145 lines
3.7 KiB
C
145 lines
3.7 KiB
C
/* $Id: gamepal.c,v 1.1.1.1 2006/03/17 19:57:46 zicodxx Exp $ */
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/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Functions for loading palettes
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <math.h>
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#include "fix.h"
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#include "vecmat.h"
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#include "gr.h"
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#include "3d.h"
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#include "palette.h"
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#include "rle.h"
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#include "inferno.h"
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#include "gamepal.h"
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#include "mission.h"
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#include "newmenu.h"
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#include "texmerge.h"
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#include "piggy.h"
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#include "strutil.h"
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char Current_level_palette[FILENAME_LEN];
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extern int Color_0_31_0, HUD_color;
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char last_palette_loaded[FILENAME_LEN]="";
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char last_palette_loaded_pig[FILENAME_LEN]="";
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ubyte last_palette_for_color_fonts[768];
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void remap_fonts_and_menus(int do_fadetable_hack)
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{
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nm_remap_background();
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gr_remap_color_fonts();
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if (do_fadetable_hack) {
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int i;
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float g = 1.0;
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double intensity;
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ubyte gamma[64];
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intensity = (double)(14)/(double)(32);
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for (i=0;i<64;i++)
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gamma[i] = (int)((pow(intensity, 1.0/g)*i) + 0.5);
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for (i=0;i<256;i++) {
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int c;
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c = gr_find_closest_color(gamma[gr_palette[i*3]],gamma[gr_palette[i*3+1]],gamma[gr_palette[i*3+2]]);
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gr_fade_table[14*256+i] = c;
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}
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}
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memcpy(last_palette_for_color_fonts,gr_palette,sizeof(last_palette_for_color_fonts));
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}
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extern grs_bitmap nm_background;
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//load a palette by name. returns 1 if new palette loaded, else 0
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//if used_for_level is set, load pig, etc.
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//if no_change_screen is set, the current screen does not get remapped,
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//and the hardware palette does not get changed
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int load_palette(char *name,int used_for_level,int no_change_screen)
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{
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char pigname[FILENAME_LEN];
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ubyte old_pal[256*3];
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//special hack to tell that palette system about a pig that's been loaded elsewhere
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if (used_for_level == -2) {
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strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
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return 1;
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}
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if (name==NULL)
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name = last_palette_loaded_pig;
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if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
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_splitpath(name,NULL,NULL,pigname,NULL);
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strcat(pigname,".pig");
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//if not editor, load pig first so small install message can come
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//up in old palette. If editor version, we must load the pig after
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//the palette is loaded so we can remap new textures.
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#ifndef EDITOR
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piggy_new_pigfile(pigname);
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#endif
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}
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if (stricmp(last_palette_loaded,name) != 0) {
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memcpy(old_pal,gr_palette,sizeof(old_pal));
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strncpy(last_palette_loaded,name,sizeof(last_palette_loaded));
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gr_use_palette_table(name);
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if (Function_mode == FMODE_GAME && !no_change_screen)
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gr_remap_bitmap_good( &grd_curscreen->sc_canvas.cv_bitmap, old_pal, -1, -1 );
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if (!gr_palette_faded_out && !no_change_screen)
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gr_palette_load(gr_palette);
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remap_fonts_and_menus(0);
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Color_0_31_0 = -1; //for gauges
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HUD_color = -1;
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}
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if (used_for_level && stricmp(last_palette_loaded_pig,name) != 0) {
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strncpy(last_palette_loaded_pig,name,sizeof(last_palette_loaded_pig));
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#ifdef EDITOR
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piggy_new_pigfile(pigname);
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#endif
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texmerge_flush();
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rle_cache_flush();
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}
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return 1;
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}
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