dxx-rebirth/similar/main
2022-01-08 17:48:09 +00:00
..
ai.cpp Convert ai_local::achieved_state to ai_static_state 2022-01-08 17:48:09 +00:00
aipath.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
automap.cpp Use enum class for segment_special 2021-11-01 03:37:19 +00:00
bm.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
bmread.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
cntrlcen.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
collide.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
config.cpp
console.cpp
controls.cpp
credits.cpp
digiobj.cpp
dumpmine.cpp Use enum class for station_number 2021-11-01 03:37:20 +00:00
effects.cpp
endlevel.cpp Expand macro Briefing_text_filename 2021-11-01 03:37:19 +00:00
fireball.cpp Pass random generator to pick_random_point_in_seg 2021-11-01 03:37:20 +00:00
fuelcen.cpp Fix clang build of fuelcen.cpp 2021-11-04 03:24:43 +00:00
fvi.cpp Use structured bindings for create_abs_vertex_lists 2021-11-01 03:37:20 +00:00
game.cpp Pass segment sound flags to do_ambient_sounds 2021-11-01 03:37:20 +00:00
gamecntl.cpp Use enum class for show_kill_list_mode 2021-11-01 03:37:19 +00:00
gamefont.cpp
gamemine.cpp Use enum class for station_number 2021-11-01 03:37:20 +00:00
gamerend.cpp Use enum class for msgsend_state 2021-11-01 03:37:19 +00:00
gamesave.cpp Convert ai_static::CURRENT_STATE to ai_static_state 2022-01-08 17:48:09 +00:00
gameseg.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
gameseq.cpp Log a diagnostic when D1 cannot find target secret level 2022-01-08 17:48:09 +00:00
gauges.cpp Use enum class for show_kill_list_mode 2021-11-01 03:37:19 +00:00
generate-kconfig-udlr.py
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Expand macro Level_names 2021-11-01 03:37:19 +00:00
kconfig.cpp
kconfig.ui-table.cpp
kmatrix.cpp
laser.cpp
lighting.cpp
menu.cpp Allow non-developers to start on any level 2021-11-01 03:37:20 +00:00
mglobal.cpp Change Side_opposite value_type to sidenum_t 2021-11-01 03:37:20 +00:00
mission.cpp Use structured bindings in mission parsing 2021-11-01 03:37:20 +00:00
morph.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
multi.cpp Convert ai_static::CURRENT_STATE to ai_static_state 2022-01-08 17:48:09 +00:00
multibot.cpp Move REMOTE_SLOT_NUM out of ai_static::flags 2022-01-08 17:48:09 +00:00
net_udp.cpp Move REMOTE_SLOT_NUM out of ai_static::flags 2022-01-08 17:48:09 +00:00
newdemo.cpp Use enum class for wall_state 2021-11-01 03:37:19 +00:00
newmenu.cpp
object.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
paging.cpp Use enum class for segment_special 2021-11-01 03:37:19 +00:00
physics.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
piggy.cpp Remove unused-but-set variable similar/main/piggy.cpp: sbytes 2022-01-07 04:26:22 +00:00
player.cpp
playsave.cpp Use enum class for network_game_type 2021-11-01 03:37:19 +00:00
polyobj.cpp
powerup.cpp Preserve type of vm_vec_mag return value 2021-09-19 10:53:48 +00:00
render.cpp Use enumerated_array for Two_sides_to_edge 2021-11-01 03:37:20 +00:00
robot.cpp
scores.cpp
segment.cpp Convert ai_static::GOALSIDE to sidenum_t 2022-01-08 17:48:09 +00:00
slew.cpp
songs.cpp
state.cpp Convert ai_static::CURRENT_STATE to ai_static_state 2022-01-08 17:48:09 +00:00
switch.cpp Use enum class for tmapinfo_flags 2021-11-01 03:37:20 +00:00
terrain.cpp
texmerge.cpp Use xrange for texture merge loops 2021-12-01 03:15:21 +00:00
text.cpp
titles.cpp Expand macro Last_level 2021-11-01 03:37:19 +00:00
vclip.cpp
vers_id.cpp
wall.cpp Use enum class for wall_state 2021-11-01 03:37:19 +00:00
weapon.cpp