dxx-rebirth/2d/rect.c
2006-03-20 16:43:15 +00:00

101 lines
2.4 KiB
C
Executable file

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/2d/rect.c,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:39:00 $
*
* Graphical routines for drawing rectangles.
*
* $Log: rect.c,v $
* Revision 1.1.1.1 2006/03/17 19:39:00 zicodxx
* initial import
*
* Revision 1.4 1999/10/07 02:27:14 donut
* OGL includes to remove warnings
*
* Revision 1.3 1999/09/30 23:02:27 donut
* opengl direct support for ingame and normal menus, fonts as textures, and automap support
*
* Revision 1.2 1999/08/05 22:53:40 sekmu
*
* D3D patch(es) from ADB
*
* Revision 1.1.1.1 1999/06/14 21:57:32 donut
* Import of d1x 1.37 source.
*
* Revision 1.3 1994/11/18 22:50:19 john
* Changed shorts to ints in parameters.
*
* Revision 1.2 1993/10/15 16:23:27 john
* y
*
* Revision 1.1 1993/09/08 11:44:22 john
* Initial revision
*
*
*/
#include "u_mem.h"
#include "gr.h"
#include "grdef.h"
#ifdef OGL
#include "ogl_init.h"
#endif
void gr_urect(int left,int top,int right,int bot)
{
int i;
#ifdef OGL
if (TYPE == BM_OGL) {
ogl_urect(left,top,right,bot);
return;
}
#endif
#ifdef D1XD3D
if (TYPE == BM_DIRECTX) {
if (left <= right && top <= bot)
Win32_Rect (left, top, right, bot, grd_curcanv->cv_bitmap.bm_data, COLOR);
return;
}
#endif
for ( i=top; i<=bot; i++ )
gr_uscanline( left, right, i );
}
void gr_rect(int left,int top,int right,int bot)
{
int i;
#ifdef OGL
if (TYPE == BM_OGL) {
ogl_urect(left,top,right,bot);
return;
}
#endif
#ifdef D1XD3D
if (TYPE == BM_DIRECTX) {
if (left <= right && top <= bot)
Win32_Rect (left, top, right, bot, grd_curcanv->cv_bitmap.bm_data, COLOR);
return;
}
#endif
for ( i=top; i<=bot; i++ )
gr_scanline( left, right, i );
}