dxx-rebirth/texmap
2011-02-23 17:46:36 +01:00
..
ntmap.c Fixing memory corruptions produced by the scanline renderer; Dynamically allocate y_pointers to free scanline renderer from resolution limits 2011-01-17 21:00:45 +01:00
scanline.c Retired most of the Assembler code except the generic i386 scanline renderer; Removed all leftovers of Direct3D implementation; On the way make a some code more similar between D1X-Rebirth and D2X-Rebirth 2011-01-19 21:35:14 +01:00
scanline.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
texmapl.h * Removed executable flag on most files 2007-09-21 19:06:05 +00:00
tmap_flt.asm initial import 2006-03-20 16:43:15 +00:00
tmap_inc.asm initial import 2006-03-20 16:43:15 +00:00
tmap_lin.asm initial import 2006-03-20 16:43:15 +00:00
tmap_ll.asm initial import 2006-03-20 16:43:15 +00:00
tmap_per.asm initial import 2006-03-20 16:43:15 +00:00
tmapfade.asm initial import 2006-03-20 16:43:15 +00:00
tmapflat.c Added cv_fade_level to canvas structure to replace Gr_scanline_darkening_level; Added cv_blend_func to canvas structure to set blending; Introduced gr_settransblend to set cv_fade_level and cv_blend_func; Added function to set normal blending, additive alpha blending and additive color blending; Moved Special transparency effects from g3_draw_bitmap to render_object to set individual transparency and/or blending for each object outside of OpenGL-specific code; Added special blending for fuelcenter and force field effects as well; Removed unused LASER_HACK code; Renamed OglAlphaEffects variable of PalyerCfg to AlphaEffects as I plan to implement this kind of effects for Software renderer, too 2011-02-23 17:46:36 +01:00
tmapppc.a get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00