dxx-rebirth/arch/sdl/digi.c

163 lines
5.4 KiB
C

/*
* Digital audio support
* Library-independent stub for dynamic selection of sound system
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include "error.h"
#include "fix.h"
#include "vecmat.h"
#include "gr.h"
#include "piggy.h"
#include "digi.h"
#include "sounds.h"
#include "wall.h"
#include "newdemo.h"
#include "kconfig.h"
#include "console.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <digi.h>
#include <digi_audio.h>
#ifdef USE_SDLMIXER
#include <digi_mixer.h>
#endif
/* Sound system function pointers */
int (*fptr_init)() = NULL;
void (*fptr_close)() = NULL;
void (*fptr_reset)() = NULL;
void (*fptr_set_channel_volume)(int, int) = NULL;
void (*fptr_set_channel_pan)(int, int) = NULL;
int (*fptr_start_sound)(short, fix, int, int, int, int, int) = NULL;
void (*fptr_stop_sound)(int) = NULL;
void (*fptr_end_sound)(int) = NULL;
int (*fptr_find_channel)(int) = NULL;
int (*fptr_is_sound_playing)(int) = NULL;
int (*fptr_is_channel_playing)(int) = NULL;
void (*fptr_stop_all_channels)() = NULL;
void (*fptr_set_digi_volume)(int) = NULL;
void (*fptr_play_midi_song)(char *, char *, char *, int) = NULL;
void (*fptr_set_midi_volume)(int) = NULL;
void (*fptr_stop_current_song)() = NULL;
void (*fptr_pause_midi)() = NULL;
void (*fptr_resume_midi)() = NULL;
void digi_select_system(int n) {
switch (n) {
#ifdef USE_SDLMIXER
case SDLMIXER_SYSTEM:
con_printf(CON_NORMAL,"Using SDL_mixer library\n");
fptr_init = digi_mixer_init;
fptr_close = digi_mixer_close;
fptr_reset = digi_mixer_reset;
fptr_set_channel_volume = digi_mixer_set_channel_volume;
fptr_set_channel_pan = digi_mixer_set_channel_pan;
fptr_start_sound = digi_mixer_start_sound;
fptr_stop_sound = digi_mixer_stop_sound;
fptr_end_sound = digi_mixer_end_sound;
fptr_find_channel = digi_mixer_find_channel;
fptr_is_sound_playing = digi_mixer_is_sound_playing;
fptr_is_channel_playing = digi_mixer_is_channel_playing;
fptr_stop_all_channels = digi_mixer_stop_all_channels;
fptr_play_midi_song = digi_mixer_play_midi_song;
fptr_stop_current_song = digi_mixer_stop_current_song;
fptr_pause_midi = digi_mixer_pause_midi;
fptr_resume_midi = digi_mixer_resume_midi;
fptr_set_midi_volume = digi_mixer_set_midi_volume;
fptr_set_digi_volume = digi_mixer_set_digi_volume;
break;
#endif
case SDLAUDIO_SYSTEM:
default:
con_printf(CON_NORMAL,"Using plain old SDL audio\n");
fptr_init = digi_audio_init;
fptr_close = digi_audio_close;
fptr_reset = digi_audio_reset;
fptr_set_channel_volume = digi_audio_set_channel_volume;
fptr_set_channel_pan = digi_audio_set_channel_pan;
fptr_start_sound = digi_audio_start_sound;
fptr_stop_sound = digi_audio_stop_sound;
fptr_end_sound = digi_audio_end_sound;
fptr_find_channel = digi_audio_find_channel;
fptr_is_sound_playing = digi_audio_is_sound_playing;
fptr_is_channel_playing = digi_audio_is_channel_playing;
fptr_stop_all_channels = digi_audio_stop_all_channels;
fptr_play_midi_song = digi_audio_play_midi_song;
fptr_stop_current_song = digi_audio_stop_current_song;
fptr_pause_midi = digi_audio_pause_midi;
fptr_resume_midi = digi_audio_resume_midi;
fptr_set_midi_volume = digi_audio_set_midi_volume;
fptr_set_digi_volume = digi_audio_set_digi_volume;
break;
}
}
/* Common digi functions */
#ifndef NDEBUG
static int digi_initialised = 0;
#endif
extern int digi_max_channels;
int digi_volume = SOUND_MAX_VOLUME;
int midi_volume = SOUND_MAX_VOLUME;
void digi_set_volume(int dvolume, int mvolume) {
digi_volume = dvolume;
midi_volume = mvolume;
if (fptr_set_digi_volume) digi_set_digi_volume(dvolume);
if (fptr_set_midi_volume) digi_set_midi_volume(mvolume);
}
void digi_set_sample_rate(int r) { GameArg.SndDigiSampleRate = r; }
/* Stub functions */
int digi_init() { return fptr_init(); }
void digi_close() { fptr_close(); }
void digi_reset() { fptr_reset(); }
void digi_set_channel_volume(int channel, int volume) { fptr_set_channel_volume(channel, volume); }
void digi_set_channel_pan(int channel, int pan) { fptr_set_channel_pan(channel, pan); }
int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj) { return fptr_start_sound(soundnum, volume, pan, looping, loop_start, loop_end, soundobj); }
void digi_stop_sound(int channel) { fptr_stop_sound(channel); }
void digi_end_sound(int channel) { fptr_end_sound(channel); }
int digi_find_channel(int soundno) { return fptr_find_channel(soundno); }
int digi_is_sound_playing(int soundno) { return fptr_is_sound_playing(soundno); }
int digi_is_channel_playing(int channel) { return fptr_is_channel_playing(channel); }
void digi_stop_all_channels() { fptr_stop_all_channels(); }
void digi_set_digi_volume(int dvolume) { fptr_set_digi_volume(dvolume); }
void digi_play_midi_song(char * filename, char * melodic_bank, char * drum_bank, int loop ) { fptr_play_midi_song(filename, melodic_bank, drum_bank, loop); }
void digi_set_midi_volume(int mvolume) { fptr_set_midi_volume(mvolume); }
void digi_stop_current_song() { fptr_stop_current_song(); }
void digi_pause_midi() { fptr_pause_midi(); }
void digi_resume_midi() { fptr_resume_midi(); }
#ifndef NDEBUG
void digi_debug()
{
int i;
int n_voices = 0;
if (!digi_initialised) return;
for (i = 0; i < digi_max_channels; i++)
{
if (digi_is_channel_playing(i))
n_voices++;
}
}
#endif