239 lines
6.5 KiB
C++
239 lines
6.5 KiB
C++
/*
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for wall.c
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*
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*/
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#pragma once
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#ifdef __cplusplus
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#include "fwd-segment.h"
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#include "fwd-wall.h"
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#include "fwd-object.h"
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#include "pack.h"
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#include "switch.h"
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namespace dcx {
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#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct WALL_IS_DOORWAY_mask_t
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{
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unsigned value;
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template <unsigned F>
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constexpr WALL_IS_DOORWAY_mask_t(WALL_IS_DOORWAY_FLAG<F>) :
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value(F)
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{
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}
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};
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struct WALL_IS_DOORWAY_result_t
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{
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unsigned value;
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template <unsigned F>
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constexpr WALL_IS_DOORWAY_result_t(WALL_IS_DOORWAY_sresult_t<F>) :
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value(F)
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{
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}
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template <unsigned F>
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unsigned operator&(WALL_IS_DOORWAY_FLAG<F>) const
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{
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return value & F;
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}
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template <unsigned F>
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WALL_IS_DOORWAY_result_t operator|=(WALL_IS_DOORWAY_FLAG<F>)
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{
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value |= F;
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return *this;
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}
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template <unsigned F>
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bool operator==(WALL_IS_DOORWAY_sresult_t<F>) const
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{
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return value == F;
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}
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bool operator&(WALL_IS_DOORWAY_mask_t m) const
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{
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return value & m.value;
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}
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bool operator==(WALL_IS_DOORWAY_result_t) const = delete;
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template <typename T>
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bool operator!=(const T &t) const
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{
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return !(*this == t);
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}
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};
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struct stuckobj : public prohibit_void_ptr<stuckobj>
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{
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objnum_t objnum = object_none;
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wallnum_t wallnum = wall_none;
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};
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#endif
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//Start old wall structures
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struct v16_wall : public prohibit_void_ptr<v16_wall>
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{
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sbyte type; // What kind of special wall.
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sbyte flags; // Flags for the wall.
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uint8_t trigger; // Which trigger is associated with the wall.
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fix hps; // "Hit points" of the wall.
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sbyte clip_num; // Which animation associated with the wall.
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sbyte keys;
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};
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struct v19_wall : public prohibit_void_ptr<v19_wall>
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{
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segnum_t segnum;
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sbyte type; // What kind of special wall.
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sbyte flags; // Flags for the wall.
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int sidenum; // Seg & side for this wall
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fix hps; // "Hit points" of the wall.
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uint8_t trigger; // Which trigger is associated with the wall.
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sbyte clip_num; // Which animation associated with the wall.
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sbyte keys;
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int linked_wall; // number of linked wall
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};
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#ifdef dsx
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class d_level_unique_stuck_object_state
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{
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protected:
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unsigned Num_stuck_objects = 0;
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array<stuckobj, 32> Stuck_objects;
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public:
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void init_stuck_objects();
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};
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#endif
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}
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//End old wall structures
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#ifdef dsx
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namespace dsx {
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/* No shared state is possible for this structure, but include the
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* `unique` qualifier to document its status.
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*/
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class d_level_unique_stuck_object_state : public ::dcx::d_level_unique_stuck_object_state
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{
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public:
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void add_stuck_object(fvcwallptr &, vmobjptridx_t objp, const shared_segment &segp, unsigned sidenum);
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void remove_stuck_object(vcobjidx_t);
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void kill_stuck_objects(fvmobjptr &, vcwallidx_t wallnum);
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};
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extern d_level_unique_stuck_object_state LevelUniqueStuckObjectState;
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struct wall : public prohibit_void_ptr<wall>
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{
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segnum_t segnum;
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uint8_t sidenum; // Seg & side for this wall
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uint8_t type; // What kind of special wall.
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fix hps; // "Hit points" of the wall.
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uint16_t explode_time_elapsed;
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wallnum_t linked_wall; // number of linked wall
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ubyte flags; // Flags for the wall.
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ubyte state; // Opening, closing, etc.
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uint8_t trigger; // Which trigger is associated with the wall.
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sbyte clip_num; // Which animation associated with the wall.
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ubyte keys; // which keys are required
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#if defined(DXX_BUILD_DESCENT_II)
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sbyte controlling_trigger;// which trigger causes something to happen here. Not like "trigger" above, which is the trigger on this wall.
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// Note: This gets stuffed at load time in gamemine.c. Don't try to use it in the editor. You will be sorry!
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sbyte cloak_value; // if this wall is cloaked, the fade value
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#endif
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};
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}
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namespace dcx {
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struct active_door : public prohibit_void_ptr<active_door>
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{
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unsigned n_parts; // for linked walls
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array<wallnum_t, 2> front_wallnum; // front wall numbers for this door
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array<wallnum_t, 2> back_wallnum; // back wall numbers for this door
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fix time; // how long been opening, closing, waiting
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};
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struct d_level_unique_active_door_state
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{
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active_door_array ActiveDoors;
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};
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}
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namespace dsx {
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#if defined(DXX_BUILD_DESCENT_II)
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struct cloaking_wall : public prohibit_void_ptr<cloaking_wall>
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{
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wallnum_t front_wallnum; // front wall numbers for this door
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wallnum_t back_wallnum; // back wall numbers for this door
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array<fix, 4> front_ls; // front wall saved light values
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array<fix, 4> back_ls; // back wall saved light values
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fix time; // how long been cloaking or decloaking
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};
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struct d_level_unique_cloaking_wall_state
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{
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cloaking_wall_array CloakingWalls;
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};
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#endif
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struct d_level_unique_wall_state
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{
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wall_array Walls;
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};
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struct d_level_unique_wall_subsystem_state :
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d_level_unique_active_door_state,
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d_level_unique_trigger_state,
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d_level_unique_wall_state
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#if defined(DXX_BUILD_DESCENT_II)
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, d_level_unique_cloaking_wall_state
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#endif
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{
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};
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extern d_level_unique_wall_subsystem_state LevelUniqueWallSubsystemState;
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struct wclip : public prohibit_void_ptr<wclip>
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{
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fix play_time;
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uint16_t num_frames;
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union {
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array<int16_t, MAX_CLIP_FRAMES> frames;
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array<int16_t, MAX_CLIP_FRAMES_D1> d1_frames;
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};
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short open_sound;
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short close_sound;
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short flags;
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array<char, 13> filename;
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};
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constexpr std::integral_constant<uint16_t, 0xffff> wclip_frames_none{};
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}
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#endif
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#endif
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