dxx-rebirth/similar
Kp 16c86edabc Fix cockpit switch in SDL-only build
The cockpit graphic is not scaled in the SDL build, so it is only
meaningful to show when the game window dimensions match the graphic's
dimensions.  Prior to 4a8d7c7574, this worked, because the
`initial_large_game_screen_mode` was the same as the graphic's
dimensions.  That commit changed `initial_large_game_screen_mode` to
prefer a larger screen resolution for new users.  It should have
retained the original dimensions for this test.  Make that change here.

Fixes: 4a8d7c7574 ("Default to 1024x768 for new users, not 640x480")
2022-11-06 18:18:57 +00:00
..
2d Use RAII_SDL_Surface to track SDL-only main canvas surface 2022-11-06 18:18:57 +00:00
3d Pass std::span to g3_validate_polygon_model 2022-09-24 17:47:52 +00:00
arch Use RAII_SDL_Surface to track SDL-only main canvas surface 2022-11-06 18:18:57 +00:00
editor Fix OS X clang build 2022-10-31 00:51:32 +00:00
main Fix cockpit switch in SDL-only build 2022-11-06 18:18:57 +00:00
misc Fix OS X clang build 2022-10-31 00:51:32 +00:00