dxx-rebirth/similar/main
2017-03-11 19:56:29 +00:00
..
ai.cpp
aipath.cpp
automap.cpp Use canvas in OGL g3_draw_sphere 2017-03-11 19:56:24 +00:00
bm.cpp
cntrlcen.cpp
collide.cpp
config.cpp
console.cpp Cache canvas in con_draw 2017-02-11 21:42:46 +00:00
controls.cpp
credits.cpp Cache canvas in credits_handler 2017-03-11 19:56:23 +00:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
fireball.cpp Pass canvas to draw_fireball 2017-03-11 19:56:25 +00:00
fuelcen.cpp
fvi.cpp
game.cpp
gamecntl.cpp
gamefont.cpp
gamemine.cpp
gamerend.cpp Pass canvas to game_draw_hud_stuff 2017-03-11 19:56:22 +00:00
gamesave.cpp
gameseg.cpp
gameseq.cpp
gauges.cpp
hostage.cpp Pass canvas to draw_hostage 2017-03-11 19:56:26 +00:00
hud.cpp
iff.cpp
inferno.cpp
kconfig.cpp
kmatrix.cpp Fold calls to kmatrix_status_msg 2017-03-11 19:56:29 +00:00
laser.cpp Pass canvas to Laser_render 2017-03-11 19:56:26 +00:00
lighting.cpp Guard Headlights by if(D2) 2017-03-11 19:56:25 +00:00
menu.cpp
mglobal.cpp
mission.cpp
morph.cpp Pass canvas to draw_morph_object 2017-03-11 19:56:27 +00:00
multi.cpp
multibot.cpp
net_udp.cpp Remove unused rule classes 2017-03-11 19:56:29 +00:00
newdemo.cpp
newmenu.cpp Combine draw_item case branches 2017-03-11 19:56:29 +00:00
object.cpp Pass canvas to render_object 2017-03-11 19:56:27 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp
playsave.cpp
polyobj.cpp
powerup.cpp Pass canvas to draw_powerup 2017-03-11 19:56:26 +00:00
render.cpp Pass canvas to render_endlevel_frame 2017-03-11 19:56:28 +00:00
robot.cpp
scores.cpp
segment.cpp
slew.cpp
songs.cpp
state.cpp
switch.cpp
terrain.cpp Pass canvas to render_terrain 2017-03-11 19:56:26 +00:00
texmerge.cpp Make grs_bitmap::bm_flags private 2017-01-15 00:03:13 +00:00
text.cpp
titles.cpp
vclip.cpp Expand bomb spin variance 2017-03-11 19:56:26 +00:00
vers_id.cpp
wall.cpp
weapon.cpp