dxx-rebirth/d1x-rebirth/main/gameseg.c

1833 lines
53 KiB
C

/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Functions moved from segment.c to make editor separable from game.
*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h> // for memset()
#include "inferno.h"
#include "game.h"
#include "dxxerror.h"
#include "console.h"
#include "vecmat.h"
#include "gameseg.h"
#include "wall.h"
#include "fuelcen.h"
#include "byteswap.h"
#include "mission.h"
// How far a point can be from a plane, and still be "in" the plane
#define PLANE_DIST_TOLERANCE 250
// ------------------------------------------------------------------------------------------
// Compute the center point of a side of a segment.
// The center point is defined to be the average of the 4 points defining the side.
void compute_center_point_on_side(vms_vector *vp,segment *sp,int side)
{
int v;
vm_vec_zero(vp);
for (v=0; v<4; v++)
vm_vec_add2(vp,&Vertices[sp->verts[Side_to_verts[side][v]]]);
vm_vec_scale(vp,F1_0/4);
}
// ------------------------------------------------------------------------------------------
// Compute segment center.
// The center point is defined to be the average of the 8 points defining the segment.
void compute_segment_center(vms_vector *vp,segment *sp)
{
int v;
vm_vec_zero(vp);
for (v=0; v<8; v++)
vm_vec_add2(vp,&Vertices[sp->verts[v]]);
vm_vec_scale(vp,F1_0/8);
}
// -----------------------------------------------------------------------------
// Given two segments, return the side index in the connecting segment which connects to the base segment
// Optimized by MK on 4/21/94 because it is a 2% load.
int find_connect_side(segment *base_seg, segment *con_seg)
{
int s;
short base_seg_num = base_seg - Segments;
short *childs = con_seg->children;
for (s=0; s<MAX_SIDES_PER_SEGMENT; s++) {
if (*childs++ == base_seg_num)
return s;
}
// legal to return -1, used in object_move_one(), mk, 06/08/94: Assert(0); // Illegal -- there is no connecting side between these two segments
return -1;
}
// -----------------------------------------------------------------------------------
// Given a side, return the number of faces
int get_num_faces(side *sidep)
{
switch (sidep->type) {
case SIDE_IS_QUAD: return 1; break;
case SIDE_IS_TRI_02:
case SIDE_IS_TRI_13: return 2; break;
default:
Error("Illegal type = %i\n", sidep->type);
return 0;
break;
}
}
// Fill in array with four absolute point numbers for a given side
void get_side_verts(int *vertlist,int segnum,int sidenum)
{
int i;
sbyte *sv = Side_to_verts[sidenum];
int *vp = Segments[segnum].verts;
for (i=4; i--;)
vertlist[i] = vp[sv[i]];
}
#ifdef EDITOR
// -----------------------------------------------------------------------------------
// Create all vertex lists (1 or 2) for faces on a side.
// Sets:
// num_faces number of lists
// vertices vertices in all (1 or 2) faces
// If there is one face, it has 4 vertices.
// If there are two faces, they both have three vertices, so face #0 is stored in vertices 0,1,2,
// face #1 is stored in vertices 3,4,5.
// Note: these are not absolute vertex numbers, but are relative to the segment
// Note: for triagulated sides, the middle vertex of each trianle is the one NOT
// adjacent on the diagonal edge
void create_all_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum)
{
side *sidep = &Segments[segnum].sides[sidenum];
int *sv = Side_to_verts_int[sidenum];
Assert((segnum <= Highest_segment_index) && (segnum >= 0));
Assert((sidenum >= 0) && (sidenum < 6));
switch (sidep->type) {
case SIDE_IS_QUAD:
vertices[0] = sv[0];
vertices[1] = sv[1];
vertices[2] = sv[2];
vertices[3] = sv[3];
*num_faces = 1;
break;
case SIDE_IS_TRI_02:
*num_faces = 2;
vertices[0] = sv[0];
vertices[1] = sv[1];
vertices[2] = sv[2];
vertices[3] = sv[2];
vertices[4] = sv[3];
vertices[5] = sv[0];
//IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
//CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
break;
case SIDE_IS_TRI_13:
*num_faces = 2;
vertices[0] = sv[3];
vertices[1] = sv[0];
vertices[2] = sv[1];
vertices[3] = sv[1];
vertices[4] = sv[2];
vertices[5] = sv[3];
//IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
//CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
break;
default:
Error("Illegal side type (1), type = %i, segment # = %i, side # = %i\n Please report this bug.\n", sidep->type, segnum, sidenum);
break;
}
}
#endif
// -----------------------------------------------------------------------------------
// Like create all vertex lists, but returns the vertnums (relative to
// the side) for each of the faces that make up the side.
// If there is one face, it has 4 vertices.
// If there are two faces, they both have three vertices, so face #0 is stored in vertices 0,1,2,
// face #1 is stored in vertices 3,4,5.
void create_all_vertnum_lists(int *num_faces, int *vertnums, int segnum, int sidenum)
{
side *sidep = &Segments[segnum].sides[sidenum];
Assert((segnum <= Highest_segment_index) && (segnum >= 0));
switch (sidep->type) {
case SIDE_IS_QUAD:
vertnums[0] = 0;
vertnums[1] = 1;
vertnums[2] = 2;
vertnums[3] = 3;
*num_faces = 1;
break;
case SIDE_IS_TRI_02:
*num_faces = 2;
vertnums[0] = 0;
vertnums[1] = 1;
vertnums[2] = 2;
vertnums[3] = 2;
vertnums[4] = 3;
vertnums[5] = 0;
//IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
//CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
break;
case SIDE_IS_TRI_13:
*num_faces = 2;
vertnums[0] = 3;
vertnums[1] = 0;
vertnums[2] = 1;
vertnums[3] = 1;
vertnums[4] = 2;
vertnums[5] = 3;
//IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
//CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
break;
default:
Error("Illegal side type (2), type = %i, segment # = %i, side # = %i\n Please report this bug.\n", sidep->type, segnum, sidenum);
break;
}
}
// -----
// like create_all_vertex_lists(), but generate absolute point numbers
void create_abs_vertex_lists(int *num_faces, int *vertices, int segnum, int sidenum, const char *calling_file, int calling_linenum)
{
int *vp = Segments[segnum].verts;
side *sidep = &Segments[segnum].sides[sidenum];
int *sv = Side_to_verts_int[sidenum];
Assert((segnum <= Highest_segment_index) && (segnum >= 0));
switch (sidep->type) {
case SIDE_IS_QUAD:
vertices[0] = vp[sv[0]];
vertices[1] = vp[sv[1]];
vertices[2] = vp[sv[2]];
vertices[3] = vp[sv[3]];
*num_faces = 1;
break;
case SIDE_IS_TRI_02:
*num_faces = 2;
vertices[0] = vp[sv[0]];
vertices[1] = vp[sv[1]];
vertices[2] = vp[sv[2]];
vertices[3] = vp[sv[2]];
vertices[4] = vp[sv[3]];
vertices[5] = vp[sv[0]];
//IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS(),
//CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
break;
case SIDE_IS_TRI_13:
*num_faces = 2;
vertices[0] = vp[sv[3]];
vertices[1] = vp[sv[0]];
vertices[2] = vp[sv[1]];
vertices[3] = vp[sv[1]];
vertices[4] = vp[sv[2]];
vertices[5] = vp[sv[3]];
//IMPORTANT: DON'T CHANGE THIS CODE WITHOUT CHANGING GET_SEG_MASKS()
//CREATE_ABS_VERTEX_LISTS(), CREATE_ALL_VERTEX_LISTS(), CREATE_ALL_VERTNUM_LISTS()
break;
default:
Error("Illegal side type (3), type = %i, segment # = %i, side # = %i caller:%s:%i\n Please report this bug.\n", sidep->type, segnum, sidenum ,calling_file,calling_linenum);
break;
}
}
//returns 3 different bitmasks with info telling if this sphere is in
//this segment. See segmasks structure for info on fields
segmasks get_seg_masks(const vms_vector *checkp, int segnum, fix rad, const char *calling_file, int calling_linenum)
{
int sn,facebit,sidebit;
segmasks masks;
int num_faces;
int vertex_list[6];
segment *seg;
extern int Current_level_num;
if (segnum < 0 || segnum > Highest_segment_index)
Error("segnum == %i (%i) in get_seg_masks() \ncheckp: %i,%i,%i, rad: %i \nfrom file: %s, line: %i \nMission: %s (%i) \nPlease report this bug.\n",segnum,Highest_segment_index,checkp->x,checkp->y,checkp->z,rad,calling_file,calling_linenum, Current_mission_filename, Current_level_num);
Assert((segnum <= Highest_segment_index) && (segnum >= 0));
seg = &Segments[segnum];
//check point against each side of segment. return bitmask
masks.sidemask = masks.facemask = masks.centermask = 0;
for (sn=0,facebit=sidebit=1;sn<6;sn++,sidebit<<=1) {
#ifndef COMPACT_SEGS
side *s = &seg->sides[sn];
#endif
int side_pokes_out;
int vertnum,fn;
// Get number of faces on this side, and at vertex_list, store vertices.
// If one face, then vertex_list indicates a quadrilateral.
// If two faces, then 0,1,2 define one triangle, 3,4,5 define the second.
create_abs_vertex_lists(&num_faces, vertex_list, segnum, sn, calling_file, calling_linenum);
//ok...this is important. If a side has 2 faces, we need to know if
//those faces form a concave or convex side. If the side pokes out,
//then a point is on the back of the side if it is behind BOTH faces,
//but if the side pokes in, a point is on the back if behind EITHER face.
if (num_faces==2) {
fix dist;
int side_count,center_count;
#ifdef COMPACT_SEGS
vms_vector normals[2];
#endif
vertnum = min(vertex_list[0],vertex_list[2]);
#ifdef COMPACT_SEGS
get_side_normals(seg, sn, &normals[0], &normals[1] );
#endif
if (vertex_list[4] < vertex_list[1])
#ifdef COMPACT_SEGS
dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&normals[0],&Vertices[vertnum]);
#else
dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&s->normals[0],&Vertices[vertnum]);
#endif
else
#ifdef COMPACT_SEGS
dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&normals[1],&Vertices[vertnum]);
#else
dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&s->normals[1],&Vertices[vertnum]);
#endif
side_pokes_out = (dist > PLANE_DIST_TOLERANCE);
side_count = center_count = 0;
for (fn=0;fn<2;fn++,facebit<<=1) {
#ifdef COMPACT_SEGS
dist = vm_dist_to_plane(checkp, &normals[fn], &Vertices[vertnum]);
#else
dist = vm_dist_to_plane(checkp, &s->normals[fn], &Vertices[vertnum]);
#endif
if (dist < -PLANE_DIST_TOLERANCE) //in front of face
center_count++;
if (dist-rad < -PLANE_DIST_TOLERANCE) {
masks.facemask |= facebit;
side_count++;
}
}
if (!side_pokes_out) { //must be behind both faces
if (side_count==2)
masks.sidemask |= sidebit;
if (center_count==2)
masks.centermask |= sidebit;
}
else { //must be behind at least one face
if (side_count)
masks.sidemask |= sidebit;
if (center_count)
masks.centermask |= sidebit;
}
}
else { //only one face on this side
fix dist;
int i;
#ifdef COMPACT_SEGS
vms_vector normal;
#endif
//use lowest point number
vertnum = vertex_list[0];
for (i=1;i<4;i++)
if (vertex_list[i] < vertnum)
vertnum = vertex_list[i];
#ifdef COMPACT_SEGS
get_side_normal(seg, sn, 0, &normal );
dist = vm_dist_to_plane(checkp, &normal, &Vertices[vertnum]);
#else
dist = vm_dist_to_plane(checkp, &s->normals[0], &Vertices[vertnum]);
#endif
if (dist < -PLANE_DIST_TOLERANCE)
masks.centermask |= sidebit;
if (dist-rad < -PLANE_DIST_TOLERANCE) {
masks.facemask |= facebit;
masks.sidemask |= sidebit;
}
facebit <<= 2;
}
}
return masks;
}
//this was converted from get_seg_masks()...it fills in an array of 6
//elements for the distace behind each side, or zero if not behind
//only gets centermask, and assumes zero rad
ubyte get_side_dists(vms_vector *checkp,int segnum,fix *side_dists)
{
int sn,facebit,sidebit;
ubyte mask;
int num_faces;
int vertex_list[6];
segment *seg;
Assert((segnum <= Highest_segment_index) && (segnum >= 0));
seg = &Segments[segnum];
//check point against each side of segment. return bitmask
mask = 0;
for (sn=0,facebit=sidebit=1;sn<6;sn++,sidebit<<=1) {
#ifndef COMPACT_SEGS
side *s = &seg->sides[sn];
#endif
int side_pokes_out;
int fn;
side_dists[sn] = 0;
// Get number of faces on this side, and at vertex_list, store vertices.
// If one face, then vertex_list indicates a quadrilateral.
// If two faces, then 0,1,2 define one triangle, 3,4,5 define the second.
create_abs_vertex_lists(&num_faces, vertex_list, segnum, sn, __FILE__, __LINE__);
//ok...this is important. If a side has 2 faces, we need to know if
//those faces form a concave or convex side. If the side pokes out,
//then a point is on the back of the side if it is behind BOTH faces,
//but if the side pokes in, a point is on the back if behind EITHER face.
if (num_faces==2) {
fix dist;
int center_count;
int vertnum;
#ifdef COMPACT_SEGS
vms_vector normals[2];
#endif
vertnum = min(vertex_list[0],vertex_list[2]);
#ifdef COMPACT_SEGS
get_side_normals(seg, sn, &normals[0], &normals[1] );
#endif
if (vertex_list[4] < vertex_list[1])
#ifdef COMPACT_SEGS
dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&normals[0],&Vertices[vertnum]);
#else
dist = vm_dist_to_plane(&Vertices[vertex_list[4]],&s->normals[0],&Vertices[vertnum]);
#endif
else
#ifdef COMPACT_SEGS
dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&normals[1],&Vertices[vertnum]);
#else
dist = vm_dist_to_plane(&Vertices[vertex_list[1]],&s->normals[1],&Vertices[vertnum]);
#endif
side_pokes_out = (dist > PLANE_DIST_TOLERANCE);
center_count = 0;
for (fn=0;fn<2;fn++,facebit<<=1) {
#ifdef COMPACT_SEGS
dist = vm_dist_to_plane(checkp, &normals[fn], &Vertices[vertnum]);
#else
dist = vm_dist_to_plane(checkp, &s->normals[fn], &Vertices[vertnum]);
#endif
if (dist < -PLANE_DIST_TOLERANCE) { //in front of face
center_count++;
side_dists[sn] += dist;
}
}
if (!side_pokes_out) { //must be behind both faces
if (center_count==2) {
mask |= sidebit;
side_dists[sn] /= 2; //get average
}
}
else { //must be behind at least one face
if (center_count) {
mask |= sidebit;
if (center_count==2)
side_dists[sn] /= 2; //get average
}
}
}
else { //only one face on this side
fix dist;
int i,vertnum;
#ifdef COMPACT_SEGS
vms_vector normal;
#endif
//use lowest point number
vertnum = vertex_list[0];
for (i=1;i<4;i++)
if (vertex_list[i] < vertnum)
vertnum = vertex_list[i];
#ifdef COMPACT_SEGS
get_side_normal(seg, sn, 0, &normal );
dist = vm_dist_to_plane(checkp, &normal, &Vertices[vertnum]);
#else
dist = vm_dist_to_plane(checkp, &s->normals[0], &Vertices[vertnum]);
#endif
if (dist < -PLANE_DIST_TOLERANCE) {
mask |= sidebit;
side_dists[sn] = dist;
}
facebit <<= 2;
}
}
return mask;
}
#if !defined(NDEBUG) || defined(EDITOR)
#ifndef COMPACT_SEGS
//returns true if errors detected
int check_norms(int segnum,int sidenum,int facenum,int csegnum,int csidenum,int cfacenum)
{
vms_vector *n0,*n1;
n0 = &Segments[segnum].sides[sidenum].normals[facenum];
n1 = &Segments[csegnum].sides[csidenum].normals[cfacenum];
if (n0->x != -n1->x || n0->y != -n1->y || n0->z != -n1->z) {
return 1;
}
else
return 0;
}
//heavy-duty error checking
int check_segment_connections(void)
{
int segnum,sidenum;
int errors=0;
for (segnum=0;segnum<=Highest_segment_index;segnum++) {
segment *seg;
seg = &Segments[segnum];
for (sidenum=0;sidenum<6;sidenum++) {
segment *cseg;
int num_faces,csegnum,csidenum,con_num_faces;
int vertex_list[6],con_vertex_list[6];
create_abs_vertex_lists(&num_faces, vertex_list, segnum, sidenum, __FILE__, __LINE__);
csegnum = seg->children[sidenum];
if (csegnum >= 0) {
cseg = &Segments[csegnum];
csidenum = find_connect_side(seg,cseg);
if (csidenum == -1) {
errors = 1;
continue;
}
create_abs_vertex_lists(&con_num_faces, con_vertex_list, csegnum, csidenum, __FILE__, __LINE__);
if (con_num_faces != num_faces) {
errors = 1;
}
else
if (num_faces == 1) {
int t;
for (t=0;t<4 && con_vertex_list[t]!=vertex_list[0];t++);
if (t==4 ||
vertex_list[0] != con_vertex_list[t] ||
vertex_list[1] != con_vertex_list[(t+3)%4] ||
vertex_list[2] != con_vertex_list[(t+2)%4] ||
vertex_list[3] != con_vertex_list[(t+1)%4]) {
errors = 1;
}
else
errors |= check_norms(segnum,sidenum,0,csegnum,csidenum,0);
}
else {
if (vertex_list[1] == con_vertex_list[1]) {
if (vertex_list[4] != con_vertex_list[4] ||
vertex_list[0] != con_vertex_list[2] ||
vertex_list[2] != con_vertex_list[0] ||
vertex_list[3] != con_vertex_list[5] ||
vertex_list[5] != con_vertex_list[3]) {
Segments[csegnum].sides[csidenum].type = 5-Segments[csegnum].sides[csidenum].type;
} else {
errors |= check_norms(segnum,sidenum,0,csegnum,csidenum,0);
errors |= check_norms(segnum,sidenum,1,csegnum,csidenum,1);
}
} else {
if (vertex_list[1] != con_vertex_list[4] ||
vertex_list[4] != con_vertex_list[1] ||
vertex_list[0] != con_vertex_list[5] ||
vertex_list[5] != con_vertex_list[0] ||
vertex_list[2] != con_vertex_list[3] ||
vertex_list[3] != con_vertex_list[2]) {
Segments[csegnum].sides[csidenum].type = 5-Segments[csegnum].sides[csidenum].type;
} else {
errors |= check_norms(segnum,sidenum,0,csegnum,csidenum,1);
errors |= check_norms(segnum,sidenum,1,csegnum,csidenum,0);
}
}
}
}
}
}
return errors;
}
#endif
#endif
#ifdef EDITOR
int Doing_lighting_hack_flag=0;
#else
#define Doing_lighting_hack_flag 0
#endif
// figure out what seg the given point is in, tracing through segments
// returns segment number, or -1 if can't find segment
int trace_segs(vms_vector *p0, int oldsegnum, int recursion_count)
{
int centermask;
segment *seg;
fix side_dists[6];
fix biggest_val;
int sidenum, bit, check, biggest_side;
static ubyte visited [MAX_SEGMENTS];
Assert((oldsegnum <= Highest_segment_index) && (oldsegnum >= 0));
if (recursion_count >= Num_segments) {
con_printf (CON_DEBUG, "trace_segs: Segment not found\n");
return -1;
}
if (recursion_count == 0)
memset (visited, 0, sizeof (visited));
if (visited [oldsegnum])
return -1;
visited [oldsegnum] = 1;
centermask = get_side_dists(p0,oldsegnum,side_dists); //check old segment
if (centermask == 0) // we are in the old segment
return oldsegnum; //..say so
for (;;) {
seg = &Segments[oldsegnum];
biggest_side = -1;
biggest_val = 0;
for (sidenum = 0, bit = 1; sidenum < 6; sidenum++, bit <<= 1)
if ((centermask & bit) && (seg->children[sidenum] > -1)
&& side_dists[sidenum] < biggest_val) {
biggest_val = side_dists[sidenum];
biggest_side = sidenum;
}
if (biggest_side == -1)
break;
side_dists[biggest_side] = 0;
// trace into adjacent segment:
check = trace_segs(p0, seg->children[biggest_side], recursion_count + 1);
if (check >= 0) //we've found a segment
return check;
}
return -1; //we haven't found a segment
}
int Exhaustive_count=0, Exhaustive_failed_count=0;
//Tries to find a segment for a point, in the following way:
// 1. Check the given segment
// 2. Recursively trace through attached segments
// 3. Check all the segmentns
//Returns segnum if found, or -1
int find_point_seg(vms_vector *p,int segnum)
{
int newseg;
//allow segnum==-1, meaning we have no idea what segment point is in
Assert((segnum <= Highest_segment_index) && (segnum >= -1));
if (segnum != -1) {
newseg = trace_segs(p, segnum, 0);
if (newseg != -1) //we found a segment!
return newseg;
}
//couldn't find via attached segs, so search all segs
// MK: 10/15/94
// This Doing_lighting_hack_flag thing added by mk because the hundreds of scrolling messages were
// slowing down lighting, and in about 98% of cases, it would just return -1 anyway.
// Matt: This really should be fixed, though. We're probably screwing up our lighting in a few places.
if (!Doing_lighting_hack_flag) {
for (newseg=0;newseg <= Highest_segment_index;newseg++)
if (get_seg_masks(p, newseg, 0, __FILE__, __LINE__).centermask == 0)
return newseg;
return -1; //no segment found
} else
return -1;
}
//--repair-- // ------------------------------------------------------------------------------
//--repair-- void clsd_repair_center(int segnum)
//--repair-- {
//--repair-- int sidenum;
//--repair--
//--repair-- // --- Set repair center bit for all repair center segments.
//--repair-- if (Segments[segnum].special == SEGMENT_IS_REPAIRCEN) {
//--repair-- Lsegments[segnum].special_type |= SS_REPAIR_CENTER;
//--repair-- Lsegments[segnum].special_segment = segnum;
//--repair-- }
//--repair--
//--repair-- // --- Set repair center bit for all segments adjacent to a repair center.
//--repair-- for (sidenum=0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) {
//--repair-- int s = Segments[segnum].children[sidenum];
//--repair--
//--repair-- if ( (s != -1) && (Segments[s].special==SEGMENT_IS_REPAIRCEN) ) {
//--repair-- Lsegments[segnum].special_type |= SS_REPAIR_CENTER;
//--repair-- Lsegments[segnum].special_segment = s;
//--repair-- }
//--repair-- }
//--repair-- }
//--repair-- // ------------------------------------------------------------------------------
//--repair-- // --- Set destination points for all Materialization centers.
//--repair-- void clsd_materialization_center(int segnum)
//--repair-- {
//--repair-- if (Segments[segnum].special == SEGMENT_IS_ROBOTMAKER) {
//--repair--
//--repair-- }
//--repair-- }
//--repair--
//--repair-- int Lsegment_highest_segment_index, Lsegment_highest_vertex_index;
//--repair--
//--repair-- // ------------------------------------------------------------------------------
//--repair-- // Create data specific to mine which doesn't get written to disk.
//--repair-- // Highest_segment_index and Highest_object_index must be valid.
//--repair-- // 07/21: set repair center bit
//--repair-- void create_local_segment_data(void)
//--repair-- {
//--repair-- int segnum;
//--repair--
//--repair-- // --- Initialize all Lsegments.
//--repair-- for (segnum=0; segnum <= Highest_segment_index; segnum++) {
//--repair-- Lsegments[segnum].special_type = 0;
//--repair-- Lsegments[segnum].special_segment = -1;
//--repair-- }
//--repair--
//--repair-- for (segnum=0; segnum <= Highest_segment_index; segnum++) {
//--repair--
//--repair-- clsd_repair_center(segnum);
//--repair-- clsd_materialization_center(segnum);
//--repair--
//--repair-- }
//--repair--
//--repair-- // Set check variables.
//--repair-- // In main game loop, make sure these are valid, else Lsegments is not valid.
//--repair-- Lsegment_highest_segment_index = Highest_segment_index;
//--repair-- Lsegment_highest_vertex_index = Highest_vertex_index;
//--repair-- }
//--repair--
//--repair-- // ------------------------------------------------------------------------------------------
//--repair-- // Sort of makes sure create_local_segment_data has been called for the currently executing mine.
//--repair-- // It is not failsafe, as you will see if you look at the code.
//--repair-- // Returns 1 if Lsegments appears valid, 0 if not.
//--repair-- int check_lsegments_validity(void)
//--repair-- {
//--repair-- return ((Lsegment_highest_segment_index == Highest_segment_index) && (Lsegment_highest_vertex_index == Highest_vertex_index));
//--repair-- }
#define MAX_LOC_POINT_SEGS 64
int Connected_segment_distance;
// ----------------------------------------------------------------------------------------------------------
// Determine whether seg0 and seg1 are reachable in a way that allows sound to pass.
// Search up to a maximum depth of max_depth.
// Return the distance.
fix find_connected_distance(vms_vector *p0, int seg0, vms_vector *p1, int seg1, int max_depth, int wid_flag)
{
int cur_seg;
int sidenum;
int qtail = 0, qhead = 0;
int i;
sbyte visited[MAX_SEGMENTS];
seg_seg seg_queue[MAX_SEGMENTS];
short depth[MAX_SEGMENTS];
int cur_depth;
int num_points;
point_seg point_segs[MAX_LOC_POINT_SEGS];
fix dist;
// If > this, will overrun point_segs buffer
if (max_depth > MAX_LOC_POINT_SEGS-2) {
max_depth = MAX_LOC_POINT_SEGS-2;
}
if (seg0 == seg1) {
Connected_segment_distance = 0;
return vm_vec_dist_quick(p0, p1);
} else if (find_connect_side(&Segments[seg0], &Segments[seg1]) != -1) {
Connected_segment_distance = 1;
return vm_vec_dist_quick(p0, p1);
}
num_points = 0;
// for (i=0; i<=Highest_segment_index; i++) {
// visited[i] = 0;
// depth[i] = 0;
// }
memset(visited, 0, Highest_segment_index+1);
memset(depth, 0, Highest_segment_index+1);
cur_seg = seg0;
visited[cur_seg] = 1;
cur_depth = 0;
while (cur_seg != seg1) {
segment *segp = &Segments[cur_seg];
for (sidenum = 0; sidenum < MAX_SIDES_PER_SEGMENT; sidenum++) {
int snum = sidenum;
if (WALL_IS_DOORWAY(segp, snum) & wid_flag) {
int this_seg = segp->children[snum];
if (!visited[this_seg]) {
seg_queue[qtail].start = cur_seg;
seg_queue[qtail].end = this_seg;
visited[this_seg] = 1;
depth[qtail++] = cur_depth+1;
if (max_depth != -1) {
if (depth[qtail-1] == max_depth) {
Connected_segment_distance = 1000;
return -1;
// seg1 = seg_queue[qtail-1].end;
// goto fcd_done1;
}
} else if (this_seg == seg1) {
goto fcd_done1;
}
}
}
} // for (sidenum...
if (qhead >= qtail) {
Connected_segment_distance = 1000;
return -1;
}
cur_seg = seg_queue[qhead].end;
cur_depth = depth[qhead];
qhead++;
fcd_done1: ;
} // while (cur_seg ...
// Set qtail to the segment which ends at the goal.
while (seg_queue[--qtail].end != seg1)
if (qtail < 0) {
Connected_segment_distance = 1000;
return -1;
}
while (qtail >= 0) {
int parent_seg, this_seg;
this_seg = seg_queue[qtail].end;
parent_seg = seg_queue[qtail].start;
point_segs[num_points].segnum = this_seg;
compute_segment_center(&point_segs[num_points].point,&Segments[this_seg]);
num_points++;
if (parent_seg == seg0)
break;
while (seg_queue[--qtail].end != parent_seg)
Assert(qtail >= 0);
}
point_segs[num_points].segnum = seg0;
compute_segment_center(&point_segs[num_points].point,&Segments[seg0]);
num_points++;
// Compute distance
if (num_points == 1) {
Connected_segment_distance = num_points;
return vm_vec_dist_quick(p0, p1);
} else {
dist = vm_vec_dist_quick(p1, &point_segs[1].point);
dist += vm_vec_dist_quick(p0, &point_segs[num_points-2].point);
for (i=1; i<num_points-2; i++) {
fix ndist;
ndist = vm_vec_dist_quick(&point_segs[i].point, &point_segs[i+1].point);
dist += ndist;
}
}
Connected_segment_distance = num_points;
return dist;
}
sbyte convert_to_byte(fix f)
{
if (f >= 0x00010000)
return MATRIX_MAX;
else if (f <= -0x00010000)
return -MATRIX_MAX;
else
return f >> MATRIX_PRECISION;
}
#define VEL_PRECISION 12
// Create a shortpos struct from an object.
// Extract the matrix into byte values.
// Create a position relative to vertex 0 with 1/256 normal "fix" precision.
// Stuff segment in a short.
void create_shortpos(shortpos *spp, object *objp, int swap_bytes)
{
// int segnum;
sbyte *sp;
sp = spp->bytemat;
*sp++ = convert_to_byte(objp->orient.rvec.x);
*sp++ = convert_to_byte(objp->orient.uvec.x);
*sp++ = convert_to_byte(objp->orient.fvec.x);
*sp++ = convert_to_byte(objp->orient.rvec.y);
*sp++ = convert_to_byte(objp->orient.uvec.y);
*sp++ = convert_to_byte(objp->orient.fvec.y);
*sp++ = convert_to_byte(objp->orient.rvec.z);
*sp++ = convert_to_byte(objp->orient.uvec.z);
*sp++ = convert_to_byte(objp->orient.fvec.z);
spp->xo = (objp->pos.x - Vertices[Segments[objp->segnum].verts[0]].x) >> RELPOS_PRECISION;
spp->yo = (objp->pos.y - Vertices[Segments[objp->segnum].verts[0]].y) >> RELPOS_PRECISION;
spp->zo = (objp->pos.z - Vertices[Segments[objp->segnum].verts[0]].z) >> RELPOS_PRECISION;
spp->segment = objp->segnum;
spp->velx = (objp->mtype.phys_info.velocity.x) >> VEL_PRECISION;
spp->vely = (objp->mtype.phys_info.velocity.y) >> VEL_PRECISION;
spp->velz = (objp->mtype.phys_info.velocity.z) >> VEL_PRECISION;
// swap the short values for the big-endian machines.
if (swap_bytes) {
spp->xo = INTEL_SHORT(spp->xo);
spp->yo = INTEL_SHORT(spp->yo);
spp->zo = INTEL_SHORT(spp->zo);
spp->segment = INTEL_SHORT(spp->segment);
spp->velx = INTEL_SHORT(spp->velx);
spp->vely = INTEL_SHORT(spp->vely);
spp->velz = INTEL_SHORT(spp->velz);
}
}
void extract_shortpos(object *objp, shortpos *spp, int swap_bytes)
{
int segnum;
sbyte *sp;
sp = spp->bytemat;
objp->orient.rvec.x = *sp++ << MATRIX_PRECISION;
objp->orient.uvec.x = *sp++ << MATRIX_PRECISION;
objp->orient.fvec.x = *sp++ << MATRIX_PRECISION;
objp->orient.rvec.y = *sp++ << MATRIX_PRECISION;
objp->orient.uvec.y = *sp++ << MATRIX_PRECISION;
objp->orient.fvec.y = *sp++ << MATRIX_PRECISION;
objp->orient.rvec.z = *sp++ << MATRIX_PRECISION;
objp->orient.uvec.z = *sp++ << MATRIX_PRECISION;
objp->orient.fvec.z = *sp++ << MATRIX_PRECISION;
if (swap_bytes) {
spp->xo = INTEL_SHORT(spp->xo);
spp->yo = INTEL_SHORT(spp->yo);
spp->zo = INTEL_SHORT(spp->zo);
spp->segment = INTEL_SHORT(spp->segment);
spp->velx = INTEL_SHORT(spp->velx);
spp->vely = INTEL_SHORT(spp->vely);
spp->velz = INTEL_SHORT(spp->velz);
}
segnum = spp->segment;
Assert((segnum >= 0) && (segnum <= Highest_segment_index));
objp->pos.x = (spp->xo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].x;
objp->pos.y = (spp->yo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].y;
objp->pos.z = (spp->zo << RELPOS_PRECISION) + Vertices[Segments[segnum].verts[0]].z;
objp->mtype.phys_info.velocity.x = (spp->velx << VEL_PRECISION);
objp->mtype.phys_info.velocity.y = (spp->vely << VEL_PRECISION);
objp->mtype.phys_info.velocity.z = (spp->velz << VEL_PRECISION);
obj_relink(objp-Objects, segnum);
}
// create and extract quaternion structure from object data which greatly saves bytes by using quaternion instead or orientation matrix
void create_quaternionpos(quaternionpos * qpp, object * objp, int swap_bytes)
{
vms_quaternion_from_matrix(&qpp->orient, &objp->orient);
qpp->pos = objp->pos;
qpp->vel = objp->mtype.phys_info.velocity;
qpp->rotvel = objp->mtype.phys_info.rotvel;
if (swap_bytes)
{
qpp->orient.w = INTEL_SHORT(qpp->orient.w);
qpp->orient.x = INTEL_SHORT(qpp->orient.x);
qpp->orient.y = INTEL_SHORT(qpp->orient.y);
qpp->orient.z = INTEL_SHORT(qpp->orient.z);
qpp->pos.x = INTEL_INT(qpp->pos.x);
qpp->pos.y = INTEL_INT(qpp->pos.y);
qpp->pos.z = INTEL_INT(qpp->pos.z);
qpp->vel.x = INTEL_INT(qpp->vel.x);
qpp->vel.y = INTEL_INT(qpp->vel.y);
qpp->vel.z = INTEL_INT(qpp->vel.z);
qpp->rotvel.x = INTEL_INT(qpp->rotvel.x);
qpp->rotvel.y = INTEL_INT(qpp->rotvel.y);
qpp->rotvel.z = INTEL_INT(qpp->rotvel.z);
}
}
void extract_quaternionpos(object *objp, quaternionpos *qpp, int swap_bytes)
{
if (swap_bytes)
{
qpp->orient.w = INTEL_SHORT(qpp->orient.w);
qpp->orient.x = INTEL_SHORT(qpp->orient.x);
qpp->orient.y = INTEL_SHORT(qpp->orient.y);
qpp->orient.z = INTEL_SHORT(qpp->orient.z);
qpp->pos.x = INTEL_INT(qpp->pos.x);
qpp->pos.y = INTEL_INT(qpp->pos.y);
qpp->pos.z = INTEL_INT(qpp->pos.z);
qpp->vel.x = INTEL_INT(qpp->vel.x);
qpp->vel.y = INTEL_INT(qpp->vel.y);
qpp->vel.z = INTEL_INT(qpp->vel.z);
qpp->rotvel.x = INTEL_INT(qpp->rotvel.x);
qpp->rotvel.y = INTEL_INT(qpp->rotvel.y);
qpp->rotvel.z = INTEL_INT(qpp->rotvel.z);
}
vms_matrix_from_quaternion(&objp->orient, &qpp->orient);
objp->pos = qpp->pos;
objp->mtype.phys_info.velocity = qpp->vel;
objp->mtype.phys_info.rotvel = qpp->rotvel;
update_object_seg(objp);
}
// -----------------------------------------------------------------------------
// Segment validation functions.
// Moved from editor to game so we can compute surface normals at load time.
// -------------------------------------------------------------------------------
// ------------------------------------------------------------------------------------------
// Extract a vector from a segment. The vector goes from the start face to the end face.
// The point on each face is the average of the four points forming the face.
void extract_vector_from_segment(segment *sp, vms_vector *vp, int start, int end)
{
int i;
vms_vector vs,ve;
vm_vec_zero(&vs);
vm_vec_zero(&ve);
for (i=0; i<4; i++) {
vm_vec_add2(&vs,&Vertices[sp->verts[Side_to_verts[start][i]]]);
vm_vec_add2(&ve,&Vertices[sp->verts[Side_to_verts[end][i]]]);
}
vm_vec_sub(vp,&ve,&vs);
vm_vec_scale(vp,F1_0/4);
}
//create a matrix that describes the orientation of the given segment
void extract_orient_from_segment(vms_matrix *m,segment *seg)
{
vms_vector fvec,uvec;
extract_vector_from_segment(seg,&fvec,WFRONT,WBACK);
extract_vector_from_segment(seg,&uvec,WBOTTOM,WTOP);
//vector to matrix does normalizations and orthogonalizations
vm_vector_2_matrix(m,&fvec,&uvec,NULL);
}
// ------------------------------------------------------------------------------------------
// Extract the forward vector from segment *sp, return in *vp.
// The forward vector is defined to be the vector from the the center of the front face of the segment
// to the center of the back face of the segment.
void extract_forward_vector_from_segment(segment *sp,vms_vector *vp)
{
extract_vector_from_segment(sp,vp,WFRONT,WBACK);
}
// ------------------------------------------------------------------------------------------
// Extract the right vector from segment *sp, return in *vp.
// The forward vector is defined to be the vector from the the center of the left face of the segment
// to the center of the right face of the segment.
void extract_right_vector_from_segment(segment *sp,vms_vector *vp)
{
extract_vector_from_segment(sp,vp,WLEFT,WRIGHT);
}
// ------------------------------------------------------------------------------------------
// Extract the up vector from segment *sp, return in *vp.
// The forward vector is defined to be the vector from the the center of the bottom face of the segment
// to the center of the top face of the segment.
void extract_up_vector_from_segment(segment *sp,vms_vector *vp)
{
extract_vector_from_segment(sp,vp,WBOTTOM,WTOP);
}
// ----
// A side is determined to be degenerate if the cross products of 3 consecutive points does not point outward.
int check_for_degenerate_side(segment *sp, int sidenum)
{
sbyte *vp = Side_to_verts[sidenum];
vms_vector vec1, vec2, cross, vec_to_center;
vms_vector segc, sidec;
fix dot;
int degeneracy_flag = 0;
compute_segment_center(&segc, sp);
compute_center_point_on_side(&sidec, sp, sidenum);
vm_vec_sub(&vec_to_center, &segc, &sidec);
//vm_vec_sub(&vec1, &Vertices[sp->verts[vp[1]]], &Vertices[sp->verts[vp[0]]]);
//vm_vec_sub(&vec2, &Vertices[sp->verts[vp[2]]], &Vertices[sp->verts[vp[1]]]);
//vm_vec_normalize(&vec1);
//vm_vec_normalize(&vec2);
vm_vec_normalized_dir(&vec1, &Vertices[sp->verts[(int) vp[1]]], &Vertices[sp->verts[(int) vp[0]]]);
vm_vec_normalized_dir(&vec2, &Vertices[sp->verts[(int) vp[2]]], &Vertices[sp->verts[(int) vp[1]]]);
vm_vec_cross(&cross, &vec1, &vec2);
dot = vm_vec_dot(&vec_to_center, &cross);
if (dot <= 0)
degeneracy_flag |= 1;
//vm_vec_sub(&vec1, &Vertices[sp->verts[vp[2]]], &Vertices[sp->verts[vp[1]]]);
//vm_vec_sub(&vec2, &Vertices[sp->verts[vp[3]]], &Vertices[sp->verts[vp[2]]]);
//vm_vec_normalize(&vec1);
//vm_vec_normalize(&vec2);
vm_vec_normalized_dir(&vec1, &Vertices[sp->verts[(int) vp[2]]], &Vertices[sp->verts[(int) vp[1]]]);
vm_vec_normalized_dir(&vec2, &Vertices[sp->verts[(int) vp[3]]], &Vertices[sp->verts[(int) vp[2]]]);
vm_vec_cross(&cross, &vec1, &vec2);
dot = vm_vec_dot(&vec_to_center, &cross);
if (dot <= 0)
degeneracy_flag |= 1;
return degeneracy_flag;
}
extern int Degenerate_segment_found;
// ----
// See if a segment has gotten turned inside out, or something.
// If so, set global Degenerate_segment_found and return 1, else return 0.
int check_for_degenerate_segment(segment *sp)
{
vms_vector fvec, rvec, uvec, cross;
fix dot;
int i, degeneracy_flag = 0; // degeneracy flag for current segment
extract_forward_vector_from_segment(sp, &fvec);
extract_right_vector_from_segment(sp, &rvec);
extract_up_vector_from_segment(sp, &uvec);
vm_vec_normalize(&fvec);
vm_vec_normalize(&rvec);
vm_vec_normalize(&uvec);
vm_vec_cross(&cross, &fvec, &rvec);
dot = vm_vec_dot(&cross, &uvec);
if (dot > 0)
degeneracy_flag = 0;
else {
degeneracy_flag = 1;
}
// Now, see if degenerate because of any side.
for (i=0; i<MAX_SIDES_PER_SEGMENT; i++)
degeneracy_flag |= check_for_degenerate_side(sp, i);
#ifdef EDITOR
Degenerate_segment_found |= degeneracy_flag;
#endif
return degeneracy_flag;
}
void add_side_as_quad(segment *sp, int sidenum, vms_vector *normal)
{
side *sidep = &sp->sides[sidenum];
sidep->type = SIDE_IS_QUAD;
#ifdef COMPACT_SEGS
normal = normal; //avoid compiler warning
#else
sidep->normals[0] = *normal;
sidep->normals[1] = *normal;
#endif
// If there is a connection here, we only formed the faces for the purpose of determining segment boundaries,
// so don't generate polys, else they will get rendered.
// if (sp->children[sidenum] != -1)
// sidep->render_flag = 0;
// else
// sidep->render_flag = 1;
}
// -------------------------------------------------------------------------------
// Return v0, v1, v2 = 3 vertices with smallest numbers. If *negate_flag set, then negate normal after computation.
// Note, you cannot just compute the normal by treating the points in the opposite direction as this introduces
// small differences between normals which should merely be opposites of each other.
void get_verts_for_normal(int va, int vb, int vc, int vd, int *v0, int *v1, int *v2, int *v3, int *negate_flag)
{
int i,j;
int v[4],w[4];
// w is a list that shows how things got scrambled so we know if our normal is pointing backwards
for (i=0; i<4; i++)
w[i] = i;
v[0] = va;
v[1] = vb;
v[2] = vc;
v[3] = vd;
for (i=1; i<4; i++)
for (j=0; j<i; j++)
if (v[j] > v[i]) {
int t;
t = v[j]; v[j] = v[i]; v[i] = t;
t = w[j]; w[j] = w[i]; w[i] = t;
}
Assert((v[0] < v[1]) && (v[1] < v[2]) && (v[2] < v[3]));
// Now, if for any w[i] & w[i+1]: w[i+1] = (w[i]+3)%4, then must swap
*v0 = v[0];
*v1 = v[1];
*v2 = v[2];
*v3 = v[3];
if ( (((w[0]+3) % 4) == w[1]) || (((w[1]+3) % 4) == w[2]))
*negate_flag = 1;
else
*negate_flag = 0;
}
// -------------------------------------------------------------------------------
void add_side_as_2_triangles(segment *sp, int sidenum)
{
vms_vector norm;
sbyte *vs = Side_to_verts[sidenum];
fix dot;
vms_vector vec_13; // vector from vertex 1 to vertex 3
side *sidep = &sp->sides[sidenum];
// Choose how to triangulate.
// If a wall, then
// Always triangulate so segment is convex.
// Use Matt's formula: Na . AD > 0, where ABCD are vertices on side, a is face formed by A,B,C, Na is normal from face a.
// If not a wall, then triangulate so whatever is on the other side is triangulated the same (ie, between the same absoluate vertices)
if (!IS_CHILD(sp->children[sidenum])) {
vm_vec_normal(&norm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
vm_vec_sub(&vec_13, &Vertices[sp->verts[vs[3]]], &Vertices[sp->verts[vs[1]]]);
dot = vm_vec_dot(&norm, &vec_13);
// Now, signifiy whether to triangulate from 0:2 or 1:3
if (dot >= 0)
sidep->type = SIDE_IS_TRI_02;
else
sidep->type = SIDE_IS_TRI_13;
#ifndef COMPACT_SEGS
// Now, based on triangulation type, set the normals.
if (sidep->type == SIDE_IS_TRI_02) {
vm_vec_normal(&norm, &Vertices[sp->verts[(int)vs[0]]], &Vertices[sp->verts[(int)vs[1]]], &Vertices[sp->verts[(int)vs[2]]]);
sidep->normals[0] = norm;
vm_vec_normal(&norm, &Vertices[sp->verts[(int)vs[0]]], &Vertices[sp->verts[(int)vs[2]]], &Vertices[sp->verts[(int)vs[3]]]);
sidep->normals[1] = norm;
} else {
vm_vec_normal(&norm, &Vertices[sp->verts[(int)vs[0]]], &Vertices[sp->verts[(int)vs[1]]], &Vertices[sp->verts[(int)vs[3]]]);
sidep->normals[0] = norm;
vm_vec_normal(&norm, &Vertices[sp->verts[(int)vs[1]]], &Vertices[sp->verts[(int)vs[2]]], &Vertices[sp->verts[(int)vs[3]]]);
sidep->normals[1] = norm;
}
#endif
} else {
int i,v[4], vsorted[4];
int negate_flag;
for (i=0; i<4; i++)
v[i] = sp->verts[vs[i]];
get_verts_for_normal(v[0], v[1], v[2], v[3], &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
if ((vsorted[0] == v[0]) || (vsorted[0] == v[2])) {
sidep->type = SIDE_IS_TRI_02;
#ifndef COMPACT_SEGS
// Now, get vertices for normal for each triangle based on triangulation type.
get_verts_for_normal(v[0], v[1], v[2], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
if (negate_flag)
vm_vec_negate(&norm);
sidep->normals[0] = norm;
get_verts_for_normal(v[0], v[2], v[3], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
if (negate_flag)
vm_vec_negate(&norm);
sidep->normals[1] = norm;
#endif
} else {
sidep->type = SIDE_IS_TRI_13;
#ifndef COMPACT_SEGS
// Now, get vertices for normal for each triangle based on triangulation type.
get_verts_for_normal(v[0], v[1], v[3], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
if (negate_flag)
vm_vec_negate(&norm);
sidep->normals[0] = norm;
get_verts_for_normal(v[1], v[2], v[3], 32767, &vsorted[0], &vsorted[1], &vsorted[2], &vsorted[3], &negate_flag);
vm_vec_normal(&norm, &Vertices[vsorted[0]], &Vertices[vsorted[1]], &Vertices[vsorted[2]]);
if (negate_flag)
vm_vec_negate(&norm);
sidep->normals[1] = norm;
#endif
}
}
}
int sign(fix v)
{
if (v > PLANE_DIST_TOLERANCE)
return 1;
else if (v < -(PLANE_DIST_TOLERANCE+1)) //neg & pos round differently
return -1;
else
return 0;
}
// -------------------------------------------------------------------------------
void create_walls_on_side(segment *sp, int sidenum)
{
int vm0, vm1, vm2, vm3, negate_flag;
int v0, v1, v2, v3;
vms_vector vn;
fix dist_to_plane;
v0 = sp->verts[Side_to_verts[sidenum][0]];
v1 = sp->verts[Side_to_verts[sidenum][1]];
v2 = sp->verts[Side_to_verts[sidenum][2]];
v3 = sp->verts[Side_to_verts[sidenum][3]];
get_verts_for_normal(v0, v1, v2, v3, &vm0, &vm1, &vm2, &vm3, &negate_flag);
vm_vec_normal(&vn, &Vertices[vm0], &Vertices[vm1], &Vertices[vm2]);
dist_to_plane = abs(vm_dist_to_plane(&Vertices[vm3], &vn, &Vertices[vm0]));
if (negate_flag)
vm_vec_negate(&vn);
if (dist_to_plane <= PLANE_DIST_TOLERANCE)
add_side_as_quad(sp, sidenum, &vn);
else {
add_side_as_2_triangles(sp, sidenum);
//this code checks to see if we really should be triangulated, and
//de-triangulates if we shouldn't be.
{
int num_faces;
int vertex_list[6];
fix dist0,dist1;
int s0,s1;
int vertnum;
side *s;
create_abs_vertex_lists(&num_faces, vertex_list, sp - Segments, sidenum, __FILE__, __LINE__);
Assert(num_faces == 2);
s = &sp->sides[sidenum];
vertnum = min(vertex_list[0],vertex_list[2]);
#ifdef COMPACT_SEGS
{
vms_vector normals[2];
get_side_normals(sp, sidenum, &normals[0], &normals[1] );
dist0 = vm_dist_to_plane(&Vertices[vertex_list[1]],&normals[1],&Vertices[vertnum]);
dist1 = vm_dist_to_plane(&Vertices[vertex_list[4]],&normals[0],&Vertices[vertnum]);
}
#else
dist0 = vm_dist_to_plane(&Vertices[vertex_list[1]],&s->normals[1],&Vertices[vertnum]);
dist1 = vm_dist_to_plane(&Vertices[vertex_list[4]],&s->normals[0],&Vertices[vertnum]);
#endif
s0 = sign(dist0);
s1 = sign(dist1);
if (s0==0 || s1==0 || s0!=s1) {
sp->sides[sidenum].type = SIDE_IS_QUAD; //detriangulate!
#ifndef COMPACT_SEGS
sp->sides[sidenum].normals[0] = vn;
sp->sides[sidenum].normals[1] = vn;
#endif
}
}
}
}
#ifdef COMPACT_SEGS
//#define CACHE_DEBUG 1
#define MAX_CACHE_NORMALS 128
#define CACHE_MASK 127
typedef struct ncache_element {
short segnum;
ubyte sidenum;
vms_vector normals[2];
} ncache_element;
int ncache_initialized = 0;
ncache_element ncache[MAX_CACHE_NORMALS];
#ifdef CACHE_DEBUG
int ncache_counter = 0;
int ncache_hits = 0;
int ncache_misses = 0;
#endif
void ncache_init()
{
ncache_flush();
ncache_initialized = 1;
}
void ncache_flush()
{
int i;
for (i=0; i<MAX_CACHE_NORMALS; i++ ) {
ncache[i].segnum = -1;
}
}
// -------------------------------------------------------------------------------
int find_ncache_element( int segnum, int sidenum, int face_flags )
{
uint i;
if (!ncache_initialized) ncache_init();
i = ((segnum<<2) ^ sidenum) & CACHE_MASK;
if ((ncache[i].segnum == segnum) && ((ncache[i].sidenum&0xf)==sidenum) ) {
uint f1;
#ifdef CACHE_DEBUG
ncache_hits++;
#endif
f1 = ncache[i].sidenum>>4;
if ( (f1&face_flags)==face_flags )
return i;
if ( f1 & 1 )
uncached_get_side_normal( &Segments[segnum], sidenum, 1, &ncache[i].normals[1] );
else
uncached_get_side_normal( &Segments[segnum], sidenum, 0, &ncache[i].normals[0] );
ncache[i].sidenum |= face_flags<<4;
return i;
}
#ifdef CACHE_DEBUG
ncache_misses++;
#endif
switch( face_flags ) {
case 1:
uncached_get_side_normal( &Segments[segnum], sidenum, 0, &ncache[i].normals[0] );
break;
case 2:
uncached_get_side_normal( &Segments[segnum], sidenum, 1, &ncache[i].normals[1] );
break;
case 3:
uncached_get_side_normals(&Segments[segnum], sidenum, &ncache[i].normals[0], &ncache[i].normals[1] );
break;
}
ncache[i].segnum = segnum;
ncache[i].sidenum = sidenum | (face_flags<<4);
return i;
}
void get_side_normal(segment *sp, int sidenum, int face_num, vms_vector * vm )
{
int i;
i = find_ncache_element( sp - Segments, sidenum, 1 << face_num );
*vm = ncache[i].normals[face_num];
if (0) {
vms_vector tmp;
uncached_get_side_normal(sp, sidenum, face_num, &tmp );
Assert( tmp.x == vm->x );
Assert( tmp.y == vm->y );
Assert( tmp.z == vm->z );
}
}
void get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector * vm2 )
{
int i;
i = find_ncache_element( sp - Segments, sidenum, 3 );
*vm1 = ncache[i].normals[0];
*vm2 = ncache[i].normals[1];
if (0) {
vms_vector tmp;
uncached_get_side_normal(sp, sidenum, 0, &tmp );
Assert( tmp.x == vm1->x );
Assert( tmp.y == vm1->y );
Assert( tmp.z == vm1->z );
uncached_get_side_normal(sp, sidenum, 1, &tmp );
Assert( tmp.x == vm2->x );
Assert( tmp.y == vm2->y );
Assert( tmp.z == vm2->z );
}
}
void uncached_get_side_normal(segment *sp, int sidenum, int face_num, vms_vector * vm )
{
int vm0, vm1, vm2, vm3, negate_flag;
char *vs = Side_to_verts[sidenum];
switch( sp->sides[sidenum].type ) {
case SIDE_IS_QUAD:
get_verts_for_normal(sp->verts[vs[0]], sp->verts[vs[1]], sp->verts[vs[2]], sp->verts[vs[3]], &vm0, &vm1, &vm2, &vm3, &negate_flag);
vm_vec_normal(vm, &Vertices[vm0], &Vertices[vm1], &Vertices[vm2]);
if (negate_flag)
vm_vec_negate(vm);
break;
case SIDE_IS_TRI_02:
if ( face_num == 0 )
vm_vec_normal(vm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
else
vm_vec_normal(vm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
break;
case SIDE_IS_TRI_13:
if ( face_num == 0 )
vm_vec_normal(vm, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[3]]]);
else
vm_vec_normal(vm, &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
break;
}
}
void uncached_get_side_normals(segment *sp, int sidenum, vms_vector * vm1, vms_vector * vm2 )
{
int vvm0, vvm1, vvm2, vvm3, negate_flag;
char *vs = Side_to_verts[sidenum];
switch( sp->sides[sidenum].type ) {
case SIDE_IS_QUAD:
get_verts_for_normal(sp->verts[vs[0]], sp->verts[vs[1]], sp->verts[vs[2]], sp->verts[vs[3]], &vvm0, &vvm1, &vvm2, &vvm3, &negate_flag);
vm_vec_normal(vm1, &Vertices[vvm0], &Vertices[vvm1], &Vertices[vvm2]);
if (negate_flag)
vm_vec_negate(vm1);
*vm2 = *vm1;
break;
case SIDE_IS_TRI_02:
vm_vec_normal(vm1, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]]);
vm_vec_normal(vm2, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
break;
case SIDE_IS_TRI_13:
vm_vec_normal(vm1, &Vertices[sp->verts[vs[0]]], &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[3]]]);
vm_vec_normal(vm2, &Vertices[sp->verts[vs[1]]], &Vertices[sp->verts[vs[2]]], &Vertices[sp->verts[vs[3]]]);
break;
}
}
#endif
// -------------------------------------------------------------------------------
void validate_removable_wall(segment *sp, int sidenum, int tmap_num)
{
create_walls_on_side(sp, sidenum);
sp->sides[sidenum].tmap_num = tmap_num;
// assign_default_uvs_to_side(sp, sidenum);
// assign_light_to_side(sp, sidenum);
}
// -------------------------------------------------------------------------------
// Make a just-modified segment side valid.
void validate_segment_side(segment *sp, int sidenum)
{
if (sp->sides[sidenum].wall_num == -1)
create_walls_on_side(sp, sidenum);
else
// create_removable_wall(sp, sidenum, sp->sides[sidenum].tmap_num);
validate_removable_wall(sp, sidenum, sp->sides[sidenum].tmap_num);
// Set render_flag.
// If side doesn't have a child, then render wall. If it does have a child, but there is a temporary
// wall there, then do render wall.
// if (sp->children[sidenum] == -1)
// sp->sides[sidenum].render_flag = 1;
// else if (sp->sides[sidenum].wall_num != -1)
// sp->sides[sidenum].render_flag = 1;
// else
// sp->sides[sidenum].render_flag = 0;
}
// -------------------------------------------------------------------------------
// Make a just-modified segment valid.
// check all sides to see how many faces they each should have (0,1,2)
// create new vector normals
void validate_segment(segment *sp)
{
int side;
sp->degenerated = check_for_degenerate_segment(sp);
for (side = 0; side < MAX_SIDES_PER_SEGMENT; side++)
validate_segment_side(sp, side);
// assign_default_uvs_to_segment(sp);
}
// -------------------------------------------------------------------------------
// Validate all segments.
// Highest_segment_index must be set.
// For all used segments (number <= Highest_segment_index), segnum field must be != -1.
void validate_segment_all(void)
{
int s;
for (s=0; s<=Highest_segment_index; s++)
#ifdef EDITOR
if (Segments[s].segnum != -1)
#endif
validate_segment(&Segments[s]);
#ifdef EDITOR
{
for (s=Highest_segment_index+1; s<MAX_SEGMENTS; s++)
if (Segments[s].segnum != -1) {
Segments[s].segnum = -1;
}
}
#endif
}
// ------------------------------------------------------------------------------------------------------
// Picks a random point in a segment like so:
// From center, go up to 50% of way towards any of the 8 vertices.
void pick_random_point_in_seg(vms_vector *new_pos, int segnum)
{
int vnum;
vms_vector vec2;
compute_segment_center(new_pos, &Segments[segnum]);
vnum = (d_rand() * MAX_VERTICES_PER_SEGMENT) >> 15;
vm_vec_sub(&vec2, &Vertices[Segments[segnum].verts[vnum]], new_pos);
vm_vec_scale(&vec2, d_rand()); // d_rand() always in 0..1/2
vm_vec_add2(new_pos, &vec2);
}
// ----------------------------------------------------------------------------------------------------------
// Set the segment depth of all segments from start_seg in *segbuf.
// Returns maximum depth value.
int set_segment_depths(int start_seg, ubyte *segbuf)
{
int i, curseg;
ubyte visited[MAX_SEGMENTS];
int queue[MAX_SEGMENTS];
int head, tail;
int depth;
int parent_depth=0;
depth = 1;
head = 0;
tail = 0;
for (i=0; i<=Highest_segment_index; i++)
visited[i] = 0;
if (segbuf[start_seg] == 0)
return 1;
queue[tail++] = start_seg;
visited[start_seg] = 1;
segbuf[start_seg] = depth++;
if (depth == 0)
depth = 255;
while (head < tail) {
curseg = queue[head++];
parent_depth = segbuf[curseg];
for (i=0; i<MAX_SIDES_PER_SEGMENT; i++) {
int childnum;
childnum = Segments[curseg].children[i];
if (childnum != -1)
if (segbuf[childnum])
if (!visited[childnum]) {
visited[childnum] = 1;
segbuf[childnum] = parent_depth+1;
queue[tail++] = childnum;
}
}
}
return parent_depth+1;
}