..
ai.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
aipath.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
automap.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
bm.cpp
Move N_robot_joints to d_level_shared_robot_joint_state
2020-08-24 01:31:28 +00:00
bmread.cpp
Move Marker_model_num to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
cntrlcen.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
collide.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
config.cpp
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
console.cpp
Use enum class for gr_blend
2020-07-16 02:31:04 +00:00
controls.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
credits.cpp
make menus controllable with joystick
2020-06-28 17:08:26 +02:00
digiobj.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
dumpmine.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
effects.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
endlevel.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
fireball.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
fuelcen.cpp
Convert uses of vmsegptr_t to shared_segment& where possible
2020-08-24 01:31:28 +00:00
fvi.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
game.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
gamecntl.cpp
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
gamefont.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamemine.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
gamerend.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
gamesave.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
gameseg.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
gameseq.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
gauges.cpp
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
hud.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
iff.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
inferno.cpp
Use enum class for gauges window indexing
2020-08-10 03:45:13 +00:00
kconfig.cpp
Fix PCH build
2020-08-10 03:45:14 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
laser.cpp
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
lighting.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
menu.cpp
Move N_polygon_models into d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
mglobal.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
mission.cpp
Move Exit_models_loaded into d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
morph.cpp
Move N_polygon_models into d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
multi.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
multibot.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
net_udp.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
newdemo.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
newmenu.cpp
Use enum class for gr_blend
2020-07-16 02:31:04 +00:00
object.cpp
Move Marker_model_num to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
paging.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
physics.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
piggy.cpp
Move d1_tmap_num_unique to piggy.cpp
2020-08-24 01:31:28 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Use enum class for gauges window indexing
2020-08-10 03:45:13 +00:00
polyobj.cpp
Move Pof_names to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
powerup.cpp
Use enum class for laser_level
2020-08-24 01:31:28 +00:00
render.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
robot.cpp
Move N_robot_joints to d_level_shared_robot_joint_state
2020-08-24 01:31:28 +00:00
scores.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
songs.cpp
Avoid reopening descent.sng
2020-07-05 23:34:33 +00:00
state.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
switch.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
terrain.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
texmerge.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
text.cpp
Use A.size() or std::size instead of sizeof(A)/sizeof(A[0])
2020-07-05 23:34:33 +00:00
titles.cpp
Simplify always-true title_screen::allow_keys
2020-08-01 18:29:01 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Use enum class for tmap_num2
2020-08-24 01:31:28 +00:00
weapon.cpp
Use enum class for laser_level
2020-08-24 01:31:28 +00:00