220 lines
6.6 KiB
Plaintext
220 lines
6.6 KiB
Plaintext
===========
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D2X
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===========
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http://icculus.org/d2x
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Linux/Unix:
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===========
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Required tools:
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* GCC 2.95
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* SDL 1.1.0 or higher
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* NASM 0.98 (OPTIONAL but RECOMMENDED for x86)
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* A thread safe X server.
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* Make, sed, etc...
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Build instructions:
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Install all of the components above. Next, from the d2x directory:
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./configure
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./configure --help will show you the available options.
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If you have a 3d graphics card, use --with-opengl
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VPATH builds also work (i.e., you can put the source in one directory
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and build in another. Just execute the configure script from the
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build directory like so:
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mkdir d2x-build
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cd d2x-build
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../d2x-source/configure
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make
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make install
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see installation.txt for info on where to put your datafiles, etc.
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Known bugs/issues:
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* Serial support doesn't work. (UDP and IPX networking does)
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* Sound glitches (due to stuff I haven't implemented)
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* The mouse support is at the same level as it was in d1x (as in, it
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kind of works) (btb: works pretty good for me.)
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Win32:
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======
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Required tools:
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* Cygwin
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d2x doesn't use Cygwin, but it makes building it easier (to me).
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You can probably build it with just MinGW, but I haven't tried yet.
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* SDL 1.1.0 or higher
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* NASM 0.98 (OPTIONAL but RECOMMENDED)
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You will probably have to compile SDL from source.
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Download the source code tarball from http://www.libsdl.org/
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tar zxf SDL-x.x.x.tar.gz
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cd SDL-x.x.x
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./configure
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make
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make install
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Note that SDL.dll needs to be in your executable PATH, since that is
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where windows looks for dlls.
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I recommend copying or moving it to /usr/local/bin:
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cp /usr/local/lib/SDL.dll /usr/local/bin
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If you need to run autogen.sh (e.g. to rebuild the configure scripts,
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or to build from cvs) sdl.m4 will have to be somewhere where aclocal
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can find it.
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You can fix this by setting the ACLOCAL_FLAGS variable like this:
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export ACLOCAL_FLAGS=/usr/local/share/aclocal
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You should also install NASM, for compiling assembler files. Download
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it from http://www.web-sites.co.uk/nasm/where.html and place nasmw.exe
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somewhere in your path (e.g. /usr/local/bin):
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unzip nasm-0.98-win32.zip
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mv nasmw.exe /usr/local/bin
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Now you can configure d2x as normal. i.e.
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./configure
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or
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./configure --with-opengl
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automake/autoconf in cygwin has a problem with not always putting the
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.exe extentions where they need to be. So you may have to run make
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twice, like so:
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make && make d2x-sdl.exe
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or
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make && make d2x-gl.exe
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Then just copy your executable and SDL.dll into the descent2 directory.
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MS-DOS:
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=======
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Dos support isn't a high priority right now, so things may be a little
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messed up.
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Required tools:
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* DJGPP v2
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The following DJGPP packages are ALL REQUIRED (newer versions are ok)!
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v2/
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djdev203.zip
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v2gnu/
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bnu281b.zip gcc2952b.zip mak3781b.zip bsh1147b.zip sed302b.zip
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m4-14b.zip acnf213b.zip gwk304b.zip txt20b.zip grep22b.zip dif272b.zip
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So many packages are needed to support the autoconf build system that d2x
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uses. (Sorry! =)
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* NASM v0.98 or better is REQUIRED
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Build instructions:
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Install all of the djgpp packages above. Make sure that DJGPP is properly
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configure (see the DJGPP docs for more information).
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Make a copy of bash.exe in your djgpp bin/ directory. Call it "sh.exe". This
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step is VERY IMPORTANT (otherwise all the scripts will fail).
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Now, run the following from the d2x directory:
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djgpp.bat
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make
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Hopefully things will work out and the package will build correctly for you.
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Known bugs/issues:
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* Serial and network support missing.
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* Sound support missing.
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Reporting bugs/feedback:
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========================
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There are two ways to report bugs and give feedback:
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1) Get on the descent-source mailing list by sending an email to
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majordomo@warpcore.org with the body as: "subscribe descent-source
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<your email address>". Discussions about the source code in general
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are available here, and is the main list that d2x and d1x, a similar
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project for descent 1 is discussed on. Patches and questions can be
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posted there, as well.
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2) Send feedback directly to me, bradleyb@u.washington.edu. I'll try
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to get back to you ASAP, depending on real-life concerns =)
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/* THE OLD README FOLLOWS */
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Legal Stuff:
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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We make no warranties as to the usability or correctness of this code.
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============================================
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Message from Matt Toschlog & Mike Kulas:
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Descent fans:
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Here, finally, is the source for Descent II. We've been so busy with
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Descent 3, Mercenary, FreeSpace, FreeSpace 2, and several other
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projects that we haven't given much thought to this old code. But we
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know that many of you are eager to get it, so here you go.
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We were amazed and impressed at the cool things people did with
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the Descent source we released a few years ago. It touches us
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deeply how devoted some people are to the Descent series, and we
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look forward to seeing what people can do with this Descent II
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source.
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Matt Toschlog Mike Kulas
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Outrage Entertainment Volition, Inc.
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============================================
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About the Source Code:
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Included is almost all the source code to Descent 2, ver. 1.2. We removed
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all code to which we did not own the copyright. This mainly involved low-
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level sound and modem code and the movie code.
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The Descent Network has agreed to provide a list of mirror locations where
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this code can be downloaded. The location is:
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http://www.descent2.com/ddn/sources/descent2
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The following tools were used in the development of Descent:
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Watcom C/C++, version 9.5
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Microsoft Macro Assembler, version 6.1x
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Opus Make, version 6.01
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Have fun with the code!
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Parallax Software Corporation
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12/14/1999
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As Packaged the code currently will not compile. Some code had to be removed
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to release it, therefore you will get some missing file errors when building.
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Much of this code is very close to the Descent 1 source code. Many people have
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put effort into porting that code, so if you are interested in porting D2, you
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should be able to take advantage of some of that work.
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A few good web sites to check out are:
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The D1X Project:
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http://d1x.warpcore.org
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The Descent Network:
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http://www.descent-network.com
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