761 lines
20 KiB
C
Executable file
761 lines
20 KiB
C
Executable file
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/inferno.c,v $
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* $Revision: 1.3 $
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* $Author: michaelstather $
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* $Date: 2006/03/19 14:41:26 $
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*
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* main() for Inferno
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*
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* $Log: inferno.c,v $
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* Revision 1.3 2006/03/19 14:41:26 michaelstather
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* Cleaned up command line arguments
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* Reformatting
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*
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* Revision 1.2 2006/03/18 23:08:13 michaelstather
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* New build system by KyroMaster
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*
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* Revision 1.1.1.1 2006/03/17 19:44:36 zicodxx
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* initial import
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*/
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#ifdef RCS
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static char rcsid[] = "$Id: inferno.c,v 1.3 2006/03/19 14:41:26 michaelstather Exp $";
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#endif
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#ifdef __GNUC__
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static char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
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static char *__reference[2]={copyright,(char *)__reference};
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#endif
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#include <stdio.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <SDL/SDL.h>
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#ifdef __MSDOS__
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#include <time.h>
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#endif
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#ifdef __WINDOWS__
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#include <windows.h>
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#endif
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#if defined(_MSC_VER) && defined(_DEBUG)
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#include <crtdbg.h>
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#endif
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#ifdef __MSDOS__
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#include <conio.h>
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#else
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#define getch() getchar()
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#endif
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#ifdef EDITOR
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#include "editor/editor.h"
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#include "editor/kdefs.h"
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#endif
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#ifdef QUICKSTART
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#include "playsave.h"
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#endif
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#ifdef SCRIPT
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#include "script.h"
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#endif
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#ifdef OGL
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#include "ogl_init.h"
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#endif
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#include "gr.h"
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#include "3d.h"
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#include "inferno.h"
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#include "error.h"
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#include "game.h"
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#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
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#include "texmerge.h"
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#include "menu.h"
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#include "digi.h"
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#include "args.h"
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#include "titles.h"
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#include "text.h"
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#include "ipx.h"
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#include "newdemo.h"
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#include "network.h"
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#include "modem.h"
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#include "gamefont.h"
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#include "kconfig.h"
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#include "newmenu.h"
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#include "desc_id.h"
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#include "config.h"
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#include "joydefs.h"
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#include "multi.h"
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#include "songs.h"
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#include "cfile.h"
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#include "gameseq.h"
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#include "timer.h"
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#include "joy.h"
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#include "key.h"
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#include "mono.h"
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#include "palette.h"
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#include "bm.h"
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#include "screens.h"
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#include "arch.h"
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#include "hudmsg.h"
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#include "playsave.h"
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#include "d_io.h"
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#include "automap.h"
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#include "hudlog.h"
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#include "cdplay.h"
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#include "ban.h"
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#include "gauges.h"
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#include "pingstat.h"
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#include "physics.h"
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#include "strutil.h"
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#include "altsound.h"
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#include "../texmap/scanline.h" //for select_tmap -MM
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#include "d_delay.h"
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#include "vers_id.h"
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void show_order_form();
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static const char desc_id_checksum_str[] = DESC_ID_CHKSUM;
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char desc_id_exit_num = 0;
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int Function_mode=FMODE_MENU; //game or editor?
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int Screen_mode=-1; //game screen or editor screen?
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int descent_critical_error = 0;
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unsigned int descent_critical_deverror = 0;
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unsigned int descent_critical_errcode = 0;
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u_int32_t menu_screen_mode=SM(640,480);
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int menu_use_game_res=1;
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#ifdef EDITOR
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int Inferno_is_800x600_available = 0;
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#endif
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int init_graphics()
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{
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#ifdef __MSDOS__
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int result;
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result=gr_check_mode(SM(320,200));
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#ifdef EDITOR
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if ( result==0 )
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result=gr_check_mode(SM(800,600));
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#endif
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switch( result ) {
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case 0: //Mode set OK
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#ifdef EDITOR
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Inferno_is_800x600_available = 1;
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#endif
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break;
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case 1: //No VGA adapter installed
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printf("%s\n", TXT_REQUIRES_VGA );
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return 1;
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case 10: //Error allocating selector for A0000h
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printf( "%s\n",TXT_ERROR_SELECTOR );
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return 1;
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case 11: //Not a valid mode support by gr.lib
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printf( "%s\n", TXT_ERROR_GRAPHICS );
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return 1;
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#ifdef EDITOR
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case 3: //Monitor doesn't support that VESA mode.
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case 4: //Video card doesn't support that VESA mode.
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printf( "Your VESA driver or video hardware doesn't support 800x600 256-color mode.\n" );
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break;
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case 5: //No VESA driver found.
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printf( "No VESA driver detected.\n" );
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break;
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case 2: //Program doesn't support this VESA granularity
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case 6: //Bad Status after VESA call/
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case 7: //Not enough DOS memory to call VESA functions.
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case 8: //Error using DPMI.
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case 9: //Error setting logical line width.
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default:
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printf( "Error %d using 800x600 256-color VESA mode.\n", result );
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break;
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#endif
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}
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#ifdef EDITOR
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if (!Inferno_is_800x600_available) {
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printf( "The editor will not be available, press any key to start game...\n" );
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Function_mode = FMODE_MENU;
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getch();
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}
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#endif
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#endif
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return 0;
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}
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void show_commandline_help()
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{
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printf( "\n System Options:\n\n");
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printf( " -fps %s\n", "Enable FPS indicator by default");
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printf( " -maxfps <n> %s\n", "Set maximum framerate (1-100)");
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printf( " -missiondir <d> %s\n", "Set alternate mission dir to <d>");
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printf( " -hudlog %s\n", "Start hudlog immediately");
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printf( " -hudlogdir <d> %s\n", "Log hud messages in directory <d>");
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printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory");
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printf( "\n Controls:\n\n");
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printf( " -NoJoystick %s\n", "Disables joystick support");
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printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only");
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printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window");
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printf( "\n Sound:\n\n");
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printf( " -Volume <v> %s\n", "Sets sound volume to v, where v is between 0 and 100");
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printf( " -NoSound %s\n", "Disables sound drivers");
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printf( " -NoMusic %s\n", "Disables music; sound effects remain enabled");
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printf( "\n Graphics:\n\n");
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printf( " -menu<X>x<Y> %s\n", "Set menu-resolution to <X> by <Y> instead of game-resolution");
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printf( " -aspect<Y>x<X> %s\n", "use specified aspect");
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printf( " -cockpit <n> %s\n", "Set initial cockpit. 0=full 2=status bar 3=full screen");
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printf( " -hud <h> %s\n", "Set hud mode. 0=normal 1-3=new");
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printf( " -hiresfont %s\n", "use high resolution fonts if available");
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#ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE
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printf( " -window %s\n", "Run the game in a window");
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#endif // GR_SUPPORTS_FULLSCREEN_TOGGLE
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#ifdef OGL
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printf( "\n OpenGL:\n\n");
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printf( " -gl_simple %s\n", "Set gl texture filters to gl_nearest for \"original\" look. (default)");
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printf( " -gl_mipmap %s\n", "Set gl texture filters to \"standard\" options for mipmapping");
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printf( " -gl_trilinear %s\n", "Set gl texture filters to trilinear mipmapping");
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printf( " -gl_reticle <r> %s\n", "Use OGL reticle 0=never 1=above 320x* 2=always");
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printf( " -gl_scissor_ok <r> %s\n", "Set glScissor. 0=off 1=on (default)");
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printf( " -fixedfont %s\n", "Do not scale fonts to current resolution");
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#endif // OGL
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printf( "\n Quickstart:\n\n");
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printf( " -ini <file> %s\n", "Option file (alternate to command line), defaults to d1x.ini");
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printf( " -notitles %s\n", "Do not show titlescreens on startup");
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printf( " -pilot <pilot> %s\n", "Select this pilot-file automatically");
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printf( " -demo <f> %s\n", "Start playing demo <f>");
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#ifdef NETWORK
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printf( "\n Multiplayer:\n\n");
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printf( " -mprofile <f> %s\n", "Use multi game profile <f>");
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printf( " -startnetgame %s\n", "Start an IPX network game immediately");
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printf( " -joinnetgame %s\n", "Skip to join IPX menu screen");
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printf( " -nobans %s\n", "Don't use saved bans");
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printf( " -savebans %s\n", "Automatically save new bans");
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printf( " -pingstats %s\n", "Show pingstats on hud");
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printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items in multiplayer");
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printf( " -playermessages %s\n", "View only messages from other players in multi");
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printf( " -handicap <n> %s\n", "Start game with <n> shields. Must be < 100 for multi");
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printf( " -hudlog_multi %s\n", "Start hudlog upon entering multiplayer games");
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#endif // NETWORK
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#ifndef NDEBUG
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printf( "\n Debug:\n\n");
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printf( " -Verbose %s\n", "Shows initialization steps for tech support");
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printf( " -norun %s\n", "Bail out after initialization");
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printf( " -font320 <f> %s\n", "Font to use for res 320x* and above (default font3-1.fnt)");
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printf( " -font640 <f> %s\n", "Font to use for res 640x* and above");
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printf( " -font800 <f> %s\n", "Font to use for res 800x* and above");
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printf( " -font1024 <f> %s\n", "Font to use for res 1024x* and above");
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#ifdef OGL
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printf( " -gl_texmaxfilt <f> %s\n", "Set GL_TEXTURE_MAX_FILTER");
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printf( " -gl_texminfilt <f> %s\n", "Set GL_TEXTURE_MIN_FILTER");
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printf( " -gl_alttexmerge %s\n", "Use new texmerge, usually uses less ram (default)");
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printf( " -gl_stdtexmerge %s\n", "Use old texmerge, uses more ram, but _might_ be a bit faster");
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printf( " -gl_voodoo %s\n", "Force fullscreen mode only");
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printf( " -gl_16bittextures %s\n", "Attempt to use 16bit textures");
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#ifdef OGL_RUNTIME_LOAD
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printf( " -gl_library <l> %s\n", "Use alternate opengl library");
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#endif // OGL_RUNTIME_LOAD
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#else // ifndef OGL
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printf( " -tmap <t> %s\n", "Select texmapper to use (c,fp,quad,i386,pent,ppro)");
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#endif // OGL
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#ifdef __SDL__
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printf( " -nosdlvidmodecheck %s\n", "Some X servers don't like checking vidmode first, so just switch");
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#endif // __SDL__
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/* KEPT FOR FURTHER REFERENCE
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printf( "\n Unused / Obsolete:\n\n");
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printf( " -nocdaudio %s\n", "Disable cd audio");
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printf( " -playlist \"...\" %s\n", "Set the cd audio playlist to tracks \"a b c ... f g\"");
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printf( " -serialdevice <s> %s\n", "Set serial/modem device to <s>");
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printf( " -serialread <r> %s\n", "Set serial/modem to read from <r>");
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*/
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#endif // NDEBUG
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printf( "\n Help:\n\n");
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printf( " -help, -h, -?, ? %s\n", "View this help screen");
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printf( "\n\n");
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}
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extern fix fixed_frametime;
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extern int framerate_on;
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extern void vfx_set_palette_sub(ubyte *);
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extern int mouselook;
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#ifndef RELEASE
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extern int invulnerability;
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#endif
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int Inferno_verbose = 0;
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int start_net_immediately = 0;
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int main(int argc,char **argv)
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{
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int i,t;
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char start_demo[13];
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int screen_width = 640;
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int screen_height = 480;
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u_int32_t screen_mode = SM(640,480);
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error_init(NULL);
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setbuf(stdout, NULL); // unbuffered output via printf
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ReadConfigFile();
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InitArgs( argc,argv );
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if ( FindArg( "-verbose" ) )
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Inferno_verbose = 1;
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// Things to initialize before anything else
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arch_init_start();
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load_text();
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printf(DESCENT_VERSION "\n"
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"This is a MODIFIED version of DESCENT which is NOT supported by Parallax or\n"
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"Interplay. Use at your own risk!\n");
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printf("Based on: DESCENT %s\n", VERSION_NAME);
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printf("%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
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if (FindArg( "-help" ) || FindArg( "-h" ) || FindArg( "-?" ) || FindArg( "?" ) ) {
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show_commandline_help();
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set_exit_message("");
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return 0;
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}
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printf("\nType 'd1x-rebirth-gl/sdl -help' for a list of command-line options.\n");
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if ((t = FindArg( "-missiondir" )))
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cfile_use_alternate_hogdir(Args[t+1]);
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else
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cfile_use_alternate_hogdir(DESCENT_DATA_PATH);
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if ((t=FindArg("-tmap")))
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select_tmap(Args[t+1]);
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else
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select_tmap(NULL);
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if ((t=FindArg("-cockpit"))){
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t=atoi(Args[t+1]);
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if(t==0 || t==2 || t==3)
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Cockpit_mode = t;
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}
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if ((t=FindArg("-hud"))){
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t=atoi(Args[t+1]);
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if(t>=0 && t<GAUGE_HUD_NUMMODES)
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Gauge_hud_mode = t;
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}
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if (FindArg("-hudlog_multi"))
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HUD_log_multi_autostart = 1;
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if ((t=FindArg("-hudlogdir")))
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hud_log_setdir(Args[t+1]);
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if (FindArg("-hudlog"))
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HUD_log_autostart = 1;
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if (FindArg("-noredundancy"))
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MSG_Noredundancy = 1;
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if (FindArg("-playermessages"))
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MSG_Playermessages = 1;
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if ((t = FindArg( "-handicap" ))) {
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t = i2f(atoi(Args[t+1]));
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if(t < F1_0)
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t= F1_0;
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else if (t > F1_0*200)
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t = F1_0*200;
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handicap=t;
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}
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if ((t = FindArg( "-maxfps" ))) {
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t=atoi(Args[t+1]);
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if (t>0&&t<=80)
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maxfps=t;
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}
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#ifdef NETWORK
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if(FindArg( "-startnetgame" ))
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start_net_immediately = 1;
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if(FindArg( "-joinnetgame" ))
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start_net_immediately = 2;
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if(FindArg( "-ackmsg" ))
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ackdebugmsg = 1;
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readbans();
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#endif
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if(FindArg( "-fastext" ))
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extfaster=1;
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if (FindArg("-mouselook"))
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mouselook=1;
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else
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mouselook=0;
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if ( FindArg( "-fps" ))
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framerate_on = 1;
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if ((t = FindArg( "-demo" ))) {
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int j;
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snprintf(start_demo, 12, Args[t+1]);
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for (j=0; start_demo[j] != '\0'; j++) {
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switch (start_demo[j]) {
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case ' ':
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start_demo[j] = '\0';
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}
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}
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start_demo[12] = 0;
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Auto_demo = 1;
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}
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else
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start_demo[0] = 0;
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if ( FindArg( "-autodemo" ))
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Auto_demo = 1;
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#ifndef RELEASE
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if ( FindArg( "-noscreens" ) )
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Skip_briefing_screens = 1;
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if ( FindArg( "-invulnerability") )
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invulnerability = 1;
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#endif
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if (Inferno_verbose)
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printf ("%s", TXT_VERBOSE_1);
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//MD2211, 2006-08-30 : moving sound init *before* ReadConfigFile(), so that we restore music volume properly.
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//------------ Init sound ---------------
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if (!FindArg( "-nosound" )) {
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if (digi_init()) {
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#ifdef ALLEGRO
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printf( "\nFailure initializing sound: %s\n", allegro_error);
|
|
printf( "Make sure your soundcard is installed and not in use. \nIf the problem persists, check your allegro.cfg.\n");
|
|
#else
|
|
printf( "\nFailure initializing sound.\n");
|
|
#endif
|
|
#ifndef __linux__
|
|
key_getch();
|
|
#endif
|
|
}
|
|
}
|
|
else {
|
|
if (Inferno_verbose) printf( "\n%s",TXT_SOUND_DISABLED );
|
|
}
|
|
|
|
ReadConfigFile();
|
|
|
|
arch_init();
|
|
cd_init();
|
|
|
|
if (init_graphics()) return 1;
|
|
|
|
#ifdef NETWORK
|
|
if (!FindArg("-noserial"))
|
|
serial_active = 1;
|
|
else
|
|
serial_active = 0;
|
|
#endif
|
|
{
|
|
int i, argnum=INT_MAX;
|
|
|
|
#define SCREENMODE(X,Y,C) if ( (i=FindArg( "-" #X "x" #Y ))&&(i<argnum)) {argnum=i; screen_mode = SM( X , Y );if (Inferno_verbose) printf( "Using " #X "x" #Y " ...\n" );screen_width = X;screen_height = Y;}
|
|
|
|
SCREENMODE(320,100,0);
|
|
SCREENMODE(320,200,1);
|
|
SCREENMODE(320,240,0);
|
|
SCREENMODE(320,400,0);
|
|
SCREENMODE(640,400,0);
|
|
SCREENMODE(640,480,0);
|
|
SCREENMODE(800,600,0);
|
|
SCREENMODE(1024,768,0);
|
|
SCREENMODE(1152,864,0);
|
|
SCREENMODE(1280,960,0);
|
|
SCREENMODE(1280,1024,0);
|
|
SCREENMODE(1600,1200,0);
|
|
|
|
Game_screen_mode = screen_mode;
|
|
game_init_render_buffers(screen_mode, screen_width, screen_height, VR_NONE);
|
|
}
|
|
|
|
{
|
|
int i, argnum=INT_MAX, w, h;
|
|
#define SMODE(V,VV,VG) if ((i=FindResArg(#V, &w, &h)) && (i < argnum)) { argnum = i; VV = SM(w, h); VG = 0; }
|
|
#define SMODE_GR(V,VG) if ((i=FindArg("-" #V "_gameres"))){if (i<argnum) VG=1;}
|
|
#define SMODE_PRINT(V,VV,VG) if (Inferno_verbose) { if (VG) printf( #V " using game resolution ...\n"); else printf( #V " using %ix%i ...\n",SM_W(VV),SM_H(VV) ); }
|
|
#define S_MODE(V,VV,VG) argnum = INT_MAX; SMODE(V, VV, VG); SMODE_GR(V, VG); SMODE_PRINT(V, VV, VG);
|
|
|
|
S_MODE(automap,automap_mode,automap_use_game_res);
|
|
S_MODE(menu,menu_screen_mode,menu_use_game_res);
|
|
}
|
|
//end addition -MM
|
|
|
|
#ifdef NETWORK
|
|
control_invul_time = 0;
|
|
#endif
|
|
|
|
i = FindArg( "-xcontrol" );
|
|
if ( i > 0 ) {
|
|
kconfig_init_external_controls( strtol(Args[i+1], NULL, 0), strtol(Args[i+2], NULL, 0) );
|
|
}
|
|
|
|
if (Inferno_verbose)
|
|
printf( "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
|
|
if ((t=gr_init( SM_ORIGINAL ))!=0)
|
|
Error(TXT_CANT_INIT_GFX,t);
|
|
// Load the palette stuff. Returns non-zero if error.
|
|
mprintf( (0, "Going into graphics mode..." ));
|
|
gr_set_mode(MENU_SCREEN_MODE);
|
|
#ifdef OGL
|
|
/* hack to fix initial screens with ogl */
|
|
{
|
|
int old_screen_mode = Screen_mode;
|
|
Screen_mode = MENU_SCREEN_MODE;
|
|
ogl_set_screen_mode();
|
|
Screen_mode = old_screen_mode;
|
|
}
|
|
#endif
|
|
mprintf( (0, "\nInitializing palette system..." ));
|
|
gr_use_palette_table( "PALETTE.256" );
|
|
mprintf( (0, "\nInitializing font system..." ));
|
|
gamefont_init(); // must load after palette data loaded.
|
|
songs_play_song( SONG_TITLE, 1 );
|
|
|
|
#ifndef QUICKSTART
|
|
#ifndef SHAREWARE
|
|
if ( !FindArg( "-notitles" ) )
|
|
#endif
|
|
{
|
|
show_title_screen( "iplogo1.pcx", 1 );
|
|
show_title_screen( "logo.pcx", 1 );
|
|
}
|
|
#endif
|
|
|
|
show_title_screen( "descent.pcx", 2 );
|
|
|
|
#ifdef SHAREWARE
|
|
bm_init_use_tbl();
|
|
#else
|
|
#ifdef EDITOR
|
|
if ( !FindArg("-nobm") )
|
|
bm_init_use_tbl();
|
|
else
|
|
bm_init();
|
|
#else
|
|
bm_init();
|
|
#endif
|
|
#endif
|
|
|
|
if ( FindArg( "-norun" ) )
|
|
return(0);
|
|
|
|
mprintf( (0, "\nInitializing 3d system..." ));
|
|
g3_init();
|
|
mprintf( (0, "\nInitializing texture caching system..." ));
|
|
if (FindArg( "-lowmem" ))
|
|
texmerge_init( 10 ); // if we are low on mem, only use 10 cache bitmaps
|
|
else
|
|
texmerge_init( 9999 ); // otherwise, use as much as possible (its still limited by the #define in texmerge.c, so it won't actually use 9999) -MM
|
|
mprintf( (0, "\nRunning game...\n" ));
|
|
#ifdef SCRIPT
|
|
script_init();
|
|
#endif
|
|
set_screen_mode(SCREEN_MENU);
|
|
|
|
init_game();
|
|
set_detail_level_parameters(Detail_level);
|
|
|
|
Players[Player_num].callsign[0] = '\0';
|
|
if (!Auto_demo) {
|
|
key_flush();
|
|
#ifdef QUICKSTART
|
|
strcpy(Players[Player_num].callsign, config_last_player);
|
|
read_player_file();
|
|
Auto_leveling_on = Default_leveling_on;
|
|
write_player_file();
|
|
#else
|
|
if((i=FindArg("-pilot")))
|
|
{
|
|
char filename[15];
|
|
int j;
|
|
snprintf(filename, 12, Args[i+1]);
|
|
for (j=0; filename[j] != '\0'; j++) {
|
|
switch (filename[j]) {
|
|
case ' ':
|
|
filename[j] = '\0';
|
|
}
|
|
}
|
|
strlwr(filename);
|
|
if(!access(filename,4))
|
|
{
|
|
strcpy(strstr(filename,".plr"),"\0");
|
|
strcpy(Players[Player_num].callsign,filename);
|
|
strupr(Players[Player_num].callsign);
|
|
read_player_file();
|
|
Auto_leveling_on = Default_leveling_on;
|
|
WriteConfigFile();
|
|
}
|
|
else //pilot doesn't exist. get pilot.
|
|
if(!RegisterPlayer())
|
|
Function_mode = FMODE_EXIT;
|
|
}
|
|
else
|
|
if(!RegisterPlayer())
|
|
Function_mode = FMODE_EXIT;
|
|
#endif
|
|
}
|
|
|
|
gr_palette_fade_out( NULL, 32, 0 );
|
|
|
|
Game_mode = GM_GAME_OVER;
|
|
|
|
if (Auto_demo) {
|
|
newdemo_start_playback((start_demo[0] ? start_demo : "descent.dem"));
|
|
if (Newdemo_state == ND_STATE_PLAYBACK )
|
|
Function_mode = FMODE_GAME;
|
|
}
|
|
|
|
#ifndef SHAREWARE
|
|
t = build_mission_list(0); // This also loads mission 0.
|
|
#endif
|
|
|
|
|
|
#ifdef QUICKSTART
|
|
Difficulty_level = Player_default_difficulty;
|
|
Skip_briefing_screens = 1;
|
|
|
|
{
|
|
int default_mission = 0;
|
|
for (i=0;i<t;i++) {
|
|
if ( !strcasecmp( Mission_list[i].mission_name, config_last_mission ) )
|
|
default_mission = i;
|
|
}
|
|
load_mission(default_mission);
|
|
}
|
|
Function_mode = FMODE_GAME;
|
|
StartNewGame(1);
|
|
game();
|
|
#endif
|
|
while (Function_mode != FMODE_EXIT)
|
|
{
|
|
switch( Function_mode ) {
|
|
case FMODE_MENU:
|
|
if ( Auto_demo < 0 ) {
|
|
show_title_screen( "descent.pcx", 3 ); // show w/o fade,keywait
|
|
RegisterPlayer(); //get player's name
|
|
Auto_demo = 0;
|
|
} else if ( Auto_demo ) {
|
|
if (start_demo[0])
|
|
newdemo_start_playback(start_demo);
|
|
else
|
|
newdemo_start_playback(NULL); // Randomly pick a file
|
|
if (Newdemo_state != ND_STATE_PLAYBACK)
|
|
Error("No demo files were found for autodemo mode!");
|
|
} else {
|
|
DoMenu();
|
|
#ifdef EDITOR
|
|
if ( Function_mode == FMODE_EDITOR ) {
|
|
create_new_mine();
|
|
SetPlayerFromCurseg();
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case FMODE_GAME:
|
|
#ifdef EDITOR
|
|
keyd_editor_mode = 0;
|
|
#endif
|
|
|
|
/* keep the mouse from wandering in SDL */
|
|
if (FindArg("-grabmouse"))
|
|
SDL_WM_GrabInput(SDL_GRAB_ON);
|
|
|
|
game();
|
|
|
|
/* give control back to the WM */
|
|
if (FindArg("-grabmouse"))
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
|
|
if ( Function_mode == FMODE_MENU )
|
|
songs_play_song( SONG_TITLE, 1 );
|
|
break;
|
|
#ifdef EDITOR
|
|
case FMODE_EDITOR:
|
|
keyd_editor_mode = 1;
|
|
editor();
|
|
#ifdef __WATCOMC__
|
|
_harderr( (void *)descent_critical_error_handler ); // Reinstall game error handler
|
|
#endif
|
|
if ( Function_mode == FMODE_GAME ) {
|
|
Game_mode = GM_EDITOR;
|
|
editor_reset_stuff_on_level();
|
|
N_players = 1;
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
Error("Invalid function mode %d",Function_mode);
|
|
}
|
|
}
|
|
|
|
WriteConfigFile();
|
|
|
|
#ifndef ROCKWELL_CODE
|
|
#ifdef SHAREWARE
|
|
show_order_form();
|
|
#endif
|
|
#endif
|
|
|
|
return(0); //presumably successful exit
|
|
|
|
}
|
|
|
|
void quit_request()
|
|
{
|
|
#ifdef NETWORK
|
|
void network_abort_game();
|
|
if(Network_status)
|
|
network_abort_game();
|
|
#endif
|
|
exit(0);
|
|
}
|