dxx-rebirth/similar/main
2021-06-28 03:37:51 +00:00
..
ai.cpp Link robot sounds to the object, not a position 2021-06-28 03:37:51 +00:00
aipath.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
automap.cpp Remove unused subfunction_handler 2021-06-28 03:37:50 +00:00
bm.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
bmread.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
cntrlcen.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
collide.cpp Move collision functions into namespaces 2021-06-28 03:37:51 +00:00
config.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
console.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
controls.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
credits.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
digiobj.cpp Split digi_get_sound_loc 2021-06-28 03:37:51 +00:00
dumpmine.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
effects.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
endlevel.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
fireball.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
fuelcen.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
fvi.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
game.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
gamecntl.cpp Remove unused subfunction_handler 2021-06-28 03:37:50 +00:00
gamefont.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
gamemine.cpp Override mapping of D1 secret door texture 2021-04-04 22:01:25 +00:00
gamerend.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
gamesave.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
gameseg.cpp Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
gameseq.cpp Construct nm_item_menu in place 2021-06-28 03:37:49 +00:00
gauges.cpp Replace __attribute_warn_unused_result with C++17 [[nodiscard]] 2021-06-28 03:37:51 +00:00
generate-kconfig-udlr.py Convert kconfig array lookups to require correct enumerated type 2020-07-05 23:34:33 +00:00
hostage.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
hud.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
iff.cpp Reduce uses of RAIIdmem for local variables 2021-06-28 03:37:49 +00:00
inferno.cpp Close descent.hog on exit 2021-06-28 03:37:49 +00:00
kconfig.cpp Clamp kconfig window size to screen size 2021-02-25 03:53:49 +00:00
kconfig.ui-table.cpp Merge 'refs/pull/516/head' into master 2020-07-09 02:47:18 +00:00
kmatrix.cpp Construct nm_item_menu in place 2021-06-28 03:37:49 +00:00
laser.cpp Reduce intensity of weapon fire sounds 2021-06-28 03:37:51 +00:00
lighting.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
menu.cpp Transpose returned values for enumerate() of non-tuple 2021-06-28 03:37:50 +00:00
mglobal.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
mission.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
morph.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
multi.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
multibot.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
net_udp.cpp Transpose returned values for enumerate() of non-tuple 2021-06-28 03:37:50 +00:00
newdemo.cpp Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
newmenu.cpp Convert nm_messagebox_str to use messagebox_newmenu 2021-06-28 03:37:50 +00:00
object.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
paging.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
physics.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
piggy.cpp Remove write-only field digi_sound::bits 2021-06-28 03:37:49 +00:00
player.cpp Add experimental support for guidebot in multiplayer 2019-06-27 03:26:20 +00:00
playsave.cpp Convert some uses of nm_messagebox_str to run_blocking_newmenu 2021-06-28 03:37:49 +00:00
polyobj.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
powerup.cpp Reduce use of global structures in cheat functions 2021-04-04 22:01:25 +00:00
render.cpp Use structured bindings for more zip calls 2021-06-28 03:37:51 +00:00
robot.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
scores.cpp Convert high score saying dialog to use run_blocking_newmenu 2021-06-28 03:37:50 +00:00
segment.cpp Use susegment for references introduced by valptridx conversion 2019-12-22 05:34:08 +00:00
slew.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
songs.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
state.cpp Make savegame menu inherit from newmenu 2021-06-28 03:37:51 +00:00
switch.cpp Convert some uses of nm_messagebox_str to run_blocking_newmenu 2021-06-28 03:37:49 +00:00
terrain.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
texmerge.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
text.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
titles.cpp Use enum class for sound angle parameter 2021-06-28 03:37:51 +00:00
vclip.cpp optimize include files (include what you use) 2021-02-06 21:38:50 +01:00
vers_id.cpp Switch most in-tree http:// links to https:// 2018-09-02 00:57:29 +00:00
wall.cpp Use structured bindings to access enumerated ranges 2021-06-28 03:37:50 +00:00
weapon.cpp Halve the volume of weapon changes 2021-06-28 03:37:51 +00:00