218 lines
5.4 KiB
C
Executable file
218 lines
5.4 KiB
C
Executable file
//hudlog.c added 11/01/98 Matthew Mueller - log messages and score grid to files.
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#include <time.h>
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#include <stdio.h>
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#include <string.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#else
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#include <io.h>
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#define access(a,b) _access(a,b)
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#endif
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#include "hudmsg.h"
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#include "multi.h"
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#include "hudlog.h"
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//added on 9/5/99 by Victor Rachels for \ or / usage
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#include "d_slash.h"
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//end this section addition -VR
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int HUD_log_messages = 0;
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int HUD_log_multi_autostart = 0;
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int HUD_log_autostart = 0;
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int fhudmulti = 0;
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FILE *fhudlog=NULL;
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char hudlogdir[128]="";
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char hudlogname[143];
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void hud_log_setdir(char *dir){
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int l=strlen(dir);
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strcpy(hudlogdir,dir);
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//added/edited on 9/5/99 by Victor Rachels for \ or / usage
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if (l && hudlogdir[l-1]!=USEDSLASH){
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hudlogdir[l++]=USEDSLASH;
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//end this section edit - VR
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hudlogdir[l]=0;
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}
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}
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void hud_log_check_multi_start(void){
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#ifdef NETWORK
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if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){
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if (!fhudlog || !fhudmulti)
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open_hud_log();//don't reopen the log file (for example, when changing levels in a multi player game)
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}
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#endif
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}
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void hud_log_check_multi_stop(void){
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#ifdef NETWORK
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if (HUD_log_multi_autostart && fhudmulti){
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close_hud_log();
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}
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#endif
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}
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void open_hud_log(void){
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static int num=0;
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//edited 02/06/99 Matthew Mueller - changed filename to include date
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time_t t;
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struct tm *lt;
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if (fhudlog)close_hud_log();
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#ifdef NETWORK
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fhudmulti = Game_mode & GM_MULTI;
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#endif
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t=time(NULL);
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lt=localtime(&t);
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do{
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// sprintf(hudlogname,"%shud%05d.log",hudlogdir,num++);
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//edited 03/22/99 Matthew Mueller - tm_mon is 0 based.
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sprintf(hudlogname,"%s%04d%02d%02d.%03d",hudlogdir,lt->tm_year+1900,lt->tm_mon+1,lt->tm_mday,num++);
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//end edit -MM
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//end edit -MM
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}while (!access(hudlogname,0));
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if (!(fhudlog=fopen(hudlogname,"w"))){
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hud_message(MSGC_GAME_FEEDBACK,"error opening %s",hudlogname);
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return;
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}
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hud_message(MSGC_GAME_FEEDBACK,"logging messages to %s",hudlogname);
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}
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static int recurse_flag=0;
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void close_hud_log(void){
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if (fhudlog){
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++recurse_flag;
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kmatrix_log(1);
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hud_message(MSGC_GAME_FEEDBACK,"closing hud log file");
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fclose(fhudlog);
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fhudlog=NULL;
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--recurse_flag;
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}
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}
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void toggle_hud_log(void){
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if (fhudlog)close_hud_log();
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else open_hud_log();
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}
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void hud_log_message(char * message){
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// printf("hud_log_message %i %i %i %p: %s\n",recurse_flag,HUD_log_autostart,HUD_log_multi_autostart,fhudlog,message);
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if (++recurse_flag==1){//avoid infinite loop. doh.
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if (fhudlog){
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#ifdef NETWORK
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if (HUD_log_multi_autostart && ((Game_mode & GM_MULTI) != fhudmulti))
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close_hud_log();//if we are using -hudlog_multi, presumably we would want multiplayer games in seperate log files than single player, so close the log file and let a new one be reopened if needed.
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#endif
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}
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if (!fhudlog){
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if (HUD_log_autostart)
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open_hud_log();
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#ifdef NETWORK
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else if ((Game_mode & GM_MULTI) && HUD_log_multi_autostart){
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open_hud_log();
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}
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#endif
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}
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}
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--recurse_flag;
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if (HUD_log_messages||fhudlog){
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time_t t;
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struct tm *lt;
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t=time(NULL);
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lt=localtime(&t);
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//02/06/99 Matthew Mueller - added zero padding to hour
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if (HUD_log_messages)
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printf("%02i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
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if (fhudlog)
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fprintf(fhudlog,"%02i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
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while (*message){
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if (*message>=0x01 && *message<=0x03){//filter out color codes
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message++;
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if (!*message)break;
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}else if (*message>=0x04 && *message<=0x06){//filter out color reset code
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}else{
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if (HUD_log_messages)
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printf("%c",*message);
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if (fhudlog)
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fprintf(fhudlog,"%c",*message);
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}
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message++;
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}
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if (HUD_log_messages)
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printf("\n");
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if (fhudlog){
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fprintf(fhudlog,"\n");
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//added 05/17/99 Matt Mueller - flush file to make sure it all gets out there
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fflush(fhudlog);
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//end addition -MM
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}
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//end edit -MM
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}
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}
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void kmatrix_print(FILE* out,int *sorted){
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#ifdef NETWORK
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int i,j;
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time_t t;
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struct tm *lt;
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t=time(NULL);
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lt=localtime(&t);
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//added 05/19/99 Matt Mueller - print mission name
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fprintf(out,"Mission: ");
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#ifndef SHAREWARE
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if(!Netgame.mission_name)
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#endif
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fprintf(out,"Descent: First Strike\n");
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#ifndef SHAREWARE
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else
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fprintf(out,"%s\n",Netgame.mission_name);
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#endif
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//end addition -MM
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fprintf(out,"%2i:%02i:%02i ",lt->tm_hour,lt->tm_min,lt->tm_sec);
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for (j=0; j<N_players; j++)
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fprintf(out,"%9s",Players[sorted[j]].callsign);
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fprintf(out,"%9s\n","kills");
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for (i=0; i<N_players; i++){
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fprintf(out,"%9s",Players[sorted[i]].callsign);
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for (j=0; j<N_players; j++){
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if (sorted[i]==sorted[j]) {
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if (kill_matrix[sorted[i]][sorted[j]] == 0)
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fprintf(out,"%9d",kill_matrix[sorted[i]][sorted[j]]);
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else
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fprintf(out,"%9d",-kill_matrix[sorted[i]][sorted[j]]);
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}else{
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fprintf(out,"%9d",kill_matrix[sorted[i]][sorted[j]]);
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}
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}
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fprintf(out,"%9d\n",Players[sorted[i]].net_kills_total);
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}
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fprintf(out,"%9s","deaths:");
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for (j=0; j<N_players; j++)
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fprintf(out,"%9d",Players[sorted[j]].net_killed_total);
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fprintf(out,"\n");
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//added 05/19/99 Matt Mueller - flush file to make sure it all gets out there
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fflush(out);
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//end addition -MM
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#endif
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}
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void kmatrix_log(int fhudonly){
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#ifdef NETWORK
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int sorted[MAX_NUM_NET_PLAYERS];
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if (!(Game_mode & GM_MULTI)) return;
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multi_sort_kill_list();
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multi_get_kill_list(sorted);
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if (fhudlog)
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kmatrix_print(fhudlog,sorted);
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if (HUD_log_messages && !fhudonly)
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kmatrix_print(stdout,sorted);
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#endif
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}
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