dxx-rebirth/main/songs.h
2006-03-20 16:43:15 +00:00

83 lines
2.2 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/songs.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:42:37 $
*
* .
*
* $Log: songs.h,v $
* Revision 1.1.1.1 2006/03/17 19:42:37 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:13:09 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:30:52 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.6 1995/02/11 22:21:44 adam
* *** empty log message ***
*
* Revision 1.5 1995/02/11 19:10:49 adam
* *** empty log message ***
*
* Revision 1.4 1995/02/11 18:34:40 adam
* *** empty log message ***
*
* Revision 1.3 1995/02/11 18:04:51 adam
* upped songs
*
* Revision 1.2 1995/02/11 12:42:12 john
* Added new song method, with FM bank switching..
*
* Revision 1.1 1995/02/11 10:20:18 john
* Initial revision
*
*
*/
#ifndef _SONGS_H
#define _SONGS_H
typedef struct song_info {
char filename[16];
char melodic_bank_file[16];
char drum_bank_file[16];
} song_info;
#define MAX_SONGS 27
extern song_info Songs[];
#define SONG_TITLE 0
#define SONG_BRIEFING 1
#define SONG_ENDLEVEL 2
#define SONG_ENDGAME 3
#define SONG_CREDITS 4
#define SONG_LEVEL_MUSIC 5
#ifdef SHAREWARE
#define NUM_GAME_SONGS 5
#else
#define NUM_GAME_SONGS 22
#endif
void songs_play_song( int songnum, int repeat );
void songs_play_level_song( int levelnum );
#endif