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ai.cpp
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Use range_for in pae_aux
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2014-11-25 04:04:51 +00:00 |
aipath.cpp
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Avoid slicing into segnum_t local
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2014-11-20 03:00:36 +00:00 |
automap.cpp
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Pass gr_init_bitmap_data arg by &
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2014-11-30 22:09:20 +00:00 |
bm.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
cntrlcen.cpp
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Add make_random_vector that returns result
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2014-11-04 01:33:45 +00:00 |
collide.cpp
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Pass merge_textures_new arg by &
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2014-11-30 22:09:18 +00:00 |
config.cpp
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console.cpp
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controls.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
credits.cpp
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Pass gr_free_bitmap_data arg by &
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2014-11-30 22:09:20 +00:00 |
digiobj.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
dumpmine.cpp
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Move object declarations to fwdobject.h
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2014-11-23 04:36:58 +00:00 |
effects.cpp
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endlevel.cpp
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Pass gr_init_bitmap_data arg by &
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2014-11-30 22:09:20 +00:00 |
fireball.cpp
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
fuelcen.cpp
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
fvi.cpp
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
game.cpp
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Pass gr_ubitmap arg by &
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2014-11-30 22:09:19 +00:00 |
gamecntl.cpp
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Pass compute_segment_center vector by &
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2014-10-30 03:32:51 +00:00 |
gamefont.cpp
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gamemine.cpp
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
gamerend.cpp
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Pass ogl_ubitmapm_cs arg by &
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2014-11-30 22:09:18 +00:00 |
gamesave.cpp
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
gameseg.cpp
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Fix various -Wnarrowing errors
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2014-11-26 03:39:21 +00:00 |
gameseq.cpp
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Pass gr_init_bitmap_data arg by &
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2014-11-30 22:09:20 +00:00 |
gauges.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
hostage.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
hud.cpp
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
iff.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
inferno.cpp
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kconfig.cpp
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kmatrix.cpp
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Pass gr_init_bitmap_data arg by &
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2014-11-30 22:09:20 +00:00 |
laser.cpp
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
lighting.cpp
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
menu.cpp
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Pass ogl_ubitmapm_cs arg by &
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2014-11-30 22:09:18 +00:00 |
mglobal.cpp
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mission.cpp
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
morph.cpp
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Add workaround for <gcc-4.9.1 reference binding bug
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2014-11-04 03:21:23 +00:00 |
multi.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
multibot.cpp
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Avoid slicing into objnum_t local
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2014-11-20 03:00:41 +00:00 |
net_udp.cpp
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
newdemo.cpp
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Avoid slicing into objnum_t local
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2014-11-20 03:00:41 +00:00 |
newmenu.cpp
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Pass gr_create_sub_bitmap arg by &
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2014-11-30 22:09:21 +00:00 |
object.cpp
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
paging.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
physics.cpp
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Propagate use of vsegptridx_t
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2014-11-23 04:58:45 +00:00 |
piggy.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
player.cpp
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playsave.cpp
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polyobj.cpp
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Add workaround for <gcc-4.9.1 reference binding bug
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2014-11-04 03:21:23 +00:00 |
powerup.cpp
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
render.cpp
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Return texmerge_get_cached_bitmap result by &
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2014-11-30 22:09:19 +00:00 |
robot.cpp
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Add vm_vec_rotate that returns result
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2014-11-04 01:31:22 +00:00 |
scores.cpp
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segment.cpp
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Use vsegptridx_t
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2014-10-28 03:08:51 +00:00 |
slew.cpp
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Add vm_vec_rotate that returns result
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2014-11-04 01:31:22 +00:00 |
songs.cpp
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state.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
switch.cpp
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |
terrain.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
texmerge.cpp
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Make bitmap bm_data const where easy
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2014-12-02 03:24:38 +00:00 |
text.cpp
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titles.cpp
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Pass gr_init_bitmap_data arg by &
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2014-11-30 22:09:20 +00:00 |
vclip.cpp
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Switch Laser_render to vobjptr_t
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2014-11-30 22:09:23 +00:00 |
vers_id.cpp
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wall.cpp
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Avoid slicing into segnum_t local
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2014-11-20 03:00:36 +00:00 |
weapon.cpp
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Reduce inclusion of object.h
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2014-11-23 04:36:58 +00:00 |