dxx-rebirth/editor
2012-03-03 16:04:28 +08:00
..
data Actually add editor data files 2012-03-03 16:04:28 +08:00
autosave.c
centers.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:31:39 +08:00
curves.c
eglobal.c
ehostage.c
elight.c
eobject.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
eswitch.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:31:39 +08:00
fixseg.c
func.c
group.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
info.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:31:39 +08:00
kbuild.c
kcurve.c
kfuncs.c
kgame.c
kgroup.c
khelp.c
kmine.c Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content 2011-06-01 09:59:55 +02:00
ksegmove.c
ksegsel.c
ksegsize.c changed variables and pointer carrying vertex indexes from short to int to handle levels with over 900 segments properly 2011-06-30 12:23:38 +02:00
ktmap.c
kview.c
macro.c
med.c Actually add editor data files and make sure DXX can find them 2012-03-03 16:03:03 +08:00
meddraw.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
medmisc.c
medrobot.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:31:39 +08:00
medsel.c
medwall.c Move calls to ui_dialog_do_gadgets to the dialog event handler, making sure ui_event_handler gets called beforehand 2011-10-09 20:31:39 +08:00
mine.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
objpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
segment.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
seguvs.c Fixed set but unused variables 2011-09-27 01:31:19 +02:00
texpage.c Rename ui/window.c to ui/dialog.c to avoid confusion with arch/sdl/window.c, also rename UI_WINDOW to UI_DIALOG, rename all associated functions, constants, parameters, local variables etc too; make a window when making a UI_DIALOG (does nothing yet) 2011-01-17 22:42:18 +08:00
texture.c