator) Static Library" 0xa604
CFG=libmve - Win32 (WCE emulator) Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "libmve.vcn".
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE "libmve - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Static Library")
!MESSAGE "libmve - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Static Library")
!MESSAGE "libmve - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Static Library")
!MESSAGE "libmve - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Static Library")
!MESSAGE
# Begin Project
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# PROP Scc_LocalPath ""
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Intermediate_Dir "emulatorRel"
# PROP BASE CPU_ID "{32E52003-403E-442D-BE48-DE10F8C6131D}"
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# ADD CPP /nologo /W3 /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "NDEBUG" /D "_LIB" /YX /Gs8192 /GF /O2 /c
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# ADD BASE BSC32 /nologo
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!ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
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# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c
# ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "_i386_" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /D "_LIB" /YX /Gs8192 /GF /c
LIB32=link.exe -lib
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BSC32=bscmake.exe
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!ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Release"
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CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /GX- /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c
# ADD CPP /nologo /W3 /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "NDEBUG" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /O2 /M$(CECrtMT) /c
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
!ELSEIF "$(CFG)" == "libmve - Win32 (WCE ARMV4) Debug"
# PROP BASE Use_MFC 0
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# PROP BASE CPU_ID "{ECBEA43D-CD7B-4852-AD55-D4227B5D624B}"
# PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}"
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# PROP Target_Dir ""
CPP=clarm.exe
# ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c
# ADD CPP /nologo /W3 /Zi /Od /I "..\..\include" /I "..\..\..\..\sdl\SDL12\include" /D "DEBUG" /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "ARM" /D "_ARM_" /D "ARMV4" /D UNDER_CE=$(CEVersion) /D "UNICODE" /D "_UNICODE" /D "_LIB" /YX /M$(CECrtMTDebug) /c
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# ADD BASE LIB32 /nologo
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
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!ENDIF
# Begin Target
# Name "libmve - Win32 (WCE emulator) Release"
# Name "libmve - Win32 (WCE emulator) Debug"
# Name "libmve - Win32 (WCE ARMV4) Release"
# Name "libmve - Win32 (WCE ARMV4) Debug"
# Begin Group "Source Files"
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# Begin Source File
SOURCE=..\..\libmve\decoder16.c
!IF "$(CFG)" == "libmve - Win32 (WCE emulator) Release"
DEP_CPP_DECOD=\
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!ELSEIF "$(CFG)" == "libmve - Win32 (WCE emulator) Debug"
DEP_CPP_DECOD=\
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DEP_CPP_DECOD=\
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DEP_CPP_DECOD=\
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!ENDIF
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DEP_CPP_DECODE=\
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DEP_CPP_DECODE=\
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# End Source File
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