ade6ee4195
exit_segnum is set during load_endlevel_data, which currently runs too early for this to depend on the exit used, and thus to be player-unique. That data should be loaded at need, when the level ends, rather than during level setup. This can be addressed later, when support for multiple exits is improved. |
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2d | ||
3d | ||
arch | ||
editor | ||
include | ||
main | ||
maths | ||
mem | ||
misc | ||
music | ||
texmap | ||
ui | ||
unittest |