dxx-rebirth/main/state.h
2006-03-20 16:43:15 +00:00

81 lines
2.6 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/state.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:42:43 $
*
* Prototypes for state saving functions.
*
* $Log: state.h,v $
* Revision 1.1.1.1 2006/03/17 19:42:43 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:13:11 donut
* Import of d1x 1.37 source.
*
* Revision 2.1 1995/03/27 21:40:35 john
* Added code to verify that the proper multi save file
* is used when restoring a network game.
*
* Revision 2.0 1995/02/27 11:28:44 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.6 1995/02/07 10:54:05 john
* *** empty log message ***
*
* Revision 1.5 1995/02/03 10:58:12 john
* Added code to save shareware style saved games into new format...
* Also, made new player file format not have the saved game array in it.
*
* Revision 1.4 1995/01/19 17:00:51 john
* Made save game work between levels.
*
* Revision 1.3 1995/01/05 11:51:44 john
* Added better Abort game menu.
* Made save state return success or nopt.
*
* Revision 1.2 1994/12/29 15:26:39 john
* Put in hooks for saving/restoring game state.
*
* Revision 1.1 1994/12/29 15:15:47 john
* Initial revision
*
*
*/
#ifndef _STATE_H
#define _STATE_H
int state_save_all(int between_levels);
int state_restore_all(int in_game );
extern int state_save_old_game(int slotnum, char * sg_name, player * sg_player,
int sg_difficulty_level, int sg_primary_weapon,
int sg_secondary_weapon, int sg_next_level_num );
int state_save_all_sub(char *filename, char *desc, int between_levels);
int state_restore_all_sub(char *filename, int multi);
extern uint state_game_id;
int state_get_save_file(char * fname, char * dsc, int multi );
int state_get_restore_file(char * fname, int multi );
#endif