..
ai.cpp
Use enum class for weapon_info::matter
2020-12-20 20:39:07 +00:00
aipath.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
automap.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
bm.cpp
always init extra_bitmap_num in load_exit_models
2020-11-29 22:24:13 +01:00
bmread.cpp
Use enum class for weapon_info::bounce
2020-12-20 20:39:07 +00:00
cntrlcen.cpp
Qualify more uses of shared_segment members
2020-08-24 01:31:28 +00:00
collide.cpp
Use enum class for weapon_info::matter
2020-12-20 20:39:07 +00:00
config.cpp
Use enum class for LevelMusicPlayOrder
2020-05-31 23:04:25 +00:00
console.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
controls.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
credits.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
digiobj.cpp
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
dumpmine.cpp
Use enum class for wall_key
2020-12-19 16:13:26 +00:00
effects.cpp
Use enum class for index into ObjBitmaps
2020-10-07 03:59:14 +00:00
endlevel.cpp
Convert multi_do_protocol_frame to dispatch through a vtable
2020-12-20 20:39:07 +00:00
fireball.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
fuelcen.cpp
Convert uses of vmsegptr_t to shared_segment& where possible
2020-08-24 01:31:28 +00:00
fvi.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
game.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
gamecntl.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
gamefont.cpp
Qualify uses of std::array
2020-05-02 21:18:42 +00:00
gamemine.cpp
Remove support for reading Miner's .LVL files
2020-12-20 20:39:07 +00:00
gamerend.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
gamesave.cpp
Remove support for reading Miner's .LVL files
2020-12-20 20:39:07 +00:00
gameseg.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
gameseq.cpp
Convert multi_endlevel to dispatch through a vtable
2020-12-20 20:39:07 +00:00
gauges.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
generate-kconfig-udlr.py
Convert kconfig array lookups to require correct enumerated type
2020-07-05 23:34:33 +00:00
hostage.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
hud.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
iff.cpp
Refer to <memory> directly, not through "compiler-make_unique.h"
2020-05-02 21:18:43 +00:00
inferno.cpp
Add type-specific tag wrappers for newmenu calls
2020-12-19 16:13:26 +00:00
kconfig.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
kconfig.ui-table.cpp
Merge 'refs/pull/516/head' into master
2020-07-09 02:47:18 +00:00
kmatrix.cpp
Convert get_multi_endlevel_poll2 to dispatch through a vtable
2020-12-20 20:39:07 +00:00
laser.cpp
Use enum class for weapon_info::bounce
2020-12-20 20:39:07 +00:00
lighting.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
menu.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
mglobal.cpp
Move d_level_unique_object_state to a separate header
2020-08-10 03:45:14 +00:00
mission.cpp
Add type-specific tag wrappers for newmenu calls
2020-12-19 16:13:26 +00:00
morph.cpp
Move N_polygon_models into d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
multi.cpp
Convert multi_leave_game to dispatch through a vtable
2020-12-20 20:39:07 +00:00
multibot.cpp
Convert multi_do_protocol_frame to dispatch through a vtable
2020-12-20 20:39:07 +00:00
net_udp.cpp
Convert multi_leave_game to dispatch through a vtable
2020-12-20 20:39:07 +00:00
newdemo.cpp
Remove newdemo_strip_frames
2020-12-20 20:39:07 +00:00
newmenu.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
object.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
paging.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
physics.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
piggy.cpp
Fix incorrect read length in D1 piggy_read_sounds
2020-09-11 03:08:03 +00:00
player.cpp
Add experimental support for guidebot in multiplayer
2019-06-27 03:26:20 +00:00
playsave.cpp
Add type-specific tag wrappers for newmenu calls
2020-12-19 16:13:26 +00:00
polyobj.cpp
Move Pof_names to d_level_shared_polygon_model_state
2020-08-24 01:31:28 +00:00
powerup.cpp
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
render.cpp
Use enum class for WALL_IS_DOORWAY_FLAG
2020-12-19 16:13:26 +00:00
robot.cpp
Move N_robot_joints to d_level_shared_robot_joint_state
2020-08-24 01:31:28 +00:00
scores.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
segment.cpp
Use susegment
for references introduced by valptridx conversion
2019-12-22 05:34:08 +00:00
slew.cpp
Pass control_info & to various functions
2020-10-12 03:28:26 +00:00
songs.cpp
Avoid reopening descent.sng
2020-07-05 23:34:33 +00:00
state.cpp
Add type-specific tag wrappers for newmenu calls
2020-12-19 16:13:26 +00:00
switch.cpp
Convert multi_do_protocol_frame to dispatch through a vtable
2020-12-20 20:39:07 +00:00
terrain.cpp
Reorder endlevel definitions to split by dcx/dsx
2020-10-01 03:25:27 +00:00
texmerge.cpp
Use enum class for texture1_value
2020-09-11 03:08:02 +00:00
text.cpp
Fix gcc-11 -Wmisleading-indentation warning
2020-12-14 00:04:41 +00:00
titles.cpp
Always delegate to window_create for send_creation_events
2020-12-20 20:39:07 +00:00
vclip.cpp
is_proximity_bomb_or_smart_mine*: s/smart/player_smart/g
2019-08-15 01:34:22 +00:00
vers_id.cpp
Switch most in-tree http:// links to https://
2018-09-02 00:57:29 +00:00
wall.cpp
Move various definitions into namespaces
2020-12-19 16:13:26 +00:00
weapon.cpp
Make weapon reorder menu inherit from newmenu
2020-12-20 20:39:07 +00:00