dxx-rebirth/editor
2011-06-30 12:23:38 +02:00
..
autosave.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
centers.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
curves.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eglobal.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ehostage.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
elight.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eobject.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
eswitch.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
fixseg.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
func.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
group.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
info.c Make the keypad info display into a window 2010-12-28 12:29:42 +08:00
kbuild.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kcurve.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kfuncs.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgame.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kgroup.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
khelp.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kmine.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
ksegmove.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
ksegsize.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
ktmap.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
kview.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
macro.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
med.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
meddraw.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
medmisc.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medrobot.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
medsel.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00
medwall.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
mine.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
objpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
segment.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
seguvs.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
texpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
texture.c Move main/editor to editor and move headers to include/editor, like d1x 2010-12-28 11:21:43 +08:00