dxx-rebirth/main/gamemine.c
2006-03-20 16:43:15 +00:00

839 lines
26 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamemine.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:44:10 $
*
* Functions for loading mines in the game
*
* $Log: gamemine.c,v $
* Revision 1.1.1.1 2006/03/17 19:44:10 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:07:03 donut
* Import of d1x 1.37 source.
*
* Revision 2.2 1995/03/06 15:23:14 john
* New screen techniques.
*
* Revision 2.1 1995/02/27 13:13:37 john
* Removed floating point.
*
* Revision 2.0 1995/02/27 11:27:45 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.70 1995/02/13 20:35:09 john
* Lintized
*
* Revision 1.69 1995/02/07 17:12:03 rob
* Added ifdef's for Editor.
*
* Revision 1.68 1995/02/07 16:51:48 mike
* fix gray rock josh problem.
*
* Revision 1.67 1995/02/01 15:46:26 yuan
* Fixed matcen_nums.
*
* Revision 1.66 1995/01/19 15:19:28 mike
* new super-compressed registered file format.
*
* Revision 1.65 1994/12/10 16:44:59 matt
* Added debugging code to track down door that turns into rock
*
* Revision 1.64 1994/12/10 14:58:24 yuan
* *** empty log message ***
*
* Revision 1.63 1994/12/08 17:19:10 yuan
* Cfiling stuff.
*
* Revision 1.62 1994/12/07 14:05:33 yuan
* Fixed wall assert problem... Bashed highest_segment
* _index before WALL_IS_DOORWAY check.
*
* Revision 1.61 1994/11/27 23:14:52 matt
* Made changes for new mprintf calling convention
*
* Revision 1.60 1994/11/27 18:05:20 matt
* Compile out LVL reader when editor compiled out
*
* Revision 1.59 1994/11/26 22:51:45 matt
* Removed editor-only fields from segment structure when editor is compiled
* out, and padded segment structure to even multiple of 4 bytes.
*
* Revision 1.58 1994/11/26 21:48:02 matt
* Fixed saturation in short light value
*
* Revision 1.57 1994/11/20 22:11:49 mike
* comment out an apparently unnecessary call to fuelcen_reset().
*
* Revision 1.56 1994/11/18 21:56:42 john
* Added a better, leaner pig format.
*
* Revision 1.55 1994/11/17 20:09:18 john
* Added new compiled level format.
*
* Revision 1.54 1994/11/17 15:40:17 mike
* Comment out mprintf which was causing important information to scroll away.
*
* Revision 1.53 1994/11/17 14:56:37 mike
* moved segment validation functions from editor to main.
*
* Revision 1.52 1994/11/17 11:39:35 matt
* Ripped out code to load old mines
*
* Revision 1.51 1994/11/14 20:47:53 john
* Attempted to strip out all the code in the game
* directory that uses any ui code.
*
* Revision 1.50 1994/11/14 16:05:38 matt
* Fixed, maybe, again, errors when can't find texture during remap
*
* Revision 1.49 1994/11/14 14:34:03 matt
* Fixed up handling when textures can't be found during remap
*
* Revision 1.48 1994/11/14 13:01:55 matt
* Added Int3() when can't find texture
*
* Revision 1.47 1994/10/30 14:12:21 mike
* rip out local segments stuff.
*
* Revision 1.46 1994/10/27 19:43:07 john
* Disable the piglet option.
*
* Revision 1.45 1994/10/27 18:51:42 john
* Added -piglet option that only loads needed textures for a
* mine. Only saved ~1MB, and code still doesn't free textures
* before you load a new mine.
*
* Revision 1.44 1994/10/20 12:47:22 matt
* Replace old save files (MIN/SAV/HOT) with new LVL files
*
* Revision 1.43 1994/10/19 16:46:40 matt
* Made tmap overrides for robots remap texture numbers
*
* Revision 1.42 1994/10/03 23:37:01 mike
* Adapt to changed fuelcen_activate parameters.
*
* Revision 1.41 1994/09/23 22:14:49 matt
* Took out obsolete structure fields
*
* Revision 1.40 1994/08/01 11:04:11 yuan
* New materialization centers.
*
* Revision 1.39 1994/07/21 19:01:47 mike
* Call Lsegment stuff.
*
*
*/
#ifdef RCS
#pragma off (unreferenced)
static char rcsid[] = "$Id: gamemine.c,v 1.1.1.1 2006/03/17 19:44:10 zicodxx Exp $";
#pragma on (unreferenced)
#endif
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "mono.h"
#include "inferno.h"
#include "segment.h"
#include "textures.h"
#include "wall.h"
#include "object.h"
#include "gamemine.h"
#include "error.h"
#include "gameseg.h"
#include "switch.h"
#include "game.h"
#include "newmenu.h"
#ifdef EDITOR
#include "editor/editor.h"
#endif
#include "cfile.h"
#include "fuelcen.h"
#include "hash.h"
#include "key.h"
#include "piggy.h"
#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
struct mtfi mine_top_fileinfo; // Should be same as first two fields below...
struct mfi mine_fileinfo;
struct mh mine_header;
struct me mine_editor;
int CreateDefaultNewSegment();
int load_mine_data_compiled_new(CFILE *LoadFile);
#ifdef EDITOR
static char old_tmap_list[MAX_TEXTURES][13];
short tmap_xlate_table[MAX_TEXTURES];
static short tmap_times_used[MAX_TEXTURES];
// -----------------------------------------------------------------------------
//loads from an already-open file
// returns 0=everything ok, 1=old version, -1=error
int load_mine_data(CFILE *LoadFile)
{
int i, j;
short tmap_xlate;
int translate;
char *temptr;
int mine_start = cftell(LoadFile);
fuelcen_reset();
for (i=0; i<MAX_TEXTURES; i++ )
tmap_times_used[i] = 0;
#ifdef EDITOR
// Create a new mine to initialize things.
//texpage_goto_first();
create_new_mine();
#endif
//===================== READ FILE INFO ========================
// These are the default values... version and fileinfo_sizeof
// don't have defaults.
mine_fileinfo.header_offset = -1;
mine_fileinfo.header_size = sizeof(mine_header);
mine_fileinfo.editor_offset = -1;
mine_fileinfo.editor_size = sizeof(mine_editor);
mine_fileinfo.vertex_offset = -1;
mine_fileinfo.vertex_howmany = 0;
mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
mine_fileinfo.segment_offset = -1;
mine_fileinfo.segment_howmany = 0;
mine_fileinfo.segment_sizeof = sizeof(segment);
mine_fileinfo.newseg_verts_offset = -1;
mine_fileinfo.newseg_verts_howmany = 0;
mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
mine_fileinfo.group_offset = -1;
mine_fileinfo.group_howmany = 0;
mine_fileinfo.group_sizeof = sizeof(group);
mine_fileinfo.texture_offset = -1;
mine_fileinfo.texture_howmany = 0;
mine_fileinfo.texture_sizeof = 13; // num characters in a name
mine_fileinfo.walls_offset = -1;
mine_fileinfo.walls_howmany = 0;
mine_fileinfo.walls_sizeof = sizeof(wall);
mine_fileinfo.triggers_offset = -1;
mine_fileinfo.triggers_howmany = 0;
mine_fileinfo.triggers_sizeof = sizeof(trigger);
mine_fileinfo.object_offset = -1;
mine_fileinfo.object_howmany = 1;
mine_fileinfo.object_sizeof = sizeof(object);
// Read in mine_top_fileinfo to get size of saved fileinfo.
memset( &mine_top_fileinfo, 0, sizeof(mine_top_fileinfo) );
if (cfseek( LoadFile, mine_start, SEEK_SET ))
Error( "Error moving to top of file in gamemine.c" );
if (cfread( &mine_top_fileinfo, sizeof(mine_top_fileinfo), 1, LoadFile )!=1)
Error( "Error reading mine_top_fileinfo in gamemine.c" );
if (mine_top_fileinfo.fileinfo_signature != 0x2884)
return -1;
// Check version number
if (mine_top_fileinfo.fileinfo_version < COMPATIBLE_VERSION )
return -1;
// Now, Read in the fileinfo
if (cfseek( LoadFile, mine_start, SEEK_SET ))
Error( "Error seeking to top of file in gamemine.c" );
if (cfread( &mine_fileinfo, mine_top_fileinfo.fileinfo_sizeof, 1, LoadFile )!=1)
Error( "Error reading mine_fileinfo in gamemine.c" );
//===================== READ HEADER INFO ========================
// Set default values.
mine_header.num_vertices = 0;
mine_header.num_segments = 0;
if (mine_fileinfo.header_offset > -1 )
{
if (cfseek( LoadFile, mine_fileinfo.header_offset, SEEK_SET ))
Error( "Error seeking to header_offset in gamemine.c" );
if (cfread( &mine_header, mine_fileinfo.header_size, 1, LoadFile )!=1)
Error( "Error reading mine_header in gamemine.c" );
}
//===================== READ EDITOR INFO ==========================
// Set default values
mine_editor.current_seg = 0;
mine_editor.newsegment_offset = -1; // To be written
mine_editor.newsegment_size = sizeof(segment);
mine_editor.Curside = 0;
mine_editor.Markedsegp = -1;
mine_editor.Markedside = 0;
if (mine_fileinfo.editor_offset > -1 )
{
if (cfseek( LoadFile, mine_fileinfo.editor_offset, SEEK_SET ))
Error( "Error seeking to editor_offset in gamemine.c" );
if (cfread( &mine_editor, mine_fileinfo.editor_size, 1, LoadFile )!=1)
Error( "Error reading mine_editor in gamemine.c" );
}
//===================== READ TEXTURE INFO ==========================
if ( (mine_fileinfo.texture_offset > -1) && (mine_fileinfo.texture_howmany > 0))
{
if (cfseek( LoadFile, mine_fileinfo.texture_offset, SEEK_SET ))
Error( "Error seeking to texture_offset in gamemine.c" );
for (i=0; i< mine_fileinfo.texture_howmany; i++ )
{
if (cfread( &old_tmap_list[i], mine_fileinfo.texture_sizeof, 1, LoadFile )!=1)
Error( "Error reading old_tmap_list[i] in gamemine.c" );
}
}
//=============== GENERATE TEXTURE TRANSLATION TABLE ===============
translate = 0;
Assert (NumTextures < MAX_TEXTURES);
{
hashtable ht;
hashtable_init( &ht, NumTextures );
// Remove all the file extensions in the textures list
for (i=0;i<NumTextures;i++) {
temptr = strchr(TmapInfo[i].filename, '.');
if (temptr) *temptr = '\0';
hashtable_insert( &ht, TmapInfo[i].filename, i );
}
// For every texture, search through the texture list
// to find a matching name.
for (j=0;j<mine_fileinfo.texture_howmany;j++) {
// Remove this texture name's extension
temptr = strchr(old_tmap_list[j], '.');
if (temptr) *temptr = '\0';
tmap_xlate_table[j] = hashtable_search( &ht,old_tmap_list[j]);
if (tmap_xlate_table[j] < 0 ) {
//tmap_xlate_table[j] = 0;
// mprintf( (0, "Couldn't find texture '%s'\n", old_tmap_list[j] ));
;
}
if (tmap_xlate_table[j] != j ) translate = 1;
if (tmap_xlate_table[j] >= 0)
tmap_times_used[tmap_xlate_table[j]]++;
}
{
int count = 0;
for (i=0; i<MAX_TEXTURES; i++ )
if (tmap_times_used[i])
count++;
mprintf( (0, "This mine has %d unique textures in it (~%d KB)\n", count, (count*4096) /1024 ));
}
mprintf( (0, "Translate=%d\n", translate ));
hashtable_free( &ht );
}
//====================== READ VERTEX INFO ==========================
// New check added to make sure we don't read in too many vertices.
if ( mine_fileinfo.vertex_howmany > MAX_VERTICES )
{
mprintf((0, "Num vertices exceeds maximum. Loading MAX %d vertices\n", MAX_VERTICES));
mine_fileinfo.vertex_howmany = MAX_VERTICES;
}
if ( (mine_fileinfo.vertex_offset > -1) && (mine_fileinfo.vertex_howmany > 0))
{
if (cfseek( LoadFile, mine_fileinfo.vertex_offset, SEEK_SET ))
Error( "Error seeking to vertex_offset in gamemine.c" );
for (i=0; i< mine_fileinfo.vertex_howmany; i++ )
{
// Set the default values for this vertex
Vertices[i].x = 1;
Vertices[i].y = 1;
Vertices[i].z = 1;
if (cfread( &Vertices[i], mine_fileinfo.vertex_sizeof, 1, LoadFile )!=1)
Error( "Error reading Vertices[i] in gamemine.c" );
}
}
//==================== READ SEGMENT INFO ===========================
// New check added to make sure we don't read in too many segments.
if ( mine_fileinfo.segment_howmany > MAX_SEGMENTS ) {
mprintf((0, "Num segments exceeds maximum. Loading MAX %d segments\n", MAX_SEGMENTS));
mine_fileinfo.segment_howmany = MAX_SEGMENTS;
}
// [commented out by mk on 11/20/94 (weren't we supposed to hit final in October?) because it looks redundant. I think I'll test it now...] fuelcen_reset();
if ( (mine_fileinfo.segment_offset > -1) && (mine_fileinfo.segment_howmany > 0)) {
if (cfseek( LoadFile, mine_fileinfo.segment_offset,SEEK_SET ))
Error( "Error seeking to segment_offset in gamemine.c" );
Highest_segment_index = mine_fileinfo.segment_howmany-1;
for (i=0; i< mine_fileinfo.segment_howmany; i++ ) {
segment v16_seg;
// Set the default values for this segment (clear to zero )
//memset( &Segments[i], 0, sizeof(segment) );
if (mine_top_fileinfo.fileinfo_version >= 16) {
Assert(mine_fileinfo.segment_sizeof == sizeof(v16_seg));
if (cfread( &v16_seg, mine_fileinfo.segment_sizeof, 1, LoadFile )!=1)
Error( "Error reading segments in gamemine.c" );
}
else
Error("Invalid mine version");
Segments[i] = v16_seg;
Segments[i].objects = -1;
#ifdef EDITOR
Segments[i].group = -1;
#endif
if (mine_top_fileinfo.fileinfo_version < 15) { //used old uvl ranges
int sn,uvln;
for (sn=0;sn<MAX_SIDES_PER_SEGMENT;sn++)
for (uvln=0;uvln<4;uvln++) {
Segments[i].sides[sn].uvls[uvln].u /= 64;
Segments[i].sides[sn].uvls[uvln].v /= 64;
Segments[i].sides[sn].uvls[uvln].l /= 32;
}
}
fuelcen_activate( &Segments[i], Segments[i].special );
if (translate == 1)
for (j=0;j<MAX_SIDES_PER_SEGMENT;j++) {
unsigned short orient;
tmap_xlate = Segments[i].sides[j].tmap_num;
Segments[i].sides[j].tmap_num = tmap_xlate_table[tmap_xlate];
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
if (Segments[i].sides[j].tmap_num < 0) {
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
Int3();
Segments[i].sides[j].tmap_num = 0;
}
tmap_xlate = Segments[i].sides[j].tmap_num2 & 0x3FFF;
orient = Segments[i].sides[j].tmap_num2 & (~0x3FFF);
if (tmap_xlate != 0) {
int xlated_tmap = tmap_xlate_table[tmap_xlate];
if ((WALL_IS_DOORWAY(&Segments[i],j) & WID_RENDER_FLAG))
if (xlated_tmap <= 0) {
mprintf( (0, "Couldn't find texture '%s' for Segment %d, side %d\n", old_tmap_list[tmap_xlate],i,j));
Int3();
Segments[i].sides[j].tmap_num2 = 0;
}
Segments[i].sides[j].tmap_num2 = xlated_tmap | orient;
}
}
}
}
//===================== READ NEWSEGMENT INFO =====================
#ifdef EDITOR
{ // Default segment created.
vms_vector sizevec;
med_create_new_segment(vm_vec_make(&sizevec,DEFAULT_X_SIZE,DEFAULT_Y_SIZE,DEFAULT_Z_SIZE)); // New_segment = Segments[0];
//memset( &New_segment, 0, sizeof(segment) );
}
if (mine_editor.newsegment_offset > -1)
{
if (cfseek( LoadFile, mine_editor.newsegment_offset,SEEK_SET ))
Error( "Error seeking to newsegment_offset in gamemine.c" );
if (cfread( &New_segment, mine_editor.newsegment_size,1,LoadFile )!=1)
Error( "Error reading new_segment in gamemine.c" );
}
if ( (mine_fileinfo.newseg_verts_offset > -1) && (mine_fileinfo.newseg_verts_howmany > 0))
{
if (cfseek( LoadFile, mine_fileinfo.newseg_verts_offset, SEEK_SET ))
Error( "Error seeking to newseg_verts_offset in gamemine.c" );
for (i=0; i< mine_fileinfo.newseg_verts_howmany; i++ )
{
// Set the default values for this vertex
Vertices[NEW_SEGMENT_VERTICES+i].x = 1;
Vertices[NEW_SEGMENT_VERTICES+i].y = 1;
Vertices[NEW_SEGMENT_VERTICES+i].z = 1;
if (cfread( &Vertices[NEW_SEGMENT_VERTICES+i], mine_fileinfo.newseg_verts_sizeof,1,LoadFile )!=1)
Error( "Error reading Vertices[NEW_SEGMENT_VERTICES+i] in gamemine.c" );
New_segment.verts[i] = NEW_SEGMENT_VERTICES+i;
}
}
#endif
//========================= UPDATE VARIABLES ======================
#ifdef EDITOR
// Setting to Markedsegp to NULL ignores Curside and Markedside, which
// we want to do when reading in an old file.
Markedside = mine_editor.Markedside;
Curside = mine_editor.Curside;
for (i=0;i<10;i++)
Groupside[i] = mine_editor.Groupside[i];
if ( mine_editor.current_seg != -1 )
Cursegp = mine_editor.current_seg + Segments;
else
Cursegp = NULL;
if (mine_editor.Markedsegp != -1 )
Markedsegp = mine_editor.Markedsegp + Segments;
else
Markedsegp = NULL;
num_groups = 0;
current_group = -1;
#endif
Num_vertices = mine_fileinfo.vertex_howmany;
Num_segments = mine_fileinfo.segment_howmany;
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
reset_objects(1); //one object, the player
#ifdef EDITOR
Highest_vertex_index = MAX_SEGMENT_VERTICES-1;
Highest_segment_index = MAX_SEGMENTS-1;
set_vertex_counts();
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
warn_if_concave_segments();
#endif
#ifdef EDITOR
validate_segment_all();
#endif
//create_local_segment_data();
//gamemine_find_textures();
if (mine_top_fileinfo.fileinfo_version < MINE_VERSION )
return 1; //old version
else
return 0;
}
#endif
#define COMPILED_MINE_VERSION 0
int New_file_format_load = 1;
int load_mine_data_compiled(CFILE *LoadFile)
{
int i,segnum,sidenum;
ubyte version;
short temp_short;
ushort temp_ushort;
#ifndef SHAREWARE
if (New_file_format_load)
return load_mine_data_compiled_new(LoadFile);
#endif
// For compiled levels, textures map to themselves, prevent tmap_override always being gray,
// bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
//
// Although in a cloud of arrogant glee, he forgot to ifdef it on EDITOR!
// (Matt told me to write that!)
#ifdef EDITOR
for (i=0; i<MAX_TEXTURES; i++)
tmap_xlate_table[i] = i;
#endif
// memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
fuelcen_reset();
//=============================== Reading part ==============================
cfread( &version, sizeof(ubyte), 1, LoadFile ); // 1 byte = compiled version
Assert( version==COMPILED_MINE_VERSION );
cfread( &Num_vertices, sizeof(int), 1, LoadFile ); // 4 bytes = Num_vertices
Assert( Num_vertices <= MAX_VERTICES );
cfread( &Num_segments, sizeof(int), 1, LoadFile ); // 4 bytes = Num_segments
Assert( Num_segments <= MAX_SEGMENTS );
cfread( Vertices, sizeof(vms_vector), Num_vertices, LoadFile );
for (segnum=0; segnum<Num_segments; segnum++ ) {
#ifdef EDITOR
Segments[segnum].segnum = segnum;
Segments[segnum].group = 0;
#endif
// Read short Segments[segnum].children[MAX_SIDES_PER_SEGMENT]
cfread( Segments[segnum].children, sizeof(short), MAX_SIDES_PER_SEGMENT, LoadFile );
// Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
cfread( Segments[segnum].verts, sizeof(short), MAX_VERTICES_PER_SEGMENT, LoadFile );
Segments[segnum].objects = -1;
// Read ubyte Segments[segnum].special
cfread( &Segments[segnum].special, sizeof(ubyte), 1, LoadFile );
// Read byte Segments[segnum].matcen_num
cfread( &Segments[segnum].matcen_num, sizeof(ubyte), 1, LoadFile );
// Read short Segments[segnum].value
cfread( &Segments[segnum].value, sizeof(short), 1, LoadFile );
// Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile );
Segments[segnum].static_light = ((fix)temp_ushort) << 4;
//cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
// Read the walls as a 6 byte array
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
ubyte byte_wallnum;
Segments[segnum].sides[sidenum].pad = 0;
cfread( &byte_wallnum, sizeof(ubyte), 1, LoadFile );
if ( byte_wallnum == 255 )
Segments[segnum].sides[sidenum].wall_num = -1;
else
Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
}
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
// Read short Segments[segnum].sides[sidenum].tmap_num;
cfread( &Segments[segnum].sides[sidenum].tmap_num, sizeof(short), 1, LoadFile );
// Read short Segments[segnum].sides[sidenum].tmap_num2;
cfread( &Segments[segnum].sides[sidenum].tmap_num2, sizeof(short), 1, LoadFile );
// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
for (i=0; i<4; i++ ) {
cfread( &temp_short, sizeof(short), 1, LoadFile );
Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
cfread( &temp_short, sizeof(short), 1, LoadFile );
Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile );
Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
//cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
}
} else {
Segments[segnum].sides[sidenum].tmap_num = 0;
Segments[segnum].sides[sidenum].tmap_num2 = 0;
for (i=0; i<4; i++ ) {
Segments[segnum].sides[sidenum].uvls[i].u = 0;
Segments[segnum].sides[sidenum].uvls[i].v = 0;
Segments[segnum].sides[sidenum].uvls[i].l = 0;
}
}
}
}
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
validate_segment_all(); // Fill in side type and normals.
// Activate fuelcentes
for (i=0; i< Num_segments; i++ ) {
fuelcen_activate( &Segments[i], Segments[i].special );
}
reset_objects(1); //one object, the player
return 0;
}
#ifndef SHAREWARE
int load_mine_data_compiled_new(CFILE *LoadFile)
{
int i,segnum,sidenum;
ubyte version;
short temp_short;
ushort temp_ushort;
ubyte bit_mask;
// For compiled levels, textures map to themselves, prevent tmap_override always being gray,
// bug which Matt and John refused to acknowledge, so here is Mike, fixing it.
#ifdef EDITOR
for (i=0; i<MAX_TEXTURES; i++)
tmap_xlate_table[i] = i;
#endif
// memset( Segments, 0, sizeof(segment)*MAX_SEGMENTS );
fuelcen_reset();
//=============================== Reading part ==============================
cfread( &version, sizeof(ubyte), 1, LoadFile ); // 1 byte = compiled version
Assert( version==COMPILED_MINE_VERSION );
cfread( &temp_ushort, sizeof(ushort), 1, LoadFile ); // 2 bytes = Num_vertices
Num_vertices = temp_ushort;
Assert( Num_vertices <= MAX_VERTICES );
cfread( &temp_ushort, sizeof(ushort), 1, LoadFile ); // 2 bytes = Num_segments
Num_segments = temp_ushort;
Assert( Num_segments <= MAX_SEGMENTS );
cfread( Vertices, sizeof(vms_vector), Num_vertices, LoadFile );
for (segnum=0; segnum<Num_segments; segnum++ ) {
int bit;
#ifdef EDITOR
Segments[segnum].segnum = segnum;
Segments[segnum].group = 0;
#endif
cfread( &bit_mask, sizeof(ubyte), 1, LoadFile );
for (bit=0; bit<MAX_SIDES_PER_SEGMENT; bit++) {
if (bit_mask & (1 << bit))
cfread( &Segments[segnum].children[bit], sizeof(short), 1, LoadFile );
else
Segments[segnum].children[bit] = -1;
}
// Read short Segments[segnum].verts[MAX_VERTICES_PER_SEGMENT]
cfread( Segments[segnum].verts, sizeof(short), MAX_VERTICES_PER_SEGMENT, LoadFile );
Segments[segnum].objects = -1;
if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT)) {
// Read ubyte Segments[segnum].special
cfread( &Segments[segnum].special, sizeof(ubyte), 1, LoadFile );
// Read byte Segments[segnum].matcen_num
cfread( &Segments[segnum].matcen_num, sizeof(ubyte), 1, LoadFile );
// Read short Segments[segnum].value
cfread( &Segments[segnum].value, sizeof(short), 1, LoadFile );
} else {
Segments[segnum].special = 0;
Segments[segnum].matcen_num = -1;
Segments[segnum].value = 0;
}
// Read fix Segments[segnum].static_light (shift down 5 bits, write as short)
cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile );
Segments[segnum].static_light = ((fix)temp_ushort) << 4;
//cfread( &Segments[segnum].static_light, sizeof(fix), 1, LoadFile );
// Read the walls as a 6 byte array
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
Segments[segnum].sides[sidenum].pad = 0;
}
cfread( &bit_mask, sizeof(ubyte), 1, LoadFile );
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++) {
ubyte byte_wallnum;
if (bit_mask & (1 << sidenum)) {
cfread( &byte_wallnum, sizeof(ubyte), 1, LoadFile );
if ( byte_wallnum == 255 )
Segments[segnum].sides[sidenum].wall_num = -1;
else
Segments[segnum].sides[sidenum].wall_num = byte_wallnum;
} else
Segments[segnum].sides[sidenum].wall_num = -1;
}
for (sidenum=0; sidenum<MAX_SIDES_PER_SEGMENT; sidenum++ ) {
if ( (Segments[segnum].children[sidenum]==-1) || (Segments[segnum].sides[sidenum].wall_num!=-1) ) {
// Read short Segments[segnum].sides[sidenum].tmap_num;
cfread( &temp_ushort, sizeof(ushort), 1, LoadFile );
Segments[segnum].sides[sidenum].tmap_num = temp_ushort & 0x7fff;
if (!(temp_ushort & 0x8000))
Segments[segnum].sides[sidenum].tmap_num2 = 0;
else {
// Read short Segments[segnum].sides[sidenum].tmap_num2;
cfread( &Segments[segnum].sides[sidenum].tmap_num2, sizeof(short), 1, LoadFile );
}
// Read uvl Segments[segnum].sides[sidenum].uvls[4] (u,v>>5, write as short, l>>1 write as short)
for (i=0; i<4; i++ ) {
cfread( &temp_short, sizeof(short), 1, LoadFile );
Segments[segnum].sides[sidenum].uvls[i].u = ((fix)temp_short) << 5;
cfread( &temp_short, sizeof(short), 1, LoadFile );
Segments[segnum].sides[sidenum].uvls[i].v = ((fix)temp_short) << 5;
cfread( &temp_ushort, sizeof(temp_ushort), 1, LoadFile );
Segments[segnum].sides[sidenum].uvls[i].l = ((fix)temp_ushort) << 1;
//cfread( &Segments[segnum].sides[sidenum].uvls[i].l, sizeof(fix), 1, LoadFile );
}
} else {
Segments[segnum].sides[sidenum].tmap_num = 0;
Segments[segnum].sides[sidenum].tmap_num2 = 0;
for (i=0; i<4; i++ ) {
Segments[segnum].sides[sidenum].uvls[i].u = 0;
Segments[segnum].sides[sidenum].uvls[i].v = 0;
Segments[segnum].sides[sidenum].uvls[i].l = 0;
}
}
}
}
Highest_vertex_index = Num_vertices-1;
Highest_segment_index = Num_segments-1;
validate_segment_all(); // Fill in side type and normals.
// Activate fuelcentes
for (i=0; i< Num_segments; i++ ) {
fuelcen_activate( &Segments[i], Segments[i].special );
}
reset_objects(1); //one object, the player
return 0;
}
#endif