dxx-rebirth/main/vclip.h
2006-03-20 16:43:15 +00:00

179 lines
5.3 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/vclip.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:43:41 $
*
* Stuff for video clips.
*
* $Log: vclip.h,v $
* Revision 1.1.1.1 2006/03/17 19:43:41 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:13:19 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:32:42 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.33 1994/11/21 11:17:57 adam
* *** empty log message ***
*
* Revision 1.32 1994/10/12 13:07:07 mike
* Add VCLIP_POWERUP_DISAPPEARANCE.
*
* Revision 1.31 1994/10/12 10:23:54 adam
* *** empty log message ***
*
* Revision 1.30 1994/10/11 12:25:21 matt
* Added "hot rocks" that create badass explosion when hit by weapons
*
* Revision 1.29 1994/10/06 14:10:07 matt
* Added constant for player appearence effect
*
* Revision 1.28 1994/09/26 08:40:30 adam
* *** empty log message ***
*
* Revision 1.27 1994/09/10 17:30:57 mike
* move a prototype here, had been defined in object.c
*
* Revision 1.26 1994/09/09 20:04:25 mike
* Add weapon_vclip.
*
* Revision 1.25 1994/08/31 19:27:09 mike
* Increase max number of Vclips for new pile of weapon powerups.
*
* Revision 1.24 1994/08/14 23:14:43 matt
* Added animating bitmap hostages, and cleaned up vclips a bit
*
* Revision 1.23 1994/07/23 19:56:39 matt
* Took out unused constant
*
* Revision 1.22 1994/07/22 10:42:10 adam
* upped max no. of vclips
*
* Revision 1.21 1994/06/14 21:15:14 matt
* Made rod objects draw lighted or not depending on a parameter, so the
* materialization effect no longer darkens.
*
* Revision 1.20 1994/06/09 19:38:16 john
* Made each Vclip have its own sound... but only used in the
* materialization center.
*
* Revision 1.19 1994/06/09 11:46:26 john
* Took out unused vclip defines.
*
* Revision 1.18 1994/06/08 18:16:33 john
* Bunch of new stuff that basically takes constants out of the code
* and puts them into bitmaps.tbl.
*
* Revision 1.17 1994/06/08 12:49:01 mike
* Add light_value to vclip.
*
* Revision 1.16 1994/06/08 11:43:28 mike
* Allow 20 vclips, I think (anyway, more than it used to be, probably 12).
*
* Revision 1.15 1994/06/03 10:48:22 matt
* Made vclips (used by explosions) which can be either rods or blobs, as
* specified in BITMAPS.TBL. (This is for the materialization center effect).
*
* Revision 1.14 1994/06/01 17:21:08 john
* Added muzzle flash
*
* Revision 1.13 1994/06/01 10:34:02 john
* Added robot morphing effect.
*
* Revision 1.12 1994/05/16 16:17:38 john
* Bunch of stuff on my Inferno Task list May16-23
*
* Revision 1.11 1994/05/10 18:32:50 john
* *** empty log message ***
*
* Revision 1.10 1994/04/29 14:35:52 matt
* Added second kind of fireball
*
* Revision 1.9 1994/04/11 10:36:31 yuan
* Started adding types for exploding hostages.
*
* Revision 1.8 1994/04/07 16:27:43 yuan
* Added SUPERPIG the robot with 200 hit points.
* Now robots can take multiple hits before blowing up.
*
* Revision 1.7 1994/04/07 13:45:58 yuan
* Defined Pclips... maybe shouldn't be in this file.
*
* Revision 1.6 1994/03/28 20:58:22 yuan
* Added blood vclip constant
*
* Revision 1.5 1994/03/15 16:31:56 yuan
* Cleaned up bm-loading code.
* (And structures)
*
* Revision 1.4 1994/03/04 17:09:43 yuan
* New wall stuff
*
* Revision 1.3 1994/01/11 10:59:01 yuan
* Added effects
*
* Revision 1.2 1994/01/06 17:13:15 john
* Added Video clip functionality
*
* Revision 1.1 1994/01/06 15:10:15 john
* Initial revision
*
*
*/
#ifndef _VCLIP_H
#define _VCLIP_H
#include "gr.h"
#include "object.h"
#include "piggy.h"
#define VCLIP_SMALL_EXPLOSION 2
#define VCLIP_PLAYER_HIT 1
#define VCLIP_MORPHING_ROBOT 10
#define VCLIP_PLAYER_APPEARANCE 61
#define VCLIP_POWERUP_DISAPPEARANCE 62
#define VCLIP_VOLATILE_WALL_HIT 5
#define VCLIP_MAXNUM 70
#define VCLIP_MAX_FRAMES 30
//vclip flags
#define VF_ROD 1 //draw as a rod, not a blob
typedef struct {
fix play_time; //total time (in seconds) of clip
int num_frames;
fix frame_time; //time (in seconds) of each frame
int flags;
short sound_num;
bitmap_index frames[VCLIP_MAX_FRAMES];
fix light_value;
} __pack__ vclip;
extern int Num_vclips;
extern vclip Vclip[VCLIP_MAXNUM];
//draw an object which renders as a vclip.
void draw_vclip_object(object *obj,fix timeleft,int lighted, int vclip_num);
extern void draw_weapon_vclip(object *obj);
#endif