dxx-rebirth/common/arch/sdl/digi_mixer_music.cpp
2014-06-01 19:55:23 +02:00

171 lines
4 KiB
C++

/*
* This file is part of the DXX-Rebirth project <http://www.dxx-rebirth.com/>.
* It is copyright by its individual contributors, as recorded in the
* project's Git history. See COPYING.txt at the top level for license
* terms and a link to the Git history.
*/
/*
* This is an alternate backend for the music system.
* It uses SDL_mixer to provide a more reliable playback,
* and allow processing of multiple audio formats.
*
* -- MD2211 (2006-04-24)
*/
#include <SDL.h>
#if !(defined(__APPLE__) && defined(__MACH__))
#include <SDL_mixer.h>
#else
#include <SDL_mixer/SDL_mixer.h>
#endif
#include <string.h>
#include <stdlib.h>
#include "args.h"
#include "hmp.h"
#include "digi_mixer_music.h"
#include "strutil.h"
#include "u_mem.h"
#include "console.h"
Mix_Music *current_music = NULL;
static unsigned char *current_music_hndlbuf = NULL;
/*
* Plays a music file from an absolute path or a relative path
*/
int mix_play_file(const char *filename, int loop, void (*hook_finished_track)())
{
SDL_RWops *rw = NULL;
PHYSFS_file *filehandle = NULL;
char full_path[PATH_MAX];
const char *fptr;
unsigned int bufsize = 0;
mix_free_music(); // stop and free what we're already playing, if anything
fptr = strrchr(filename, '.');
if (fptr == NULL)
return 0;
// It's a .hmp!
if (!d_stricmp(fptr, ".hmp"))
{
hmp2mid(filename, &current_music_hndlbuf, &bufsize);
rw = SDL_RWFromConstMem(current_music_hndlbuf,bufsize*sizeof(char));
current_music = Mix_LoadMUS_RW(rw);
}
// try loading music via given filename
if (!current_music)
current_music = Mix_LoadMUS(filename);
// allow the shell convention tilde character to mean the user's home folder
// chiefly used for default jukebox level song music referenced in 'descent.m3u' for Mac OS X
if (!current_music && *filename == '~')
{
snprintf(full_path, PATH_MAX, "%s%s", PHYSFS_getUserDir(),
&filename[1 + (!strncmp(&filename[1], PHYSFS_getDirSeparator(), strlen(PHYSFS_getDirSeparator())) ?
strlen(PHYSFS_getDirSeparator()) : 0)]);
current_music = Mix_LoadMUS(full_path);
if (current_music)
filename = full_path; // used later for possible error reporting
}
// no luck. so it might be in Searchpath. So try to build absolute path
if (!current_music)
{
PHYSFSX_getRealPath(filename, full_path);
current_music = Mix_LoadMUS(full_path);
if (current_music)
filename = full_path; // used later for possible error reporting
}
// still nothin'? Let's open via PhysFS in case it's located inside an archive
if (!current_music)
{
filehandle = PHYSFS_openRead(filename);
if (filehandle != NULL)
{
unsigned len = PHYSFS_fileLength(filehandle);
unsigned char *p = (unsigned char *)d_realloc(current_music_hndlbuf, sizeof(char)*len);
if (p)
{
current_music_hndlbuf = p;
bufsize = PHYSFS_read(filehandle, current_music_hndlbuf, sizeof(char), len);
rw = SDL_RWFromConstMem(current_music_hndlbuf,bufsize*sizeof(char));
current_music = Mix_LoadMUS_RW(rw);
}
PHYSFS_close(filehandle);
}
}
if (current_music)
{
Mix_PlayMusic(current_music, (loop ? -1 : 1));
Mix_HookMusicFinished(hook_finished_track ? hook_finished_track : mix_free_music);
return 1;
}
else
{
con_printf(CON_CRITICAL,"Music %s could not be loaded: %s", filename, Mix_GetError());
mix_stop_music();
}
return 0;
}
// What to do when stopping song playback
void mix_free_music()
{
Mix_HaltMusic();
if (current_music)
{
Mix_FreeMusic(current_music);
current_music = NULL;
}
if (current_music_hndlbuf)
{
d_free(current_music_hndlbuf);
current_music_hndlbuf = NULL;
}
}
void mix_set_music_volume(int vol)
{
vol *= MIX_MAX_VOLUME/8;
Mix_VolumeMusic(vol);
}
void mix_stop_music()
{
Mix_HaltMusic();
if (current_music_hndlbuf)
{
d_free(current_music_hndlbuf);
current_music_hndlbuf = NULL;
}
}
void mix_pause_music()
{
Mix_PauseMusic();
}
void mix_resume_music()
{
Mix_ResumeMusic();
}
void mix_pause_resume_music()
{
if (Mix_PausedMusic())
Mix_ResumeMusic();
else if (Mix_PlayingMusic())
Mix_PauseMusic();
}