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ai.cpp
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Pass context to start_boss_death_sequence
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2022-02-05 13:30:56 +00:00 |
aipath.cpp
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Avoid repeated valptridx dereferences in ai_follow_path
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2022-02-05 13:30:56 +00:00 |
automap.cpp
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Use enumerated_array for shared_segment::sides
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2022-01-15 20:39:10 +00:00 |
bm.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
bmread.cpp
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Use enum class for tmapinfo_flags
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2021-11-01 03:37:20 +00:00 |
cntrlcen.cpp
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Validate control center trigger sides on load
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2022-01-09 15:25:42 +00:00 |
collide.cpp
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Split drop_powerup to return either an object id or a success code
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2022-02-06 16:12:31 +00:00 |
config.cpp
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console.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
controls.cpp
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credits.cpp
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digiobj.cpp
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dumpmine.cpp
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Simplify some uses of Highest_object_index
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2022-02-06 16:12:31 +00:00 |
effects.cpp
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endlevel.cpp
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Use enumerated_array for shared_segment::children
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2022-01-15 20:39:10 +00:00 |
fireball.cpp
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Simplify some uses of Highest_object_index
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2022-02-06 16:12:31 +00:00 |
fuelcen.cpp
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Use enum class for segment_relative_vertnum
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2022-01-09 15:25:42 +00:00 |
fvi.cpp
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Convert Side_to_verts to enumerated_array<..., sidenum_t>
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2022-01-09 15:25:42 +00:00 |
game.cpp
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Use enumerated_array for unique_segment::sides
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2022-01-15 20:39:10 +00:00 |
gamecntl.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
gamefont.cpp
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gamemine.cpp
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Make MAX_SIDES_PER_SEGMENT an iterable range
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2022-01-09 15:25:42 +00:00 |
gamerend.cpp
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Use enum class for msgsend_state
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2021-11-01 03:37:19 +00:00 |
gamesave.cpp
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Simplify some uses of Highest_object_index
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2022-02-06 16:12:31 +00:00 |
gameseg.cpp
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Use enumerated_array for unique_side::uvls
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2022-01-15 20:39:10 +00:00 |
gameseq.cpp
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Use enum class for segment_relative_vertnum
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2022-01-09 15:25:42 +00:00 |
gauges.cpp
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Minimize saved weapon box texture
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2022-01-09 15:25:42 +00:00 |
generate-kconfig-udlr.py
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hostage.cpp
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hud.cpp
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iff.cpp
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inferno.cpp
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Expand macro Level_names
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2021-11-01 03:37:19 +00:00 |
kconfig.cpp
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kconfig.ui-table.cpp
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kmatrix.cpp
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Send periodic endlevel packets after last level
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2022-01-18 17:03:30 +01:00 |
laser.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
lighting.cpp
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menu.cpp
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Allow non-developers to start on any level
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2021-11-01 03:37:20 +00:00 |
mglobal.cpp
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Use enumerated_array for unique_side::uvls
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2022-01-15 20:39:10 +00:00 |
mission.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
morph.cpp
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multi.cpp
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Simplify some uses of Highest_object_index
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2022-02-06 16:12:31 +00:00 |
multibot.cpp
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Fix failure to send robot creation message if one creation fails
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2022-02-06 16:12:31 +00:00 |
net_udp.cpp
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Use std::move to compact Netgame.players on quit-joining
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2022-02-12 18:57:12 +00:00 |
newdemo.cpp
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Use enumerated_array for unique_side::uvls
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2022-01-15 20:39:10 +00:00 |
newmenu.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
object.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
paging.cpp
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Use enumerated_array for shared_segment::sides
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2022-01-15 20:39:10 +00:00 |
physics.cpp
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Use enum sidenum_t in more places
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2022-01-09 15:25:42 +00:00 |
piggy.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
player.cpp
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playsave.cpp
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Use enum class for network_game_type
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2021-11-01 03:37:19 +00:00 |
polyobj.cpp
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powerup.cpp
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Improve vulcan/gauss pickup rules
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2022-02-05 13:30:56 +00:00 |
render.cpp
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Use enumerated_array for unique_side::uvls
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2022-01-15 20:39:10 +00:00 |
robot.cpp
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scores.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
segment.cpp
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Use enumerated_array for unique_side::uvls
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2022-01-15 20:39:10 +00:00 |
slew.cpp
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songs.cpp
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state.cpp
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Use enumerated_array for unique_segment::sides
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2022-01-15 20:39:10 +00:00 |
switch.cpp
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Use enumerated_array for shared_segment::sides
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2022-01-15 20:39:10 +00:00 |
terrain.cpp
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texmerge.cpp
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Use xrange for texture merge loops
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2021-12-01 03:15:21 +00:00 |
text.cpp
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titles.cpp
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Require support for C++17 attribute [[fallthrough]]
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2022-01-09 15:25:42 +00:00 |
vclip.cpp
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vers_id.cpp
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wall.cpp
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Rework start_wall_cloak to handle clang inlining limit
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2022-01-15 20:39:10 +00:00 |
weapon.cpp
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Split drop_powerup to return either an object id or a success code
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2022-02-06 16:12:31 +00:00 |