dxx-rebirth/common/main/gamesave.h
Kp 805d71de6b Move Shareware_level_names,Registered_level_names to dumpmine.cpp
They are only used in this file, so move them there and make them
static.
2022-09-24 17:47:52 +00:00

80 lines
2.1 KiB
C++

/*
* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Headers for gamesave.c
*
*/
#ifndef _GAMESAVE_H
#define _GAMESAVE_H
#include "pstypes.h"
#ifdef __cplusplus
#include "fwd-segment.h"
#define D1X_LEVEL_FILE_EXTENSION "RDL"
#define D2X_LEVEL_FILE_EXTENSION "RL2"
#if defined(DXX_BUILD_DESCENT_I)
#define NUM_SHAREWARE_LEVELS 7
#define NUM_REGISTERED_LEVELS 23
namespace dsx {
int convert_tmap(int tmap); // for gamemine.c
}
#define DXX_LEVEL_FILE_EXTENSION D1X_LEVEL_FILE_EXTENSION
#elif defined(DXX_BUILD_DESCENT_II)
#define DXX_LEVEL_FILE_EXTENSION D2X_LEVEL_FILE_EXTENSION
#endif
void LoadGame(void);
void SaveGame(void);
int get_level_name(void);
#ifdef dsx
namespace dsx {
int load_level(
#if defined(DXX_BUILD_DESCENT_II)
d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
#endif
const char *filename);
int save_level(
#if defined(DXX_BUILD_DESCENT_II)
const d_level_shared_destructible_light_state &LevelSharedDestructibleLightState,
#endif
const char *filename);
}
#endif
extern int Gamesave_current_version;
extern int Gamesave_num_org_robots;
// In dumpmine.c
extern void write_game_text_file(const char *filename);
extern int Errors_in_mine;
#endif
#endif /* _GAMESAVE_H */