..
ai.cpp
Fix -Wshadow warnings in init_boss_segments
2016-05-22 17:49:31 +00:00
aipath.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
automap.cpp
Added breaks in event.cpp to prevent unwanted events if -nomouse and/or -nojoystick is given; Added automap_apply_input() to prevent multiple inputs per frame causing multiple movement applications.
2016-05-30 13:17:42 +02:00
bm.cpp
Move various robot data into namespaces
2016-06-25 23:21:36 +00:00
cntrlcen.cpp
Pass object &to calc_controlcen_gun_point
2016-04-23 17:59:47 +00:00
collide.cpp
Simplify test for vulcan|gauss
2016-06-12 03:45:36 +00:00
config.cpp
Fix clang build of CGameCfg
2016-01-29 04:05:47 +00:00
console.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
controls.cpp
Remove default argument for basic_ptr(pointer,array &)
2016-01-09 16:38:13 +00:00
credits.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
digiobj.cpp
Remove default argument for basic_ptridx(index)
2016-01-09 16:38:14 +00:00
dumpmine.cpp
Fix -Wshadow warnings in write_wall_text
2016-05-22 17:49:30 +00:00
effects.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
endlevel.cpp
Propagate bm_mode::linear into iff_read_bitmap
2016-05-28 17:31:27 +00:00
fireball.cpp
Pass object_base &to explode_model
2016-04-23 17:59:47 +00:00
fuelcen.cpp
New powerup management code: Addeed functions and packet type to keep track of original and current level inventory as well as player and thief inventories. Calling maybe_drop_net_powerup() for all ammo based weapons except Concussion missiles. Limiting maybe_drop_net_powerup() to only spawn items missing from initial level inventory. Added function to let host respawn items that were lost for whatever reason. Expanded maybe_drop_net_powerup() and child functions to be able to drop item based on a random player. Changed back maybe_drop_secondary_weapon_egg() to its original behavior, dropping 3 of each type max.
2016-02-25 14:11:08 +01:00
fvi.cpp
Fix some -Wshadow warnings
2016-02-12 04:02:28 +00:00
game.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-16 03:56:44 +00:00
gamecntl.cpp
When using rapidfire cheat in Descent 1, only grant weapons if cheat toggles on. Also give Rapidfire HUD msg like in Descent II to make clear the state of the cheat. Additional formatting love for lighting debug key to calm GCC's warnings.
2016-06-13 13:24:38 +02:00
gamefont.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
gamemine.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00
gamerend.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
gamesave.cpp
Fix -Wshadow warnings in load_game_data
2016-05-21 17:24:51 +00:00
gameseg.cpp
Add parentheses around casts of simple array subscripts
2016-06-25 23:21:36 +00:00
gameseq.cpp
Update delayed weapon when updating primary for grant
2016-06-25 23:21:36 +00:00
gauges.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-16 03:56:44 +00:00
hostage.cpp
Uninline namespace dsx
2015-12-13 18:00:49 +00:00
hud.cpp
Remove unnecessary gr_setcolor calls
2016-02-12 04:02:28 +00:00
iff.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-06-05 01:04:26 +00:00
inferno.cpp
Move namespace dsx handling to dsx-ns.h
2016-03-19 19:08:10 +00:00
kconfig.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
kmatrix.cpp
Propagate bm_mode::linear into pcx_read_bitmap
2016-05-28 17:31:26 +00:00
laser.cpp
Pass object_base &to homing_missile_turn_towards_velocity
2016-04-23 17:59:47 +00:00
lighting.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
menu.cpp
Reworked 586ba9ff6db85b976f074589c5dd7e2d6ff40cd1: Show player ping along with player kills/scores and made it a toggle for HUD configuration so the player can enable it permanently
2016-03-30 20:09:46 +02:00
mglobal.cpp
Use valptridx array type for Walls
2016-02-06 22:12:54 +00:00
mission.cpp
Fix -Wshadow warnings in mission.cpp
2016-05-22 17:49:32 +00:00
morph.cpp
Rewrite cast of (ushort*) to standard type uint16_t
2016-06-05 01:04:25 +00:00
multi.cpp
Add parentheses around casts of array subscripts to pointer types
2016-06-27 04:11:13 +00:00
multibot.cpp
Add parentheses around casts of array subscripts to pointer types
2016-06-27 04:11:13 +00:00
net_udp.cpp
Add parentheses around casts of array subscripts to pointer types
2016-06-27 04:11:13 +00:00
newdemo.cpp
Add parentheses around casts of array subscripts to pointer types
2016-06-27 04:11:13 +00:00
newmenu.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
object.cpp
Pass object_base &to spin_object
2016-04-23 17:59:47 +00:00
paging.cpp
Use vwallptr
2016-02-12 04:02:28 +00:00
physics.cpp
Pass object_base &to do_physics_sim_rot
2016-04-23 17:59:47 +00:00
piggy.cpp
Add parentheses around target of more complicated casts
2016-06-12 03:45:37 +00:00
player.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
playsave.cpp
Rewrite simple pointer casts from C style to reinterpret_cast<>
2016-06-05 01:04:26 +00:00
polyobj.cpp
Move various robot data into namespaces
2016-06-25 23:21:36 +00:00
powerup.cpp
Move various robot data into namespaces
2016-06-25 23:21:36 +00:00
render.cpp
Fix -Wshadow warnings in render_compare_context_t
2016-05-21 17:24:51 +00:00
robot.cpp
Move various robot data into namespaces
2016-06-25 23:21:36 +00:00
scores.cpp
Reverted 81d7db279b
and rather removed the terminator byte from string length in nm_set_item_input(). This also fixes possible 9 character length for pilot callsigns. Had to fix up COOL_SAYING_LEN as it was not considering the termintor but considering the original D2 source, this was a mess to begin with (def = 50, text string = 60, input field len = 45). Made score saying 50 characters as this seems to be the maximum witdth without overlapping.
2016-05-30 14:54:51 +02:00
segment.cpp
Use partial_const_range
2016-02-12 04:02:28 +00:00
slew.cpp
Remove unused symbols
2015-12-04 03:36:31 +00:00
songs.cpp
Move SndNoMusic to CArg
2015-12-24 04:01:26 +00:00
state.cpp
Fix -Wshadow warnings in state_save_all
2016-05-21 17:24:50 +00:00
switch.cpp
Always check for valid cside for wall1
2016-04-05 01:10:18 +00:00
terrain.cpp
Propagate bm_mode::linear into iff_read_bitmap
2016-05-28 17:31:27 +00:00
texmerge.cpp
Improve Error reporting on texmerge consistency failure
2016-06-05 18:45:21 +00:00
text.cpp
Remove unnecessary free_text
2016-01-09 16:38:11 +00:00
titles.cpp
Rewrite simple integer casts from C style to static_cast<>
2016-06-05 01:04:26 +00:00
vclip.cpp
Fix capitalization of PHYSFS_File
2016-01-09 16:38:14 +00:00
vers_id.cpp
wall.cpp
Fix -Wshadow warnings in do_door_close
2016-05-21 17:24:50 +00:00
weapon.cpp
Remove highest_valid
2016-02-12 04:02:28 +00:00