96 lines
3.6 KiB
Plaintext
96 lines
3.6 KiB
Plaintext
--- Version 0.2.1 ---
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- D1 Mac versions should now work.
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--- Version 0.2.0 ---
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- Movie support :-)
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- Bigendian linux/unix support, including OS X and Sparc/Solaris
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- Menus now look right w/OpenGL
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- Loads just about every conceivable d1/d2 level, including:
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Descent I Shareware
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Descent I OEM (Destination Saturn)
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Descent I Full Version
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Descent II Shareware
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Descent II OEM (Destination Quartzon)
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Descent II Full Version
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Descent II Vertigo
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Descent I add-on levels
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Descent II add-on levels
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- UDP, IPX, and Kali Networking
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- Re-enabled linux joystick
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- Added some standalone utilities:
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mveplayer - Plays .mve movie files.
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hogcreate, hogextract - create and extract .hog archives
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mvlcreate, mvlextract - create and extract .mvl archives
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tex2txb, txb2tex - encode and decode text for briefings, etc.
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--- Version 0.1.3 ---
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- deb and rpm support added
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- Added hotkeys to toggle fullscreen mode (same as d1x)
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- joystick (via SDL) works
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- fixed bug preventing some high-res modes in SDL
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- disabled cockpit in ogl modes (causes crashes)
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- automap resolution selectable with -automap<X>x<Y> or -automap_gameres
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--- Version 0.1.2 ---
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- SDL uses mouse wheel to emulate 3rd axis.
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- Player files created with descent 2 should now work with d2x.
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- Savegame thumbnails work in OpenGL
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- Menus now work in OpenGL!
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- Automap works in OpenGL!
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- Fonts work in OpenGL!
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- You can now use the -tmap option to select between the different
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texture mapping routines (c, fp, i386, pent, ppro) at runtime.
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- Please bear with me while the source undergoes some rather ugly
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reorganization to fit more closely to the layout of d1x. This makes
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synchronization with d1x far, far easier.
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- Fixed assembly bug causing crash on game start. Thanks to Craig
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Hadady <chadady@iglou.com>
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- Applied chdir patch from Falk Hueffner
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<falk.hueffner@student.uni-tuebingen.de>, and added code to load
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hogfiles from a central location, so it now doesn't matter what dir
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you start d2x from.
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- Enabled option for RELEASE build
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- ggi builds again (still broken, though)
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--- Version 0.1.1 ---
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Assembly under mingw32 now works.
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Invulnerable robots bug fixed!
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Build process much faster.
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network support now compiles on mingw, dunno if it works...
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--- Version 0.1.0 ---
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Builds with SDL/OpenGL, even on Windows (MingW32)
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Lots of minor changes and cleanups of the build system.
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--- Version 0.0.9 ---
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Improved automake setup, 'make dist' and VPATH builds now work.
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svgalib, ggi support (alpha)
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Merged in joystick support from Michael.Wagener@materna.de
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Added -grabmouse option to keep the mouse from wandering away in
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windowed SDL. Pressing pause ungrabs it.
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--- Version 0.0.8 ---
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Added -nocdrom option, fixed cdrom code.
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Made various error messages more helpful.
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Big code cleanup - removed lots and lots of warnings. Still plenty left, but most are gone.
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Kludge to allow the game to work with v1.0 datafiles.
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Workaround for odd gcc bug (possible).
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Fixed mission and demo loading.
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Fixed nonetwork build.
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Removed libtool dependancy. (Thanks to Falk Hueffner for pointing this out)
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--- Version 0.0.7 ---
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Added beginnings of console. (main/console.c main/cmd.c)
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Added -debug command line option to show debug information.
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Fixed -nosound option.
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Changed malloc, calloc, free -> d_malloc, d_calloc and d_free to prevent ugly clashes between the real and the wrapped system calls. Added d_strdup
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Removed dos linefeeds from the source files
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Fixed palette problems with flat shaded polygons.
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Issues currently under investigation:
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* Weird crash reported by Robert Linden - as yet unreproducable
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--- Version 0.0.6 ---
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Initial ChangeLog entry
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No change from v0.0.5 except Makefile/config system cleanup.
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