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ai.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
aistruct.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
automap.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
bm.h
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cli.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cli.h
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Use enum class for CLI_insert_mode
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2015-11-19 03:23:35 +00:00 |
cmd.cpp
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cmd.h
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cntrlcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
collide.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
config.h
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controls.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
credits.h
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cvar.cpp
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Fix some -Wshadow warnings
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2015-11-26 02:56:54 +00:00 |
cvar.h
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digi.h
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Inline parameter to digi_select_system
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2015-11-26 02:56:56 +00:00 |
effects.h
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endlevel.h
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escort.h
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
fireball.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fuelcen.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fvi.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-object.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
fwd-weapon.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
game.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamefont.h
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gamemine.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gamepal.h
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gamesave.h
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gameseg.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gameseq.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
gauges.h
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Move fwdobject.h -> fwd-object.h for consistency
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2015-10-10 03:44:14 +00:00 |
hostage.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
hudmsg.h
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inferno.h
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Add fwd-event.h with forward declarations of event.h
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2015-10-09 02:46:10 +00:00 |
kconfig.h
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Allow configuring max joysticks at build time
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2015-11-01 21:15:40 +00:00 |
kmatrix.h
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laser.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
lighting.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
menu.h
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mission.h
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Use enum class for descent_version
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2015-10-18 21:01:18 +00:00 |
morph.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multi.h
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Make multi_send_message static
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2015-12-04 03:36:30 +00:00 |
multibot.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
multiinternal.h
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net_udp.h
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Move UDP_netgame_info_lite into D1||D2
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2015-10-13 02:43:24 +00:00 |
newdemo.h
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Use vobjptr/vcobjptr for more Objects[] access
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2015-12-03 03:26:49 +00:00 |
newmenu.h
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Restrict listbox_get_window to _WIN32
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2015-12-04 03:36:31 +00:00 |
nvparse.h
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object.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
objnum.h
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paging.h
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physics.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
piggy.h
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player-callsign.h
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player-flags.h
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Use type safe player flags
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2015-10-30 02:52:55 +00:00 |
player.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
playsave.h
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Make respawn-on-fire configurable
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2015-11-21 18:12:13 +00:00 |
polyobj.h
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Move texture_list_index into local scope
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2015-10-09 02:46:09 +00:00 |
powerup.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
render_state.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
robot.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
scores.h
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screens.h
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Use fwd-gr.h instead of repeated grs_canvas declarations
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2015-11-26 02:56:55 +00:00 |
segiter.h
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Make some implicit uses of ptridx construction explicit
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2015-11-19 03:23:34 +00:00 |
segment.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
segnum.h
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segpoint.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
slew.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
songs.h
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sounds.h
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state.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
switch.h
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Move fwdsegment.h -> fwd-segment.h for consistency
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2015-10-10 03:44:14 +00:00 |
terrain.h
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texmerge.h
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text.h
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Qualify references to primary weapons
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2015-10-18 21:01:18 +00:00 |
textures.h
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titles.h
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valptridx.tcc
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Move valptridx error reporting out of main header
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2015-10-13 02:43:25 +00:00 |
vclip.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
vers_id.h
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wall.h
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Add preprocessor guards around types that vary by game
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2015-11-26 02:56:55 +00:00 |
weapon.h
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Scope weapon type
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2015-12-03 03:26:49 +00:00 |
weapon_id.h
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Use helper for robot weapon type
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2015-12-03 03:26:48 +00:00 |