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ai.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
aistruct.h
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automap.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
bm.h
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cast_range_result.h
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cli.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
cli.h
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cmd.cpp
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Improve error reporting for PHYSFSX_openReadBuffered
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2021-07-25 23:00:56 +00:00 |
cmd.h
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cntrlcen.h
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collide.h
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Move collision functions into namespaces
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2021-06-28 03:37:51 +00:00 |
config.h
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Move ResolutionX, ResolutionY to CCfg
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2021-01-25 00:45:07 +00:00 |
controls.h
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credits.h
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cvar.cpp
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
cvar.h
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d_array.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
d_bitset.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
d_enumerate.h
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Allow rvalue reference as input to enumerated_iterator
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2021-06-28 03:37:50 +00:00 |
d_levelstate.h
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d_range.h
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Add support for xrange steps other than +1
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2021-08-26 03:13:45 +00:00 |
d_srcloc.h
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d_zip.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
digi.h
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Use enum class for sound angle parameter
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2021-06-28 03:37:51 +00:00 |
effects.h
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endlevel.h
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ephemeral_range.h
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escort.h
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fireball.h
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Try harder to pick distant segments for thief/powerup respawn
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2021-09-04 12:17:14 +00:00 |
fuelcen.h
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fvi.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
fwd-d_array.h
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fwd-object.h
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fwd-player.h
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fwd-segment.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
fwd-vclip.h
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fwd-wall.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
fwd-weapon.h
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Use primary_weapon_index_t for pick_up_primary
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2021-01-25 00:45:07 +00:00 |
game.h
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Add above/below option sync blank interval for external sync doubler.
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2021-04-08 14:07:35 -07:00 |
gamefont.h
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gamemine.h
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gamepal.h
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gameplayopt.h
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gamesave.h
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gameseg.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
gameseq.h
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Move more symbols into namespaces
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2020-12-26 21:17:29 +00:00 |
gauges.h
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Use enum class for weapon_box_user
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2021-01-17 22:23:23 +00:00 |
hostage.h
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hudmsg.h
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inferno.h
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kconfig.h
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Fix Windows build of kconfig.h
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2021-04-04 22:01:25 +00:00 |
kmatrix.h
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laser.h
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lighting.h
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menu.h
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mission.h
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Unload robot movies on exit
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2021-06-28 03:37:49 +00:00 |
morph.h
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multi.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
multibot.h
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multiinternal.h
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net_udp.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
newdemo.h
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Use enum class for sound angle parameter
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2021-06-28 03:37:51 +00:00 |
newmenu.h
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In debug builds, initialize newmenu_item type,text to poison values
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2021-06-28 03:37:51 +00:00 |
nvparse.h
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object.h
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Factor out choosing bounty target
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2021-06-28 03:37:50 +00:00 |
objnum.h
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paging.h
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physfsrwops.h
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Return error code from PHYSFSRWOPS_openRead*
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2021-07-25 23:00:56 +00:00 |
physics.h
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physics_info.h
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piggy.h
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Improve error reporting for read_sndfile
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2021-07-25 23:00:56 +00:00 |
player-callsign.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
player-flags.h
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player.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
playsave.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
polyobj.h
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powerup.h
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Reduce use of global structures in cheat functions
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2021-04-04 22:01:25 +00:00 |
render.h
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Move render_frame helper inline
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2021-08-26 03:13:45 +00:00 |
render_state.h
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robot.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
scores.h
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screens.h
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segiter.h
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Replace __attribute_warn_unused_result with C++17 [[nodiscard]]
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2021-06-28 03:37:51 +00:00 |
segment.h
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segpoint.h
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selfiter.h
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slew.h
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songs.h
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sounds.h
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optimize include files (include what you use)
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2021-02-06 21:38:50 +01:00 |
state.h
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switch.h
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terrain.h
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texmerge.h
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text.h
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Use named Difficulty_level enum members in MENU_DIFFICULTY_TEXT
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2020-12-27 22:03:09 +00:00 |
textures.h
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titles.h
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valptridx.tcc
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vclip.h
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vers_id.h
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wall.h
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Use enum class for wallnum_t
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2020-12-26 21:17:29 +00:00 |
weapon.h
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Pass player_info to which_bomb
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2021-01-17 22:23:22 +00:00 |
weapon_id.h
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