dxx-rebirth/main/network.h

236 lines
7.6 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for network management functions.
*
*/
#ifdef NETWORK
#ifndef _NETWORK_H
#define _NETWORK_H
#include "gameseq.h"
#include "multi.h"
#include "newmenu.h"
#define NETSTAT_MENU 0
#define NETSTAT_PLAYING 1
#define NETSTAT_BROWSING 2
#define NETSTAT_WAITING 3
#define NETSTAT_STARTING 4
#define NETSTAT_ENDLEVEL 5
#define CONNECT_DISCONNECTED 0
#define CONNECT_PLAYING 1
#define CONNECT_WAITING 2
#define CONNECT_DIED_IN_MINE 3
#define CONNECT_FOUND_SECRET 4
#define CONNECT_ESCAPE_TUNNEL 5
#define CONNECT_END_MENU 6
#define MAX_ACTIVE_NETGAMES 12
typedef struct sequence_packet {
ubyte type;
netplayer_info player;
} __pack__ sequence_packet;
#ifdef SHAREWARE
#define NET_XDATA_SIZE 256
#else
#define NET_XDATA_SIZE 454
#endif
#ifdef SHAREWARE
typedef struct frame_info {
ubyte type; // What type of p
int numpackets;
short objnum;
ubyte playernum;
short obj_segnum;
vms_vector obj_pos;
vms_matrix obj_orient;
physics_info obj_phys_info;
ubyte obj_render_type;
ubyte level_num;
ushort data_size; // Size of data appended to the net packet
ubyte data[NET_XDATA_SIZE]; // extra data to be tacked on the end
} __pack__ frame_info;
#else
typedef struct frame_info {
ubyte type; // What type of packet
ubyte pad[3]; // Pad out length of frame_info packet
int numpackets;
vms_vector obj_pos;
vms_matrix obj_orient;
vms_vector phys_velocity;
vms_vector phys_rotvel;
short obj_segnum;
ushort data_size; // Size of data appended to the net packet
ubyte playernum;
ubyte obj_render_type;
ubyte level_num;
char data[NET_XDATA_SIZE]; // extra data to be tacked on the end
} __pack__ frame_info;
#endif
// short_frame_info is not aligned -- 01/18/96 -- MWA
// won't align because of shortpos. Shortpos needs
// to stay in current form.
typedef struct short_frame_info {
ubyte type; // What type of packet
ubyte pad[3]; // Pad out length of frame_info packet
int numpackets;
shortpos thepos;
ushort data_size; // Size of data appended to the net packet
ubyte playernum;
ubyte obj_render_type;
ubyte level_num;
char data[NET_XDATA_SIZE]; // extra data to be tacked on the end
} __pack__ short_frame_info;
void network_start_game();
void network_join_game();
void network_rejoin_game();
void network_leave_game();
int network_endlevel(int *secret);
void network_endlevel_poll2( int nitems, struct newmenu_item * menus, int * key, int citem );
int network_level_sync();
void network_send_endlevel_packet();
int network_delete_extra_objects();
int network_find_max_net_players();
int network_objnum_is_past(int objnum);
char * network_get_player_name( int objnum );
void network_disconnect_player(int playernum);
int network_whois_master();
extern int Network_send_objects;
extern int Network_send_objnum;
extern int PacketUrgent;
extern int Network_rejoined;
extern int Network_new_game;
extern int Network_status;
extern int restrict_mode;
extern fix LastPacketTime[MAX_PLAYERS];
extern ushort my_segments_checksum;
//extern int Network_allow_socket_changes;
//added on 8/4/98 by Matt Mueller for global short packets declaration
extern int Network_short_packets; // short packets or not
//end modified section - Matt Mueller
//added on 8/5/98 by Victor Rachels for global pps editing
extern int Network_pps; // packets per second
//end edit - Victor Rachels
extern int network_who_is_master(void);
extern int PingTable[MAX_PLAYERS];
extern void network_ping_all();
extern void network_handle_ping_return (ubyte pnum);
// By putting an up-to-20-char-message into Network_message and
// setting Network_message_reciever to the player num you want to
// send it to (100 for broadcast) the next frame the player will
// get your message.
// Call once at the beginning of a frame
void network_do_frame(int force, int listen);
// Tacks data of length 'len' onto the end of the next
// packet that we're transmitting.
void network_send_data( ubyte * ptr, int len, int urgent );
//added on 11/16/98 by Victor Rachels for use with mlticntrl
extern sequence_packet Network_player_rejoining; // Who is rejoining now?
extern int Network_player_added;
extern int IPX_Socket;
#define DUMP_CLOSED 0
#define DUMP_FULL 1
#define DUMP_ENDLEVEL 2
#define DUMP_DORK 3
#define DUMP_ABORTED 4
#define DUMP_CONNECTED 5
#define DUMP_LEVEL 6
#define NETWORK_TIMEOUT (10*F1_0) // 10 seconds disconnect timeout
#define REFUSE_INTERVAL F1_0 * 8
void network_send_objects(void);
void network_dump_player(ubyte * server, ubyte *node, int why);
void network_send_game_info(sequence_packet *their, int light);
//end this section change - VR
#ifdef SHAREWARE
#define PID_REQUEST 11
#define PID_SYNC 13
#define PID_PDATA 14
#define PID_ADDPLAYER 15
#define PID_DUMP 17
#define PID_ENDLEVEL 18
#define PID_QUIT_JOINING 20
#define PID_OBJECT_DATA 21
#define PID_GAME_LIST 22
#define PID_GAME_INFO 24
#else
#define PID_REQUEST 25
#define PID_SYNC 27
#define PID_PDATA 28
#define PID_ADDPLAYER 29
#define PID_DUMP 31
#define PID_ENDLEVEL 32
#define PID_QUIT_JOINING 34
#define PID_OBJECT_DATA 35
#define PID_GAME_LIST 36
#define PID_GAME_INFO 37
#endif
#define PID_D1X_GAME_INFO_REQ 65
#define PID_D1X_GAME_INFO 66
#define PID_D1X_GAME_LITE_REQ 67
#define PID_D1X_GAME_LITE 68
#define PID_D1X_SYNC 69
#define PID_D1X_REQUEST 71
//added 03/04/99 Matt Mueller - send multi data, without extra baggage
#define PID_DIRECTDATA 72
//end addition -MM
#define PID_PING_SEND 73
#define PID_PING_RETURN 74
#define NETGAME_ANARCHY 0
#define NETGAME_TEAM_ANARCHY 1
#define NETGAME_ROBOT_ANARCHY 2
#define NETGAME_COOPERATIVE 3
typedef struct endlevel_info {
ubyte type;
ubyte player_num;
sbyte connected;
short kill_matrix[MAX_PLAYERS][MAX_PLAYERS];
short kills;
short killed;
ubyte seconds_left;
} __pack__ endlevel_info;
#endif
#endif