dxx-rebirth/similar/main
2022-02-12 18:57:12 +00:00
..
ai.cpp Pass context to start_boss_death_sequence 2022-02-05 13:30:56 +00:00
aipath.cpp Avoid repeated valptridx dereferences in ai_follow_path 2022-02-05 13:30:56 +00:00
automap.cpp Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
bm.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
bmread.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
cntrlcen.cpp Validate control center trigger sides on load 2022-01-09 15:25:42 +00:00
collide.cpp Split drop_powerup to return either an object id or a success code 2022-02-06 16:12:31 +00:00
config.cpp
console.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Simplify some uses of Highest_object_index 2022-02-06 16:12:31 +00:00
effects.cpp
endlevel.cpp Use enumerated_array for shared_segment::children 2022-01-15 20:39:10 +00:00
fireball.cpp Simplify some uses of Highest_object_index 2022-02-06 16:12:31 +00:00
fuelcen.cpp Use enum class for segment_relative_vertnum 2022-01-09 15:25:42 +00:00
fvi.cpp Convert Side_to_verts to enumerated_array<..., sidenum_t> 2022-01-09 15:25:42 +00:00
game.cpp Use enumerated_array for unique_segment::sides 2022-01-15 20:39:10 +00:00
gamecntl.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
gamefont.cpp
gamemine.cpp Make MAX_SIDES_PER_SEGMENT an iterable range 2022-01-09 15:25:42 +00:00
gamerend.cpp Use enum class for msgsend_state 2021-11-01 03:37:19 +00:00
gamesave.cpp Simplify some uses of Highest_object_index 2022-02-06 16:12:31 +00:00
gameseg.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
gameseq.cpp Use enum class for segment_relative_vertnum 2022-01-09 15:25:42 +00:00
gauges.cpp Minimize saved weapon box texture 2022-01-09 15:25:42 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Expand macro Level_names 2021-11-01 03:37:19 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp Send periodic endlevel packets after last level 2022-01-18 17:03:30 +01:00
laser.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
lighting.cpp
menu.cpp Allow non-developers to start on any level 2021-11-01 03:37:20 +00:00
mglobal.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
mission.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
morph.cpp
multi.cpp Simplify some uses of Highest_object_index 2022-02-06 16:12:31 +00:00
multibot.cpp Fix failure to send robot creation message if one creation fails 2022-02-06 16:12:31 +00:00
net_udp.cpp Use std::move to compact Netgame.players on quit-joining 2022-02-12 18:57:12 +00:00
newdemo.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
newmenu.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
object.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
paging.cpp Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
physics.cpp Use enum sidenum_t in more places 2022-01-09 15:25:42 +00:00
piggy.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
player.cpp
playsave.cpp Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
polyobj.cpp
powerup.cpp Improve vulcan/gauss pickup rules 2022-02-05 13:30:56 +00:00
render.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
robot.cpp
scores.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
segment.cpp Use enumerated_array for unique_side::uvls 2022-01-15 20:39:10 +00:00
slew.cpp
songs.cpp
state.cpp Use enumerated_array for unique_segment::sides 2022-01-15 20:39:10 +00:00
switch.cpp Use enumerated_array for shared_segment::sides 2022-01-15 20:39:10 +00:00
terrain.cpp
texmerge.cpp Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00
text.cpp
titles.cpp Require support for C++17 attribute [[fallthrough]] 2022-01-09 15:25:42 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Rework start_wall_cloak to handle clang inlining limit 2022-01-15 20:39:10 +00:00
weapon.cpp Split drop_powerup to return either an object id or a success code 2022-02-06 16:12:31 +00:00