dxx-rebirth/arch/include/joy.h
zicodxx 03e026756e Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00

154 lines
5.5 KiB
C

/* $Id: joy.h,v 1.1.1.1 2006/03/17 19:54:32 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for joystick functions
*
*/
#ifndef _JOY_H
#define _JOY_H
#include "pstypes.h"
#include "fix.h"
#define MAX_JOYSTICKS 8
#define MAX_AXES_PER_JOYSTICK 8
#define MAX_BUTTONS_PER_JOYSTICK 32
#define MAX_HATS_PER_JOYSTICK 4
// added October 24, 2000 20:40 Steven Mueller: more than 4 joysticks now
#define MAX_JOY_DEVS 8
#define JOY_1_BUTTON_A 1
#define JOY_1_BUTTON_B 2
#define JOY_2_BUTTON_A 4
#define JOY_2_BUTTON_B 8
#define JOY_ALL_BUTTONS (1+2+4+8)
#define JOY_1_X_AXIS 1
#define JOY_1_Y_AXIS 2
#define JOY_1_Z_AXIS 4
#define JOY_1_R_AXIS 16
#define JOY_1_U_AXIS 32
#define JOY_1_V_AXIS 64
#define JOY_MAX_AXES (MAX_AXES_PER_JOYSTICK * MAX_JOYSTICKS)
#ifdef WINDOWS
#define JOY_1_POV 8
#define JOY_ALL_AXIS (1+2+4+8)
#define JOY_EXT_AXIS (16+32+64)
#else
#define JOY_2_X_AXIS 4
#define JOY_2_Y_AXIS 8
#define JOY_ALL_AXIS (1+2+4+8)
#endif
#define JOY_NUM_AXES 6
#define JOY_SLOW_READINGS 1
#define JOY_POLLED_READINGS 2
#define JOY_BIOS_READINGS 4
/* not present in d2src, maybe we don't really need it? */
#define JOY_FRIENDLY_READINGS 8
#define JOY_MAX_BUTTONS (MAX_BUTTONS_PER_JOYSTICK * MAX_JOYSTICKS)
//==========================================================================
// This initializes the joy and does a "quick" calibration which
// assumes the stick is centered and sets the minimum value to 0 and
// the maximum value to 2 times the centered reading. Returns 0 if no
// joystick was detected, 1 if everything is ok.
// joy_init() is called.
#ifdef WINDOWS
# ifdef __NT__
extern int joy_init(int joy, int spjoy);
# endif
extern int joy95_init_stick(int joy, int spjoy);
#else
extern int joy_init();
#endif
extern void joy_close();
extern char joy_installed;
extern char joy_present;
//==========================================================================
// The actual number of available axes. If the arch can't set this
// properly, it should set joy_num_axes=JOY_NUM_AXES;
extern int joy_num_axes;
//==========================================================================
// The following 3 routines can be used to zero in on better joy
// calibration factors. To use them, ask the user to hold the stick
// in either the upper left, lower right, or center and then have them
// press a key or button and then call the appropriate one of these
// routines, and it will read the stick and update the calibration factors.
// Usually, assuming that the stick was centered when joy_init was
// called, you really only need to call joy_set_lr, since the upper
// left position is usually always 0,0 on most joys. But, the safest
// bet is to do all three, or let the user choose which ones to set.
extern void joy_set_ul();
extern void joy_set_lr();
extern void joy_set_cen();
//==========================================================================
// This reads the joystick. X and Y will be between -128 and 127.
// Takes about 1 millisecond in the worst case when the stick
// is in the lower right hand corner. Always returns 0,0 if no stick
// is present.
extern void joy_get_pos(int *x, int *y);
//==========================================================================
// This just reads the buttons and returns their status. When bit 0
// is 1, button 1 is pressed, when bit 1 is 1, button 2 is pressed.
extern int joy_get_btns();
//==========================================================================
// This returns the number of times a button went either down or up since
// the last call to this function.
extern int joy_get_button_up_cnt(int btn);
extern int joy_get_button_down_cnt(int btn);
//==========================================================================
// This returns how long (in approximate milliseconds) that each of the
// buttons has been held down since the last call to this function.
// It is the total time... say you pressed it down for 3 ticks, released
// it, and held it down for 6 more ticks. The time returned would be 9.
extern fix joy_get_button_down_time(int btn);
extern ubyte joy_read_raw_buttons();
extern ubyte joystick_read_raw_axis(ubyte mask, int *axis);
extern void joy_flush();
extern ubyte joy_get_present_mask();
extern void joy_set_timer_rate(int max_value);
extern int joy_get_timer_rate();
extern int joy_get_button_state(int btn);
extern void joy_set_cen_fake(int channel);
extern ubyte joy_read_stick(ubyte masks, int *axis);
extern void joy_get_cal_vals(int *axis_min, int *axis_center, int *axis_max);
extern void joy_set_cal_vals(int *axis_min, int *axis_center, int *axis_max);
extern void joy_set_btn_values(int btn, int state, fix timedown, int downcount, int upcount);
extern int joy_get_scaled_reading(int raw, int axn);
extern void joy_set_slow_reading(int flag);
#endif // _JOY_H