..
ai.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
aipath.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
automap.cpp
Recompute automap subcanvas on window size change
2019-08-18 20:37:29 +00:00
bm.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
bmread.cpp
Use xrange for loops with zero start and simple identifier end
2019-05-04 18:27:37 +00:00
cntrlcen.cpp
Move controlcen_death_silence to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
collide.cpp
Rework of the Descent 2 final boss fade-to-black effect introduced in 5b18219aac4dd535e2803de9310ba26dfa7acc28: In the original game the silent 2 second countdown would lapse before the screen faded to black. In restoration, it would fade to black as the countdown started. This rework fixes this discrepancy.
2019-09-17 21:49:18 +02:00
config.cpp
initial version of this, trying to catch MCI events
2019-10-27 02:47:45 +03:00
console.cpp
controls.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00
credits.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
digiobj.cpp
Backport D2's Dont_start_sound_objects to D1
2019-10-26 23:13:14 +00:00
dumpmine.cpp
Eliminate unnecessary Gamesave_current_filename
2019-08-06 02:59:40 +00:00
effects.cpp
Move Control_center_destroyed to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
endlevel.cpp
Fix crash loading endlevel data with no exit side
2019-08-31 17:31:51 +00:00
fireball.cpp
Fix robot accounting when robots drop robots
2019-11-16 23:14:41 +00:00
fuelcen.cpp
Only count a robot as dropped after the object is created
2019-11-16 23:14:41 +00:00
fvi.cpp
game.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
gamecntl.cpp
Make del+shift+b do fatal damage to every robot it explodes
2019-09-01 00:20:28 +00:00
gamefont.cpp
gamemine.cpp
Move Secret_return_orient to d_level_shared_segment_state
2019-08-06 02:59:41 +00:00
gamerend.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
gamesave.cpp
Move Reactor_strength to d_level_shared_control_center_state
2019-08-15 01:34:22 +00:00
gameseg.cpp
Remove __attribute__((packed)) on shortpos for gcc-9 support
2019-05-11 20:18:29 +00:00
gameseq.cpp
Backport D2's Dont_start_sound_objects to D1
2019-10-26 23:13:14 +00:00
gauges.cpp
Hide lives-remaining count during demo playback
2019-08-24 18:14:16 +00:00
generate-kconfig-udlr.py
hostage.cpp
Track headlights in d_level_unique_light_state
2019-04-13 18:00:07 +00:00
hud.cpp
iff.cpp
inferno.cpp
Align capitalization of Data directory in instructions with the code
2019-08-25 17:06:34 +00:00
kconfig.cpp
Added axis buttons
2019-09-01 13:11:14 -04:00
kconfig.ui-table.cpp
kmatrix.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
laser.cpp
Whitelist Vertigo smelter's phoenix cannon
2019-10-21 03:45:29 +00:00
lighting.cpp
Use xrange for render loops
2019-05-04 18:27:37 +00:00
menu.cpp
initial version of this, trying to catch MCI events
2019-10-27 02:47:45 +03:00
mglobal.cpp
Move transition_segnum to d_player_unique_endlevel_state
2019-08-15 01:34:22 +00:00
mission.cpp
Sort missions in subdirectories
2019-11-17 01:35:08 +00:00
morph.cpp
Change object::signature to be a generation counter
2019-07-07 22:00:02 +00:00
multi.cpp
Tighten checks on killer_obj type
2019-08-21 02:54:08 +00:00
multibot.cpp
Move Boss_hit_time to d_level_unique_boss_state
2019-08-06 02:59:40 +00:00
net_udp.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
newdemo.cpp
Move Countdown_seconds_left to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
newmenu.cpp
Downgrade PCX failures from Error to CON_URGENT
2019-07-07 22:00:02 +00:00
object.cpp
Prevent markers spinning in marker-camera-enabled games
2019-10-02 02:06:00 +00:00
paging.cpp
physics.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
piggy.cpp
Make read_sndfile static for D1
2019-08-15 01:34:22 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Avoid reducing player's highest-level when replaying a non-MRU level
2019-08-24 04:32:24 +00:00
polyobj.cpp
powerup.cpp
Move Difficulty_level to GameUniqueState
2019-06-27 03:26:20 +00:00
render.cpp
Move Control_center_destroyed to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
robot.cpp
scores.cpp
Set player name in Players[] at single-player game start
2019-08-25 17:53:57 +00:00
segment.cpp
slew.cpp
songs.cpp
Fix crash entering secret level with music on, and no songs
2019-11-02 04:36:15 +00:00
state.cpp
Set player name in Players[] at single-player game load
2019-08-29 02:40:32 +00:00
switch.cpp
Move Control_center_destroyed to d_level_unique_control_center_state
2019-08-15 01:34:22 +00:00
terrain.cpp
Move exit_segnum to d_player_unique_endlevel_state
2019-08-15 01:34:22 +00:00
texmerge.cpp
text.cpp
titles.cpp
Avoid copying background to itself
2019-07-07 22:00:02 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
wall.cpp
Remove exploding wall assertion
2019-06-20 04:02:27 +00:00
weapon.cpp
Move Seismic_tremor_magnitude to d_level_unique_seismic_state
2019-08-06 02:59:41 +00:00