421 lines
13 KiB
C
421 lines
13 KiB
C
/*
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Mine specific editing functions, such as load_mine, save_mine
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <string.h>
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#include "physfsx.h"
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#include "key.h"
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#include "gr.h"
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#include "bm.h" // for MAX_TEXTURES
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#include "inferno.h"
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#include "segment.h"
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#include "editor.h"
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#include "error.h"
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#include "textures.h"
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#include "object.h"
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#include "gamemine.h"
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#include "gamesave.h"
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#include "gameseg.h"
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#include "ui.h" // Because texpage.h need UI_DIALOG type
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#include "texpage.h" // For texpage_goto_first
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#include "medwall.h"
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#include "switch.h"
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#include "fuelcen.h"
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#define REMOVE_EXT(s) (*(strchr( (s), '.' ))='\0')
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int CreateDefaultNewSegment();
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int save_mine_data(PHYSFS_file * SaveFile);
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static char current_tmap_list[MAX_TEXTURES][13];
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int New_file_format_save = 1;
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// -----------------------------------------------------------------------------
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// Save mine will:
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// 1. Write file info, header info, editor info, vertex data, segment data,
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// and new_segment in that order, marking their file offset.
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// 2. Go through all the fields and fill in the offset, size, and sizeof
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// values in the headers.
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int med_save_mine(char * filename)
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{
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PHYSFS_file *SaveFile;
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char ErrorMessage[256];
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SaveFile = cfopen( filename, CF_WRITE_MODE );
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if (!SaveFile)
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{
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#if 0 //ndef __linux__
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char fname[20];
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_splitpath( filename, NULL, NULL, fname, NULL );
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sprintf( ErrorMessage, \
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"ERROR: Cannot write to '%s'.\nYou probably need to check out a locked\nversion of the file. You should save\nthis under a different filename, and then\ncheck out a locked copy by typing\n\'co -l %s.lvl'\nat the DOS prompt.\n"
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, filename, fname);
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#endif
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sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename );
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MessageBox( -2, -2, 1, ErrorMessage, "Ok" );
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return 1;
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}
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save_mine_data(SaveFile);
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//==================== CLOSE THE FILE =============================
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cfclose(SaveFile);
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return 0;
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}
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// -----------------------------------------------------------------------------
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// saves to an already-open file
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int save_mine_data(PHYSFS_file * SaveFile)
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{
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int header_offset, editor_offset, vertex_offset, segment_offset, doors_offset, texture_offset, walls_offset, triggers_offset; //, links_offset;
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int newseg_verts_offset;
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int newsegment_offset;
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int i;
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med_compress_mine();
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warn_if_concave_segments();
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for (i=0;i<NumTextures;i++)
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strncpy(current_tmap_list[i], TmapInfo[i].filename, 13);
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//=================== Calculate offsets into file ==================
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header_offset = cftell(SaveFile) + sizeof(mine_fileinfo);
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editor_offset = header_offset + sizeof(mine_header);
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texture_offset = editor_offset + sizeof(mine_editor);
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vertex_offset = texture_offset + (13*NumTextures);
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segment_offset = vertex_offset + (sizeof(vms_vector)*Num_vertices);
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newsegment_offset = segment_offset + (sizeof(segment)*Num_segments);
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newseg_verts_offset = newsegment_offset + sizeof(segment);
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walls_offset = newseg_verts_offset + (sizeof(vms_vector)*8);
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triggers_offset = walls_offset + (sizeof(wall)*Num_walls);
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doors_offset = triggers_offset + (sizeof(trigger)*Num_triggers);
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//===================== SAVE FILE INFO ========================
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mine_fileinfo.fileinfo_signature= 0x2884;
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mine_fileinfo.fileinfo_version = MINE_VERSION;
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mine_fileinfo.fileinfo_sizeof = sizeof(mine_fileinfo);
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mine_fileinfo.header_offset = header_offset;
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mine_fileinfo.header_size = sizeof(mine_header);
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mine_fileinfo.editor_offset = editor_offset;
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mine_fileinfo.editor_size = sizeof(mine_editor);
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mine_fileinfo.vertex_offset = vertex_offset;
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mine_fileinfo.vertex_howmany = Num_vertices;
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mine_fileinfo.vertex_sizeof = sizeof(vms_vector);
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mine_fileinfo.segment_offset = segment_offset;
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mine_fileinfo.segment_howmany = Num_segments;
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mine_fileinfo.segment_sizeof = sizeof(segment);
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mine_fileinfo.newseg_verts_offset = newseg_verts_offset;
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mine_fileinfo.newseg_verts_howmany = 8;
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mine_fileinfo.newseg_verts_sizeof = sizeof(vms_vector);
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mine_fileinfo.texture_offset = texture_offset;
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mine_fileinfo.texture_howmany = NumTextures;
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mine_fileinfo.texture_sizeof = 13; // num characters in a name
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mine_fileinfo.walls_offset = walls_offset;
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mine_fileinfo.walls_howmany = Num_walls;
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mine_fileinfo.walls_sizeof = sizeof(wall);
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mine_fileinfo.triggers_offset = triggers_offset;
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mine_fileinfo.triggers_howmany = Num_triggers;
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mine_fileinfo.triggers_sizeof = sizeof(trigger);
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// Write the fileinfo
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PHYSFS_write( SaveFile, &mine_fileinfo, sizeof(mine_fileinfo), 1 );
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//===================== SAVE HEADER INFO ========================
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mine_header.num_vertices = Num_vertices;
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mine_header.num_segments = Num_segments;
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// Write the editor info
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if (header_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, &mine_header, sizeof(mine_header), 1 );
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//===================== SAVE EDITOR INFO ==========================
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mine_editor.current_seg = Cursegp - Segments;
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mine_editor.newsegment_offset = newsegment_offset;
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mine_editor.newsegment_size = sizeof(segment);
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// Next 3 vars added 10/07 by JAS
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mine_editor.Curside = Curside;
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if (Markedsegp)
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mine_editor.Markedsegp = Markedsegp - Segments;
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else
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mine_editor.Markedsegp = -1;
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mine_editor.Markedside = Markedside;
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for (i=0;i<10;i++)
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mine_editor.Groupsegp[i] = Groupsegp[i] - Segments;
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for (i=0;i<10;i++)
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mine_editor.Groupside[i] = Groupside[i];
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if (editor_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, &mine_editor, sizeof(mine_editor), 1 );
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//===================== SAVE TEXTURE INFO ==========================
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if (texture_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, current_tmap_list, 13, NumTextures );
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//===================== SAVE VERTEX INFO ==========================
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if (vertex_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, Vertices, sizeof(vms_vector), Num_vertices );
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//===================== SAVE SEGMENT INFO =========================
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if (segment_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, Segments, sizeof(segment), Num_segments );
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//===================== SAVE NEWSEGMENT INFO ======================
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if (newsegment_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, &New_segment, sizeof(segment), 1 );
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if (newseg_verts_offset != cftell(SaveFile))
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Error( "OFFSETS WRONG IN MINE.C!" );
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PHYSFS_write( SaveFile, &Vertices[New_segment.verts[0]], sizeof(vms_vector), 8 );
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//==================== CLOSE THE FILE =============================
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return 0;
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}
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#define COMPILED_MINE_VERSION 0
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void dump_fix_as_short( fix value, int nbits, PHYSFS_file *SaveFile )
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{
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int int_value=0;
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short short_value;
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int_value = (int)(value>>nbits);
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if( int_value > 0x7fff ) {
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short_value = 0x7fff;
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}
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else if( int_value < -0x7fff ) {
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short_value = -0x7fff;
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}
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else
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short_value = (short)int_value;
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PHYSFS_writeSLE16(SaveFile, short_value);
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}
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//version of dump for unsigned values
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void dump_fix_as_ushort( fix value, int nbits, PHYSFS_file *SaveFile )
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{
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uint int_value=0;
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ushort short_value;
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if (value < 0) {
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Int3(); //hey---show this to Matt
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value = 0;
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}
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else
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int_value = value >> nbits;
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if( int_value > 0xffff ) {
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short_value = 0xffff;
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}
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else
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short_value = int_value;
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PHYSFS_writeULE16(SaveFile, short_value);
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}
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void write_children(segment *seg, ubyte bit_mask, PHYSFS_file *SaveFile)
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{
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int bit;
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for (bit = 0; bit < MAX_SIDES_PER_SEGMENT; bit++)
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{
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if (bit_mask & (1 << bit))
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PHYSFS_writeSLE16(SaveFile, seg->children[bit]);
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}
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}
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void write_verts(segment *seg, PHYSFS_file *SaveFile)
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{
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int i;
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for (i = 0; i < MAX_VERTICES_PER_SEGMENT; i++)
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PHYSFS_writeSLE16(SaveFile, seg->verts[i]);
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}
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void write_special(segment *seg, ubyte bit_mask, PHYSFS_file *SaveFile)
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{
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if (bit_mask & (1 << MAX_SIDES_PER_SEGMENT))
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{
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PHYSFSX_writeU8(SaveFile, seg->special);
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PHYSFSX_writeU8(SaveFile, seg->matcen_num);
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PHYSFS_writeSLE16(SaveFile, seg->value);
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}
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}
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// -----------------------------------------------------------------------------
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// saves compiled mine data to an already-open file...
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int save_mine_data_compiled(PHYSFS_file *SaveFile)
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{
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short i, segnum, sidenum;
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ubyte version = COMPILED_MINE_VERSION;
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ubyte bit_mask = 0;
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med_compress_mine();
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warn_if_concave_segments();
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if (Highest_segment_index >= MAX_SEGMENTS) {
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char message[128];
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sprintf(message, "Error: Too many segments (%i > %i) for game (not editor)", Highest_segment_index+1, MAX_SEGMENTS);
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MessageBox( -2, -2, 1, message, "Ok" );
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}
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if (Highest_vertex_index >= MAX_VERTICES) {
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char message[128];
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sprintf(message, "Error: Too many vertices (%i > %i) for game (not editor)", Highest_vertex_index+1, MAX_VERTICES);
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MessageBox( -2, -2, 1, message, "Ok" );
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}
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//=============================== Writing part ==============================
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PHYSFSX_writeU8(SaveFile, version); // 1 byte = compiled version
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if (New_file_format_save)
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{
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PHYSFS_writeSLE16(SaveFile, Num_vertices); // 2 bytes = Num_vertices
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PHYSFS_writeSLE16(SaveFile, Num_segments); // 2 bytes = Num_segments
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}
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else
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{
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PHYSFS_writeSLE32(SaveFile, Num_vertices); // 4 bytes = Num_vertices
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PHYSFS_writeSLE32(SaveFile, Num_segments); // 4 bytes = Num_segments
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}
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for (i = 0; i < Num_vertices; i++)
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PHYSFSX_writeVector(SaveFile, &(Vertices[i]));
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for (segnum = 0; segnum < Num_segments; segnum++)
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{
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segment *seg = &Segments[segnum];
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for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
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{
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if (seg->children[sidenum] != -1)
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bit_mask |= (1 << sidenum);
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}
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if ((seg->special != 0) || (seg->matcen_num != 0) || (seg->value != 0))
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bit_mask |= (1 << MAX_SIDES_PER_SEGMENT);
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if (New_file_format_save)
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PHYSFSX_writeU8(SaveFile, bit_mask);
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else
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bit_mask = 0x7F;
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if (Gamesave_current_version == 5) // d2 SHAREWARE level
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{
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write_special(seg, bit_mask, SaveFile);
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write_verts(seg, SaveFile);
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write_children(seg, bit_mask, SaveFile);
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}
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else
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{
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write_children(seg, bit_mask, SaveFile);
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write_verts(seg, SaveFile);
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if (Gamesave_current_version <= 1) // descent 1 level
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write_special(seg, bit_mask, SaveFile);
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}
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if (Gamesave_current_version <= 5) // descent 1 thru d2 SHAREWARE level
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dump_fix_as_ushort(seg->static_light, 4, SaveFile);
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// Write the walls as a 6 byte array
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bit_mask = 0;
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for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
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{
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uint wallnum;
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if (seg->sides[sidenum].wall_num >= 0)
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{
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bit_mask |= (1 << sidenum);
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wallnum = seg->sides[sidenum].wall_num;
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Assert( wallnum < 255 ); // Get John or Mike.. can only store up to 255 walls!!!
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}
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}
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if (New_file_format_save)
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PHYSFSX_writeU8(SaveFile, bit_mask);
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else
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bit_mask = 0x3F;
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for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
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{
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if (bit_mask & (1 << sidenum))
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PHYSFSX_writeU8(SaveFile, seg->sides[sidenum].wall_num);
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}
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for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++)
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{
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if ((seg->children[sidenum] == -1) || (seg->sides[sidenum].wall_num != -1))
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{
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ushort tmap_num, tmap_num2;
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tmap_num = seg->sides[sidenum].tmap_num;
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tmap_num2 = seg->sides[sidenum].tmap_num2;
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if (tmap_num2 != 0 && New_file_format_save)
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tmap_num |= 0x8000;
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PHYSFS_writeSLE16(SaveFile, tmap_num);
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if (tmap_num2 != 0 || !New_file_format_save)
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PHYSFS_writeSLE16(SaveFile, tmap_num2);
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for (i = 0; i < 4; i++)
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{
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dump_fix_as_short(seg->sides[sidenum].uvls[i].u, 5, SaveFile);
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dump_fix_as_short(seg->sides[sidenum].uvls[i].v, 5, SaveFile);
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dump_fix_as_ushort(seg->sides[sidenum].uvls[i].l, 1, SaveFile);
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}
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}
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}
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}
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#if 0
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if (Gamesave_current_version > 5)
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for (i = 0; i < Num_segments; i++)
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segment2_write(&Segment2s[i], SaveFile);
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#endif
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return 0;
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}
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