dxx-rebirth/arch/sdl/init.c

63 lines
968 B
C

// Holds the main init and de-init functions for arch-related program parts
#include <SDL/SDL.h>
#include "rbaudio.h"
#include "key.h"
#include "digi.h"
#include "jukebox.h"
#include "mouse.h"
#include "joy.h"
#include "gr.h"
#include "error.h"
#include "text.h"
#include "args.h"
void arch_close(void)
{
RBAStop();
RBAExit();
gr_close();
if (!GameArg.CtlNoJoystick)
joy_close();
if (!GameArg.SndNoSound)
{
digi_close();
#ifdef USE_SDLMIXER
jukebox_unload();
#endif
}
key_close();
SDL_Quit();
}
void arch_init(void)
{
int t;
if (SDL_Init(SDL_INIT_VIDEO) < 0)
Error("SDL library initialisation failed: %s.",SDL_GetError());
key_init();
digi_select_system( GameArg.SndDisableSdlMixer ? SDLAUDIO_SYSTEM : SDLMIXER_SYSTEM );
if (!GameArg.SndNoSound)
digi_init();
if (!GameArg.CtlNoMouse)
d_mouse_init();
if (!GameArg.CtlNoJoystick)
joy_init();
if ((t = gr_init(0)) != 0)
Error(TXT_CANT_INIT_GFX,t);
atexit(arch_close);
}