dxx-rebirth/common
Kp ade6ee4195 Move exit_segnum to d_player_unique_endlevel_state
exit_segnum is set during load_endlevel_data, which currently runs too
early for this to depend on the exit used, and thus to be player-unique.
That data should be loaded at need, when the level ends, rather than
during level setup.  This can be addressed later, when support for
multiple exits is improved.
2019-08-15 01:34:22 +00:00
..
2d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
3d Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
arch Fix gcc-9 build of joy.cpp 2019-05-06 00:36:16 +00:00
editor Enable -Wformat-truncation 2018-08-26 18:10:36 +00:00
include Move some SDL-only symbols into !DXX_USE_OGL 2019-08-06 02:59:41 +00:00
main Move exit_segnum to d_player_unique_endlevel_state 2019-08-15 01:34:22 +00:00
maths Fix integer truncation in quaternion setup 2019-04-13 18:00:07 +00:00
mem Use array<> for memdebug data 2016-10-29 23:16:15 +00:00
misc Fix Windows build of hmp.cpp 2019-05-17 02:13:22 +00:00
music Rework ADL dynamic loader 2018-10-15 00:51:53 +00:00
texmap Fix fallthrough warning in ntmap.cpp [SDL only] 2019-07-07 22:00:02 +00:00
ui Use xrange for loops with zero start and constant numerical end 2019-05-04 18:27:36 +00:00
unittest Add unit tests for valptridx parameter validation 2018-06-17 05:04:38 +00:00