..
ai.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
aipath.cpp
Pass player powerup_flags to ai_door_is_openable
2016-10-02 00:34:42 +00:00
automap.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
bm.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
cntrlcen.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
collide.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
config.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
console.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
controls.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
credits.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
digiobj.cpp
dumpmine.cpp
effects.cpp
endlevel.cpp
Fold endlevel_render_mine g3_set_view_matrix call
2016-09-26 00:50:09 +00:00
fireball.cpp
Pass player_info to player_has_primary_weapon
2016-10-02 00:34:43 +00:00
fuelcen.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
fvi.cpp
game.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
gamecntl.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
gamefont.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
gamemine.cpp
gamerend.cpp
Move FPSIndicator to CCfg
2016-10-02 19:35:33 +00:00
gamesave.cpp
Use implicit range of vtrgptr
2016-10-02 00:34:39 +00:00
gameseg.cpp
gameseq.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
gauges.cpp
Pass player_info to player_has_secondary_weapon
2016-10-02 00:34:44 +00:00
hostage.cpp
hud.cpp
iff.cpp
inferno.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
kconfig.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
kmatrix.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
laser.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
lighting.cpp
Expand get_local_player_flags
2016-10-02 00:34:40 +00:00
menu.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
mglobal.cpp
mission.cpp
morph.cpp
multi.cpp
Pass object_base &to create_player_appearance_effect
2016-10-02 19:35:34 +00:00
multibot.cpp
Work around clang crash bug
2016-09-11 18:49:17 +00:00
net_udp.cpp
newdemo.cpp
Pass player object to check_trigger
2016-10-02 00:34:47 +00:00
newmenu.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
object.cpp
Pass player object to check_trigger
2016-10-02 00:34:47 +00:00
paging.cpp
physics.cpp
piggy.cpp
player.cpp
Use range_for for player_ship_read
2016-10-02 19:35:34 +00:00
playsave.cpp
Move more symbols to namespace dsx
2016-10-02 19:35:34 +00:00
polyobj.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
powerup.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
render.cpp
Fold render call to g3_set_view_matrix
2016-09-26 00:50:08 +00:00
robot.cpp
scores.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
segment.cpp
slew.cpp
songs.cpp
state.cpp
Expand and cache various uses of get_local_plrobj()
2016-10-02 00:34:48 +00:00
switch.cpp
Pass player object to check_trigger
2016-10-02 00:34:47 +00:00
terrain.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
texmerge.cpp
Move OGL to dxxsconf.h; rename to DXX_USE_OGL
2016-09-24 18:06:11 +00:00
text.cpp
titles.cpp
Replace delete dcx::window kludge with a better solution
2016-10-04 14:05:44 +08:00
vclip.cpp
vers_id.cpp
wall.cpp
Pass player powerup_flags to wall_hit_process
2016-10-02 00:34:46 +00:00
weapon.cpp
Pass secondary_weapon_index_t to player_has_secondary_weapon
2016-10-02 00:34:49 +00:00