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ai.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
aipath.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
automap.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
bm.cpp
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Combine D1/D2 gamedata_close
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2015-12-04 03:36:32 +00:00 |
cntrlcen.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
collide.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
config.cpp
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Move TexFilt to CCfg
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2015-12-18 04:08:23 +00:00 |
console.cpp
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
controls.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
credits.cpp
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digiobj.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
dumpmine.cpp
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effects.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
endlevel.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
fireball.cpp
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
fuelcen.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
fvi.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
game.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
gamecntl.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
gamefont.cpp
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Move TexFilt to CCfg
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2015-12-18 04:08:23 +00:00 |
gamemine.cpp
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gamerend.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
gamesave.cpp
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Poison objects on level load
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2015-12-10 03:25:37 +00:00 |
gameseg.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
gameseq.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
gauges.cpp
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Force kill gauge to 0% efficiency for (kills+deaths<=0)
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2015-12-18 04:08:23 +00:00 |
hostage.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
hud.cpp
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
iff.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
inferno.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
kconfig.cpp
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Adjusted keyboard ramp scaling based on observation that the original game uses a keyboard ramp of 8 frames. Full sensitivity should reflect 60FPS behaviour, half sensitivity reflects 30FPS behaviour (give or take a frame). Ramping should be properly time-scaled now.
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2015-12-14 15:19:59 +01:00 |
kmatrix.cpp
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Force kmatrix to 0% efficiency for (kills+deaths<=0)
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2015-12-18 04:08:23 +00:00 |
laser.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
lighting.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
menu.cpp
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Move TexFilt to CCfg
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2015-12-18 04:08:23 +00:00 |
mglobal.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
mission.cpp
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.cpp
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
multi.cpp
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Force multi kill list sort order for (kills+deaths<=0)
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2015-12-18 04:08:23 +00:00 |
multibot.cpp
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
net_udp.cpp
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Abbreviated some text strings to make menus fit better into a 4x3 game window.
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2015-12-14 15:32:42 +01:00 |
newdemo.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
newmenu.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
object.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
paging.cpp
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
physics.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
piggy.cpp
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Move SndDisableSdlMixer to CGameArg
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2015-11-24 04:05:36 +00:00 |
player.cpp
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Remove unnecessary secondary_weapon_flags
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2015-10-30 02:52:53 +00:00 |
playsave.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
polyobj.cpp
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Uninline namespace dcx
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2015-12-13 18:00:49 +00:00 |
powerup.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
render.cpp
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Uninline namespace dcx
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2015-12-13 18:00:49 +00:00 |
robot.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
scores.cpp
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Remove unnecessary scores_rprintf macro
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2015-10-03 17:17:50 +00:00 |
segment.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
slew.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
songs.cpp
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Move SndDisableSdlMixer to CGameArg
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2015-11-24 04:05:36 +00:00 |
state.cpp
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Uninline namespace dsx
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2015-12-13 18:00:49 +00:00 |
switch.cpp
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Use enum class for Player_dead_state (formerly Player_is_dead)
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2015-12-15 04:09:35 +00:00 |
terrain.cpp
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Remove Interpolation_method from OGL build
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2015-11-06 03:51:10 +00:00 |
texmerge.cpp
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text.cpp
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titles.cpp
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Reuse show_first_found_title_screen for Descent 1
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2015-10-09 02:46:11 +00:00 |
vclip.cpp
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Remove unused symbols
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2015-12-04 03:36:31 +00:00 |
vers_id.cpp
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wall.cpp
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Compile out unused wclip_write
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2015-12-04 03:36:31 +00:00 |
weapon.cpp
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Compile out unused weapon_info_write
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2015-12-04 03:36:31 +00:00 |