dxx-rebirth/contrib/dxx-rebirth.xcodeproj/xcshareddata/xcschemes/d1x-rebirth-opengl.xcscheme
Bradley Bell 5a6b36277a Create dummy XCode target dxx-rebirth-doc
so that code completion, etc will work despite using an external build system.
Minor cleanups to project files.
2015-02-16 20:18:07 -08:00

95 lines
3.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0610"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "149EBC011A3256460041898B"
BuildableName = "d1x-rebirth-opengl"
BlueprintName = "d1x-rebirth-opengl"
ReferencedContainer = "container:dxx-rebirth.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES"
buildConfiguration = "Debug">
<Testables>
</Testables>
</TestAction>
<LaunchAction
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
buildConfiguration = "Debug"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "NO"
allowLocationSimulation = "YES">
<PathRunnable
FilePath = "/Users/bradleyb/src/descent/dxx-rebirth/build/d1x-rebirth-opengl/D1X-Rebirth.app">
</PathRunnable>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "149EBC011A3256460041898B"
BuildableName = "d1x-rebirth-opengl"
BlueprintName = "d1x-rebirth-opengl"
ReferencedContainer = "container:dxx-rebirth.xcodeproj">
</BuildableReference>
</MacroExpansion>
<CommandLineArguments>
<CommandLineArgument
argument = "-window"
isEnabled = "YES">
</CommandLineArgument>
<CommandLineArgument
argument = "-debug"
isEnabled = "NO">
</CommandLineArgument>
<CommandLineArgument
argument = "-notitles"
isEnabled = "NO">
</CommandLineArgument>
</CommandLineArguments>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
buildConfiguration = "Release"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "149EBC011A3256460041898B"
BuildableName = "d1x-rebirth-opengl"
BlueprintName = "d1x-rebirth-opengl"
ReferencedContainer = "container:dxx-rebirth.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>