dxx-rebirth/similar/main
Chris Taylor 60ac1eaad3 Replace delete dcx::window kludge with a better solution
Replace delete dcx::window kludge with a better solution: instead of requiring every handler to delete the window, add a window_event_result::deleted, which gets returned if the window was deleted by the handler, so window_close knows not to attempt to delete it again.
2016-10-04 14:05:44 +08:00
..
ai.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
aipath.cpp Pass player powerup_flags to ai_door_is_openable 2016-10-02 00:34:42 +00:00
automap.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
bm.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
cntrlcen.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
collide.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
config.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
console.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
controls.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
credits.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp Fold endlevel_render_mine g3_set_view_matrix call 2016-09-26 00:50:09 +00:00
fireball.cpp Pass player_info to player_has_primary_weapon 2016-10-02 00:34:43 +00:00
fuelcen.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
fvi.cpp
game.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
gamecntl.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
gamefont.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
gamemine.cpp
gamerend.cpp Move FPSIndicator to CCfg 2016-10-02 19:35:33 +00:00
gamesave.cpp Use implicit range of vtrgptr 2016-10-02 00:34:39 +00:00
gameseg.cpp
gameseq.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
gauges.cpp Pass player_info to player_has_secondary_weapon 2016-10-02 00:34:44 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
kconfig.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
kmatrix.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
laser.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
lighting.cpp Expand get_local_player_flags 2016-10-02 00:34:40 +00:00
menu.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp Pass object_base &to create_player_appearance_effect 2016-10-02 19:35:34 +00:00
multibot.cpp Work around clang crash bug 2016-09-11 18:49:17 +00:00
net_udp.cpp
newdemo.cpp Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
newmenu.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
object.cpp Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp Use range_for for player_ship_read 2016-10-02 19:35:34 +00:00
playsave.cpp Move more symbols to namespace dsx 2016-10-02 19:35:34 +00:00
polyobj.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
powerup.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
render.cpp Fold render call to g3_set_view_matrix 2016-09-26 00:50:08 +00:00
robot.cpp
scores.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
segment.cpp
slew.cpp
songs.cpp
state.cpp Expand and cache various uses of get_local_plrobj() 2016-10-02 00:34:48 +00:00
switch.cpp Pass player object to check_trigger 2016-10-02 00:34:47 +00:00
terrain.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
texmerge.cpp Move OGL to dxxsconf.h; rename to DXX_USE_OGL 2016-09-24 18:06:11 +00:00
text.cpp
titles.cpp Replace delete dcx::window kludge with a better solution 2016-10-04 14:05:44 +08:00
vclip.cpp
vers_id.cpp
wall.cpp Pass player powerup_flags to wall_hit_process 2016-10-02 00:34:46 +00:00
weapon.cpp Pass secondary_weapon_index_t to player_has_secondary_weapon 2016-10-02 00:34:49 +00:00