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data
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Make movement in the editor's game screen use the player controls, make that movement more like the automap and resolve some likely conflicting key commands
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2012-04-16 13:26:14 +08:00 |
autosave.c
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using our own functions for stricmp, strnicmp, strlwr, strupr, strrev with a d_ prefix for all platforms for consistency
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2012-05-19 01:36:41 +02:00 |
centers.c
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Fixed argument specifier mismatches flagged by -Wformat - patch by Kp
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2013-01-03 17:04:34 +01:00 |
curves.c
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Draw in response to EVENT_UI_DIALOG_DRAW, uncomment medlisp_update_screen call and use gr_box instead of gr_rect in some places. You can now see what you're doing
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2012-03-24 17:18:03 +08:00 |
eglobal.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
ehostage.c
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Remove last bits of HOSTAGE_FACES code
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2013-02-25 02:00:08 +00:00 |
elight.c
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eobject.c
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eswitch.c
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Avoid crashes when clicking on close box with a center, switch, object or wall editing dialog open; also when playing a level, going to the editor, going back to the game then dying
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2012-04-16 14:41:26 +08:00 |
fixseg.c
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func.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
group.c
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:44:52 +01:00 |
info.c
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Use proper width in format specifier - patch by Kp
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2013-01-03 17:34:06 +01:00 |
kbuild.c
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kcurve.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
kfuncs.c
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kgame.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
kgroup.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
khelp.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
kmine.c
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using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency
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2012-05-19 02:16:40 +02:00 |
ksegmove.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
ksegsel.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
ksegsize.c
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ktmap.c
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kview.c
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Remove RCS embedded string to synchronize code with D2X
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2013-02-22 04:31:25 +00:00 |
macro.c
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Rename MessageBox to ui_messagebox to avoid a conflict with Windows' MessageBox
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2012-04-17 16:02:32 +08:00 |
med.c
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Deleted unnecessary drop-to-shell feature; commented out unused ReadLispMacro - patches by Kp
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2013-01-03 16:15:21 +01:00 |
meddraw.c
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in g3s_codes renamed or,and to uor,uand - patch by Kp
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2012-11-02 18:09:03 +01:00 |
medmisc.c
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Fixed some non-critical compiler warnings; Now compiling with -std=c99 -pedantic and fixed warnings (except for editor build) caused by this
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2012-05-14 12:20:27 +02:00 |
medrobot.c
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Added dummy %s to prevent formatting untrusted literals - patch by Kp
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2013-01-03 17:29:57 +01:00 |
medsel.c
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medwall.c
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:44:52 +01:00 |
mine.c
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using our own functions for strdup and _splitpath with the d_ prefix for all platforms for consistency
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2012-05-19 02:16:40 +02:00 |
objpage.c
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Get the clock, 'keypad' info, texture choosing page and object choosing page to draw (latter two just show black squares for ogl)
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2012-04-09 10:12:58 +08:00 |
segment.c
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Declared wall_close_door_num in wall.h; Declared validate_segment_side in gameseg.h - patches by Kp
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2013-01-03 16:44:52 +01:00 |
seguvs.c
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texpage.c
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Remove RCS comment to synchronize code with D2X
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2013-02-22 04:30:51 +00:00 |
texture.c
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