1631 lines
43 KiB
C
1631 lines
43 KiB
C
/* $ Id: $ */
|
|
/*
|
|
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
|
|
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
|
|
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
|
|
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
|
|
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
|
|
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
|
|
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
|
|
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
|
|
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
|
|
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
|
|
*/
|
|
/*
|
|
*
|
|
* Game save/restore functions
|
|
*
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <conf.h>
|
|
#endif
|
|
|
|
#ifdef WINDOWS
|
|
#include "desw.h"
|
|
#endif
|
|
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include <string.h>
|
|
#include <unistd.h>
|
|
#include <errno.h>
|
|
#ifdef MACINTOSH
|
|
#include <Files.h>
|
|
#endif
|
|
|
|
#ifdef OGL
|
|
#ifdef __MACOSX__
|
|
#include <OpenGL/gl.h>
|
|
#else
|
|
#include <GL/gl.h>
|
|
#endif
|
|
#endif
|
|
|
|
#include "pstypes.h"
|
|
#include "pa_enabl.h" //$$POLY_ACC
|
|
#include "mono.h"
|
|
#include "inferno.h"
|
|
#include "segment.h"
|
|
#include "textures.h"
|
|
#include "wall.h"
|
|
#include "object.h"
|
|
#include "digi.h"
|
|
#include "gamemine.h"
|
|
#include "error.h"
|
|
#include "gameseg.h"
|
|
#include "menu.h"
|
|
#include "switch.h"
|
|
#include "game.h"
|
|
#include "screens.h"
|
|
#include "newmenu.h"
|
|
#include "cfile.h"
|
|
#include "fuelcen.h"
|
|
#include "hash.h"
|
|
#include "key.h"
|
|
#include "piggy.h"
|
|
#include "player.h"
|
|
#include "cntrlcen.h"
|
|
#include "morph.h"
|
|
#include "weapon.h"
|
|
#include "render.h"
|
|
#include "gameseq.h"
|
|
#include "gauges.h"
|
|
#include "newdemo.h"
|
|
#include "automap.h"
|
|
#include "piggy.h"
|
|
#include "paging.h"
|
|
#include "titles.h"
|
|
#include "text.h"
|
|
#include "mission.h"
|
|
#include "pcx.h"
|
|
#include "u_mem.h"
|
|
#ifdef NETWORK
|
|
#include "network.h"
|
|
#endif
|
|
#include "args.h"
|
|
#include "ai.h"
|
|
#include "fireball.h"
|
|
#include "controls.h"
|
|
#include "laser.h"
|
|
#include "multibot.h"
|
|
#include "state.h"
|
|
|
|
#if defined(POLY_ACC)
|
|
#include "poly_acc.h"
|
|
#endif
|
|
|
|
#ifdef OGL
|
|
#include "gr.h"
|
|
#endif
|
|
|
|
#define STATE_VERSION 22
|
|
#define STATE_COMPATIBLE_VERSION 20
|
|
// 0 - Put DGSS (Descent Game State Save) id at tof.
|
|
// 1 - Added Difficulty level save
|
|
// 2 - Added Cheats_enabled flag
|
|
// 3 - Added between levels save.
|
|
// 4 - Added mission support
|
|
// 5 - Mike changed ai and object structure.
|
|
// 6 - Added buggin' cheat save
|
|
// 7 - Added other cheat saves and game_id.
|
|
// 8 - Added AI stuff for escort and thief.
|
|
// 9 - Save palette with screen shot
|
|
// 12- Saved last_was_super array
|
|
// 13- Saved palette flash stuff
|
|
// 14- Save cloaking wall stuff
|
|
// 15- Save additional ai info
|
|
// 16- Save Light_subtracted
|
|
// 17- New marker save
|
|
// 18- Took out saving of old cheat status
|
|
// 19- Saved cheats_enabled flag
|
|
// 20- First_secret_visit
|
|
// 22- Omega_charge
|
|
|
|
#define NUM_SAVES 9
|
|
#define THUMBNAIL_W 100
|
|
#define THUMBNAIL_H 50
|
|
#define DESC_LENGTH 20
|
|
|
|
extern void multi_initiate_save_game();
|
|
extern void multi_initiate_restore_game();
|
|
extern void apply_all_changed_light(void);
|
|
|
|
extern int Do_appearance_effect;
|
|
extern fix Fusion_next_sound_time;
|
|
|
|
extern int Laser_rapid_fire;
|
|
extern int Physics_cheat_flag;
|
|
extern int Lunacy;
|
|
extern void do_lunacy_on(void);
|
|
extern void do_lunacy_off(void);
|
|
extern int First_secret_visit;
|
|
|
|
int sc_last_item= 0;
|
|
grs_bitmap *sc_bmp[NUM_SAVES+1];
|
|
|
|
char dgss_id[4] = "DGSS";
|
|
|
|
int state_default_item = 0;
|
|
|
|
uint state_game_id;
|
|
|
|
extern int robot_controlled[MAX_ROBOTS_CONTROLLED];
|
|
extern int robot_agitation[MAX_ROBOTS_CONTROLLED];
|
|
extern fix robot_controlled_time[MAX_ROBOTS_CONTROLLED];
|
|
extern fix robot_last_send_time[MAX_ROBOTS_CONTROLLED];
|
|
extern fix robot_last_message_time[MAX_ROBOTS_CONTROLLED];
|
|
extern int robot_send_pending[MAX_ROBOTS_CONTROLLED];
|
|
extern int robot_fired[MAX_ROBOTS_CONTROLLED];
|
|
extern byte robot_fire_buf[MAX_ROBOTS_CONTROLLED][18+3];
|
|
|
|
|
|
#if defined(WINDOWS) || defined(MACINTOSH)
|
|
extern ubyte Hack_DblClick_MenuMode;
|
|
#endif
|
|
|
|
void compute_all_static_light(void);
|
|
|
|
//-------------------------------------------------------------------
|
|
void state_callback(int nitems,newmenu_item * items, int * last_key, int citem)
|
|
{
|
|
nitems = nitems;
|
|
last_key = last_key;
|
|
|
|
// if ( sc_last_item != citem ) {
|
|
// sc_last_item = citem;
|
|
if ( citem > 0 ) {
|
|
if ( sc_bmp[citem-1] ) {
|
|
if (MenuHires) {
|
|
WINDOS(
|
|
dd_grs_canvas *save_canv = dd_grd_curcanv,
|
|
grs_canvas *save_canv = grd_curcanv
|
|
);
|
|
grs_canvas *temp_canv = gr_create_canvas(THUMBNAIL_W*2,(THUMBNAIL_H*24/10));
|
|
grs_point vertbuf[3] = {{0,0}, {0,0}, {i2f(THUMBNAIL_W*2),i2f(THUMBNAIL_H*24/10)} };
|
|
gr_set_current_canvas(temp_canv);
|
|
scale_bitmap(sc_bmp[citem-1], vertbuf, 0 );
|
|
WINDOS(
|
|
dd_gr_set_current_canvas(save_canv),
|
|
gr_set_current_canvas( save_canv )
|
|
);
|
|
WIN(DDGRLOCK(dd_grd_curcanv));
|
|
gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W*2)/2,items[0].y-10, &temp_canv->cv_bitmap);
|
|
WIN(DDGRUNLOCK(dd_grd_curcanv));
|
|
gr_free_canvas(temp_canv);
|
|
}
|
|
else {
|
|
#ifdef WINDOWS
|
|
Int3();
|
|
#else
|
|
gr_bitmap( (grd_curcanv->cv_bitmap.bm_w-THUMBNAIL_W)/2,items[0].y-5, sc_bmp[citem-1] );
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
// }
|
|
}
|
|
|
|
void rpad_string( char * string, int max_chars )
|
|
{
|
|
int i, end_found;
|
|
|
|
end_found = 0;
|
|
for( i=0; i<max_chars; i++ ) {
|
|
if ( *string == 0 )
|
|
end_found = 1;
|
|
if ( end_found )
|
|
*string = ' ';
|
|
string++;
|
|
}
|
|
*string = 0; // NULL terminate
|
|
}
|
|
|
|
int state_get_save_file(char * fname, char * dsc, int multi )
|
|
{
|
|
FILE * fp;
|
|
int i, choice, version;
|
|
newmenu_item m[NUM_SAVES+2];
|
|
char filename[NUM_SAVES+1][30];
|
|
char desc[NUM_SAVES+1][DESC_LENGTH+16];
|
|
char id[5];
|
|
int valid=0;
|
|
|
|
for (i=0;i<NUM_SAVES; i++ ) {
|
|
sc_bmp[i] = NULL;
|
|
if ( !multi )
|
|
#ifndef MACINTOSH
|
|
sprintf( filename[i], "%s.sg%x", Players[Player_num].callsign, i );
|
|
#else
|
|
sprintf( filename[i], ":Players:%s.sg%x", Players[Player_num].callsign, i );
|
|
#endif
|
|
else
|
|
#ifndef MACINTOSH
|
|
sprintf( filename[i], "%s.mg%x", Players[Player_num].callsign, i );
|
|
#else
|
|
sprintf( filename[i], ":Players:%s.mg%x", Players[Player_num].callsign, i );
|
|
#endif
|
|
valid = 0;
|
|
fp = fopen( filename[i], "rb" );
|
|
if ( fp ) {
|
|
//Read id
|
|
fread( id, sizeof(char)*4, 1, fp );
|
|
if ( !memcmp( id, dgss_id, 4 )) {
|
|
//Read version
|
|
fread( &version, sizeof(int), 1, fp );
|
|
if (version >= STATE_COMPATIBLE_VERSION) {
|
|
// Read description
|
|
fread( desc[i], sizeof(char)*DESC_LENGTH, 1, fp );
|
|
//rpad_string( desc[i], DESC_LENGTH-1 );
|
|
// Read thumbnail
|
|
//sc_bmp[i] = gr_create_bitmap(THUMBNAIL_W,THUMBNAIL_H );
|
|
//fread( sc_bmp[i]->bm_data, THUMBNAIL_W * THUMBNAIL_H, 1, fp );
|
|
valid = 1;
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
if (!valid) {
|
|
strcpy( desc[i], TXT_EMPTY );
|
|
//rpad_string( desc[i], DESC_LENGTH-1 );
|
|
}
|
|
m[i].type = NM_TYPE_INPUT_MENU; m[i].text = desc[i]; m[i].text_len = DESC_LENGTH-1;
|
|
}
|
|
|
|
sc_last_item = -1;
|
|
choice = newmenu_do1( NULL, "Save Game", NUM_SAVES, m, NULL, state_default_item );
|
|
|
|
for (i=0; i<NUM_SAVES; i++ ) {
|
|
if ( sc_bmp[i] )
|
|
gr_free_bitmap( sc_bmp[i] );
|
|
}
|
|
|
|
if (choice > -1) {
|
|
strcpy( fname, filename[choice] );
|
|
strcpy( dsc, desc[choice] );
|
|
state_default_item = choice;
|
|
return choice+1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int RestoringMenu=0;
|
|
extern int Current_display_mode;
|
|
|
|
int state_get_restore_file(char * fname, int multi)
|
|
{
|
|
FILE * fp;
|
|
int i, choice, version, nsaves;
|
|
newmenu_item m[NUM_SAVES+2];
|
|
char filename[NUM_SAVES+1][30];
|
|
char desc[NUM_SAVES+1][DESC_LENGTH + 16];
|
|
char id[5];
|
|
int valid;
|
|
|
|
nsaves=0;
|
|
m[0].type = NM_TYPE_TEXT; m[0].text = "\n\n\n\n";
|
|
for (i=0;i<NUM_SAVES+1; i++ ) {
|
|
sc_bmp[i] = NULL;
|
|
if (!multi)
|
|
#ifndef MACINTOSH
|
|
sprintf( filename[i], "%s.sg%x", Players[Player_num].callsign, i );
|
|
#else
|
|
sprintf( filename[i], ":Players:%s.sg%x", Players[Player_num].callsign, i );
|
|
#endif
|
|
else
|
|
#ifndef MACINTOSH
|
|
sprintf( filename[i], "%s.mg%x", Players[Player_num].callsign, i );
|
|
#else
|
|
sprintf( filename[i], ":Players:%s.mg%x", Players[Player_num].callsign, i );
|
|
#endif
|
|
valid = 0;
|
|
fp = fopen( filename[i], "rb" );
|
|
if ( fp ) {
|
|
//Read id
|
|
fread( id, sizeof(char)*4, 1, fp );
|
|
if ( !memcmp( id, dgss_id, 4 )) {
|
|
//Read version
|
|
fread( &version, sizeof(int), 1, fp );
|
|
if (version >= STATE_COMPATIBLE_VERSION) {
|
|
// Read description
|
|
fread( desc[i], sizeof(char)*DESC_LENGTH, 1, fp );
|
|
//rpad_string( desc[i], DESC_LENGTH-1 );
|
|
m[i+1].type = NM_TYPE_MENU; m[i+1].text = desc[i];
|
|
// Read thumbnail
|
|
sc_bmp[i] = gr_create_bitmap(THUMBNAIL_W,THUMBNAIL_H );
|
|
fread( sc_bmp[i]->bm_data, THUMBNAIL_W * THUMBNAIL_H, 1, fp );
|
|
if (version >= 9) {
|
|
ubyte pal[256*3];
|
|
fread( pal, 3, 256, fp);
|
|
gr_remap_bitmap_good( sc_bmp[i], pal, -1, -1 );
|
|
}
|
|
nsaves++;
|
|
valid = 1;
|
|
}
|
|
}
|
|
fclose(fp);
|
|
}
|
|
if (!valid) {
|
|
strcpy( desc[i], TXT_EMPTY );
|
|
//rpad_string( desc[i], DESC_LENGTH-1 );
|
|
m[i+1].type = NM_TYPE_TEXT; m[i+1].text = desc[i];
|
|
}
|
|
}
|
|
|
|
if ( nsaves < 1 ) {
|
|
nm_messagebox( NULL, 1, "Ok", "No saved games were found!" );
|
|
return 0;
|
|
}
|
|
|
|
if (Current_display_mode == 3) //restore menu won't fit on 640x400
|
|
VR_screen_flags ^= VRF_COMPATIBLE_MENUS;
|
|
|
|
sc_last_item = -1;
|
|
|
|
#if defined(WINDOWS) || defined(MACINTOSH)
|
|
Hack_DblClick_MenuMode = 1;
|
|
#endif
|
|
|
|
RestoringMenu=1;
|
|
choice = newmenu_do3( NULL, "Select Game to Restore", NUM_SAVES+2, m, state_callback, state_default_item+1, NULL, 190, -1 );
|
|
RestoringMenu=0;
|
|
|
|
#if defined(WINDOWS) || defined(MACINTOSH)
|
|
Hack_DblClick_MenuMode = 0;
|
|
#endif
|
|
|
|
if (Current_display_mode == 3) //set flag back
|
|
VR_screen_flags ^= VRF_COMPATIBLE_MENUS;
|
|
|
|
|
|
for (i=0; i<NUM_SAVES+1; i++ ) {
|
|
if ( sc_bmp[i] )
|
|
gr_free_bitmap( sc_bmp[i] );
|
|
}
|
|
|
|
if (choice > 0) {
|
|
strcpy( fname, filename[choice-1] );
|
|
if (choice != NUM_SAVES+1) //no new default when restore from autosave
|
|
state_default_item = choice - 1;
|
|
return choice;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#define DESC_OFFSET 8
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// Return true if the file named *filename exists, else return false.
|
|
int file_exists(char *filename)
|
|
{
|
|
FILE *fp;
|
|
|
|
if ((fp = fopen(filename, "rb")) != NULL) {
|
|
fclose(fp);
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#define CF_BUF_SIZE 1024
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// Imagine if C had a function to copy a file...
|
|
int copy_file(char *old_file, char *new_file)
|
|
{
|
|
byte buf[CF_BUF_SIZE];
|
|
FILE *in_file, *out_file;
|
|
|
|
out_file = fopen(new_file, "wb");
|
|
|
|
if (out_file == NULL)
|
|
return -1;
|
|
|
|
in_file = fopen(old_file, "rb");
|
|
|
|
if (in_file == NULL)
|
|
return -2;
|
|
|
|
while (!feof(in_file)) {
|
|
int bytes_read;
|
|
|
|
bytes_read = fread(buf, 1, CF_BUF_SIZE, in_file);
|
|
if (ferror(in_file))
|
|
Error("Cannot read from file <%s>: %s", old_file, strerror(errno));
|
|
|
|
Assert(bytes_read == CF_BUF_SIZE || feof(in_file));
|
|
|
|
fwrite(buf, 1, bytes_read, out_file);
|
|
|
|
if (ferror(out_file))
|
|
Error("Cannot write to file <%s>: %s", new_file, strerror(errno));
|
|
}
|
|
|
|
if (fclose(in_file)) {
|
|
fclose(out_file);
|
|
return -3;
|
|
}
|
|
|
|
if (fclose(out_file))
|
|
return -4;
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifndef MACINTOSH
|
|
#define SECRETB_FILENAME "secret.sgb"
|
|
#define SECRETC_FILENAME "secret.sgc"
|
|
#else
|
|
#define SECRETB_FILENAME ":Players:secret.sgb"
|
|
#define SECRETC_FILENAME ":Players:secret.sgc"
|
|
#endif
|
|
|
|
extern int Final_boss_is_dead;
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// blind_save means don't prompt user for any info.
|
|
int state_save_all(int between_levels, int secret_save, char *filename_override)
|
|
{
|
|
int rval, filenum = -1;
|
|
|
|
char filename[128], desc[DESC_LENGTH+1];
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
#ifdef NETWORK
|
|
if ( Game_mode & GM_MULTI ) {
|
|
multi_initiate_save_game();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if ((Current_level_num < 0) && (secret_save == 0)) {
|
|
HUD_init_message( "Can't save in secret level!" );
|
|
return 0;
|
|
}
|
|
|
|
if (Final_boss_is_dead) //don't allow save while final boss is dying
|
|
return 0;
|
|
|
|
mprintf(( 0, "CL=%d, NL=%d\n", Current_level_num, Next_level_num ));
|
|
|
|
// If this is a secret save and the control center has been destroyed, don't allow
|
|
// return to the base level.
|
|
if (secret_save && (Control_center_destroyed)) {
|
|
mprintf((0, "Deleting secret.sgb so player can't return to base level.\n"));
|
|
unlink(SECRETB_FILENAME);
|
|
return 0;
|
|
}
|
|
|
|
stop_time();
|
|
|
|
if (secret_save == 1) {
|
|
filename_override = filename;
|
|
sprintf(filename_override, SECRETB_FILENAME);
|
|
} else if (secret_save == 2) {
|
|
filename_override = filename;
|
|
sprintf(filename_override, SECRETC_FILENAME);
|
|
} else {
|
|
if (filename_override) {
|
|
strcpy( filename, filename_override);
|
|
sprintf(desc, "[autosave backup]");
|
|
} else if (!(filenum = state_get_save_file(filename,desc,0))) {
|
|
start_time();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// MK, 1/1/96
|
|
// If not in multiplayer, do special secret level stuff.
|
|
// If secret.sgc exists, then copy it to Nsecret.sgc (where N = filenum).
|
|
// If it doesn't exist, then delete Nsecret.sgc
|
|
if (!secret_save && !(Game_mode & GM_MULTI)) {
|
|
int rval;
|
|
char temp_fname[32], fc;
|
|
|
|
if (filenum != -1) {
|
|
|
|
if (filenum >= 10)
|
|
fc = (filenum-10) + 'a';
|
|
else
|
|
fc = '0' + filenum;
|
|
|
|
#ifndef MACINTOSH
|
|
sprintf(temp_fname, "%csecret.sgc", fc);
|
|
#else
|
|
sprintf(temp_fname, ":Players:%csecret.sgc", fc);
|
|
#endif
|
|
|
|
mprintf((0, "Trying to copy secret.sgc to %s.\n", temp_fname));
|
|
|
|
if (file_exists(temp_fname)) {
|
|
mprintf((0, "Deleting file %s\n", temp_fname));
|
|
rval = unlink(temp_fname);
|
|
Assert(rval == 0); // Oops, error deleting file in temp_fname.
|
|
}
|
|
|
|
if (file_exists(SECRETC_FILENAME)) {
|
|
mprintf((0, "Copying secret.sgc to %s.\n", temp_fname));
|
|
rval = copy_file(SECRETC_FILENAME, temp_fname);
|
|
Assert(rval == 0); // Oops, error copying temp_fname to secret.sgc!
|
|
}
|
|
}
|
|
}
|
|
|
|
// Save file we're going to save over in last slot and call "[autosave backup]"
|
|
if (!filename_override) {
|
|
FILE *tfp;
|
|
|
|
tfp = fopen( filename, "r+b" );
|
|
|
|
if ( tfp ) {
|
|
char newname[128];
|
|
|
|
#ifndef MACINTOSH
|
|
sprintf( newname, "%s.sg%x", Players[Player_num].callsign, NUM_SAVES );
|
|
#else
|
|
sprintf( newname, ":Players:%s.sg%x", Players[Player_num].callsign, NUM_SAVES );
|
|
#endif
|
|
|
|
fseek( tfp, DESC_OFFSET, SEEK_SET);
|
|
fwrite( "[autosave backup]", sizeof(char)*DESC_LENGTH, 1, tfp );
|
|
fclose(tfp);
|
|
unlink(newname);
|
|
rename(filename, newname);
|
|
}
|
|
}
|
|
|
|
rval = state_save_all_sub(filename, desc, between_levels);
|
|
|
|
return rval;
|
|
}
|
|
|
|
extern fix Flash_effect, Time_flash_last_played;
|
|
|
|
|
|
int state_save_all_sub(char *filename, char *desc, int between_levels)
|
|
{
|
|
int i,j;
|
|
FILE * fp;
|
|
grs_canvas * cnv;
|
|
#ifdef POLY_ACC
|
|
grs_canvas cnv2,*save_cnv2;
|
|
#endif
|
|
ubyte *pal;
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
/* if ( Game_mode & GM_MULTI ) {
|
|
{
|
|
start_time();
|
|
return 0;
|
|
}
|
|
}*/
|
|
|
|
#if defined(MACINTOSH) && !defined(NDEBUG)
|
|
if ( strncmp(filename, ":Players:", 9) )
|
|
Int3();
|
|
#endif
|
|
|
|
fp = fopen( filename, "wb" );
|
|
if ( !fp ) {
|
|
if ( !(Game_mode & GM_MULTI) )
|
|
nm_messagebox(NULL, 1, TXT_OK, "Error writing savegame.\nPossibly out of disk\nspace.");
|
|
start_time();
|
|
return 0;
|
|
}
|
|
|
|
//Save id
|
|
fwrite( dgss_id, sizeof(char)*4, 1, fp );
|
|
|
|
//Save version
|
|
i = STATE_VERSION;
|
|
fwrite( &i, sizeof(int), 1, fp );
|
|
|
|
//Save description
|
|
fwrite( desc, sizeof(char)*DESC_LENGTH, 1, fp );
|
|
|
|
// Save the current screen shot...
|
|
|
|
cnv = gr_create_canvas( THUMBNAIL_W, THUMBNAIL_H );
|
|
if ( cnv )
|
|
{
|
|
#ifdef OGL
|
|
ubyte *buf;
|
|
int k;
|
|
#endif
|
|
#ifdef WINDOWS
|
|
dd_grs_canvas *cnv_save;
|
|
cnv_save = dd_grd_curcanv;
|
|
#else
|
|
grs_canvas * cnv_save;
|
|
cnv_save = grd_curcanv;
|
|
#endif
|
|
|
|
#ifndef MACINTOSH
|
|
|
|
#if defined(POLY_ACC)
|
|
|
|
PA_DFX (pa_fool_to_backbuffer());
|
|
|
|
//for poly_acc, we render the frame to the normal render buffer
|
|
//so that this doesn't show, we create yet another canvas to save
|
|
//and restore what's on the render buffer
|
|
PA_DFX (pa_alpha_always());
|
|
PA_DFX (pa_set_front_to_read());
|
|
gr_init_sub_canvas( &cnv2, &VR_render_buffer[0], 0, 0, THUMBNAIL_W, THUMBNAIL_H );
|
|
save_cnv2 = gr_create_canvas2(THUMBNAIL_W, THUMBNAIL_H, cnv2.cv_bitmap.bm_type);
|
|
gr_set_current_canvas( save_cnv2 );
|
|
PA_DFX (pa_set_front_to_read());
|
|
gr_bitmap(0,0,&cnv2.cv_bitmap);
|
|
gr_set_current_canvas( &cnv2 );
|
|
#else
|
|
gr_set_current_canvas( cnv );
|
|
#endif
|
|
|
|
PA_DFX (pa_set_backbuffer_current());
|
|
render_frame(0, 0);
|
|
PA_DFX (pa_alpha_always());
|
|
|
|
#if defined(POLY_ACC)
|
|
#ifndef MACINTOSH
|
|
screen_shot_pa(cnv,&cnv2);
|
|
#else
|
|
if ( PAEnabled )
|
|
screen_shot_pa(cnv,&cnv2);
|
|
#endif
|
|
#elif defined(OGL)
|
|
buf = d_malloc(THUMBNAIL_W * THUMBNAIL_H * 3);
|
|
glReadBuffer(GL_FRONT);
|
|
glReadPixels(0, SHEIGHT - THUMBNAIL_H, THUMBNAIL_W, THUMBNAIL_H, GL_RGB, GL_UNSIGNED_BYTE, buf);
|
|
k = THUMBNAIL_H;
|
|
for (i = 0; i < THUMBNAIL_W * THUMBNAIL_H; i++) {
|
|
if (!(j = i % THUMBNAIL_W))
|
|
k--;
|
|
cnv->cv_bitmap.bm_data[THUMBNAIL_W * k + j] =
|
|
gr_find_closest_color(buf[3*i]/4, buf[3*i+1]/4, buf[3*i+2]/4);
|
|
}
|
|
d_free(buf);
|
|
#endif
|
|
|
|
pal = gr_palette;
|
|
|
|
fwrite( cnv->cv_bitmap.bm_data, THUMBNAIL_W*THUMBNAIL_H, 1, fp );
|
|
|
|
#if defined(POLY_ACC)
|
|
PA_DFX (pa_alpha_always());
|
|
PA_DFX (pa_set_frontbuffer_current());
|
|
PA_DFX(gr_bitmap(0,0,&save_cnv2->cv_bitmap));
|
|
PA_DFX (pa_set_backbuffer_current());
|
|
gr_bitmap(0,0,&save_cnv2->cv_bitmap);
|
|
gr_free_canvas(save_cnv2);
|
|
PA_DFX (pa_fool_to_offscreen());
|
|
|
|
#endif
|
|
|
|
#else // macintosh stuff below
|
|
{
|
|
#if defined(POLY_ACC)
|
|
int savePAEnabled = PAEnabled;
|
|
PAEnabled = false;
|
|
#endif
|
|
|
|
gr_set_current_canvas( cnv );
|
|
render_frame(0, 0);
|
|
pal = gr_palette;
|
|
fwrite( cnv->cv_bitmap.bm_data, THUMBNAIL_W*THUMBNAIL_H, 1, fp );
|
|
|
|
#if defined(POLY_ACC)
|
|
PAEnabled = savePAEnabled;
|
|
#endif
|
|
}
|
|
#endif // end of ifndef macintosh
|
|
|
|
|
|
WINDOS(
|
|
dd_gr_set_current_canvas(cnv_save),
|
|
gr_set_current_canvas(cnv_save)
|
|
);
|
|
gr_free_canvas( cnv );
|
|
fwrite( pal, 3, 256, fp);
|
|
}
|
|
else
|
|
{
|
|
ubyte color = 0;
|
|
for ( i=0; i<THUMBNAIL_W*THUMBNAIL_H; i++ )
|
|
fwrite( &color, sizeof(ubyte), 1, fp );
|
|
}
|
|
|
|
// Save the Between levels flag...
|
|
fwrite( &between_levels, sizeof(int), 1, fp );
|
|
|
|
// Save the mission info...
|
|
mprintf ((0,"HEY! Mission name is %s\n",Mission_list[Current_mission_num].filename));
|
|
fwrite( &Mission_list[Current_mission_num], sizeof(char)*9, 1, fp );
|
|
|
|
//Save level info
|
|
fwrite( &Current_level_num, sizeof(int), 1, fp );
|
|
fwrite( &Next_level_num, sizeof(int), 1, fp );
|
|
|
|
//Save GameTime
|
|
fwrite( &GameTime, sizeof(fix), 1, fp );
|
|
|
|
// If coop save, save all
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI_COOP)
|
|
{
|
|
fwrite (&state_game_id,sizeof(int),1,fp);
|
|
fwrite (&Netgame,sizeof(netgame_info),1,fp);
|
|
fwrite (&NetPlayers,sizeof(AllNetPlayers_info),1,fp);
|
|
fwrite (&N_players,sizeof(int),1,fp);
|
|
fwrite (&Player_num,sizeof(int),1,fp);
|
|
for (i=0;i<N_players;i++)
|
|
fwrite (&Players[i],sizeof(player),1,fp);
|
|
|
|
#ifdef RISKY_PROPOSITION
|
|
fwrite (&robot_controlled[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fwrite (&robot_agitation[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fwrite (&robot_controlled_time[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fwrite (&robot_last_send_time[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fwrite (&robot_last_message_time[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fwrite (&robot_send_pending[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fwrite (&robot_fired[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
|
|
for (i=0;i<MAX_ROBOTS_CONTROLLED;i++)
|
|
fwrite (robot_fire_buf[i][0],18+3,1,fp);
|
|
#endif
|
|
|
|
}
|
|
#endif
|
|
|
|
//Save player info
|
|
fwrite( &Players[Player_num], sizeof(player), 1, fp );
|
|
|
|
// Save the current weapon info
|
|
fwrite( &Primary_weapon, sizeof(byte), 1, fp );
|
|
fwrite( &Secondary_weapon, sizeof(byte), 1, fp );
|
|
|
|
// Save the difficulty level
|
|
fwrite( &Difficulty_level, sizeof(int), 1, fp );
|
|
// Save cheats enabled
|
|
fwrite (&Cheats_enabled,sizeof(int),1,fp);
|
|
|
|
if ( !between_levels ) {
|
|
|
|
//Finish all morph objects
|
|
for (i=0; i<=Highest_object_index; i++ ) {
|
|
if ( (Objects[i].type != OBJ_NONE) && (Objects[i].render_type==RT_MORPH)) {
|
|
morph_data *md;
|
|
md = find_morph_data(&Objects[i]);
|
|
if (md) {
|
|
md->obj->control_type = md->morph_save_control_type;
|
|
md->obj->movement_type = md->morph_save_movement_type;
|
|
md->obj->render_type = RT_POLYOBJ;
|
|
md->obj->mtype.phys_info = md->morph_save_phys_info;
|
|
md->obj = NULL;
|
|
} else { //maybe loaded half-morphed from disk
|
|
Objects[i].flags |= OF_SHOULD_BE_DEAD;
|
|
Objects[i].render_type = RT_POLYOBJ;
|
|
Objects[i].control_type = CT_NONE;
|
|
Objects[i].movement_type = MT_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Save object info
|
|
i = Highest_object_index+1;
|
|
fwrite( &i, sizeof(int), 1, fp );
|
|
fwrite( Objects, sizeof(object)*i, 1, fp );
|
|
|
|
//Save wall info
|
|
i = Num_walls;
|
|
fwrite( &i, sizeof(int), 1, fp );
|
|
fwrite( Walls, sizeof(wall)*i, 1, fp );
|
|
|
|
//Save exploding wall info
|
|
i = MAX_EXPLODING_WALLS;
|
|
fwrite( &i, sizeof(int), 1, fp);
|
|
fwrite( expl_wall_list, sizeof(*expl_wall_list), i, fp );
|
|
|
|
//Save door info
|
|
i = Num_open_doors;
|
|
fwrite( &i, sizeof(int), 1, fp );
|
|
fwrite( ActiveDoors, sizeof(active_door)*i, 1, fp );
|
|
|
|
//Save cloaking wall info
|
|
i = Num_cloaking_walls;
|
|
fwrite( &i, sizeof(int), 1, fp );
|
|
fwrite( CloakingWalls, sizeof(cloaking_wall), i, fp );
|
|
|
|
//Save trigger info
|
|
fwrite( &Num_triggers, sizeof(int), 1, fp );
|
|
fwrite( Triggers, sizeof(trigger)*Num_triggers, 1, fp );
|
|
|
|
//Save tmap info
|
|
for (i=0; i<=Highest_segment_index; i++ ) {
|
|
for (j=0; j<6; j++ ) {
|
|
fwrite( &Segments[i].sides[j].wall_num, sizeof(short), 1, fp );
|
|
fwrite( &Segments[i].sides[j].tmap_num, sizeof(short), 1, fp );
|
|
fwrite( &Segments[i].sides[j].tmap_num2, sizeof(short), 1, fp );
|
|
}
|
|
}
|
|
|
|
// Save the fuelcen info
|
|
fwrite( &Control_center_destroyed, sizeof(int), 1, fp );
|
|
fwrite( &Countdown_timer, sizeof(int), 1, fp );
|
|
fwrite( &Num_robot_centers, sizeof(int), 1, fp );
|
|
fwrite( RobotCenters, sizeof(matcen_info)*Num_robot_centers, 1, fp );
|
|
fwrite( &ControlCenterTriggers, sizeof(control_center_triggers), 1, fp );
|
|
fwrite( &Num_fuelcenters, sizeof(int), 1, fp );
|
|
fwrite( Station, sizeof(FuelCenter)*Num_fuelcenters, 1, fp );
|
|
|
|
// Save the control cen info
|
|
fwrite( &Control_center_been_hit, sizeof(int), 1, fp );
|
|
fwrite( &Control_center_player_been_seen, sizeof(int), 1, fp );
|
|
fwrite( &Control_center_next_fire_time, sizeof(int), 1, fp );
|
|
fwrite( &Control_center_present, sizeof(int), 1, fp );
|
|
fwrite( &Dead_controlcen_object_num, sizeof(int), 1, fp );
|
|
|
|
// Save the AI state
|
|
ai_save_state( fp );
|
|
|
|
// Save the automap visited info
|
|
fwrite( Automap_visited, sizeof(ubyte)*MAX_SEGMENTS, 1, fp );
|
|
|
|
}
|
|
fwrite( &state_game_id, sizeof(uint), 1, fp );
|
|
fwrite( &Laser_rapid_fire, sizeof(int), 1, fp );
|
|
fwrite( &Lunacy, sizeof(int), 1, fp ); // Yes, writing this twice. Removed the Ugly robot system, but didn't want to change savegame format.
|
|
fwrite( &Lunacy, sizeof(int), 1, fp );
|
|
|
|
// Save automap marker info
|
|
|
|
fwrite(MarkerObject,sizeof(MarkerObject),1,fp);
|
|
fwrite(MarkerOwner,sizeof(MarkerOwner),1,fp);
|
|
fwrite(MarkerMessage,sizeof(MarkerMessage),1,fp);
|
|
|
|
fwrite (&Afterburner_charge,sizeof(fix),1,fp);
|
|
|
|
//save last was super information
|
|
fwrite(&Primary_last_was_super,sizeof(Primary_last_was_super),1,fp);
|
|
fwrite(&Secondary_last_was_super,sizeof(Secondary_last_was_super),1,fp);
|
|
|
|
// Save flash effect stuff
|
|
fwrite( &Flash_effect, sizeof(int), 1, fp );
|
|
fwrite( &Time_flash_last_played, sizeof(int), 1, fp );
|
|
fwrite( &PaletteRedAdd, sizeof(int), 1, fp);
|
|
fwrite( &PaletteGreenAdd, sizeof(int), 1, fp);
|
|
fwrite( &PaletteBlueAdd, sizeof(int), 1, fp);
|
|
|
|
fwrite(Light_subtracted, sizeof(Light_subtracted[0]), MAX_SEGMENTS, fp);
|
|
|
|
fwrite(&First_secret_visit, sizeof(First_secret_visit), 1, fp);
|
|
|
|
fwrite(&Omega_charge, sizeof(Omega_charge), 1, fp);
|
|
|
|
if ( ferror(fp) ) {
|
|
if ( !(Game_mode & GM_MULTI) ) {
|
|
nm_messagebox(NULL, 1, TXT_OK, "Error writing savegame.\nPossibly out of disk\nspace.");
|
|
fclose(fp);
|
|
unlink(filename);
|
|
}
|
|
} else {
|
|
fclose(fp);
|
|
|
|
#ifdef MACINTOSH // set the type and creator of the saved game file
|
|
{
|
|
FInfo finfo;
|
|
OSErr err;
|
|
Str255 pfilename;
|
|
|
|
strcpy(pfilename, filename);
|
|
c2pstr(pfilename);
|
|
err = HGetFInfo(0, 0, pfilename, &finfo);
|
|
finfo.fdType = 'SVGM';
|
|
finfo.fdCreator = 'DCT2';
|
|
err = HSetFInfo(0, 0, pfilename, &finfo);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
start_time();
|
|
|
|
return 1;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
// Set the player's position from the globals Secret_return_segment and Secret_return_orient.
|
|
void set_pos_from_return_segment(void)
|
|
{
|
|
int plobjnum = Players[Player_num].objnum;
|
|
|
|
compute_segment_center(&Objects[plobjnum].pos, &Segments[Secret_return_segment]);
|
|
obj_relink(plobjnum, Secret_return_segment);
|
|
reset_player_object();
|
|
Objects[plobjnum].orient = Secret_return_orient;
|
|
}
|
|
|
|
// -----------------------------------------------------------------------------------
|
|
int state_restore_all(int in_game, int secret_restore, char *filename_override)
|
|
{
|
|
char filename[128];
|
|
int filenum = -1;
|
|
|
|
#ifdef NETWORK
|
|
if ( Game_mode & GM_MULTI ) {
|
|
#ifdef MULTI_SAVE
|
|
multi_initiate_restore_game();
|
|
#endif
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
if (in_game && (Current_level_num < 0) && (secret_restore == 0)) {
|
|
HUD_init_message( "Can't restore in secret level!" );
|
|
return 0;
|
|
}
|
|
|
|
if ( Newdemo_state == ND_STATE_RECORDING )
|
|
newdemo_stop_recording();
|
|
|
|
if ( Newdemo_state != ND_STATE_NORMAL )
|
|
return 0;
|
|
|
|
stop_time();
|
|
|
|
if (filename_override) {
|
|
strcpy(filename, filename_override);
|
|
filenum = NUM_SAVES+1; // So we don't trigger autosave
|
|
} else if (!(filenum = state_get_restore_file(filename, 0))) {
|
|
start_time();
|
|
return 0;
|
|
}
|
|
|
|
// MK, 1/1/96
|
|
// If not in multiplayer, do special secret level stuff.
|
|
// If Nsecret.sgc (where N = filenum) exists, then copy it to secret.sgc.
|
|
// If it doesn't exist, then delete secret.sgc
|
|
if (!secret_restore && !(Game_mode & GM_MULTI)) {
|
|
int rval;
|
|
char temp_fname[32], fc;
|
|
|
|
if (filenum != -1) {
|
|
if (filenum >= 10)
|
|
fc = (filenum-10) + 'a';
|
|
else
|
|
fc = '0' + filenum;
|
|
|
|
#ifndef MACINTOSH
|
|
sprintf(temp_fname, "%csecret.sgc", fc);
|
|
#else
|
|
sprintf(temp_fname, ":Players:%csecret.sgc", fc);
|
|
#endif
|
|
|
|
mprintf((0, "Trying to copy %s to secret.sgc.\n", temp_fname));
|
|
|
|
if (file_exists(temp_fname)) {
|
|
mprintf((0, "Copying %s to secret.sgc\n", temp_fname));
|
|
rval = copy_file(temp_fname, SECRETC_FILENAME);
|
|
Assert(rval == 0); // Oops, error copying temp_fname to secret.sgc!
|
|
} else
|
|
unlink(SECRETC_FILENAME);
|
|
}
|
|
}
|
|
|
|
// Changed, 11/15/95, MK, don't to autosave if restoring from main menu.
|
|
if ((filenum != (NUM_SAVES+1)) && in_game) {
|
|
char temp_filename[128];
|
|
mprintf((0, "Doing autosave, filenum = %i, != %i!\n", filenum, NUM_SAVES+1));
|
|
#ifndef MACINTOSH
|
|
sprintf( temp_filename, "%s.sg%x", Players[Player_num].callsign, NUM_SAVES );
|
|
#else
|
|
sprintf( temp_filename, ":Players:%s.sg%x", Players[Player_num].callsign, NUM_SAVES );
|
|
#endif
|
|
state_save_all(!in_game, secret_restore, temp_filename);
|
|
}
|
|
|
|
if ( !secret_restore && in_game ) {
|
|
int choice;
|
|
choice = nm_messagebox( NULL, 2, "Yes", "No", "Restore Game?" );
|
|
if ( choice != 0 ) {
|
|
start_time();
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
start_time();
|
|
|
|
return state_restore_all_sub(filename, 0, secret_restore);
|
|
}
|
|
|
|
extern void init_player_stats_new_ship(void);
|
|
|
|
void ShowLevelIntro(int level_num);
|
|
|
|
extern void do_cloak_invul_secret_stuff(fix old_gametime);
|
|
extern void copy_defaults_to_robot(object *objp);
|
|
|
|
int state_restore_all_sub(char *filename, int multi, int secret_restore)
|
|
{
|
|
int ObjectStartLocation;
|
|
int version,i, j, segnum;
|
|
object * obj;
|
|
FILE *fp;
|
|
int current_level, next_level;
|
|
int between_levels;
|
|
char mission[16];
|
|
char desc[DESC_LENGTH+1];
|
|
char id[5];
|
|
char org_callsign[CALLSIGN_LEN+16];
|
|
#ifdef NETWORK
|
|
int found;
|
|
int nplayers; //,playid[12],mynum;
|
|
player restore_players[MAX_PLAYERS];
|
|
#endif
|
|
fix old_gametime = GameTime;
|
|
|
|
#if defined(MACINTOSH) && !defined(NDEBUG)
|
|
if ( strncmp(filename, ":Players:", 9) )
|
|
Int3();
|
|
#endif
|
|
|
|
fp = fopen( filename, "rb" );
|
|
if ( !fp ) return 0;
|
|
|
|
//Read id
|
|
fread( id, sizeof(char)*4, 1, fp );
|
|
if ( memcmp( id, dgss_id, 4 )) {
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
//Read version
|
|
fread( &version, sizeof(int), 1, fp );
|
|
if (version < STATE_COMPATIBLE_VERSION) {
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// Read description
|
|
fread( desc, sizeof(char)*DESC_LENGTH, 1, fp );
|
|
|
|
// Skip the current screen shot...
|
|
fseek( fp, THUMBNAIL_W*THUMBNAIL_H, SEEK_CUR );
|
|
|
|
// And now...skip the goddamn palette stuff that somebody forgot to add
|
|
fseek( fp, 768, SEEK_CUR );
|
|
|
|
// Read the Between levels flag...
|
|
fread( &between_levels, sizeof(int), 1, fp );
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
// Read the mission info...
|
|
fread( mission, sizeof(char)*9, 1, fp );
|
|
mprintf ((0,"Missionname to load = %s\n",mission));
|
|
|
|
if (!load_mission_by_name( mission )) {
|
|
nm_messagebox( NULL, 1, "Ok", "Error!\nUnable to load mission\n'%s'\n", mission );
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
//Read level info
|
|
fread( ¤t_level, sizeof(int), 1, fp );
|
|
fread( &next_level, sizeof(int), 1, fp );
|
|
|
|
//Restore GameTime
|
|
fread( &GameTime, sizeof(fix), 1, fp );
|
|
|
|
// Start new game....
|
|
if (!multi) {
|
|
Game_mode = GM_NORMAL;
|
|
Function_mode = FMODE_GAME;
|
|
#ifdef NETWORK
|
|
change_playernum_to(0);
|
|
#endif
|
|
strcpy( org_callsign, Players[0].callsign );
|
|
N_players = 1;
|
|
if (!secret_restore) {
|
|
InitPlayerObject(); //make sure player's object set up
|
|
init_player_stats_game(); //clear all stats
|
|
}
|
|
} else {
|
|
strcpy( org_callsign, Players[Player_num].callsign );
|
|
}
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI)
|
|
{
|
|
fread (&state_game_id,sizeof(int),1,fp);
|
|
fread (&Netgame,sizeof(netgame_info),1,fp);
|
|
fread (&NetPlayers,sizeof(AllNetPlayers_info),1,fp);
|
|
fread (&nplayers,sizeof(N_players),1,fp);
|
|
fread (&Player_num,sizeof(Player_num),1,fp);
|
|
for (i=0;i<nplayers;i++)
|
|
fread (&restore_players[i],sizeof(player),1,fp);
|
|
#ifdef RISKY_PROPOSITION
|
|
fread (&robot_controlled[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fread (&robot_agitation[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fread (&robot_controlled_time[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fread (&robot_last_send_time[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fread (&robot_last_message_time[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fread (&robot_send_pending[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
fread (&robot_fired[0],4*MAX_ROBOTS_CONTROLLED,1,fp);
|
|
|
|
for (i=0;i<MAX_ROBOTS_CONTROLLED;i++)
|
|
fread (&robot_fire_buf[i][0],21,1,fp);
|
|
#endif
|
|
|
|
for (i=0;i<nplayers;i++)
|
|
{
|
|
found=0;
|
|
for (j=0;j<nplayers;j++)
|
|
{
|
|
if ((!strcmp (restore_players[i].callsign,Players[j].callsign)) && Players[j].connected==1)
|
|
found=1;
|
|
}
|
|
restore_players[i].connected=found;
|
|
}
|
|
memcpy (&Players,&restore_players,sizeof(player)*nplayers);
|
|
N_players=nplayers;
|
|
|
|
if (network_i_am_master())
|
|
{
|
|
for (i=0;i<N_players;i++)
|
|
{
|
|
if (i==Player_num)
|
|
continue;
|
|
Players[i].connected=0;
|
|
}
|
|
}
|
|
|
|
//Viewer = ConsoleObject = &Objects[Players[Player_num].objnum];
|
|
}
|
|
|
|
#endif
|
|
|
|
//Read player info
|
|
|
|
{
|
|
StartNewLevelSub(current_level, 1, secret_restore);
|
|
|
|
if (secret_restore) {
|
|
player dummy_player;
|
|
|
|
fread( &dummy_player, sizeof(player), 1, fp );
|
|
if (secret_restore == 1) { // This means he didn't die, so he keeps what he got in the secret level.
|
|
Players[Player_num].level = dummy_player.level;
|
|
Players[Player_num].last_score = dummy_player.last_score;
|
|
Players[Player_num].time_level = dummy_player.time_level;
|
|
|
|
Players[Player_num].num_robots_level = dummy_player.num_robots_level;
|
|
Players[Player_num].num_robots_total = dummy_player.num_robots_total;
|
|
Players[Player_num].hostages_rescued_total = dummy_player.hostages_rescued_total;
|
|
Players[Player_num].hostages_total = dummy_player.hostages_total;
|
|
Players[Player_num].hostages_on_board = dummy_player.hostages_on_board;
|
|
Players[Player_num].hostages_level = dummy_player.hostages_level;
|
|
Players[Player_num].homing_object_dist = dummy_player.homing_object_dist;
|
|
Players[Player_num].hours_level = dummy_player.hours_level;
|
|
Players[Player_num].hours_total = dummy_player.hours_total;
|
|
do_cloak_invul_secret_stuff(old_gametime);
|
|
} else {
|
|
Players[Player_num] = dummy_player;
|
|
}
|
|
} else {
|
|
fread( &Players[Player_num], sizeof(player), 1, fp );
|
|
}
|
|
}
|
|
strcpy( Players[Player_num].callsign, org_callsign );
|
|
|
|
// Set the right level
|
|
if ( between_levels )
|
|
Players[Player_num].level = next_level;
|
|
|
|
// Restore the weapon states
|
|
fread( &Primary_weapon, sizeof(byte), 1, fp );
|
|
fread( &Secondary_weapon, sizeof(byte), 1, fp );
|
|
|
|
select_weapon(Primary_weapon, 0, 0, 0);
|
|
select_weapon(Secondary_weapon, 1, 0, 0);
|
|
|
|
// Restore the difficulty level
|
|
fread( &Difficulty_level, sizeof(int), 1, fp );
|
|
|
|
// Restore the cheats enabled flag
|
|
|
|
fread (&Cheats_enabled,sizeof(int),1,fp);
|
|
|
|
if ( !between_levels ) {
|
|
Do_appearance_effect = 0; // Don't do this for middle o' game stuff.
|
|
|
|
ObjectStartLocation = ftell( fp );
|
|
//Clear out all the objects from the lvl file
|
|
for (segnum=0; segnum <= Highest_segment_index; segnum++)
|
|
Segments[segnum].objects = -1;
|
|
reset_objects(1);
|
|
|
|
//Read objects, and pop 'em into their respective segments.
|
|
fread( &i, sizeof(int), 1, fp );
|
|
Highest_object_index = i-1;
|
|
fread( Objects, sizeof(object)*i, 1, fp );
|
|
|
|
Object_next_signature = 0;
|
|
for (i=0; i<=Highest_object_index; i++ ) {
|
|
obj = &Objects[i];
|
|
obj->rtype.pobj_info.alt_textures = -1;
|
|
segnum = obj->segnum;
|
|
obj->next = obj->prev = obj->segnum = -1;
|
|
if ( obj->type != OBJ_NONE ) {
|
|
obj_link(i,segnum);
|
|
if ( obj->signature > Object_next_signature )
|
|
Object_next_signature = obj->signature;
|
|
}
|
|
|
|
//look for, and fix, boss with bogus shields
|
|
if (obj->type == OBJ_ROBOT && Robot_info[obj->id].boss_flag) {
|
|
fix save_shields = obj->shields;
|
|
|
|
copy_defaults_to_robot(obj); //calculate starting shields
|
|
|
|
//if in valid range, use loaded shield value
|
|
if (save_shields > 0 && save_shields <= obj->shields)
|
|
obj->shields = save_shields;
|
|
else
|
|
obj->shields /= 2; //give player a break
|
|
}
|
|
|
|
}
|
|
special_reset_objects();
|
|
Object_next_signature++;
|
|
|
|
// 1 = Didn't die on secret level.
|
|
// 2 = Died on secret level.
|
|
if (secret_restore && (Current_level_num >= 0)) {
|
|
set_pos_from_return_segment();
|
|
if (secret_restore == 2)
|
|
init_player_stats_new_ship();
|
|
}
|
|
|
|
//Restore wall info
|
|
fread( &i, sizeof(int), 1, fp );
|
|
Num_walls = i;
|
|
fread( Walls, sizeof(wall)*Num_walls, 1, fp );
|
|
|
|
//now that we have the walls, check if any sounds are linked to
|
|
//walls that are now open
|
|
for (i=0;i<Num_walls;i++) {
|
|
if (Walls[i].type == WALL_OPEN)
|
|
digi_kill_sound_linked_to_segment(Walls[i].segnum,Walls[i].sidenum,-1); //-1 means kill any sound
|
|
}
|
|
|
|
//Restore exploding wall info
|
|
if (version >= 10) {
|
|
fread( &i, sizeof(int), 1, fp );
|
|
fread( expl_wall_list, sizeof(*expl_wall_list), i, fp );
|
|
}
|
|
|
|
//Restore door info
|
|
fread( &i, sizeof(int), 1, fp );
|
|
Num_open_doors = i;
|
|
fread( ActiveDoors, sizeof(active_door)*Num_open_doors, 1, fp );
|
|
|
|
if (version >= 14) { //Restore cloaking wall info
|
|
fread( &i, sizeof(int), 1, fp );
|
|
Num_cloaking_walls = i;
|
|
fread( CloakingWalls, sizeof(cloaking_wall), Num_cloaking_walls, fp );
|
|
}
|
|
|
|
//Restore trigger info
|
|
fread( &Num_triggers, sizeof(int), 1, fp );
|
|
fread( Triggers, sizeof(trigger)*Num_triggers, 1, fp );
|
|
|
|
//Restore tmap info
|
|
for (i=0; i<=Highest_segment_index; i++ ) {
|
|
for (j=0; j<6; j++ ) {
|
|
fread( &Segments[i].sides[j].wall_num, sizeof(short), 1, fp );
|
|
fread( &Segments[i].sides[j].tmap_num, sizeof(short), 1, fp );
|
|
fread( &Segments[i].sides[j].tmap_num2, sizeof(short), 1, fp );
|
|
}
|
|
}
|
|
|
|
//Restore the fuelcen info
|
|
fread( &Control_center_destroyed, sizeof(int), 1, fp );
|
|
fread( &Countdown_timer, sizeof(int), 1, fp );
|
|
fread( &Num_robot_centers, sizeof(int), 1, fp );
|
|
fread( RobotCenters, sizeof(matcen_info)*Num_robot_centers, 1, fp );
|
|
fread( &ControlCenterTriggers, sizeof(control_center_triggers), 1, fp );
|
|
fread( &Num_fuelcenters, sizeof(int), 1, fp );
|
|
fread( Station, sizeof(FuelCenter)*Num_fuelcenters, 1, fp );
|
|
|
|
// Restore the control cen info
|
|
fread( &Control_center_been_hit, sizeof(int), 1, fp );
|
|
fread( &Control_center_player_been_seen, sizeof(int), 1, fp );
|
|
fread( &Control_center_next_fire_time, sizeof(int), 1, fp );
|
|
fread( &Control_center_present, sizeof(int), 1, fp );
|
|
fread( &Dead_controlcen_object_num, sizeof(int), 1, fp );
|
|
|
|
// Restore the AI state
|
|
ai_restore_state( fp, version );
|
|
|
|
// Restore the automap visited info
|
|
fread( Automap_visited, sizeof(ubyte)*MAX_SEGMENTS, 1, fp );
|
|
|
|
// Restore hacked up weapon system stuff.
|
|
Fusion_next_sound_time = GameTime;
|
|
Auto_fire_fusion_cannon_time = 0;
|
|
Next_laser_fire_time = GameTime;
|
|
Next_missile_fire_time = GameTime;
|
|
Last_laser_fired_time = GameTime;
|
|
|
|
}
|
|
state_game_id = 0;
|
|
|
|
if ( version >= 7 ) {
|
|
fread( &state_game_id, sizeof(uint), 1, fp );
|
|
fread( &Laser_rapid_fire, sizeof(int), 1, fp );
|
|
fread( &Lunacy, sizeof(int), 1, fp ); // Yes, writing this twice. Removed the Ugly robot system, but didn't want to change savegame format.
|
|
fread( &Lunacy, sizeof(int), 1, fp );
|
|
if ( Lunacy )
|
|
do_lunacy_on();
|
|
}
|
|
|
|
if (version >= 17) {
|
|
fread(MarkerObject,sizeof(MarkerObject),1,fp);
|
|
fread(MarkerOwner,sizeof(MarkerOwner),1,fp);
|
|
fread(MarkerMessage,sizeof(MarkerMessage),1,fp);
|
|
}
|
|
else {
|
|
int num,dummy;
|
|
|
|
// skip dummy info
|
|
|
|
fread (&num,sizeof(int),1,fp); //was NumOfMarkers
|
|
fread (&dummy,sizeof(int),1,fp); //was CurMarker
|
|
|
|
fseek( fp, num * (sizeof(vms_vector) + 40), SEEK_CUR );
|
|
|
|
for (num=0;num<NUM_MARKERS;num++)
|
|
MarkerObject[num] = -1;
|
|
}
|
|
|
|
if (version>=11) {
|
|
if (secret_restore != 1)
|
|
fread (&Afterburner_charge,sizeof(fix),1,fp);
|
|
else {
|
|
fix dummy_fix;
|
|
fread (&dummy_fix,sizeof(fix),1,fp);
|
|
}
|
|
}
|
|
if (version>=12) {
|
|
//read last was super information
|
|
fread(&Primary_last_was_super,sizeof(Primary_last_was_super),1,fp);
|
|
fread(&Secondary_last_was_super,sizeof(Secondary_last_was_super),1,fp);
|
|
}
|
|
|
|
if (version >= 12) {
|
|
fread( &Flash_effect, sizeof(int), 1, fp );
|
|
fread( &Time_flash_last_played, sizeof(int), 1, fp );
|
|
fread( &PaletteRedAdd, sizeof(int), 1, fp);
|
|
fread( &PaletteGreenAdd, sizeof(int), 1, fp);
|
|
fread( &PaletteBlueAdd, sizeof(int), 1, fp);
|
|
} else {
|
|
Flash_effect = 0;
|
|
Time_flash_last_played = 0;
|
|
PaletteRedAdd = 0;
|
|
PaletteGreenAdd = 0;
|
|
PaletteBlueAdd = 0;
|
|
}
|
|
|
|
// Load Light_subtracted
|
|
if (version >= 16) {
|
|
fread(Light_subtracted, sizeof(Light_subtracted[0]), MAX_SEGMENTS, fp);
|
|
apply_all_changed_light();
|
|
compute_all_static_light(); // set static_light field in segment struct. See note at that function.
|
|
} else {
|
|
int i;
|
|
for (i=0; i<=Highest_segment_index; i++)
|
|
Light_subtracted[i] = 0;
|
|
}
|
|
|
|
if (!secret_restore) {
|
|
if (version >= 20) {
|
|
fread(&First_secret_visit, sizeof(First_secret_visit), 1, fp);
|
|
mprintf((0, "File: [%s] Read First_secret_visit: New value = %i\n", filename, First_secret_visit));
|
|
} else
|
|
First_secret_visit = 1;
|
|
} else
|
|
First_secret_visit = 0;
|
|
|
|
if (version >= 22)
|
|
{
|
|
if (secret_restore != 1)
|
|
fread (&Omega_charge,sizeof(fix),1,fp);
|
|
else {
|
|
fix dummy_fix;
|
|
fread (&dummy_fix,sizeof(fix),1,fp);
|
|
}
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
#ifdef NETWORK
|
|
if (Game_mode & GM_MULTI) // Get rid of ships that aren't
|
|
{ // connected in the restored game
|
|
for (i=0;i<nplayers;i++)
|
|
{
|
|
mprintf ((0,"Testing %s = %d\n",Players[i].callsign,Players[i].connected));
|
|
if (Players[i].connected!=1)
|
|
{
|
|
network_disconnect_player (i);
|
|
create_player_appearance_effect(&Objects[Players[i].objnum]);
|
|
mprintf ((0,"Killing player ship %s!\n",Players[i].callsign));
|
|
}
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
// Load in bitmaps, etc..
|
|
//!! piggy_load_level_data(); //already done by StartNewLevelSub()
|
|
|
|
return 1;
|
|
}
|
|
|
|
// When loading a saved game, segp->static_light is bogus.
|
|
// This is because apply_all_changed_light, which is supposed to properly update this value,
|
|
// cannot do so because it needs the original light cast from a light which is no longer there.
|
|
// That is, a light has been blown out, so the texture remaining casts 0 light, but the static light
|
|
// which is present in the static_light field contains the light cast from that light.
|
|
void compute_all_static_light(void)
|
|
{
|
|
int i, j, k;
|
|
|
|
for (i=0; i<=Highest_segment_index; i++) {
|
|
fix total_light;
|
|
segment *segp;
|
|
|
|
segp = &Segments[i];
|
|
total_light = 0;
|
|
|
|
for (j=0; j<MAX_SIDES_PER_SEGMENT; j++) {
|
|
side *sidep;
|
|
|
|
sidep = &segp->sides[j];
|
|
|
|
for (k=0; k<4; k++)
|
|
total_light += sidep->uvls[k].l;
|
|
}
|
|
|
|
Segment2s[i].static_light = total_light/(MAX_SIDES_PER_SEGMENT*4);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
int state_get_game_id(char *filename)
|
|
{
|
|
int version;
|
|
FILE *fp;
|
|
int between_levels;
|
|
char mission[16];
|
|
char desc[DESC_LENGTH+1];
|
|
char id[5];
|
|
int dumbint;
|
|
|
|
mprintf((0, "Restoring multigame from [%s]\n", filename));
|
|
|
|
fp = fopen( filename, "rb" );
|
|
if ( !fp ) return 0;
|
|
|
|
//Read id
|
|
fread( id, sizeof(char)*4, 1, fp );
|
|
if ( memcmp( id, dgss_id, 4 )) {
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
//Read version
|
|
fread( &version, sizeof(int), 1, fp );
|
|
if (version < STATE_COMPATIBLE_VERSION) {
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
// Read description
|
|
fread( desc, sizeof(char)*DESC_LENGTH, 1, fp );
|
|
|
|
// Skip the current screen shot...
|
|
fseek( fp, THUMBNAIL_W*THUMBNAIL_H, SEEK_CUR );
|
|
|
|
// And now...skip the palette stuff that somebody forgot to add
|
|
fseek( fp, 768, SEEK_CUR );
|
|
|
|
// Read the Between levels flag...
|
|
fread( &between_levels, sizeof(int), 1, fp );
|
|
|
|
Assert(between_levels == 0); //between levels save ripped out
|
|
|
|
// Read the mission info...
|
|
fread( mission, sizeof(char)*9, 1, fp );
|
|
//Read level info
|
|
fread( &dumbint, sizeof(int), 1, fp );
|
|
fread( &dumbint, sizeof(int), 1, fp );
|
|
|
|
//Restore GameTime
|
|
fread( &dumbint, sizeof(fix), 1, fp );
|
|
|
|
fread (&state_game_id,sizeof(int),1,fp);
|
|
|
|
return (state_game_id);
|
|
}
|
|
|
|
#if defined(POLY_ACC)
|
|
//void screen_shot_pa(ubyte *dst,ushort *src)
|
|
//{
|
|
// //ushort *src = pa_get_buffer_address(0),
|
|
// ushort *s;
|
|
// fix u, v, du, dv;
|
|
// int ui, w, h;
|
|
//
|
|
// pa_flush();
|
|
//
|
|
// du = (640.0 / (float)THUMBNAIL_W) * 65536.0;
|
|
// dv = (480.0 / (float)THUMBNAIL_H) * 65536.0;
|
|
//
|
|
// for(v = h = 0; h != THUMBNAIL_H; ++h)
|
|
// {
|
|
// s = src + f2i(v) * 640;
|
|
// v += dv;
|
|
// for(u = w = 0; w != THUMBNAIL_W; ++w)
|
|
// {
|
|
// ui = f2i(u);
|
|
// *dst++ = gr_find_closest_color((s[ui] >> 9) & 0x3e, (s[ui] >> 4) & 0x3e, (s[ui] << 1) & 0x3e);
|
|
// u += du;
|
|
// }
|
|
// }
|
|
//}
|
|
|
|
void screen_shot_pa(grs_canvas *dcanv,grs_canvas *scanv)
|
|
{
|
|
#if !defined(MACINTOSH)
|
|
ubyte *dst;
|
|
ushort *src;
|
|
int x,y;
|
|
|
|
Assert(scanv->cv_w == dcanv->cv_w && scanv->cv_h == dcanv->cv_h);
|
|
|
|
pa_flush();
|
|
|
|
src = (ushort *) scanv->cv_bitmap.bm_data;
|
|
dst = dcanv->cv_bitmap.bm_data;
|
|
|
|
#ifdef PA_3DFX_VOODOO
|
|
src=(ushort *)pa_set_back_to_read();
|
|
#endif
|
|
|
|
for (y=0; y<scanv->cv_h; y++) {
|
|
for (x=0; x<scanv->cv_w; x++) {
|
|
#ifdef PA_3DFX_VOODOO
|
|
*dst++ = gr_find_closest_color((*src >> 10) & 0x3e, (*src >> 5) & 0x3f, (*src << 1) & 0x3e);
|
|
#else
|
|
*dst++ = gr_find_closest_color((*src >> 9) & 0x3e, (*src >> 4) & 0x3e, (*src << 1) & 0x3e);
|
|
#endif
|
|
|
|
src++;
|
|
}
|
|
src = (ushort *) (((ubyte *) src) + (scanv->cv_bitmap.bm_rowsize - (scanv->cv_bitmap.bm_w*PA_BPP)));
|
|
dst += dcanv->cv_bitmap.bm_rowsize - dcanv->cv_bitmap.bm_w;
|
|
}
|
|
#ifdef PA_3DFX_VOODOO
|
|
pa_set_front_to_read();
|
|
#endif
|
|
#endif
|
|
}
|
|
#endif
|
|
|