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ai.cpp
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Reuse zeroed *_rw structure during save
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2016-10-13 03:14:11 +00:00 |
aipath.cpp
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Pass player powerup_flags to ai_door_is_openable
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2016-10-02 00:34:42 +00:00 |
automap.cpp
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Fold D1 draw_automap calls to gr_string
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2016-10-15 00:53:15 +00:00 |
bm.cpp
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Switch DXX_HAVE_POISON to 0/1 instead of undef/defined
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2016-10-08 23:24:21 +00:00 |
cntrlcen.cpp
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Expand and cache various uses of get_local_plrobj()
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2016-10-02 00:34:48 +00:00 |
collide.cpp
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Use correct get_*_id function for collide_robot_and_weapon
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2016-10-07 02:08:56 +00:00 |
config.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
console.cpp
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Replace delete dcx::window kludge with a better solution
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2016-10-04 14:05:44 +08:00 |
controls.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
credits.cpp
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Replace delete dcx::window kludge with a better solution
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2016-10-04 14:05:44 +08:00 |
digiobj.cpp
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Remove unused variable SOF_PLAYING
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2016-07-21 01:43:21 +00:00 |
dumpmine.cpp
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Use range_for/vctrgptridx for write_trigger_text
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2016-10-15 00:53:16 +00:00 |
effects.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
endlevel.cpp
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Fold endlevel_render_mine g3_set_view_matrix call
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2016-09-26 00:50:09 +00:00 |
fireball.cpp
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Pass player_info to player_has_primary_weapon
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2016-10-02 00:34:43 +00:00 |
fuelcen.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
fvi.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
game.cpp
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Fixed regression from e0785251c4 making the homing indicator go haywire if built without NEWHOMER defined
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2016-10-10 14:23:45 +02:00 |
gamecntl.cpp
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Replace delete dcx::window kludge with a better solution
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2016-10-04 14:05:44 +08:00 |
gamefont.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
gamemine.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gamerend.cpp
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Move FPSIndicator to CCfg
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2016-10-02 19:35:33 +00:00 |
gamesave.cpp
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Replace Int3 with con_printf(CON_URGENT) when loading bogus trigger
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2016-10-08 23:24:22 +00:00 |
gameseg.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
gameseq.cpp
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Use range_for to iterate segment checksum
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2016-10-15 00:53:16 +00:00 |
gauges.cpp
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Fold fspacx/fspacy calls
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2016-10-15 00:53:16 +00:00 |
hostage.cpp
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hud.cpp
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Move HUD_render_message_frame into namespace dsx
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2016-08-25 04:05:32 +00:00 |
iff.cpp
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Reduce scope of convert_ilbm_to_pbm rowptr
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2016-09-04 00:02:51 +00:00 |
inferno.cpp
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Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
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2016-10-09 17:35:03 +00:00 |
kconfig.cpp
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Fold kconfig_draw gr_string label calls
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2016-10-15 00:53:15 +00:00 |
kmatrix.cpp
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Fold kmatrix fontcolor lookup
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2016-10-15 00:53:16 +00:00 |
laser.cpp
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Restored proper scaling of Min_trackable_dot by adding new function get_scaled_min_trackable_dot(). This was previously a fixed defintion based on Descent 1's result of Min_trackable_dot's scaling if FrameTime < F1_0/16 which did not properly reflect the intended result of Descent 2 nor did it properly align to different FrameTime/HOMING_TURN_RATE settings. get_scaled_min_trackable_dot() will scale the result accordingly for whatever fixed or variable time setting is given and respecting each game's individual scaling.
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2016-10-10 15:37:25 +02:00 |
lighting.cpp
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Expand get_local_player_flags
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2016-10-02 00:34:40 +00:00 |
menu.cpp
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Merge branch 'unification/master' into allow_dialog_subclass
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2016-10-10 14:40:11 +08:00 |
mglobal.cpp
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Move Next_laser_fire_time to player_info
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2016-07-06 01:54:26 +00:00 |
mission.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
morph.cpp
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Switch morph.cpp to reinterpret_cast
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2016-09-04 00:02:53 +00:00 |
multi.cpp
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Remove unused get_multi_endlevel_poll1
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2016-10-15 00:53:14 +00:00 |
multibot.cpp
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Work around clang crash bug
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2016-09-11 18:49:17 +00:00 |
net_udp.cpp
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Remove unused get_multi_endlevel_poll1
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2016-10-15 00:53:14 +00:00 |
newdemo.cpp
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Replace nd_read_short casts with an overload for uint16_t
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2016-10-12 02:16:29 +00:00 |
newmenu.cpp
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Merge branch 'unification/master' into allow_dialog_subclass
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2016-10-10 14:40:11 +08:00 |
object.cpp
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Pass player object to check_trigger
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2016-10-02 00:34:47 +00:00 |
paging.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
physics.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
piggy.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
player.cpp
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Use range_for for player_ship_read
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2016-10-02 19:35:34 +00:00 |
playsave.cpp
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Move more symbols to namespace dsx
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2016-10-02 19:35:34 +00:00 |
polyobj.cpp
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Rename WORDS_NEED_ALIGNMENT to DXX_WORDS_NEED_ALIGNMENT
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2016-10-09 17:35:03 +00:00 |
powerup.cpp
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Expand and cache various uses of get_local_plrobj()
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2016-10-02 00:34:48 +00:00 |
render.cpp
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Fold render call to g3_set_view_matrix
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2016-09-26 00:50:08 +00:00 |
robot.cpp
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Fix check_header_includes=1 Linux build
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2016-08-06 19:55:24 +00:00 |
scores.cpp
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Fold fspacx/fspacy calls
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2016-10-15 00:53:16 +00:00 |
segment.cpp
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Use partial_const_range
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2016-02-12 04:02:28 +00:00 |
slew.cpp
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Move EDITOR to dxxsconf.h; rename to DXX_USE_EDITOR
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2016-09-11 18:49:16 +00:00 |
songs.cpp
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Move USE_SDLMIXER to dxxsconf.h; rename to DXX_USE_SDLMIXER
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2016-09-11 18:49:15 +00:00 |
state.cpp
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Reuse zeroed *_rw structure during save
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2016-10-13 03:14:11 +00:00 |
switch.cpp
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Prevent crash when level specifies invalid wall number
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2016-10-08 18:02:34 +00:00 |
terrain.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
texmerge.cpp
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Move OGL to dxxsconf.h; rename to DXX_USE_OGL
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2016-09-24 18:06:11 +00:00 |
text.cpp
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Move conditionally compiled code into namespace dsx
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2016-08-25 04:05:32 +00:00 |
titles.cpp
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Replace delete dcx::window kludge with a better solution
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2016-10-04 14:05:44 +08:00 |
vclip.cpp
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vers_id.cpp
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Mark global constants as constexpr
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2016-07-23 04:10:42 +00:00 |
wall.cpp
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Pass player powerup_flags to wall_hit_process
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2016-10-02 00:34:46 +00:00 |
weapon.cpp
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Pass secondary_weapon_index_t to player_has_secondary_weapon
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2016-10-02 00:34:49 +00:00 |