dxx-rebirth/main/inferno.h
2006-03-20 16:43:15 +00:00

65 lines
1.9 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/inferno.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:44:37 $
*
* Header file for Inferno. Should be included in all source files.
*
*/
#ifndef _INFERNO_H
#define _INFERNO_H
#include "settings.h" //include personal settings
/**
** Constants
**/
// How close two points must be in all dimensions to be considered the same point.
#define FIX_EPSILON 10
//for Function_mode variable
#define FMODE_EXIT 0 //leaving the program
#define FMODE_MENU 1 //Using the menu
#define FMODE_GAME 2 //running the game
#define FMODE_EDITOR 3 //running the editor
//This constant doesn't really belong here, but it is because of horrible
//circular dependencies involving object.h, aistruct.h, polyobj.h, & robot.h
#define MAX_SUBMODELS 10 //how many animating sub-objects per model
/**
** Global variables
**/
extern int Function_mode; //in game or editor?
extern int Screen_mode; //editor screen or game screen?
extern char Menu_pcx_name[13];
#ifdef USE_CD
extern char destsat_cdpath[128];
#endif
extern int start_net_immediately;
extern int start_with_mission;
extern char *start_with_mission_name;
#endif